Virtua Fighter 5 REVO · v1.10
handon-san-
Characters played — VF5's own record
| Jacky | 32 | 1,023 | 573 | 450 | 56.0% |
|---|---|---|---|---|---|
| Goh | 30 | 499 | 276 | 223 | 55.3% |
| Lau | 31 | 431 | 242 | 189 | 56.1% |
| Akira | 28 | 368 | 196 | 172 | 53.3% |
| Kage | 28 | 171 | 111 | 60 | 64.9% |
| Lion | 29 | 141 | 94 | 47 | 66.7% |
| Jeffry | 27 | 91 | 52 | 39 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 128 | 69 | 59 | 53.9% | +1.2 |
|---|---|---|---|---|---|
| Wolf | 92 | 50 | 42 | 54.4% | -1.9 |
| Jacky | 73 | 29 | 44 | 39.7% | -15.2 |
| Sarah | 40 | 22 | 18 | 55.0% | +1.1 |
| Aoi | 39 | 20 | 19 | 51.3% | -6.7 |
| Lion | 39 | 23 | 16 | 59.0% | +6.7 |
| Kage | 37 | 23 | 14 | 62.2% | +12.3 |
| Jean | 33 | 18 | 15 | 54.5% | -0.6 |
| Goh | 32 | 19 | 13 | 59.4% | +7.4 |
| Jeffry | 29 | 17 | 12 | 58.6% | +4.9 |
| Shun | 25 | 17 | 8 | 68.0% | +13.2 |
| El Blaze | 23 | 16 | 7 | 69.6% | +17.5 |
| Vanessa | 22 | 8 | 14 | 36.4% | -25.3 |
| Pai | 18 | 12 | 6 | 66.7% | +10.2 |
| Brad | 15 | 7 | 8 | 46.7% | -8.4 |
| Dural | 13 | 7 | 6 | 53.9% | -1.4 |
| Lau | 11 | 7 | 4 | 63.6% | +3.1 |
| Lei Fei | 9 | 5 | 4 | 55.6% | +0.4 |
| Taka | 8 | 3 | 5 | 37.5% | -4.2 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 93 | 49 | 44 | 52.7% | -2.2 |
|---|---|---|---|---|---|
| Single Wall | 87 | 42 | 45 | 48.3% | -5.1 |
| Rectangle | 75 | 45 | 30 | 60.0% | +5.6 |
| Low Fence | 70 | 36 | 34 | 51.4% | -2.5 |
| Octagon | 70 | 42 | 28 | 60.0% | +4.1 |
| Full Fence | 62 | 31 | 31 | 50.0% | -2.7 |
| Open | 61 | 38 | 23 | 62.3% | +3.5 |
| Half Fence | 56 | 30 | 26 | 53.6% | +1.6 |
| Full Fence and Open | 38 | 18 | 20 | 47.4% | -7.3 |
| Breakable Full Fence | 36 | 18 | 18 | 50.0% | -0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 392 | 54.8% | 53.9% | +1.0 |
| No walls | 218 | 53.2% | 54.8% | -1.6 |
Walls against open: +2.6 points (95% range -5.8 to +11.0), p 0.545 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 43 | 25 | 18 | 58.1% |
|---|---|---|---|---|
| ヘニオ (Rank 33) | 20 | 7 | 13 | 35.0% |
| マクシミリアン15世 (Rank 31) | 19 | 8 | 11 | 42.1% |
| juste (Rank 30) | 18 | 11 | 7 | 61.1% |
| しゅが~nsr (Rank 25) | 16 | 7 | 9 | 43.8% |
| DDaDDai (Rank 28) | 15 | 6 | 9 | 40.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 13 | 7 | 6 | 53.9% |
| mmmsm (Rank 29) | 12 | 8 | 4 | 66.7% |
| xXsoul-childXx (Rank 27) | 12 | 5 | 7 | 41.7% |
| ぽん (Rank 23) | 12 | 9 | 3 | 75.0% |
| BANANA (Rank 30) | 11 | 4 | 7 | 36.4% |
| a_h_i_k_o (Rank 28) | 11 | 3 | 8 | 27.3% |
| WONDA2567 (Rank 24) | 10 | 4 | 6 | 40.0% |
| hahaha (Rank 28) | 10 | 4 | 6 | 40.0% |
| Gun-Interceptor (Rank 28) | 9 | 3 | 6 | 33.3% |
