VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Choi_Akira

  • Wolf
  • Jacky
  • Kage
  • Taka
Career matches11,085
Career win rate50.0%
Round win rate49.4%
Peak rank40
Distinct opponents401
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1738 #635 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira4010,6755,3185,35749.8%
Wolf2929416113354.8%
Jacky2681423951.9%
Lau—2071335.0%
Kage26138561.5%
Taka26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,037 of 8,587 rounds counted

9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.35577,819
Wolf6.9412150
Jacky10.160536
Kage6.840623
Taka7.34419

By opponent's character

Akira9.5570712
Jacky9.3556694
Aoi9.4562632
Vanessa9.0542656
Brad9.1543618
Shun9.2551562
Goh9.4563510
Jeffry9.8585424
Kage8.9534477
Pai9.1544445
Lau9.3559387
Lion9.4564388
Lei Fei8.8530342
Jean8.9534305
Wolf9.6576263
Sarah9.1545214
El Blaze9.1544142
Taka9.2549161
Eileen9.355699
Dural8.34986

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1941118357.2%+6.0
Jacky181928950.8%-1.1
Aoi171789345.6%-3.5
Vanessa165759045.5%+3.4
Brad159807950.3%+2.9
Shun146608641.1%-5.1
Goh130577343.9%-2.8
Jeffry122586447.5%-3.8
Kage120705058.3%+10.5
Pai111654658.6%+10.1
Lau106446241.5%-6.8
Lion102525051.0%+4.1
Lei Fei93415244.1%-9.6
Jean81394248.1%-5.0
Wolf69432662.3%+9.7
Sarah58203834.5%-13.3
El Blaze47222546.8%-2.5
Taka44182640.9%-5.9
Eileen24101441.7%+2.5
Dural2020.0%-51.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence23410213243.6%-5.7
Half Fence2299513441.5%-6.9
Rectangle22810911947.8%-1.0
Breakable Half Fence21811110750.9%+1.3
Single Wall21110011147.4%-2.2
Open21010110948.1%+1.7
Full Fence20410410051.0%+1.9
Low Fence2001069453.0%+4.7
Octagon190979351.0%+2.7
Full Fence and Open112595352.7%+3.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,30347.4%48.7%-1.3
No walls62149.4%48.2%+1.2

Walls against open: -2.5 points (95% range -7.4 to +2.3), p 0.306 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 39)2026/10/182181338.1%
たつや (Rank 38)2026/10/181771041.2%
Tokkovanessa_VF (Rank 42)2026/10/1779304938.0%
타우끼/taukee (Rank 36)2026/10/173326778.8%
ankocat2 (Rank 37)2026/10/1732191359.4%
愛蒔らぶり (Rank 41)2026/10/151641225.0%
アルチャチャ (Rank 38)2026/10/1538152339.5%
알콜중독자다음은SNS중독... (Rank 40)2026/10/1552302257.7%
(˘д˘)ʃStranger (Rank 36)2026/10/1131181358.1%
vintage-channel9 (Rank 37)2026/10/11159660.0%
송곳 (Rank 38)2026/10/071881044.4%
manatsu_7 (Rank 42)2026/10/042561924.0%
klkun (Rank 42)2026/10/0442152735.7%
n3 (Rank 42)2026/10/041761135.3%
NNJ (Rank 40)2026/10/0329121741.4%
マハリータまるこ (Rank 39)2026/09/2441162539.0%
かめやま (Rank 42)2026/09/221621412.5%
banpal/バンパル (Rank 38)2026/09/1725121348.0%
NORESPECT (Rank 36)2026/09/172113861.9%
Iei-Taicho-0624 (Rank 35)2026/09/171541126.7%
zaduhkj (Rank 35)2026/09/1736221461.1%
shenron0321 (Rank 42)2026/09/172581732.0%
toyotaATSUSHI (Rank 37)2026/08/2731141745.2%
フルレバ (Rank 36)2026/07/271710758.8%
danimura (Rank 33)2026/07/111612475.0%

Round openings

Every character

backdash into evade down1,01314.1%
crouch into Housui2P82911.6%
backdash into evade up5197.2%
backdash into Jouho Touken6P4306.0%
backdash into Jouho Senshou46P3615.0%
Senzankou66P+K into throwP+G3024.2%
Rimon Chouchu66P2673.7%
forward movement into punchP2473.4%
backdash into Koboku214P1522.1%
Rimon Chouchu66P into forward dash1131.6%
backdash into throw escape1041.4%
forward dash into Jouho Touken6P851.2%
backdash into guardG741.0%
backdash into throwP+G721.0%
backdash into Souka Housui3P+K701.0%

291 further openings account for the other 2,541 rounds.

Counted from 1,779 of the 2,125 matches played. The rest were not pulled for openings.

