Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1830 #293 of 3,686 on the Elo list →
Brad1956767 matches
Wolf1832488 matches
Lion1801419 matches
Aoi1848252 matches
Jacky1820181 matches
Pai1822151 matches
Akira182868 matches
Lau182152 matches
Sarah182238 matches
Kage182221 matches
Vanessa183118 matches
Jeffry184116 matches
Goh182813 matches
Eileen182712 matches
El Blaze182511 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 42 | 10,242 | 5,185 | 5,057 | 50.6% |
|---|---|---|---|---|---|
| Wolf | 38 | 2,085 | 1,083 | 1,002 | 51.9% |
| Pai | 39 | 1,846 | 975 | 871 | 52.8% |
| Lion | 40 | 1,322 | 696 | 626 | 52.6% |
| Aoi | 39 | 905 | 486 | 419 | 53.7% |
| Kage | 34 | 768 | 429 | 339 | 55.9% |
| Jacky | 37 | 736 | 412 | 324 | 56.0% |
| Vanessa | 35 | 552 | 330 | 222 | 59.8% |
| Eileen | 34 | 365 | 201 | 164 | 55.1% |
| Shun | 33 | 334 | 194 | 140 | 58.1% |
| Lau | 34 | 265 | 163 | 102 | 61.5% |
| Akira | 34 | 202 | 112 | 90 | 55.5% |
| Sarah | 34 | 144 | 86 | 58 | 59.7% |
| Taka | 33 | 55 | 33 | 22 | 60.0% |
| El Blaze | 33 | 37 | 26 | 11 | 70.3% |
| Lei Fei | 33 | 33 | 20 | 13 | 60.6% |
| Jeffry | 33 | 32 | 22 | 10 | 68.8% |
| Goh | 33 | 24 | 15 | 9 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,949 of 10,338 rounds counted7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 7.4 | 442 | 2,780 |
|---|---|---|---|
| Wolf | 7.6 | 454 | 1,568 |
| Lion | 7.5 | 449 | 1,710 |
| Aoi | 7.1 | 424 | 1,033 |
| Jacky | 7.4 | 442 | 499 |
| Pai | 7.3 | 437 | 599 |
| Akira | 7.7 | 464 | 212 |
| Lau | 7.3 | 439 | 103 |
| Sarah | 7.1 | 426 | 156 |
| Kage | 7.2 | 432 | 51 |
| Vanessa | 7.4 | 446 | 78 |
| Goh | 7.2 | 435 | 32 |
| Eileen | 7.3 | 440 | 50 |
| El Blaze | 7.2 | 431 | 31 |
| Lei Fei | 6.8 | 408 | 27 |
| Shun | 7.2 | 432 | 16 |
| Taka | 7.0 | 418 | 4 |
By opponent's character
| Jacky | 7.6 | 455 | 1,033 |
|---|---|---|---|
| Akira | 7.6 | 456 | 916 |
| Kage | 7.2 | 431 | 735 |
| Brad | 7.3 | 441 | 655 |
| Lion | 7.2 | 430 | 683 |
| Lau | 7.3 | 441 | 477 |
| Wolf | 7.8 | 465 | 501 |
| Pai | 7.4 | 442 | 475 |
| Shun | 7.3 | 437 | 453 |
| Sarah | 7.2 | 433 | 348 |
| Jean | 7.6 | 455 | 437 |
| Jeffry | 7.4 | 442 | 443 |
| Lei Fei | 7.1 | 428 | 376 |
| Goh | 7.5 | 453 | 364 |
| Aoi | 7.3 | 440 | 313 |
| Vanessa | 7.2 | 433 | 226 |
| El Blaze | 7.2 | 429 | 225 |
| Eileen | 7.2 | 431 | 111 |
| Taka | 7.1 | 428 | 139 |
| Dural | 7.2 | 435 | 39 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 283 | 155 | 128 | 54.8% | +1.2 |
|---|---|---|---|---|---|
| Akira | 260 | 138 | 122 | 53.1% | -0.6 |
| Kage | 195 | 98 | 97 | 50.3% | -3.0 |
| Brad | 183 | 114 | 69 | 62.3% | +10.2 |
| Lion | 182 | 87 | 95 | 47.8% | -6.3 |
| Lau | 142 | 79 | 63 | 55.6% | +3.7 |
| Wolf | 136 | 66 | 70 | 48.5% | -2.9 |
| Pai | 132 | 75 | 57 | 56.8% | +4.7 |
| Shun | 124 | 67 | 57 | 54.0% | -1.2 |
| Sarah | 123 | 58 | 65 | 47.1% | -4.5 |
| Jean | 121 | 70 | 51 | 57.9% | +3.1 |
| Jeffry | 118 | 64 | 54 | 54.2% | +0.9 |
| Lei Fei | 112 | 52 | 60 | 46.4% | -5.9 |
| Goh | 105 | 58 | 47 | 55.2% | -0.9 |
| Aoi | 91 | 47 | 44 | 51.6% | +0.8 |