| M&E (Rank 24) | 9 | 8 | 1 | 88.9% |
| ガリバー (Rank 32) | 9 | 2 | 7 | 22.2% |
| allgonnaworkout (Rank 27) | 8 | 5 | 3 | 62.5% |
| cokeshi (Rank 29) | 8 | 4 | 4 | 50.0% |
| nasumiso (Rank 27) | 8 | 3 | 5 | 37.5% |
| CELIS (Rank 28) | 7 | 5 | 2 | 71.4% |
| LEO (Rank 30) | 7 | 3 | 4 | 42.9% |
| be-shedded (Rank 29) | 7 | 3 | 4 | 42.9% |
| ニンドスハッカッカ (Rank 30) | 7 | 3 | 4 | 42.9% |
| 格雷希欧 (Rank 25) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| a_h_i_k_o (Rank 28) | 2026/09/23 | 11 | 3 | 8 | 27.3% |
|---|---|---|---|---|---|
| be-shedded (Rank 29) | 2026/09/18 | 7 | 3 | 4 | 42.9% |
| DDaDDai (Rank 28) | 2026/09/18 | 15 | 6 | 9 | 40.0% |
| orz (Rank 29) | 2026/09/18 | 43 | 25 | 18 | 58.1% |
| juste (Rank 30) | 2026/09/18 | 18 | 11 | 7 | 61.1% |
| マクシミリアン15世 (Rank 31) | 2026/09/17 | 19 | 8 | 11 | 42.1% |
| Gun-Interceptor (Rank 28) | 2026/09/17 | 9 | 3 | 6 | 33.3% |
| M&E (Rank 24) | 2026/09/16 | 9 | 8 | 1 | 88.9% |
| hahaha (Rank 28) | 2026/09/08 | 10 | 4 | 6 | 40.0% |
| CELIS (Rank 28) | 2026/09/04 | 7 | 5 | 2 | 71.4% |
| ニンドスハッカッカ (Rank 30) | 2026/09/04 | 7 | 3 | 4 | 42.9% |
| しゅが~nsr (Rank 25) | 2026/09/02 | 16 | 7 | 9 | 43.8% |
| allgonnaworkout (Rank 27) | 2026/08/30 | 8 | 5 | 3 | 62.5% |
| ヘニオ (Rank 33) | 2026/08/23 | 20 | 7 | 13 | 35.0% |
| BANANA (Rank 30) | 2026/08/23 | 11 | 4 | 7 | 36.4% |
| LEO (Rank 30) | 2026/08/23 | 7 | 3 | 4 | 42.9% |
| cokeshi (Rank 29) | 2026/08/22 | 8 | 4 | 4 | 50.0% |
| ガリバー (Rank 32) | 2026/08/22 | 9 | 2 | 7 | 22.2% |
| mmmsm (Rank 29) | 2026/07/22 | 12 | 8 | 4 | 66.7% |
| 格雷希欧 (Rank 25) | 2026/07/08 | 7 | 6 | 1 | 85.7% |
| nasumiso (Rank 27) | 2026/06/24 | 8 | 3 | 5 | 37.5% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/20 | 13 | 7 | 6 | 53.9% |
| WONDA2567 (Rank 24) | 2026/06/19 | 10 | 4 | 6 | 40.0% |
| xXsoul-childXx (Rank 27) | 2026/06/08 | 12 | 5 | 7 | 41.7% |
| ぽん (Rank 23) | 2026/05/30 | 12 | 9 | 3 | 75.0% |
Round openings
Every character
| backdash into guardG | 267 | 10.1% |
|---|---|---|
| forward movement into punchP | 146 | 5.5% |
| backdash into Sune Kudaki43P | 117 | 4.4% |
| backdash into Spin Heel Sword4K+G | 94 | 3.6% |
| Rimon Chouchu66P | 93 | 3.5% |
| Dash Hammer Kick66K | 78 | 3.0% |
| backdash into Karura4P+K | 72 | 2.7% |
| backdash into evade down | 66 | 2.5% |
| Soukyu46P | 58 | 2.2% |
| forward movement into Jab StraightPP | 35 | 1.3% |
| evade down into guardG | 32 | 1.2% |
| backdash into crouch | 31 | 1.2% |
| forward dash into guardG | 31 | 1.2% |
| Juchou Senshou8P+K | 28 | 1.1% |
| backdash into Souka Housui3P+K | 28 | 1.1% |
459 further openings account for the other 1,462 rounds.