Akira

Career
5,318–5,357 · 49.8%
This season
2,064 matches · 48.5%
Peak rank
40

First hit in 56.4% of 6,841 rounds. Won 52.0% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 58.6% of rounds, against 48.8% in their other rounds.
  • Against Brad: moves in first in 21.2% of rounds, against 8.3% against everyone else.
  • On Rectangle stages: moves in first in 14.7% of rounds, against 8.4% on the other stages.
  • After opening the round before by evading: evades first in 14.7% of rounds, against 5.9% after anything else.
  • After the opponent opened the round before by moving in: attacks straight away in 18.7% of rounds, against 14.9% after anything else.
  • After losing a round: evades first in 7.8% of rounds, against 5.2% after winning one.
  • When ahead: attacks straight away in 17.7% of rounds, against 14.0% when level or behind.
  • In round 4 or later: opens with “crouch into 2P Housui” in 17.1% of rounds, against 10.2% in their other rounds.
  • Against Jeffry: opens with “backdash into evade up” in 14.4% of rounds, against 6.6% against everyone else.
  • On Full Fence and Open stages: opens with “crouch into 2P Housui” in 18.2% of rounds, against 11.5% on the other stages.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 17.0% of rounds, against 6.2% after anything else.
  • After losing a round: opens with “backdash into 6P Jouho Touken” in 7.4% of rounds, against 3.8% after winning one.
  • When behind: opens with “backdash into 6P Jouho Touken” in 8.1% of rounds, against 4.3% when ahead or level.

How is this tested?

backdash into evade down97314.1%
crouch into Housui2P82912.0%
backdash into evade up4967.2%
backdash into Jouho Touken6P4306.2%
backdash into Jouho Senshou46P3615.2%
Senzankou66P+K into throwP+G3024.4%
Rimon Chouchu66P2673.9%
forward movement into punchP2453.5%
backdash into Koboku214P1522.2%
Rimon Chouchu66P into forward dash1131.6%
backdash into throw escape1021.5%
forward dash into Jouho Touken6P851.2%
backdash into Souka Housui3P+K701.0%
backdash into guardG681.0%
evade down into backdash681.0%

246 further openings account for the other 2,365 rounds.

Counted from 1,718 of the 2,064 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira53–42 · 56%13–15 · 46%too few to test
Aoi45–58 · 44%17–20 · 46%too few to test
Jacky38–48 · 44%32–19 · 63%-20.2
Shun30–50 · 38%18–26 · 41%+4.0
Vanessa38–42 · 48%21–26 · 45%-2.4
Brad38–36 · 51%18–14 · 56%too few to test
Jeffry34–38 · 47%16–23 · 41%+3.9
Goh30–33 · 48%17–20 · 46%too few to test
Kage45–31 · 59%12–13 · 48%too few to test
Lau18–27 · 40%9–12 · 43%too few to test
Lei Fei19–17 · 53%10–17 · 37%too few to test
Jean19–22 · 46%13–12 · 52%too few to test
Lion20–24 · 45%11–11 · 50%too few to test
Pai21–18 · 54%10–4 · 71%too few to test
Wolf22–11 · 67%11–3 · 79%too few to test
Sarah9–18 · 33%4–8 · 33%too few to test
El Blaze11–18 · 38%7–4 · 64%too few to test
Taka6–12 · 33%11–9 · 55%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

346 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
161–133 · 54.8%
This season
40 matches · 50.0%
Peak rank
29

First hit in 53.9% of 169 rounds. Won 55.0% of the rounds they struck first, 42.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P5532.5%
backdash into evade down2615.4%
backdash into evade up137.7%
backdash into Quick Shoulder66P+K95.3%
backdash into Heavy Middle Kick3K+G84.7%
backdash into throwP+G84.7%
backdash into Arrow Knuckle3P42.4%
backdash into Heavy Toe Kick4K+G42.4%
backdash into Short Shoulder46P+K42.4%
backdash into guardG42.4%
backdash into Gasp Kneel Palm Bomb6P+K31.8%
crouch into Heavy Middle Kick3K+G31.8%
backdash into Death ScytheK+G21.2%
guardG into throwP+G21.2%
Body Blow6P10.6%

23 further openings account for the other 23 rounds.

Jacky

Career
42–39 · 51.9%
This season
13 matches · 76.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1019.2%
crouch into Squat Straight2P1019.2%
backdash into High Angle Upper Kick6K59.6%
backdash into evade up59.6%
backdash into Middle Smash6P23.9%
backdash into Slide Shuffle (Deflect)4P+K+G23.9%
backdash into punchP23.9%
backdash into throw escape23.9%
Slide Shuffle (Deflect)4P+K+G11.9%
backdash11.9%
backdash into Beat & Back KnuckleP+KP11.9%
backdash into Dash Hammer Kick66K11.9%
backdash into Head Hook Kick3K+G11.9%
backdash into Middle Smash Back Knuckle6PP11.9%
backdash into Spin Heel Sword4K+G11.9%

7 further openings account for the other 7 rounds.

Kage

Career
8–5 · 61.5%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up417.4%
crouch into Jizuridan2P417.4%
backdash into evade down313.0%
backdash into punchP313.0%
Kouten63214P28.7%
backdash into Tsumujigeri2K+G28.7%
backdash into Jizuridan2P14.3%
backdash into guardG14.3%
crouch into Tsumujigeri2K+G14.3%
crouch into throw escape14.3%
forward movement into punchP14.3%

Taka

Career
2–0 · 100.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P444.4%
backdash into Chu Tsuppari 26P+KP111.1%
backdash into Chu Tsuppari 36P+KPP111.1%
backdash into Mageryu46P111.1%
backdash into evade down111.1%
backdash into evade up111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 13 of 18 tests hold up
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)