VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

NOS75000

  • Brad
  • Taka
  • Goh
Career matches1,154
Career win rate64.0%
Round win rate57.5%
Peak rank35
Distinct opponents81
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1750 #572 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun3588253534760.7%
Brad281451014469.7%
Taka26116922479.3%
Goh221110190.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,485 of 1,563 rounds counted

6.0 inputs a second (362 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.03611,199
Brad6.1367206
Taka6.237532
Goh6.237048

By opponent's character

Sarah6.0360215
Vanessa5.9353170
Taka5.734499
Akira6.2372115
Aoi6.0362104
Pai5.935791
Jacky6.036194
Wolf6.438569
Goh6.136780
Brad6.136672
Jeffry6.136575
Lau6.136681
Lei Fei6.237351
Shun6.036248
Jean6.035836
El Blaze6.237328
Kage6.036222
Lion6.237021
Eileen5.734314

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah56342260.7%-5.2
Vanessa4032880.0%+16.8
Taka3126583.9%+22.7
Akira29171258.6%-1.3
Aoi29171258.6%-6.1
Pai28181064.3%-5.6
Jacky2518772.0%-1.9
Wolf2317673.9%+18.3
Goh2115671.4%+1.0
Brad1981142.1%-15.1
Jeffry1910952.6%-15.4
Lau1912763.2%+7.3
Lei Fei1311284.6%+13.5
Shun129375.0%+1.5
Jean107370.0%+7.7
El Blaze91811.1%-35.6
Kage71614.3%-47.2
Lion51420.0%-33.0
Eileen42250.0%-17.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence56322457.1%-3.0
Breakable Half Fence45281762.2%+4.0
Full Fence45291664.4%+0.7
Rectangle45321371.1%+4.3
Breakable Full Fence36251169.4%+4.8
Octagon36201655.6%-12.0
Single Wall36221461.1%+4.7
Half Fence35211460.0%-9.8
Full Fence and Open2519676.0%+9.8
Open1710758.8%-8.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24264.0%64.8%-0.8
No walls10958.7%59.9%-1.2

Walls against open: +0.4 points (95% range -10.3 to +11.0), p 0.946 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

seedash (Rank 35)2026/08/233526974.3%
VF31998 (Rank 30)2026/08/2398188.9%
Pudding (Rank 41)2026/08/23124833.3%
suna19 (Rank 32)2026/08/2376185.7%
bafojig (Rank 32)2026/08/2396366.7%
DatDemo (Rank 28)2026/08/18107370.0%
math_u_355/113 (Rank 31)2026/07/25106460.0%
LethalLegendK (Rank 29)2026/07/2264266.7%
SC1_Signia (Rank 37)2026/07/22135838.5%
Jaguar (Rank 35)2026/07/22108280.0%
Jiikae (Rank 33)2026/07/221881044.4%
A.o.G (Rank 24)2026/07/22880100.0%
SugarBear (Rank 35)2026/07/22105550.0%
Ant0 (Rank 37)2026/07/2171614.3%
onuelito (Rank 34)2026/07/0485362.5%
iKillYouXChicken (Rank 38)2026/07/0472528.6%
RetroTobyCEO (Rank 30)2026/07/0463350.0%
ChilePiquín (Rank 33)2026/06/30117463.6%
rich.tapestry (Rank 31)2026/06/30106460.0%
Obligate_Carnivore_Centaur (Rank 29)2026/06/3086275.0%
DARKREAPER543 (Rank 25)2026/06/2114140100.0%
DDRMONKEY (Rank 23)2026/06/21660100.0%
norc426 (Rank 21)2026/05/2998188.9%
TomSavage (Rank 30)2026/05/261712570.6%
RADICAL_TOM (Rank 19)2026/05/11660100.0%

Round openings

Every character

Haisenchu1P1479.4%
Gyou'in Haishu3P976.2%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K956.1%
Haisenchu1P into backdash704.5%
backdash into evade up624.0%
Haisenchu1P into guardG432.8%
Gyou'in Haishu3P into punchP382.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP382.4%
evade up into Gyou'in Haishu3P362.3%
evade up into forward dash352.2%
evade up into crouch dash forward261.7%
evade down into crouch dash forward211.3%
backward movement into Kasen Chugeki6P201.3%
Gyou'in Haishu3P into forward dash171.1%
evade down into Gyou'in Haishu3P171.1%

296 further openings account for the other 801 rounds.