Counted from 663 of the 686 matches played. The rest were not pulled for openings.
Jacky
| backdash into guardG | 139 | 15.2% |
|---|---|---|
| forward movement into punchP | 113 | 12.3% |
| backdash into Spin Heel Sword4K+G | 94 | 10.2% |
| Dash Hammer Kick66K | 78 | 8.5% |
| forward movement into Jab StraightPP | 35 | 3.8% |
| backdash into evade down | 27 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K | 26 | 2.8% |
| Middle Smash6P | 20 | 2.2% |
| forward movement into Jab Double StraightPPP | 18 | 2.0% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 16 | 1.7% |
| backdash into backward movement | 15 | 1.6% |
| forward dash into guardG | 11 | 1.2% |
| backdash into punchP | 10 | 1.1% |
| backdash | 9 | 1.0% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 8 | 0.9% |
149 further openings account for the other 298 rounds.
Counted from 234 of the 240 matches played. The rest were not pulled for openings.
Goh
| backdash into Sune Kudaki43P | 117 | 23.6% |
|---|---|---|
| backdash into Karura4P+K | 72 | 14.6% |
| Soukyu46P | 58 | 11.7% |
| backdash into guardG | 18 | 3.6% |
| forward movement into punchP | 18 | 3.6% |
| BasaraP+K+G into throwP+G | 15 | 3.0% |
| Hiji'ate6P | 14 | 2.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 13 | 2.6% |
| backdash into crouch | 10 | 2.0% |
| backward movement into Hiji'ate6P | 10 | 2.0% |
| forward dash into guardG | 9 | 1.8% |
| evade down into guardG | 7 | 1.4% |
| Sune Kudaki43P | 5 | 1.0% |
| backdash into Maegeri3K | 5 | 1.0% |
| crouch dash forward into guardG | 5 | 1.0% |
77 further openings account for the other 119 rounds.
Counted from 125 of the 131 matches played. The rest were not pulled for openings.
Akira
| Rimon Chouchu66P | 93 | 21.2% |
|---|---|---|
| backdash into guardG | 49 | 11.2% |
| backdash into Souka Housui3P+K | 28 | 6.4% |
| backdash into Jouho Touken6P | 20 | 4.6% |
| backdash into Koboku214P | 20 | 4.6% |
| backdash into evade down | 20 | 4.6% |
| forward dash into Souka Housui3P+K | 19 | 4.3% |
| backdash into evade up | 13 | 3.0% |
| Souka Housui3P+K | 12 | 2.7% |
| forward dash into Jouho Touken6P | 10 | 2.3% |
| forward dash into throwP+G | 9 | 2.0% |
| backdash into Hekishou43P | 8 | 1.8% |
| forward dash into guardG | 7 | 1.6% |
| backdash into Chouzan Housui46P+K | 6 | 1.4% |
| backdash into forward dash | 6 | 1.4% |
65 further openings account for the other 118 rounds.
