VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

76561198307652204

Career matches3,226
Career win rate53.4%
Round win rate53.9%
Peak rank35
Distinct opponents115
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun341,64787377453.0%
Akira3262331830551.0%
Jacky3346424821653.5%
Jeffry3544225318957.2%
Pai2743281565.1%
Kage71614.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2416866.7%+6.8
Akira2112957.1%+1.1
Wolf2115671.4%+10.7
Vanessa189950.0%-11.8
Brad1610662.5%+3.7
El Blaze158753.3%+4.2
Aoi126650.0%-10.3
Jean128466.7%+4.1
Lion107370.0%+13.2
Sarah106460.0%+7.9
Lau95455.6%-6.7
Lei Fei95455.6%-0.9
Pai84450.0%-4.3
Jeffry7070.0%-50.2
Kage75271.4%+18.8
Shun72528.6%-25.2
Eileen64266.7%+4.6
Goh42250.0%-6.6
Taka21150.0%+2.6
Dural110100.0%+57.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon28161257.1%-4.5
Half Fence26151157.7%+2.7
Breakable Full Fence24141058.3%-1.3
Rectangle23131056.5%+6.2
Single Wall22111150.0%-6.8
Breakable Half Fence2013765.0%+5.0
Full Fence1911857.9%-0.5
Open1991047.4%-14.7
Full Fence and Open1813572.2%+13.4
Low Fence127558.3%+7.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14058.6%57.6%+1.0
No walls5350.9%56.7%-5.8

Walls against open: +6.8 points (95% range -10.1 to +23.6), p 0.432 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BigBoin (Rank 32)2026/09/1543175.0%
躑躅 (Rank 36)2026/09/1432166.7%
Black-Swan104-_- (Rank 32)2026/09/1432166.7%
ま~く (Rank 32)2026/09/1343175.0%
あいりく (Rank 35)2026/09/0342250.0%
negipy (Rank 29)2026/09/0331233.3%
太鼓の別人/TaikoStrike (Rank 32)2026/06/1243175.0%
五寸釘くん (Rank 34)2026/06/1242250.0%
ぷこ (Rank 33)2026/06/1252340.0%
Nox (Rank 27)2026/05/11330100.0%
イヴァ(Iva-chan) (Rank 25)2026/05/1131233.3%
B.S.R-JP (Rank 30)2026/05/1132166.7%
こうちゃん(`ー´)ノ (Rank 28)2026/05/1132166.7%
かべごん (Rank 31)2026/05/1031233.3%
Sore (Rank 33)2026/05/1031233.3%
さみぃ_ANTARES (Rank 32)2026/05/103030.0%
ゲッパー (Rank 36)2026/05/0932166.7%
浅川サナタ@ようつべ (Rank 30)2026/05/0632166.7%
黒シャツ (Rank 31)2026/05/0665183.3%
ちょいそる (Rank 30)2026/05/06330100.0%
はなこ (Rank 29)2026/04/2032166.7%
ガリバー (Rank 30)2026/04/19440100.0%
けいすけ新宿 (Rank 30)2026/04/1832166.7%
Hi:D (Rank 34)2026/04/1843175.0%
poco/ぽこ (Rank 32)2026/04/1532166.7%

Round openings

Every character

Overblow Shoulder66P+K10011.2%
Dash Hammer Kick66K748.3%
forward dash into evade up687.6%
Rimon Chouchu66P515.7%
Middle Hell Stab6P+K364.0%
Senzankou66P+K into throwP+G364.0%
forward movement into punchP353.9%
Overblow Shoulder66P+K into throwP+G262.9%
forward movement into Double KnucklePP242.7%
Tsunami Beat3K+G212.4%
evade down into throwP+G192.1%
crouch dash forward into throwP+G182.0%
forward dash into throwP+G171.9%
Middle Spin Kick46K+G161.8%
Low Spin Kick1K+G121.4%

162 further openings account for the other 339 rounds.

Jeffry

Overblow Shoulder66P+K10022.3%
forward dash into evade up378.3%
Middle Hell Stab6P+K368.0%
Overblow Shoulder66P+K into throwP+G265.8%
forward movement into Double KnucklePP245.4%
Tsunami Beat3K+G214.7%
crouch dash forward into throwP+G163.6%
evade down into throwP+G153.4%
forward movement into punchP132.9%
forward dash into Kenka Hook46P112.5%
forward dash into throwP+G102.2%
Tsunami Beat3K+G into forward dash92.0%
crouch dash forward into guardG71.6%
evade down into guardG71.6%
evade down into Elbow Butt6P61.3%

67 further openings account for the other 110 rounds.

Jacky

Dash Hammer Kick66K7434.4%
Middle Spin Kick46K+G167.4%
Low Spin Kick1K+G125.6%
forward dash into evade up125.6%
backward movement into Groin Kick6K+G115.1%
crouch into Low Spin Kick1K+G104.7%
forward movement into punchP83.7%
forward dash into throwP+G62.8%
forward dash into Low Spin Kick1K+G52.3%
crouch dash forward into Beat & Back KnuckleP+KP41.9%
Step-in Middle Kick66K+G into backward movement31.4%
evade down into Smash Straight3P31.4%
forward movement into evade up31.4%
Low Spin Kick1K+G into evade down20.9%
Slant Back Knuckle1P20.9%

36 further openings account for the other 44 rounds.

Akira

Rimon Chouchu66P5138.6%
Senzankou66P+K into throwP+G3627.3%
forward dash into evade up118.3%
forward dash into Jouho Senshou46P53.8%
Chouyoushu1P32.3%
crouch dash forward into Youhou33P32.3%
Senzankou66P+K21.5%
forward dash into Jouho Touken6P21.5%
forward dash into Senzankou66P+K21.5%
forward movement into punchP21.5%
Geimon Tessen46P+K+G10.8%
Jouho Senshou46P10.8%
Kaikyusei4P into Jirou Tanzan4PP+K10.8%
Rimon Chouchu66P into forward dash10.8%
Yakuho Chouchu666P into evade down10.8%

10 further openings account for the other 10 rounds.

Pai

crouch dash forward into Souanshou3P+K1011.8%
crouch into down-back kick1K1011.8%
forward movement into punchP910.6%
forward dash into evade up78.2%
Senchuken6P55.9%
Sensaitai2K into Renka Sentai2KK44.7%
evade down into crouch dash forward33.5%
Honshin Soukyaku1K+G22.4%
Kochoukyaku4K+G22.4%
crouch dash forward into guardG22.4%
crouch into Ensei Haikyaku4K22.4%
crouch into Honshin Soukyaku1K+G22.4%
down-back kick1K22.4%
evade down into Souanshou3P+K22.4%
evade down into throwP+G22.4%

20 further openings account for the other 21 rounds.

Shun

forward movement into punchP325.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK216.7%
Fukuchougeki2P into Koushu Katai1K18.3%
Gyou'in Haishu3P18.3%
crouch dash forward into Kasen Zenbokushou6PP18.3%
crouch into Fukuchougeki2P18.3%
crouch into Haisenchu Kaikakyaku1PK18.3%
forward dash into evade up18.3%
punchP into RengekiPP18.3%