VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

handon-san-

Career matches2,724
Career win rate56.7%
Round win rate52.3%
Peak rank32
Distinct opponents181
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky321,02357345056.0%
Goh3049927622355.3%
Lau3143124218956.1%
Akira2836819617253.3%
Kage281711116064.9%
Lion29141944766.7%
Jeffry2791523957.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira128695953.9%+1.2
Wolf92504254.4%-1.9
Jacky73294439.7%-15.2
Sarah40221855.0%+1.1
Aoi39201951.3%-6.7
Lion39231659.0%+6.7
Kage37231462.2%+12.3
Jean33181554.5%-0.6
Goh32191359.4%+7.4
Jeffry29171258.6%+4.9
Shun2517868.0%+13.2
El Blaze2316769.6%+17.5
Vanessa2281436.4%-25.3
Pai1812666.7%+10.2
Brad157846.7%-8.4
Dural137653.9%-1.4
Lau117463.6%+3.1
Lei Fei95455.6%+0.4
Taka83537.5%-4.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence93494452.7%-2.2
Single Wall87424548.3%-5.1
Rectangle75453060.0%+5.6
Low Fence70363451.4%-2.5
Octagon70422860.0%+4.1
Full Fence62313150.0%-2.7
Open61382362.3%+3.5
Half Fence56302653.6%+1.6
Full Fence and Open38182047.4%-7.3
Breakable Full Fence36181850.0%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39254.8%53.9%+1.0
No walls21853.2%54.8%-1.6

Walls against open: +2.6 points (95% range -5.8 to +11.0), p 0.545 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

orz (Rank 29)43251858.1%
ヘニオ (Rank 33)2071335.0%
マクシミリアン15世 (Rank 31)1981142.1%
juste (Rank 30)1811761.1%
しゅが~nsr (Rank 25)167943.8%
DDaDDai (Rank 28)156940.0%
龍仙人【鬼手仏心】 (Rank 26)137653.9%
mmmsm (Rank 29)128466.7%
xXsoul-childXx (Rank 27)125741.7%
ぽん (Rank 23)129375.0%
BANANA (Rank 30)114736.4%
a_h_i_k_o (Rank 28)113827.3%
WONDA2567 (Rank 24)104640.0%
hahaha (Rank 28)104640.0%
Gun-Interceptor (Rank 28)93633.3%
M&E (Rank 24)98188.9%
ガリバー (Rank 32)92722.2%
allgonnaworkout (Rank 27)85362.5%
cokeshi (Rank 29)84450.0%
nasumiso (Rank 27)83537.5%
CELIS (Rank 28)75271.4%
LEO (Rank 30)73442.9%
be-shedded (Rank 29)73442.9%
ニンドスハッカッカ (Rank 30)73442.9%
格雷希欧 (Rank 25)76185.7%

Most played opponents, most recent first

a_h_i_k_o (Rank 28)2026/09/23113827.3%
be-shedded (Rank 29)2026/09/1873442.9%
DDaDDai (Rank 28)2026/09/18156940.0%
orz (Rank 29)2026/09/1843251858.1%
juste (Rank 30)2026/09/181811761.1%
マクシミリアン15世 (Rank 31)2026/09/171981142.1%
Gun-Interceptor (Rank 28)2026/09/1793633.3%
M&E (Rank 24)2026/09/1698188.9%
hahaha (Rank 28)2026/09/08104640.0%
CELIS (Rank 28)2026/09/0475271.4%
ニンドスハッカッカ (Rank 30)2026/09/0473442.9%
しゅが~nsr (Rank 25)2026/09/02167943.8%
allgonnaworkout (Rank 27)2026/08/3085362.5%
ヘニオ (Rank 33)2026/08/232071335.0%
BANANA (Rank 30)2026/08/23114736.4%
LEO (Rank 30)2026/08/2373442.9%
cokeshi (Rank 29)2026/08/2284450.0%
ガリバー (Rank 32)2026/08/2292722.2%
mmmsm (Rank 29)2026/07/22128466.7%
格雷希欧 (Rank 25)2026/07/0876185.7%
nasumiso (Rank 27)2026/06/2483537.5%
龍仙人【鬼手仏心】 (Rank 26)2026/06/20137653.9%
WONDA2567 (Rank 24)2026/06/19104640.0%
xXsoul-childXx (Rank 27)2026/06/08125741.7%
ぽん (Rank 23)2026/05/30129375.0%

Round openings

Every character

backdash into guardG26710.1%
forward movement into punchP1465.5%
backdash into Sune Kudaki43P1174.4%
backdash into Spin Heel Sword4K+G943.6%
Rimon Chouchu66P933.5%
Dash Hammer Kick66K783.0%
backdash into Karura4P+K722.7%
backdash into evade down662.5%
Soukyu46P582.2%
forward movement into Jab StraightPP351.3%
evade down into guardG321.2%
backdash into crouch311.2%
forward dash into guardG311.2%
Juchou Senshou8P+K281.1%
backdash into Souka Housui3P+K281.1%

459 further openings account for the other 1,462 rounds.