| Vanessa | 68 | 30 | 38 | 44.1% | -4.1 |
| El Blaze | 67 | 33 | 34 | 49.2% | -3.3 |
| Eileen | 38 | 22 | 16 | 57.9% | +7.7 |
| Taka | 36 | 20 | 16 | 55.6% | +3.8 |
| Dural | 14 | 6 | 8 | 42.9% | -7.6 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 293 | 154 | 139 | 52.6% | -0.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 254 | 142 | 112 | 55.9% | +3.5 |
| Low Fence | 251 | 145 | 106 | 57.8% | +6.6 |
| Half Fence | 250 | 120 | 130 | 48.0% | -4.1 |
| Octagon | 247 | 128 | 119 | 51.8% | -1.5 |
| Rectangle | 243 | 133 | 110 | 54.7% | +0.6 |
| Full Fence | 242 | 123 | 119 | 50.8% | -3.0 |
| Breakable Full Fence | 241 | 120 | 121 | 49.8% | -2.2 |
| Single Wall | 239 | 142 | 97 | 59.4% | +5.4 |
| Full Fence and Open | 119 | 58 | 61 | 48.7% | -4.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,477 | 51.9% | 52.9% | -1.0 |
| No walls | 783 | 56.3% | 53.2% | +3.1 |
Walls against open: -4.1 points (95% range -8.7 to +0.6), p 0.085 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| しょべるん (Rank 39) | 28 | 19 | 9 | 67.9% |
|---|---|---|---|---|
| 堂島様 (Rank 44) | 28 | 7 | 21 | 25.0% |
| ikkyusaaan (Rank 39) | 26 | 17 | 9 | 65.4% |
| zakiyamaBR (Rank 38) | 26 | 21 | 5 | 80.8% |
| ヤートン (Rank 40) | 25 | 8 | 17 | 32.0% |
| Aki (Rank 42) | 24 | 15 | 9 | 62.5% |
| ★闘将拉麵男★ (Rank 40) | 24 | 11 | 13 | 45.8% |
| 躑躅 (Rank 37) | 23 | 12 | 11 | 52.2% |
| Umemon2026 (Rank 36) | 22 | 11 | 11 | 50.0% |
| 寿司眼鉄 (Rank 38) | 22 | 10 | 12 | 45.5% |
| a.k.aとりてん (Rank 39) | 21 | 10 | 11 | 47.6% |
| banjar (Rank 37) | 20 | 9 | 11 | 45.0% |
| joechou222 (Rank 37) | 20 | 13 | 7 | 65.0% |
| kothiyasanae (Rank 39) | 20 | 3 | 17 | 15.0% |
| くりたろう (Rank 40) | 20 | 13 | 7 | 65.0% |
| カルティカ (Rank 40) | 20 | 11 | 9 | 55.0% |
| klkun (Rank 39) | 19 | 7 | 12 | 36.8% |
| グラウンド・ゼロ (Rank 38) | 19 | 12 | 7 | 63.2% |
| でんでんでん123B (Rank 39) | 18 | 12 | 6 | 66.7% |
| ゼータ(MSZ-006) (Rank 39) | 18 | 7 | 11 | 38.9% |
| expensive-sand (Rank 40) | 16 | 4 | 12 | 25.0% |
| ちゃあ (Rank 36) | 16 | 10 | 6 | 62.5% |
| LEO (Rank 36) | 15 | 6 | 9 | 40.0% |
| nanami.madogiwa (Rank 33) | 15 | 7 | 8 | 46.7% |
| フルレバ (Rank 36) | 15 | 8 | 7 | 53.3% |
Most played opponents, most recent first
| joechou222 (Rank 37) | 2026/10/15 | 20 | 13 | 7 | 65.0% |
|---|---|---|---|---|---|
| でんでんでん123B (Rank 39) | 2026/10/15 | 18 | 12 | 6 | 66.7% |
| カルティカ (Rank 40) | 2026/10/15 | 20 | 11 | 9 | 55.0% |
| Aki (Rank 42) | 2026/10/13 | 24 | 15 | 9 | 62.5% |
| a.k.aとりてん (Rank 39) | 2026/10/13 | 21 | 10 | 11 | 47.6% |
| 寿司眼鉄 (Rank 38) | 2026/10/13 | 22 | 10 | 12 | 45.5% |
| ゼータ(MSZ-006) (Rank 39) | 2026/10/11 | 18 | 7 | 11 | 38.9% |
| ヤートン (Rank 40) | 2026/10/11 | 25 | 8 | 17 | 32.0% |
| 躑躅 (Rank 37) | 2026/10/11 | 23 | 12 | 11 | 52.2% |
| LEO (Rank 36) | 2026/10/11 | 15 | 6 | 9 | 40.0% |
| ★闘将拉麵男★ (Rank 40) | 2026/10/11 | 24 | 11 | 13 | 45.8% |
| しょべるん (Rank 39) | 2026/10/11 | 28 | 19 | 9 | 67.9% |
| Umemon2026 (Rank 36) | 2026/10/11 | 22 | 11 | 11 | 50.0% |
| 堂島様 (Rank 44) | 2026/10/09 | 28 | 7 | 21 | 25.0% |
| zakiyamaBR (Rank 38) | 2026/10/04 | 26 | 21 | 5 | 80.8% |