Counted from 106 of the 115 matches played. The rest were not pulled for openings.
Lau
| Chugeki6P into Hou'ou Soushou6PP | 27 | 6.4% |
|---|---|---|
| backdash into Honshin Hekiken1P+K | 27 | 6.4% |
| backdash into guardG | 22 | 5.2% |
| Chugeki6P | 21 | 5.0% |
| evade down into guardG | 15 | 3.6% |
| Kosoushou46P into forward dash | 13 | 3.1% |
| Kosoushou46P into forward movement | 13 | 3.1% |
| crouch dash back into guardG | 12 | 2.9% |
| crouch dash back into evade down | 11 | 2.6% |
| Souko Sensou66P+K | 10 | 2.4% |
| backdash into evade down | 10 | 2.4% |
| Fukko Kensou1P | 9 | 2.1% |
| backward movement into Chugeki6P | 9 | 2.1% |
| evade down into crouch dash back | 9 | 2.1% |
| punchP into Chugeki6P | 9 | 2.1% |
107 further openings account for the other 203 rounds.
Lion
| Juchou Senshou8P+K | 28 | 17.7% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 26 | 16.5% |
| Koushutai44K into Souji SenpuP+K | 20 | 12.7% |
| Attai2K into Tousentai2KK+G | 13 | 8.2% |
| backdash into guardG | 11 | 7.0% |
| backdash into crouch | 6 | 3.8% |
| backdash into evade down | 4 | 2.5% |
| crouch dash back into evade down | 4 | 2.5% |
| forward movement into Koushu RensuiPP | 4 | 2.5% |
| Kishitsu Kasensou43P | 3 | 1.9% |
| Shicchi Soutai3K+G into crouch | 2 | 1.3% |
| backdash into backward movement | 2 | 1.3% |
| crouch dash back into crouch | 2 | 1.3% |
| crouch dash forward into evade down | 2 | 1.3% |
| crouch dash forward into guardG | 2 | 1.3% |
27 further openings account for the other 29 rounds.
Kage
| backdash into guardG | 22 | 14.7% |
|---|---|---|
| Rasen4P | 11 | 7.3% |
| Fusenjin3P into Shippuzan3PP | 8 | 5.3% |
| backdash into Engetsugeri9K+G | 6 | 4.0% |
| Rasen4P into forward dash | 4 | 2.7% |
| Ryu'eikyaku66K | 4 | 2.7% |
| evade down into guardG | 4 | 2.7% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K | 3 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 3 | 2.0% |
| backdash into Gen'you4K+G | 3 | 2.0% |
| backdash into evade down | 3 | 2.0% |
| crouch dash back into Tsumujigeri2K+G | 3 | 2.0% |
| evade up into Kouten63214P | 3 | 2.0% |
| Fusenjin3P | 2 | 1.3% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 2 | 1.3% |
62 further openings account for the other 69 rounds.
Counted from 38 of the 40 matches played. The rest were not pulled for openings.
Jeffry
| backdash into Double Hammer Down43P | 13 | 21.7% |
|---|---|---|
| forward movement into punchP | 8 | 13.3% |
| backdash into guardG | 6 | 10.0% |
| Side Kick3K | 5 | 8.3% |
| backdash into Tsunami Beat3K+G | 2 | 3.3% |
| evade down into backdash | 2 | 3.3% |
| Dash Elbow66P | 1 | 1.7% |
| Double Hammer Down43P | 1 | 1.7% |
| Ducking Low2K+G | 1 | 1.7% |
| Knee Attack6K | 1 | 1.7% |
| Toe Kick2K into Side Kick3K | 1 | 1.7% |
| backdash | 1 | 1.7% |
| backdash into Dash Elbow66P | 1 | 1.7% |
| backdash into Head Attack46P+K | 1 | 1.7% |
| backdash into Rising Hammer43PP | 1 | 1.7% |
15 further openings account for the other 15 rounds.
