VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

handon-san-

  • Akira
  • Goh
  • Lau
  • Lion
  • Kage
  • Jeffry
Career matches3,214
Career win rate55.4%
Round win rate51.1%
Peak rank32
Distinct opponents215
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1505 #1,981 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky321,14763151655.0%
Goh3056630825854.4%
Lau3251128322855.4%
Akira2846424122351.9%
Lion292251349159.6%
Kage282101337763.3%
Jeffry2791523957.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,447 of 3,449 rounds counted

8.8 inputs a second (530 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.45021,143
Akira9.7583634
Goh8.7524615
Lau9.3558506
Lion8.1485261
Kage8.9532228
Jeffry8.551260

By opponent's character

Akira9.2552651
Wolf9.2550387
Jacky8.8531346
Jean9.2554229
Jeffry8.5508212
Lion8.3500197
Kage8.8525181
Aoi8.7519166
Sarah9.0538164
Goh8.8529165
Pai8.6515122
Shun8.4503115
El Blaze8.5509106
Vanessa8.450778
Brad8.350085
Lau9.254977
Lei Fei8.350160
Dural8.349754
Taka8.752352

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira160817950.6%-0.0
Wolf98524653.1%-1.1
Jacky86365041.9%-9.5
Jean57302752.6%+1.4
Jeffry53233043.4%-8.2
Lion49282157.1%+4.3
Kage44261859.1%+10.3
Aoi42222052.4%-3.5
Sarah42241857.1%+6.3
Goh41212051.2%+2.1
Pai31191261.3%+8.1
Shun29191065.5%+10.2
El Blaze2617965.4%+16.2
Vanessa2281436.4%-22.9
Brad2081240.0%-10.4
Lau1911857.9%+0.5
Lei Fei159660.0%+5.9
Dural137653.9%+1.0
Taka125741.7%-0.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence107545350.5%-2.4
Single Wall103465744.7%-6.6
Rectangle98554356.1%+4.0
Octagon90484253.3%+0.5
Low Fence89494055.1%+4.8
Half Fence80404050.0%-1.3
Open72432959.7%+4.2
Full Fence69343549.3%-2.5
Breakable Full Fence51272452.9%+4.8
Full Fence and Open48232547.9%-3.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49552.1%51.8%+0.3
No walls26452.3%52.1%+0.2

Walls against open: +0.1 points (95% range -7.3 to +7.4), p 0.987 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 32)2026/10/1623121152.2%
wildduck-japan (Rank 33)2026/10/16105550.0%
カミナリおやじ (Rank 31)2026/10/1685362.5%
hahaha (Rank 28)2026/10/16126650.0%
MATSUNAGAAKIRA.REBOOT (Rank 28)2026/10/14126650.0%
nasumiso (Rank 30)2026/10/14114736.4%
マクシミリアン15世 (Rank 30)2026/10/1440172342.5%
BigBoin (Rank 34)2026/09/2984450.0%
Bird-Tat (Rank 33)2026/09/26113827.3%
きつね (Rank 27)2026/09/26114736.4%
tawava (Rank 31)2026/09/251221016.7%
a_h_i_k_o (Rank 28)2026/09/23113827.3%
DDaDDai (Rank 28)2026/09/18156940.0%
orz (Rank 29)2026/09/1843251858.1%
Gun-Interceptor (Rank 28)2026/09/1793633.3%
M&E (Rank 24)2026/09/1698188.9%
しゅが~nsr (Rank 25)2026/09/02167943.8%
ヘニオ (Rank 33)2026/08/232071335.0%
BANANA (Rank 30)2026/08/23114736.4%
ガリバー (Rank 32)2026/08/2292722.2%
mmmsm (Rank 29)2026/07/22128466.7%
龍仙人【鬼手仏心】 (Rank 26)2026/06/20137653.9%
WONDA2567 (Rank 24)2026/06/19104640.0%
xXsoul-childXx (Rank 27)2026/06/08125741.7%
ぽん (Rank 23)2026/05/30129375.0%

Round openings

Every character

backdash into guardG2919.3%
forward movement into punchP1715.5%
backdash into Sune Kudaki43P1384.4%
Rimon Chouchu66P1113.5%
backdash into Spin Heel Sword4K+G1083.5%
Dash Hammer Kick66K872.8%
backdash into Karura4P+K862.8%
backdash into evade down742.4%
Soukyu46P682.2%
evade down into guardG451.4%
forward dash into guardG421.3%
Chugeki6P into Hou'ou Soushou6PP381.2%
Juchou Senshou8P+K361.1%
backdash into Honshin Hekiken1P+K361.1%
backdash into Souka Housui3P+K361.1%

529 further openings account for the other 1,762 rounds.