| フルレバ (Rank 36) | 2026/08/31 | 15 | 8 | 7 | 53.3% |
| nanami.madogiwa (Rank 33) | 2026/08/31 | 15 | 7 | 8 | 46.7% |
| ikkyusaaan (Rank 39) | 2026/08/30 | 26 | 17 | 9 | 65.4% |
| kothiyasanae (Rank 39) | 2026/08/30 | 20 | 3 | 17 | 15.0% |
| expensive-sand (Rank 40) | 2026/08/30 | 16 | 4 | 12 | 25.0% |
| ちゃあ (Rank 36) | 2026/08/24 | 16 | 10 | 6 | 62.5% |
| グラウンド・ゼロ (Rank 38) | 2026/07/21 | 19 | 12 | 7 | 63.2% |
| banjar (Rank 37) | 2026/07/05 | 20 | 9 | 11 | 45.0% |
| くりたろう (Rank 40) | 2026/06/27 | 20 | 13 | 7 | 65.0% |
| klkun (Rank 39) | 2026/06/07 | 19 | 7 | 12 | 36.8% |
Round openings
Every character
| backdash into evade up | 477 | 5.5% |
|---|---|---|
| forward dash into guardG | 411 | 4.7% |
| forward movement into punchP | 260 | 3.0% |
| backdash into guardG | 204 | 2.3% |
| Dtee Sawk Dtrohng4P+K | 155 | 1.8% |
| backward movement into Sawk Klab6P+K | 140 | 1.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 134 | 1.5% |
| Elbow Hook6P | 126 | 1.4% |
| forward dash into throwP+G | 126 | 1.4% |
| forward dash into throw escape | 122 | 1.4% |
| throw escape | 121 | 1.4% |
| forward dash into forward movement | 98 | 1.1% |
| forward movement into Jab Straight | 96 | 1.1% |
| Ouda6P+K | 88 | 1.0% |
| Middle Spin Kick66K | 82 | 0.9% |
1,167 further openings account for the other 6,071 rounds.
Counted from 2,128 of the 2,530 matches played. The rest were not pulled for openings.
Brad
- Career
- 5,185–5,057 · 50.6%
- This season
- 773 matches · 52.6%
- Peak rank
- 42
First hit in 45.7% of 3,101 rounds. Won 53.1% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 46.8% of rounds, against 31.2% in their other rounds.
- Against Shun: waits first in 11.1% of rounds, against 3.8% against everyone else.
- After losing a round: moves in first in 43.9% of rounds, against 24.5% after winning one.
- When ahead: attacks straight away in 36.7% of rounds, against 26.3% when level or behind.
- In round 1: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 6.9% of rounds, against 3.4% in their other rounds.
- Against Kage: opens with “backdash into evade up” in 13.7% of rounds, against 5.1% against everyone else.
- After losing a round: opens with “forward dash into G guard” in 8.7% of rounds, against 2.8% after winning one.
- When ahead: opens with “4P+K Dtee Sawk Dtrohng” in 5.7% of rounds, against 2.5% when level or behind.
| backdash into evade up | 178 | 5.7% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 155 | 5.0% |
| forward dash into guardG | 143 | 4.6% |
| backward movement into Sawk Klab6P+K | 140 | 4.5% |
| Sway Back4P+K+G into Mighty Knee UpperK | 134 | 4.3% |
| Elbow Hook6P | 126 | 4.0% |
| Middle Spin Kick66K | 82 | 2.6% |
| forward dash into Sharp Shoot1P | 79 | 2.5% |
| Jackal Straight46P+K | 74 | 2.4% |
| forward dash into forward movement | 65 | 2.1% |
| forward dash into throwP+G | 64 | 2.0% |
| forward movement into punchP | 61 | 1.9% |
| backdash into Middle Kick3K | 57 | 1.8% |
| backdash into guardG | 57 | 1.8% |
| crouch into Sit Jab2P | 52 | 1.7% |
281 further openings account for the other 1,658 rounds.
