VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

誰でもどーぞdaredemo

Career matches11,778
Career win rate47.4%
Round win rate48.7%
Peak rank36
Distinct opponents65
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1773 #470 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3611,7785,5826,19647.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira51312060.8%+3.6
Jeffry31141745.2%-3.8
Aoi26141253.9%+7.3
Shun2161528.6%-14.7
Goh1911857.9%+6.3
Jacky113827.3%-25.8
Kage104640.0%-13.5
Wolf103730.0%-14.3
Brad95455.6%+16.0
Lei Fei96366.7%+23.9
Jean85362.5%+6.3
Lion86275.0%+27.4
Dural71614.3%-32.6
Lau73442.9%-7.7
Pai64266.7%+20.0
Sarah62433.3%-11.3
Taka32166.7%+38.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence32171553.1%-0.8
Breakable Half Fence29141548.3%+1.4
Low Fence27121544.4%-9.3
Open25151060.0%+12.3
Single Wall2451920.8%-25.9
Breakable Full Fence2113861.9%+4.0
Rectangle1971236.8%-13.4
Full Fence1610662.5%+16.4
Octagon1310376.9%+26.3
Full Fence and Open115645.5%+6.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13054.6%51.4%+3.3
No walls7642.1%48.8%-6.7

Walls against open: +9.9 points (95% range -4.9 to +24.7), p 0.189 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

エスメラルダ走り (Rank 32)2026/04/1532166.7%
JoonJoon (Rank 35)2026/04/14440100.0%
黒川イザナ (Rank 33)2026/04/1486275.0%
Nn_nekosuke (Rank 32)2026/04/0431233.3%
ぷこ (Rank 32)2026/04/04330100.0%
たたみん♪ (Rank 37)2026/04/0473442.9%
まっきーさん (Rank 37)2026/04/0431233.3%
おりがみたーや (Rank 31)2026/04/0262433.3%
借酒中 (Rank 36)2026/04/0243175.0%
影虎 (Rank 33)2026/04/0231233.3%
PuzzG/ぱず爺 (Rank 35)2026/04/021531220.0%
junkman (Rank 36)2026/04/0252340.0%
でんでんでん123 (Rank 36)2026/04/0252340.0%
ミルクボーイ (Rank 32)2026/04/0283537.5%
おさげ (Rank 37)2026/04/02145935.7%
ジークリオン (Rank 34)2026/04/0253260.0%
禅 (Rank 36)2026/04/0274357.1%
elf4sale (Rank 31)2026/04/02440100.0%
獅子林大強 (Rank 40)2026/04/0232166.7%
ハマラウ (Rank 33)2026/04/0231233.3%
大尉 (Rank 30)2026/03/2851420.0%
丁程鑫 (Rank 37)2026/03/2871614.3%
五分打ちモンキー (Rank 39)2026/03/281551033.3%
ヘニオ (Rank 33)2026/03/282417770.8%
ゲッパー (Rank 37)2026/03/28104640.0%

Round openings

Aoi

Career
5,582–6,196 · 47.4%
This season
242 matches · 49.6%
Peak rank
36

First hit in 49.1% of 930 rounds. Won 51.9% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 24.4% of rounds, against 12.1% in their other rounds.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP889.3%
crouch into Gedan Shouda2P242.5%
forward movement into punchP242.5%
Sou'unha66K232.4%
backdash into Koromoguruma66P222.3%
Shinchuzuki (Deflect)236P+K212.2%
backdash into evade up202.1%
Koromoguruma66P into ShigureK+G192.0%
punchP into NirentotsuPP181.9%
Koromoguruma66P171.8%
punchP into forward dash151.6%
Jousei Ryusenshou214P+K into ShigureK+G141.5%
backdash into Sou'unha66K141.5%
crouch into Sodeshinken33P+K141.5%
Joudan Keri'ate~DatotsuKP into Joudan Keri'ate~Datotsu~TachikazeKPK131.4%

229 further openings account for the other 604 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–13 · 59%7–4 · 64%too few to test
Jeffry9–9 · 50%5–4 · 56%too few to test
Aoi8–5 · 62%2–5 · 29%too few to test
Shun2–4 · 33%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 1 of 15 tests hold up