Shun

Career
535–347 · 60.7%
This season
307 matches · 63.8%
Peak rank
35

First hit in 51.0% of 1,195 rounds. Won 60.7% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 25.4% of rounds, against 13.7% in their other rounds.
  • Against Sarah: waits first in 6.8% of rounds, against 1.0% against everyone else.
  • In round 2: opens with “3P Gyou'in Haishu” in 12.1% of rounds, against 6.7% in their other rounds.
  • After losing a round: opens with “1P Haisenchu into backdash” in 10.0% of rounds, against 3.5% after winning one.
  • When behind: opens with “1P Haisenchu into G guard” in 5.6% of rounds, against 1.9% when ahead or level.

How is this tested?

Haisenchu1P14712.3%
Gyou'in Haishu3P978.1%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K957.9%
Haisenchu1P into backdash705.8%
Haisenchu1P into guardG433.6%
Gyou'in Haishu3P into punchP383.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP383.2%
evade up into Gyou'in Haishu3P363.0%
backdash into evade up262.2%
evade up into forward dash262.2%
backward movement into Kasen Chugeki6P201.7%
Gyou'in Haishu3P into forward dash171.4%
evade down into Gyou'in Haishu3P171.4%
evade up into crouch dash forward171.4%
Gyou'in Haishu3P into guardG161.3%

163 further openings account for the other 496 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah10–10 · 50%7–6 · 54%too few to test
Vanessa16–5 · 76%6–2 · 75%too few to test
Akira11–5 · 69%3–3 · 50%too few to test
Jacky14–4 · 78%4–2 · 67%too few to test
Pai10–6 · 62%1–3 · 25%too few to test
Goh12–5 · 71%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
101–44 · 69.7%
This season
64 matches · 64.1%
Peak rank
28

First hit in 46.5% of 254 rounds. Won 65.2% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3112.2%
punchP into Jab StraightPP145.5%
punchP into kickK124.7%
punchP into Jab~High KickPK103.9%
evade up into forward dash72.8%
Elbow Hook6P into forward movement62.4%
Middle Spin Kick66K62.4%
evade up into crouch dash forward62.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK52.0%
Stop Kick4K52.0%
Stop Kick4K into forward movement52.0%
Sway Back4P+K+G into Mighty Knee UpperK52.0%
backdash into evade down52.0%
forward dash into Middle Kick3K52.0%
Sawk Klab6P+K41.6%

102 further openings account for the other 128 rounds.

Taka

Career
92–24 · 79.3%
This season
16 matches · 56.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P58.1%
Kachi'age33P+K34.8%
backdash into evade down34.8%
Chu Tsuppari6P+K into Aka'oni MidaremageP+K23.2%
Morotezuki66P23.2%
backdash into Aka'oni MidaremageP+K23.2%
backdash into Kachi'age33P+K23.2%
backdash into evade up23.2%
evade down into crouch dash forward23.2%
evade up23.2%
evade up into forward dash23.2%
forward dash into evade down23.2%
kickK23.2%
punchP into Tsuppari 2PP23.2%
Mageryu46P11.6%

28 further openings account for the other 28 rounds.

Goh

Career
10–1 · 90.9%
This season
12 matches · 83.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P714.6%
Garyu66K510.4%
Ni'oudaoshi3K+G36.2%
Tsukikage6K36.2%
backdash into evade up36.2%
Kirin33P24.2%
Maegeri3K into Batousatsu3KP24.2%
backdash into Shouzuka Okuri1P+K24.2%
evade down into crouch dash forward24.2%
evade up into Garyu66K24.2%
evade up into crouch dash forward24.2%
Haraigeri2K+G12.1%
Jibishou3P+K12.1%
backdash into Jibishou3P+K12.1%
backdash into Karura4P+K12.1%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 5 of 17 tests hold up
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)