Counted from 772 of the 773 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 31–18 · 63% | 14–12 · 54% | too few to test |
| Brad | 35–11 · 76% | 7–16 · 30% | too few to test |
| Wolf | 19–17 · 53% | 11–12 · 48% | too few to test |
| Akira | 11–16 · 41% | 16–8 · 67% | too few to test |
| Lion | 15–23 · 39% | 8–7 · 53% | too few to test |
| Kage | 17–18 · 49% | 9–7 · 56% | too few to test |
| Shun | 14–17 · 45% | 10–4 · 71% | too few to test |
| Lei Fei | 8–24 · 25% | 11–5 · 69% | too few to test |
| Jeffry | 18–8 · 69% | 11–6 · 65% | too few to test |
| Lau | 15–13 · 54% | 6–4 · 60% | too few to test |
| Jean | 7–12 · 37% | 6–5 · 55% | too few to test |
| Sarah | 10–5 · 67% | 7–5 · 58% | too few to test |
| Goh | 12–6 · 67% | 2–3 · 40% | too few to test |
| Pai | 4–7 · 36% | 11–2 · 85% | too few to test |
| Aoi | 7–7 · 50% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 1,083–1,002 · 51.9%
- This season
- 489 matches · 50.9%
- Peak rank
- 38
First hit in 50.1% of 1,866 rounds. Won 53.7% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 40.9% of rounds, against 30.9% in their other rounds.
- Against Goh: backs off first in 42.1% of rounds, against 20.8% against everyone else.
- After losing a round: moves in first in 47.2% of rounds, against 26.6% after winning one.
- When ahead: attacks straight away in 42.0% of rounds, against 25.3% when level or behind.
- In round 4 or later: opens with “forward dash into G guard” in 7.2% of rounds, against 4.2% in their other rounds.
- Against Kage: opens with “backdash into evade up” in 14.1% of rounds, against 2.9% against everyone else.
- After losing a round: opens with “forward dash into G guard” in 10.8% of rounds, against 2.3% after winning one.
- When behind: opens with “forward dash into G guard” in 10.0% of rounds, against 4.4% when ahead or level.
| forward dash into guardG | 95 | 5.1% |
|---|---|---|
| Rolling Savate6K+G | 81 | 4.3% |
| backdash into guardG | 72 | 3.8% |
| Arrow Knuckle3P | 68 | 3.6% |
| backdash into evade up | 65 | 3.5% |
| Elbow Butt4P | 64 | 3.4% |
| crouch into Low Hammer2P | 61 | 3.2% |
| Quick Shoulder66P+K | 58 | 3.1% |
| backdash into Mow Down Chop1P+K | 56 | 3.0% |
| Quick Shoulder66P+K into forward movement | 55 | 2.9% |
| crouch dash forward into Arrow Knuckle3P | 50 | 2.7% |
| forward movement into Jab StraightPP | 47 | 2.5% |
| crouch dash forward into throwP+G | 41 | 2.2% |
| Arrow Knuckle3P into guardG | 37 | 2.0% |
| forward movement into punchP | 37 | 2.0% |
213 further openings account for the other 990 rounds.
Counted from 455 of the 489 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–15 · 50% | 13–9 · 59% | too few to test |
| Akira | 17–16 · 52% | 8–4 · 67% | too few to test |
| Lion | 14–10 · 58% | 7–5 · 58% | too few to test |
| Jeffry | 7–12 · 37% | 6–5 · 55% | too few to test |
| Lau | 7–6 · 54% | 7–5 · 58% | too few to test |
| Pai | 10–8 · 56% | 7–7 · 50% | too few to test |
| Brad | 14–5 · 74% | 6–3 · 67% | too few to test |
| Goh | 5–10 · 33% | 5–2 · 71% | too few to test |
| Kage | 7–8 · 47% | 4–3 · 57% | too few to test |
| Sarah | 3–6 · 33% | 5–7 · 42% | too few to test |
| Lei Fei | 2–8 · 20% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 696–626 · 52.6%
- This season
- 421 matches · 51.1%
- Peak rank
- 40
First hit in 52.2% of 1,100 rounds. Won 52.6% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 49.3% of rounds, against 33.8% in their other rounds.
- Against Sarah: backs off first in 46.7% of rounds, against 24.3% against everyone else.
- After losing a round: moves in first in 38.9% of rounds, against 27.2% after winning one.