Counted from 781 of the 859 matches played. The rest were not pulled for openings.

Jacky

Career
631–516 · 55.0%
This season
288 matches · 52.4%
Peak rank
32

First hit in 44.2% of 1,052 rounds. Won 54.0% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 6.0% of rounds, against 2.0% in their other rounds.
  • Against Aoi: moves in first in 51.2% of rounds, against 23.7% against everyone else.
  • After losing a round: backs off first in 51.3% of rounds, against 38.6% after winning one.
  • In round 4 or later: opens with “forward movement into P punch” in 21.6% of rounds, against 9.8% in their other rounds.
  • Against Aoi: opens with “forward movement into PP Jab Straight” in 14.0% of rounds, against 3.0% against everyone else.
  • After winning a round: opens with “forward movement into P punch” in 22.8% of rounds, against 6.6% after losing one.
  • When ahead: opens with “forward movement into P punch” in 18.8% of rounds, against 9.5% when level or behind.

How is this tested?

forward movement into punchP13412.7%
backdash into guardG13312.6%
backdash into Spin Heel Sword4K+G10810.2%
Dash Hammer Kick66K878.2%
forward movement into Jab StraightPP363.4%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K302.8%
backdash into evade down292.8%
Middle Smash6P242.3%
backdash into punchP201.9%
forward movement into Jab Double StraightPPP191.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward181.7%
forward dash into guardG131.2%
backdash into backward movement121.1%
guardG100.9%
backdash into Slant Back Knuckle1P90.8%

177 further openings account for the other 374 rounds.

Counted from 267 of the 288 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–14 · 63%7–5 · 58%too few to test
Jacky5–11 · 31%3–4 · 43%too few to test
Wolf7–6 · 54%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
308–258 · 54.4%
This season
153 matches · 51.0%
Peak rank
30

First hit in 55.8% of 570 rounds. Won 56.9% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • Against Aoi: moves in first in 37.3% of rounds, against 11.8% against everyone else.
  • After opening the round before by backing off: attacks straight away in 35.0% of rounds, against 16.9% after anything else.
  • In round 2: opens with “backdash into 4P+K Karura” in 23.6% of rounds, against 12.0% in their other rounds.

How is this tested?

backdash into Sune Kudaki43P13823.9%
backdash into Karura4P+K8614.9%
Soukyu46P6811.8%
backdash into guardG244.2%
forward movement into punchP213.6%
Hiji'ate6P162.8%
BasaraP+K+G into throwP+G152.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G132.2%
backward movement into Hiji'ate6P132.2%
evade down into guardG111.9%
forward dash into guardG111.9%
backdash into Maegeri3K71.2%
backdash into crouch71.2%
Gohou Yuriori (Deflect)236P+K61.0%
Sune Kudaki43P61.0%

80 further openings account for the other 135 rounds.

Counted from 144 of the 153 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–13 · 35%3–3 · 50%too few to test
Wolf6–3 · 67%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
241–223 · 51.9%
This season
153 matches · 51.0%
Peak rank
28

First hit in 56.4% of 534 rounds. Won 54.5% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 41.9% of rounds, against 23.8% in their other rounds.
  • Against Aoi: moves in first in 55.6% of rounds, against 18.9% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 35.3% of rounds, against 15.4% after anything else.
  • After winning a round: attacks straight away in 51.5% of rounds, against 11.5% after losing one.
  • When ahead: attacks straight away in 51.6% of rounds, against 16.0% when level or behind.
  • In round 2: opens with “66P Rimon Chouchu” in 34.9% of rounds, against 16.2% in their other rounds.
  • After winning a round: opens with “66P Rimon Chouchu” in 41.3% of rounds, against 8.0% after losing one.
  • When ahead: opens with “66P Rimon Chouchu” in 41.0% of rounds, against 13.9% when level or behind.

How is this tested?