Counted from 663 of the 686 matches played. The rest were not pulled for openings.

Jacky

backdash into guardG13915.2%
forward movement into punchP11312.3%
backdash into Spin Heel Sword4K+G9410.2%
Dash Hammer Kick66K788.5%
forward movement into Jab StraightPP353.8%
backdash into evade down272.9%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K262.8%
Middle Smash6P202.2%
forward movement into Jab Double StraightPPP182.0%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward161.7%
backdash into backward movement151.6%
forward dash into guardG111.2%
backdash into punchP101.1%
backdash91.0%
Middle Smash6P into Middle Smash Back Knuckle6PP80.9%

149 further openings account for the other 298 rounds.

Counted from 234 of the 240 matches played. The rest were not pulled for openings.

Goh

backdash into Sune Kudaki43P11723.6%
backdash into Karura4P+K7214.6%
Soukyu46P5811.7%
backdash into guardG183.6%
forward movement into punchP183.6%
BasaraP+K+G into throwP+G153.0%
Hiji'ate6P142.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G132.6%
backdash into crouch102.0%
backward movement into Hiji'ate6P102.0%
forward dash into guardG91.8%
evade down into guardG71.4%
Sune Kudaki43P51.0%
backdash into Maegeri3K51.0%
crouch dash forward into guardG51.0%

77 further openings account for the other 119 rounds.

Counted from 125 of the 131 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P9321.2%
backdash into guardG4911.2%
backdash into Souka Housui3P+K286.4%
backdash into Jouho Touken6P204.6%
backdash into Koboku214P204.6%
backdash into evade down204.6%
forward dash into Souka Housui3P+K194.3%
backdash into evade up133.0%
Souka Housui3P+K122.7%
forward dash into Jouho Touken6P102.3%
forward dash into throwP+G92.0%
backdash into Hekishou43P81.8%
forward dash into guardG71.6%
backdash into Chouzan Housui46P+K61.4%
backdash into forward dash61.4%

65 further openings account for the other 118 rounds.

Counted from 106 of the 115 matches played. The rest were not pulled for openings.

Lau

Chugeki6P into Hou'ou Soushou6PP276.4%
backdash into Honshin Hekiken1P+K276.4%
backdash into guardG225.2%
Chugeki6P215.0%
evade down into guardG153.6%
Kosoushou46P into forward dash133.1%
Kosoushou46P into forward movement133.1%
crouch dash back into guardG122.9%
crouch dash back into evade down112.6%
Souko Sensou66P+K102.4%
backdash into evade down102.4%
Fukko Kensou1P92.1%
backward movement into Chugeki6P92.1%
evade down into crouch dash back92.1%
punchP into Chugeki6P92.1%

107 further openings account for the other 203 rounds.

Lion

Juchou Senshou8P+K2817.7%
backdash into Kishitsu Kasensou43P2616.5%
Koushutai44K into Souji SenpuP+K2012.7%
Attai2K into Tousentai2KK+G138.2%
backdash into guardG117.0%
backdash into crouch63.8%
backdash into evade down42.5%
crouch dash back into evade down42.5%
forward movement into Koushu RensuiPP42.5%
Kishitsu Kasensou43P31.9%
Shicchi Soutai3K+G into crouch21.3%
backdash into backward movement21.3%
crouch dash back into crouch21.3%
crouch dash forward into evade down21.3%
crouch dash forward into guardG21.3%

27 further openings account for the other 29 rounds.

Kage

backdash into guardG2214.7%
Rasen4P117.3%
Fusenjin3P into Shippuzan3PP85.3%
backdash into Engetsugeri9K+G64.0%
Rasen4P into forward dash42.7%
Ryu'eikyaku66K42.7%
evade down into guardG42.7%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K32.0%
Rasen4P into Rasen Urageri4PK32.0%
backdash into Gen'you4K+G32.0%
backdash into evade down32.0%
crouch dash back into Tsumujigeri2K+G32.0%
evade up into Kouten63214P32.0%
Fusenjin3P21.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P21.3%

62 further openings account for the other 69 rounds.

Counted from 38 of the 40 matches played. The rest were not pulled for openings.

Jeffry

backdash into Double Hammer Down43P1321.7%
forward movement into punchP813.3%
backdash into guardG610.0%
Side Kick3K58.3%
backdash into Tsunami Beat3K+G23.3%
evade down into backdash23.3%
Dash Elbow66P11.7%
Double Hammer Down43P11.7%
Ducking Low2K+G11.7%
Knee Attack6K11.7%
Toe Kick2K into Side Kick3K11.7%
backdash11.7%
backdash into Dash Elbow66P11.7%
backdash into Head Attack46P+K11.7%
backdash into Rising Hammer43PP11.7%

15 further openings account for the other 15 rounds.