- When behind: moves in first in 40.7% of rounds, against 30.1% when ahead or level.
- In round 3: opens with “forward dash into G guard” in 8.6% of rounds, against 4.5% in their other rounds.
- Against Kage: opens with “backdash into evade up” in 19.6% of rounds, against 4.6% against everyone else.
- After losing a round: opens with “forward dash into G guard” in 13.4% of rounds, against 0.9% after winning one.
- When behind: opens with “forward dash into G guard” in 13.1% of rounds, against 4.1% when ahead or level.
| forward movement into punchP | 101 | 9.1% |
|---|---|---|
| forward dash into guardG | 61 | 5.5% |
| backdash into evade up | 58 | 5.2% |
| Banchu6P | 53 | 4.8% |
| Juchou Senshou8P+K | 53 | 4.8% |
| crouch into Katousui2P | 39 | 3.5% |
| In'you4P | 38 | 3.4% |
| Kouho Hachihonsui44P+K | 34 | 3.1% |
| forward dash into Banchu6P | 29 | 2.6% |
| backdash into Sentai4K | 24 | 2.2% |
| forward dash into throw escape | 18 | 1.6% |
| throw escape | 18 | 1.6% |
| backdash into Touku Rigou Bantaitetsu46K+G | 17 | 1.5% |
| forward movement into Koushu RensuiPP | 17 | 1.5% |
| backward movement into Sen'inshou3P | 16 | 1.4% |
183 further openings account for the other 532 rounds.
Counted from 270 of the 421 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–11 · 50% | 4–3 · 57% | too few to test |
| Jacky | 7–11 · 39% | 3–5 · 38% | too few to test |
| Jean | 7–4 · 64% | 5–6 · 45% | too few to test |
| Pai | 4–6 · 40% | 8–4 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
151 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 486–419 · 53.7%
- This season
- 253 matches · 56.5%
- Peak rank
- 39
First hit in 52.1% of 760 rounds. Won 54.8% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 67.6% of rounds, against 44.3% in their other rounds.
- Against Taka: waits first in 15.9% of rounds, against 4.3% against everyone else.
- After losing a round: moves in first in 26.9% of rounds, against 10.4% after winning one.
- When behind: moves in first in 27.8% of rounds, against 14.7% when ahead or level.
- Against Kage: opens with “backdash into evade up” in 21.7% of rounds, against 4.1% against everyone else.
- When ahead: opens with “backward movement into 3P Hou'oushu” in 8.3% of rounds, against 2.8% when level or behind.
| Ouda6P+K | 88 | 11.6% |
|---|---|---|
| Sou'unha66K | 54 | 7.1% |
| backdash into evade up | 42 | 5.5% |
| backward movement into Hou'oushu3P | 40 | 5.3% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 32 | 4.2% |
| Sanseigan66P+K into Ouka66P+KP | 28 | 3.7% |
| forward dash into guardG | 24 | 3.1% |
| Ryoushi43P into guardG | 19 | 2.5% |
| Tenchi In'youP+K+G | 17 | 2.2% |
| Koromoguruma66P | 16 | 2.1% |
| Ryoushi43P | 16 | 2.1% |
| backdash into Soushouda46P+K | 16 | 2.1% |
| forward movement into Nirentotsu OuchuPPP | 14 | 1.8% |
| forward dash into throw escape | 13 | 1.7% |
| backdash into Maegeri3K | 12 | 1.6% |
135 further openings account for the other 330 rounds.
Counted from 185 of the 253 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–3 · 79% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
68 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 412–324 · 56.0%
- This season
- 181 matches · 51.4%
- Peak rank
- 37
First hit in 47.8% of 738 rounds. Won 52.4% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 11.4% of rounds, against 4.3% in their other rounds.
- Against Jacky: moves in first in 47.7% of rounds, against 26.4% against everyone else.
- After winning a round: attacks straight away in 36.8% of rounds, against 22.5% after losing one.
- When ahead: evades first in 8.8% of rounds, against 1.9% when level or behind.
- In round 1: opens with “forward movement into PPP Jab Double Straight” in 9.0% of rounds, against 2.5% in their other rounds.
- Against Brad: opens with “forward dash into G guard” in 11.7% of rounds, against 4.2% against everyone else.
