VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Choi_Akira

Career matches9,838
Career win rate50.2%
Round win rate49.9%
Peak rank40
Distinct opponents334
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira409,4284,7164,71250.0%
Wolf2929416113354.8%
Jacky2681423951.9%
Lau2071335.0%
Kage26138561.5%
Taka26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira145826356.5%+4.2
Jacky144756952.1%-0.2
Vanessa139657446.8%+3.6
Aoi130616946.9%-4.5
Shun122517141.8%-5.8
Jeffry115546147.0%-4.9
Goh111516046.0%+0.4
Kage104614358.6%+10.6
Brad99524752.5%+5.2
Lau78304838.5%-9.7
Lion64333151.6%+5.5
Pai64382659.4%+9.6
Jean63313249.2%-4.4
Lei Fei56263046.4%-6.0
Wolf54361866.7%+12.1
El Blaze42172540.5%-10.7
Taka39162341.0%-7.1
Sarah36142238.9%-12.9
Eileen95455.6%+15.8
Dural1010.0%-50.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open172868650.0%+3.7
Half Fence171739842.7%-7.7
Single Wall170789245.9%-4.5
Breakable Full Fence165788747.3%-2.4
Breakable Half Fence162818150.0%-0.1
Rectangle162798348.8%-0.9
Octagon155827352.9%+3.3
Low Fence151797252.3%+3.9
Full Fence149797053.0%+3.1
Full Fence and Open90454550.0%+0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls96449.0%49.8%-0.8
No walls49349.3%48.5%+0.8

Walls against open: -1.7 points (95% range -7.4 to +4.1), p 0.572 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

대통령혀가참길다. (Rank 38)2026/09/223021970.0%
Tokkovanessa_VF (Rank 42)2026/09/2260253541.7%
かめやま (Rank 42)2026/09/221621412.5%
banpal/バンパル (Rank 38)2026/09/1725121348.0%
NORESPECT (Rank 36)2026/09/172113861.9%
Iei-Taicho-0624 (Rank 35)2026/09/171541126.7%
ロンダルキアの悪魔 (Rank 41)2026/09/1726111542.3%
zaduhkj (Rank 35)2026/09/1736221461.1%
shenron0321 (Rank 42)2026/09/172581732.0%
(˘д˘)ʃStranger (Rank 37)2026/09/152315865.2%
愛蒔らぶり (Rank 41)2026/09/151431121.4%
송곳 (Rank 37)2026/09/151661037.5%
ankocat2 (Rank 39)2026/09/152191242.9%
CoCoSyrup (Rank 36)2026/09/15135838.5%
ぴゅあくん (Rank 41)2026/09/15135838.5%
マハリータまるこ (Rank 40)2026/09/1531131841.9%
DJG10159 (Rank 37)2026/09/13148657.1%
타우끼/taukee (Rank 38)2026/08/313226681.2%
manatsu_7 (Rank 42)2026/08/302351821.7%
toyotaATSUSHI (Rank 37)2026/08/2731141745.2%
アルチャチャ (Rank 41)2026/08/2230121840.0%
klkun (Rank 41)2026/08/1934112332.4%
しろ/Shiro (Rank 42)2026/07/29141137.1%
フルレバ (Rank 36)2026/07/271710758.8%
danimura (Rank 33)2026/07/111612475.0%

Round openings

Every character

backdash into evade down1,00215.6%
crouch into Housui2P72011.2%
backdash into evade up5859.1%
backdash into Jouho Touken6P3305.2%
backdash into Jouho Senshou46P3044.7%
Senzankou66P+K into throwP+G2594.0%
Rimon Chouchu66P2433.8%
forward movement into punchP2363.7%
backdash into throwP+G1422.2%
backdash into Koboku214P1251.9%
Rimon Chouchu66P into forward dash1111.7%
backdash into guardG761.2%
forward dash into Jouho Touken6P731.1%
evade down into backdash711.1%
forward dash into throwP+G691.1%

262 further openings account for the other 2,064 rounds.

Counted from 1,585 of the 1,615 matches played. The rest were not pulled for openings.

Akira

backdash into evade down96115.6%
crouch into Housui2P72011.7%
backdash into evade up5549.0%
backdash into Jouho Touken6P3305.4%
backdash into Jouho Senshou46P3044.9%
Senzankou66P+K into throwP+G2594.2%
Rimon Chouchu66P2434.0%
forward movement into punchP2343.8%
backdash into throwP+G1352.2%
backdash into Koboku214P1252.0%
Rimon Chouchu66P into forward dash1111.8%
forward dash into Jouho Touken6P731.2%
evade down into backdash691.1%
forward dash into throwP+G691.1%
backdash into guardG681.1%

221 further openings account for the other 1,902 rounds.

Counted from 1,524 of the 1,554 matches played. The rest were not pulled for openings.

Wolf

crouch into Low Hammer2P5532.5%
backdash into evade down2716.0%
backdash into evade up158.9%
backdash into Quick Shoulder66P+K95.3%
backdash into Heavy Middle Kick3K+G74.1%
backdash into throwP+G63.5%
backdash into guardG53.0%
backdash into Heavy Toe Kick4K+G42.4%
backdash into Short Shoulder46P+K42.4%
backdash into Arrow Knuckle3P31.8%
backdash into Gasp Kneel Palm Bomb6P+K31.8%
crouch into Heavy Middle Kick3K+G31.8%
backdash into Death ScytheK+G21.2%
guardG into throwP+G21.2%
Body Blow6P10.6%

23 further openings account for the other 23 rounds.

Jacky

backdash into evade down1019.2%
crouch into Squat Straight2P1019.2%
backdash into evade up713.5%
backdash into High Angle Upper Kick6K59.6%
backdash23.9%
backdash into Slide Shuffle (Deflect)4P+K+G23.9%
backdash into guardG23.9%
backdash into punchP23.9%
Slide Shuffle (Deflect)4P+K+G11.9%
backdash into Dash Hammer Kick66K11.9%
backdash into Head Hook Kick3K+G11.9%
backdash into Middle Smash6P11.9%
backdash into Middle Smash Back Knuckle6PP11.9%
backdash into Spin Heel Sword4K+G11.9%
backdash into forward, down punch+kick+guard62P+K+G11.9%

5 further openings account for the other 5 rounds.

Kage

backdash into evade up626.1%
crouch into Jizuridan2P417.4%
backdash into evade down313.0%
Kouten63214P28.7%
backdash into punchP28.7%
backdash into Jizuridan2P14.3%
backdash into Tsumujigeri2K+G14.3%
backdash into guardG14.3%
crouch into Tsumujigeri2K+G14.3%
crouch into throwP+G14.3%
forward movement into punchP14.3%

Taka

crouch into Shita Harite2P444.4%
backdash into evade up333.3%
backdash into Chu Tsuppari 36P+KPP111.1%
backdash into evade down111.1%