Rimon Chouchu66P11120.7%
backdash into guardG529.7%
backdash into Souka Housui3P+K366.7%
backdash into Koboku214P305.6%
forward dash into Souka Housui3P+K275.0%
backdash into Jouho Touken6P264.8%
backdash into evade down234.3%
forward dash into Jouho Touken6P152.8%
backdash into evade up142.6%
Souka Housui3P+K132.4%
backdash into Chouzan Housui46P+K112.0%
forward dash into guardG112.0%
forward dash into throwP+G91.7%
backdash into Hekishou43P81.5%
forward dash71.3%

79 further openings account for the other 144 rounds.

Counted from 129 of the 153 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–13 · 32%8–5 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
283–228 · 55.4%
This season
127 matches · 50.4%
Peak rank
32

First hit in 52.2% of 488 rounds. Won 56.1% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 23.8% of rounds, against 12.3% in their other rounds.
  • After winning a round: attacks straight away in 58.2% of rounds, against 21.3% after losing one.
  • When ahead: attacks straight away in 57.3% of rounds, against 24.2% when level or behind.
  • In round 4 or later: opens with “6P Chugeki into 6PP Hou'ou Soushou” in 12.7% of rounds, against 6.1% in their other rounds.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP387.8%
backdash into Honshin Hekiken1P+K367.4%
backdash into guardG306.1%
Chugeki6P214.3%
evade down into guardG173.5%
Kosoushou46P into forward dash153.1%
Kosoushou46P into forward movement142.9%
Souko Sensou66P+K132.7%
crouch dash back into guardG132.7%
backward movement into Chugeki6P122.5%
crouch dash back into evade down102.0%
punchP into Chugeki6P102.0%
Fukko Kensou1P91.8%
backdash into Fukko Kensou1P91.8%
backdash into evade down91.8%

117 further openings account for the other 233 rounds.

Counted from 122 of the 127 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf4–5 · 44%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
134–91 · 59.6%
This season
66 matches · 53.0%
Peak rank
29

First hit in 50.5% of 220 rounds. Won 64.0% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K3616.4%
backdash into Kishitsu Kasensou43P3315.0%
Koushutai44K into Souji SenpuP+K2210.0%
backdash into guardG219.6%
Attai2K into Tousentai2KK+G135.9%
backdash into crouch73.2%
forward movement into Koushu RensuiPP73.2%
backdash into evade down62.7%
evade down into guardG52.3%
crouch dash back into evade down41.8%
crouch dash forward into evade down41.8%
Kishitsu Kasensou43P31.4%
crouch dash back into crouch31.4%
crouch dash forward into guardG31.4%
evade down into crouch31.4%

42 further openings account for the other 50 rounds.

Counted from 56 of the 66 matches played. The rest were not pulled for openings.

Kage

Career
133–77 · 63.3%
This season
57 matches · 52.6%
Peak rank
28

First hit in 48.4% of 188 rounds. Won 55.0% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG2513.2%
Rasen4P136.8%
Fusenjin3P into Shippuzan3PP94.7%
backdash into Tsumujigeri2K+G73.7%
Rasen4P into forward dash63.2%
backdash into Engetsugeri9K+G63.2%
Ryu'eikyaku66K52.6%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K42.1%
Rasen4P into Rasen Urageri4PK42.1%
evade down into guardG42.1%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P31.6%
backdash into Gen'you4K+G31.6%
backward movement into guardG31.6%
crouch dash back into Tsumujigeri2K+G31.6%
crouch dash forward into throw escape31.6%

76 further openings account for the other 92 rounds.

Counted from 48 of the 57 matches played. The rest were not pulled for openings.

Jeffry

Career
52–39 · 57.1%
This season
15 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P1321.7%
forward movement into punchP813.3%
backdash into guardG610.0%
Side Kick3K58.3%
backdash into Tsunami Beat3K+G23.3%
evade down into backdash23.3%
Dash Elbow66P11.7%
Double Hammer Down43P11.7%
Ducking Low2K+G11.7%
Knee Attack6K11.7%
Toe Kick2K into Side Kick3K11.7%
backdash11.7%
backdash into Dash Elbow66P11.7%
backdash into Head Attack46P+K11.7%
backdash into Rising Hammer43PP11.7%

15 further openings account for the other 15 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 15 tests hold up
  • Goh: 3 of 15 tests hold up
  • Akira: 8 of 15 tests hold up
  • Lau: 4 of 14 tests hold up
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)