- After losing a round: opens with “forward dash into G guard” in 9.5% of rounds, against 2.5% after winning one.
| backdash into evade up | 52 | 7.0% |
|---|---|---|
| Dash Hammer Kick66K | 43 | 5.8% |
| forward dash into guardG | 36 | 4.8% |
| backdash into Middle Spin Kick46K+G | 33 | 4.4% |
| forward movement into Jab Double StraightPPP | 30 | 4.0% |
| crouch into Squat Straight2P | 29 | 3.9% |
| Step-in Middle Kick66K+G | 27 | 3.6% |
| Middle Smash6P | 26 | 3.5% |
| backdash into guardG | 24 | 3.2% |
| forward movement into punchP | 24 | 3.2% |
| Bil Jee6P+K | 23 | 3.1% |
| backdash into Middle Kick3K | 20 | 2.7% |
| backdash into Spin Heel Sword4K+G | 19 | 2.6% |
| forward dash into Middle Smash6P | 15 | 2.0% |
| throw escape | 15 | 2.0% |
136 further openings account for the other 327 rounds.
Counted from 178 of the 181 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 3–3 · 50% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 112–90 · 55.5%
- This season
- 68 matches · 54.4%
- Peak rank
- 34
First hit in 53.3% of 276 rounds. Won 49.7% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 29 | 10.4% |
|---|---|---|
| backward movement into Jouho Touken6P | 18 | 6.5% |
| Rimon Chouchu66P | 17 | 6.1% |
| Senzankou66P+K into throwP+G | 14 | 5.0% |
| forward dash into guardG | 13 | 4.7% |
| Rimon Chouchu66P into forward dash | 10 | 3.6% |
| backdash into Jouho Senshou46P | 10 | 3.6% |
| backdash into Koboku214P | 10 | 3.6% |
| backdash into Sokutai3K | 7 | 2.5% |
| backward movement into evade up | 7 | 2.5% |
| Souka Housui3P+K | 6 | 2.1% |
| backdash into guardG | 6 | 2.1% |
| forward movement into punchP | 6 | 2.1% |
| SoutoP+K | 4 | 1.4% |
| evade down into forward dash | 4 | 1.4% |
82 further openings account for the other 118 rounds.
Lau
- Career
- 163–102 · 61.5%
- This season
- 52 matches · 67.3%
- Peak rank
- 34
First hit in 57.1% of 189 rounds. Won 65.7% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 5.7% |
|---|---|---|
| forward dash into guardG | 10 | 5.2% |
| Chugeki6P | 9 | 4.7% |
| Fukko Kensou1P into guardG | 7 | 3.6% |
| Touku Kosenkyaku9K into guardG | 7 | 3.6% |
| backward movement into Chugeki6P | 7 | 3.6% |
| Fukko Kensou1P | 5 | 2.6% |
| Kosoushou46P into forward movement | 5 | 2.6% |
| Senchutai3K | 5 | 2.6% |
| Senchutai3K into guardG | 5 | 2.6% |
| backdash into Honshin Hekiken1P+K | 5 | 2.6% |
| backdash into Kensou4P | 5 | 2.6% |
| backdash into Kosoushou46P | 5 | 2.6% |
| backdash into Senchutai3K | 5 | 2.6% |
| backdash into guardG | 5 | 2.6% |
61 further openings account for the other 96 rounds.
Counted from 48 of the 52 matches played. The rest were not pulled for openings.
Sarah
- Career
- 86–58 · 59.7%
- This season
- 38 matches · 60.5%
- Peak rank
- 34
First hit in 53.8% of 106 rounds. Won 50.9% of the rounds they struck first, 59.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 12 | 11.3% |
|---|---|---|
| Stiletto66K | 10 | 9.4% |
| backdash into evade up | 9 | 8.5% |
| forward dash into guardG | 8 | 7.5% |
| backdash into Crescent Heel4K+G | 6 | 5.7% |
| forward movement into punchP | 6 | 5.7% |
| crouch into Squat Straight2P | 5 | 4.7% |
| Queen Bee Needle66K+G | 4 | 3.8% |
| backdash into guardG | 4 | 3.8% |
| Long Snap Side Chop3P+K | 3 | 2.8% |
| forward dash into throwP+G | 3 | 2.8% |
| Leg Slicer2K+G | 2 | 1.9% |
| Long Snap Side Chop3P+K into guardG | 2 | 1.9% |
| crouch into Leg Slicer2K+G | 2 | 1.9% |
| forward dash into throw escape | 2 | 1.9% |
28 further openings account for the other 28 rounds.
Counted from 26 of the 38 matches played. The rest were not pulled for openings.
