VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

∈挙動不審∋

Career matches27,973
Career win rate49.0%
Round win rate49.3%
Peak rank36
Distinct opponents682
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3624,81412,14612,66849.0%
Wolf353,1591,5641,59549.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31416614852.9%+4.4
Akira29814215647.6%-2.5
Goh2109611445.7%-5.7
Wolf1959510048.7%-2.6
Pai1931118257.5%+7.3
Lau177829546.3%-2.1
Kage169898052.7%+4.4
Sarah162778547.5%-2.5
Jean158778148.7%+1.9
Jeffry158758347.5%-1.4
Lion144657945.1%-1.3
Shun143766753.1%+4.2
Aoi140568440.0%-7.7
Lei Fei140608042.9%-0.7
Brad132646848.5%+0.4
El Blaze130715954.6%+5.4
Vanessa100524852.0%+5.1
Taka38142436.8%-15.0
Eileen37181948.6%-7.0
Dural189950.0%-0.8

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence35817518348.9%-0.1
Octagon33917216750.7%+1.6
Rectangle31616015650.6%+1.6
Breakable Full Fence30614416247.1%-2.2
Open30615814851.6%+4.2
Single Wall30514715848.2%-0.6
Half Fence30113416744.5%-4.5
Breakable Half Fence28014713352.5%+3.8
Low Fence25811913946.1%-3.3
Full Fence and Open144707448.6%-0.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,90049.1%49.0%+0.0
No walls86948.8%48.5%+0.2

Walls against open: -0.2 points (95% range -4.3 to +3.9), p 0.913 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NO-NAMENANASI774 (Rank 34)2026/09/1821111052.4%
ジャキる。 (Rank 30)2026/09/181912763.2%
たか (Rank 32)2026/09/1826151157.7%
ガリバー (Rank 32)2026/09/152115671.4%
ぷこ (Rank 36)2026/09/1422101245.5%
たあぼさん (Rank 37)2026/09/142013765.0%
あいりく (Rank 35)2026/09/131751229.4%
ボブソン (Rank 35)2026/09/1334132138.2%
temp002 (Rank 31)2026/09/1331211067.7%
KillBill (Rank 31)2026/09/1129171258.6%
Phrazes_For_The_Young (Rank 34)2026/09/112115671.4%
あをゐ (Rank 35)2026/09/1132102231.2%
chileung18 (Rank 32)2026/09/1033191457.6%
B軍団 (Rank 36)2026/09/102181338.1%
ねこむーと (Rank 38)2026/09/102271531.8%
pc37_lucky10 (Rank 36)2026/09/061810855.6%
SAMCHAY® (Rank 32)2026/09/063224875.0%
striker0123 (Rank 31)2026/08/281711664.7%
ガンオンやりたひ (Rank 31)2026/08/232013765.0%
joechou222 (Rank 35)2026/08/212291340.9%
happy_shuri (Rank 35)2026/08/191961331.6%
ばねばば (Rank 31)2026/07/261661037.5%
もとろー (Rank 35)2026/07/251751229.4%
gonta_hawkfield (Rank 32)2026/07/151611568.8%
マーレさん (Rank 33)2026/07/021810855.6%

Round openings

Every character

punchP1,0838.8%
punchP into Tsurane ShoudaPP7966.5%
punchP into Jab StraightPP5694.6%
kickK4533.7%
backdash into Karura4P+K3673.0%
Raikou3P into guardG3502.8%
punchP into Hammer KickPK3112.5%
crouch dash back into Karura4P+K2932.4%
crouch into Denkou3PP2902.4%
Arrow Knuckle3P into guardG2592.1%
Raikou3P2311.9%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP2291.9%
guardG into throwP+G2111.7%
Arrow Knuckle3P2091.7%
punchP into Kokuryusatsu Ni46P+KP2021.6%

526 further openings account for the other 6,492 rounds.

Counted from 3,030 of the 3,056 matches played. The rest were not pulled for openings.

Goh

punchP into Tsurane ShoudaPP7969.9%
punchP7879.8%
kickK4535.6%
backdash into Karura4P+K3674.5%
Raikou3P into guardG3504.3%
crouch dash back into Karura4P+K2933.6%
crouch into Denkou3PP2903.6%
Raikou3P2312.9%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP2292.8%
punchP into Kokuryusatsu Ni46P+KP2022.5%
Raikou3P into forward dash1632.0%
guardG into throwP+G1541.9%
punchP into Shouda~KasumigoroshiPK1391.7%
Hiji'ate6P1371.7%
Soukyu46P into forward movement1231.5%

324 further openings account for the other 3,344 rounds.

Counted from 1,981 of the 1,991 matches played. The rest were not pulled for openings.

Wolf

punchP into Jab StraightPP56913.3%
punchP into Hammer KickPK3117.2%
punchP2966.9%
Arrow Knuckle3P into guardG2596.0%
Arrow Knuckle3P2094.9%
backdash into Heavy Middle Kick3K+G1683.9%
Jab StraightPP into One Two UpperPPP1202.8%
crouch dash back into Kenka Kick1K+G1172.7%
punchP into Arrow Knuckle3P1082.5%
Arrow Knuckle3P into forward dash982.3%
forward movement into Elbow Butt4P922.1%
Rolling Savate6K+G882.0%
crouch dash forward into Arrow Knuckle3P872.0%
backdash into Mow Down Chop1P+K731.7%
evade down into Elbow Butt4P641.5%

250 further openings account for the other 1,628 rounds.

Counted from 1,049 of the 1,065 matches played. The rest were not pulled for openings.