Kage
- Career
- 429–339 · 55.9%
- This season
- 21 matches · 47.6%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Nagiharai6P+K | 7 | 8.1% |
|---|---|---|
| backdash into Gen'you4K+G | 6 | 6.9% |
| backdash into evade up | 5 | 5.8% |
| forward dash into guardG | 5 | 5.8% |
| Sokudan1P into ResshouPP | 4 | 4.6% |
| Ryu'eikyaku66K | 3 | 3.5% |
| Sokudan1P into punchP | 3 | 3.5% |
| backdash into Furikakato OtoshiK+G | 3 | 3.5% |
| crouch into Jizuridan2P | 3 | 3.5% |
| forward movement into punchP | 3 | 3.5% |
| Hiji'uchi6P | 2 | 2.3% |
| Nakageri3K | 2 | 2.3% |
| Rasen4P | 2 | 2.3% |
| Rasen4P into backward movement | 2 | 2.3% |
| crouch dash forward into Hiji'uchi6P | 2 | 2.3% |
35 further openings account for the other 35 rounds.
Pai
- Career
- 975–871 · 52.8%
- This season
- 151 matches · 52.3%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| forward dash into guardG | 7 | 8.2% |
|---|---|---|
| backdash into evade up | 6 | 7.1% |
| backdash into Honrakukyaku46K+G | 5 | 5.9% |
| backdash into Tenshin Oushoushou46P+K | 4 | 4.7% |
| Senchuken6P | 3 | 3.5% |
| Souanshou3P+K | 3 | 3.5% |
| Souanshou3P+K into guardG | 3 | 3.5% |
| forward movement into punchP | 3 | 3.5% |
| backdash into guardG | 2 | 2.4% |
| backward movement into Senchutai3K | 2 | 2.4% |
| crouch dash forward into Souanshou3P+K | 2 | 2.4% |
| forward dash into Tenshin Oushoushou46P+K | 2 | 2.4% |
| forward movement into Ensei Soushouheki4P | 2 | 2.4% |
| forward movement into RenshouPP | 2 | 2.4% |
| Chouho Soukasui66P+K | 1 | 1.2% |
38 further openings account for the other 38 rounds.
Counted from 22 of the 151 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 330–222 · 59.8%
- This season
- 18 matches · 61.1%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: forward movement into Jab~BodyPP | 5 | 6.4% |
|---|---|---|
| Offensive Style: forward dash into guardG | 5 | 6.4% |
| Defensive Style: Stinger Low Blow into guardG | 4 | 5.1% |
| Offensive Style: Clobbering Straight | 3 | 3.9% |
| Offensive Style: Landing Knee Kick | 3 | 3.9% |
| Offensive Style: Long Barrel Blow | 3 | 3.9% |
| Defensive Style: Cut Upper | 2 | 2.6% |
| Defensive Style: Cut Upper into guardG | 2 | 2.6% |
| Defensive Style: Shadow Slicer | 2 | 2.6% |
| Defensive Style: backdash into evade up | 2 | 2.6% |
| Defensive Style: forward dash into Bone Crush Middle3K | 2 | 2.6% |
| Defensive Style: forward dash into guardG | 2 | 2.6% |
| Offensive Style: Short Upper into evade up | 2 | 2.6% |
| Offensive Style: backdash into evade up | 2 | 2.6% |
| Offensive Style: down-back punch+kick into guardG | 2 | 2.6% |
37 further openings account for the other 37 rounds.
Jeffry
- Career
- 22–10 · 68.8%
- This season
- 17 matches · 82.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Dash Elbow66P into Dash Elbow Upper66PP | 7 | 10.0% |
|---|---|---|
| backdash into Kenka Hook46P | 4 | 5.7% |
| backdash into evade up | 4 | 5.7% |
| forward dash into throw escape | 4 | 5.7% |
| Middle Hell Stab6P+K | 3 | 4.3% |
| backdash into Head Attack46P+K | 3 | 4.3% |
| Elbow Butt6P | 2 | 2.9% |
| Kenka Kick66K+G | 2 | 2.9% |
| backdash into Power Hammer63214P | 2 | 2.9% |
| backdash into Toe Kick2K | 2 | 2.9% |
| crouch dash forward into throwP+G | 2 | 2.9% |
| forward dash into guardG | 2 | 2.9% |
| Dash Elbow66P into Elbow Butt6P | 1 | 1.4% |
| Dash Elbow66P into forward movement | 1 | 1.4% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 1.4% |
30 further openings account for the other 30 rounds.
Goh
- Career
- 15–9 · 62.5%
- This season
- 13 matches · 53.9%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 11.1% |
|---|---|---|
| backward movement into Hiji'ate6P | 5 | 9.3% |
| Kirin33P | 3 | 5.6% |
| backdash into Karura4P+K | 3 | 5.6% |
| backdash into guardG | 3 | 5.6% |
| forward dash into Hiji'ate6P | 3 | 5.6% |
| Kurogane Kudaki66P | 2 | 3.7% |
| backdash into Aragami4K | 2 | 3.7% |
| backdash into Kirin33P | 2 | 3.7% |
| backdash into Soukyu46P | 2 | 3.7% |
| forward dash into guardG | 2 | 3.7% |
| forward dash into throwP+G | 2 | 3.7% |
| forward dash into throw escape | 2 | 3.7% |
| throw escape | 2 | 3.7% |
| Ni'oudaoshi3K+G | 1 | 1.9% |
14 further openings account for the other 14 rounds.
Eileen
- Career
- 201–164 · 55.1%
- This season
- 12 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P | 4 | 8.0% |
|---|---|---|
| backdash into evade up | 4 | 8.0% |
| backward movement into Douchu6P | 4 | 8.0% |
| backdash into Kesshi Hanbi46K+G | 3 | 6.0% |
| forward movement into punchP | 3 | 6.0% |
| Douchu6P into Jouho Chu'un6PP | 2 | 4.0% |
| forward dash into guardG | 2 | 4.0% |
| forward dash into throw escape | 2 | 4.0% |
| forward movement into Enkou RensouPP | 2 | 4.0% |
| punchP into Enkou RensouPP | 2 | 4.0% |
| throw escape | 2 | 4.0% |
| Douchu6P into crouch dash forward | 1 | 2.0% |
| Enkou Nyurin66P | 1 | 2.0% |
| Enkou Nyurin66P into forward movement | 1 | 2.0% |
| Enkou Toutou3P+K | 1 | 2.0% |
16 further openings account for the other 16 rounds.
El Blaze
- Career
- 26–11 · 70.3%
- This season
- 11 matches · 45.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Shadow Strike6P | 5 | 10.2% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 4 | 8.2% |
| backdash into evade up | 4 | 8.2% |
| backdash into guardG | 4 | 8.2% |
| Shadow Strike6P | 3 | 6.1% |
| Shouda46PP into Rising Back Spin Kick46PPK | 3 | 6.1% |
| backdash into Demon's Tail9P+KK | 3 | 6.1% |
| crouch into Sit Jab2P | 3 | 6.1% |
| Volcano Upper4P+K | 2 | 4.1% |
| backdash into Darkness Sword43K+G | 2 | 4.1% |
| backdash into throw escape | 2 | 4.1% |
| forward dash into Volcano Upper4P+K | 2 | 4.1% |
| forward dash into guardG | 2 | 4.1% |
| High-Speed Jab46P into Shouda46PP | 1 | 2.0% |
| Shadow Lance66K | 1 | 2.0% |
8 further openings account for the other 8 rounds.
Lei Fei
- Career
- 20–13 · 60.6%
- This season
- 7 matches · 42.9%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P | 3 | 11.1% |
|---|---|---|
| backdash into evade up | 3 | 11.1% |
| crouch into Fukusoushou2P | 3 | 11.1% |
| backdash into Dantai4K | 2 | 7.4% |
| backdash into Hai Shiki2P+K+G | 2 | 7.4% |
| backdash into throw escape | 2 | 7.4% |
| backward movement into Katoken3P+K | 2 | 7.4% |
| throw escape | 2 | 7.4% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 3.7% |
| Souryu Shukkai43P+K | 1 | 3.7% |
| backdash into Souhikyaku9K+G | 1 | 3.7% |
| backdash into punch+kick+guardP+K+G | 1 | 3.7% |
| forward dash into Kakushu Suigeki6P | 1 | 3.7% |
| forward dash into throw escape | 1 | 3.7% |
| offensive move into evade down | 1 | 3.7% |
1 further openings account for the other 1 rounds.
Shun
- Career
- 194–140 · 58.1%
- This season
- 4 matches · 25.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Kasen Chugeki6P | 2 | 12.5% |
|---|---|---|
| forward movement into RengekiPP | 2 | 12.5% |
| Haisenchu1P into guardG | 1 | 6.2% |
| Honshin Rensenkyaku4K+G | 1 | 6.2% |
| backdash into Gyoushintai3K | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| evade up into evade down | 1 | 6.2% |
| forward dash into Gyoushintai3K | 1 | 6.2% |
| forward dash into Kasen Chugeki6P | 1 | 6.2% |
| forward dash into guardG | 1 | 6.2% |
| forward dash into punchP | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
| punchP into crouch | 1 | 6.2% |
Taka
- Career
- 33–22 · 60.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 25.0% |
|---|---|---|
| Hiji'ate6P into forward movement | 1 | 25.0% |
| evade down into forward movement | 1 | 25.0% |
| forward dash into Hiji'ate6P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (78 here; about 3.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 8 of 17 tests hold up
- Wolf: 8 of 16 tests hold up
- Lion: 8 of 15 tests hold up
- Aoi: 6 of 15 tests hold up
- Jacky: 7 of 15 tests hold up
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
