Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1903 #138 of 3,686 on the Elo list →
Aoi1927246 matches
Lion1921230 matches
Vanessa188964 matches
Lau189047 matches
Jacky188143 matches
Sarah189611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 42 | 2,165 | 1,240 | 925 | 57.3% |
|---|---|---|---|---|---|
| Aoi | 41 | 1,037 | 596 | 441 | 57.5% |
| Sarah | 40 | 826 | 479 | 347 | 58.0% |
| Lau | 38 | 453 | 260 | 193 | 57.4% |
| Vanessa | 38 | 258 | 161 | 97 | 62.4% |
| Dural | — | 206 | 141 | 65 | 68.5% |
| Jacky | 35 | 80 | 55 | 25 | 68.8% |
| El Blaze | 33 | 6 | 3 | 3 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,101 of 2,637 rounds counted6.7 inputs a second (403 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.6 | 396 | 1,002 |
|---|---|---|---|
| Lion | 7.0 | 423 | 558 |
| Vanessa | 6.3 | 380 | 239 |
| Lau | 6.9 | 414 | 101 |
| Jacky | 6.8 | 409 | 149 |
| Sarah | 6.5 | 391 | 33 |
| El Blaze | 6.8 | 409 | 19 |
By opponent's character
| Shun | 6.9 | 412 | 254 |
|---|---|---|---|
| Akira | 6.8 | 407 | 185 |
| Kage | 6.4 | 384 | 226 |
| Lau | 6.7 | 402 | 212 |
| Lion | 6.9 | 412 | 219 |
| Jacky | 7.2 | 431 | 121 |
| Jean | 6.5 | 388 | 139 |
| Vanessa | 6.7 | 400 | 105 |
| Wolf | 6.6 | 396 | 113 |
| Pai | 6.7 | 402 | 60 |
| Brad | 6.5 | 390 | 68 |
| Eileen | 6.6 | 398 | 74 |
| Sarah | 6.7 | 400 | 69 |
| Taka | 6.7 | 400 | 43 |
| Aoi | 7.0 | 422 | 68 |
| Lei Fei | 6.6 | 398 | 62 |
| El Blaze | 6.8 | 409 | 49 |
| Goh | 6.6 | 396 | 27 |
| Jeffry | 6.8 | 407 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 78 | 39 | 39 | 50.0% | -3.1 |
|---|---|---|---|---|---|
| Akira | 71 | 39 | 32 | 54.9% | +1.3 |
| Kage | 63 | 38 | 25 | 60.3% | +7.7 |
| Lau | 63 | 29 | 34 | 46.0% | -9.2 |
| Lion | 54 | 30 | 24 | 55.6% | -0.1 |
| Jacky | 38 | 25 | 13 | 65.8% | +13.6 |
| Jean | 37 | 22 | 15 | 59.5% | +3.6 |
| Vanessa | 33 | 17 | 16 | 51.5% | -2.5 |
| Wolf | 32 | 18 | 14 | 56.2% | +0.7 |
| Pai | 28 | 11 | 17 | 39.3% | -16.6 |
| Brad | 24 | 11 | 13 | 45.8% | -4.8 |
| Eileen | 22 | 12 | 10 | 54.5% | +4.4 |
| Sarah | 20 | 9 | 11 | 45.0% | -19.2 |
| Taka | 19 | 9 | 10 | 47.4% | -6.8 |
| Aoi | 18 | 12 | 6 | 66.7% | +9.2 |
| Lei Fei | 16 | 10 | 6 | 62.5% | +3.5 |
| El Blaze | 14 | 9 | 5 | 64.3% | +11.2 |
| Goh | 7 | 4 | 3 | 57.1% | +15.6 |
| Dural | 5 | 4 | 1 | 80.0% | +19.0 |
| Jeffry | 4 | 3 | 1 | 75.0% | +15.6 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 84 | 40 | 44 | 47.6% | -9.1 |
|---|---|---|---|---|---|
| Open | 70 | 36 | 34 | 51.4% | -5.1 |
| Low Fence | 69 | 38 | 31 | 55.1% | +2.4 |
| Full Fence | 68 | 37 | 31 | 54.4% | +1.5 |
| Breakable Full Fence | 67 | 31 | 36 | 46.3% | -10.6 |
| Single Wall | 64 | 38 | 26 | 59.4% | +5.0 |
| Half Fence | 54 | 33 | 21 | 61.1% | +5.5 |
| Breakable Half Fence | 52 | 28 | 24 | 53.9% | +4.5 |
| Rectangle | 48 | 29 | 19 | 60.4% | +6.1 |
| Full Fence and Open | 28 | 18 | 10 | 64.3% | +10.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 373 | 53.1% | 54.3% | -1.2 |
| No walls | 203 | 55.2% | 54.6% | +0.6 |
Walls against open: -1.8 points (95% range -10.4 to +6.9), p 0.688 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あむざん (Rank 41) | 33 | 16 | 17 | 48.5% |
|---|---|---|---|---|
| ちび太☆らふぁ~る (Rank 42) | 27 | 12 | 15 | 44.4% |
| おかし (Rank 39) | 15 | 11 | 4 | 73.3% |
| ねこむーと (Rank 38) | 14 | 13 | 1 | 92.9% |
| デネ (Rank 41) | 13 | 8 | 5 | 61.5% |
| どっせ (Rank 38) | 12 | 6 | 6 | 50.0% |
| ひかる (Rank 41) | 12 | 5 | 7 | 41.7% |
| 寿司眼鉄 (Rank 39) | 9 | 4 | 5 | 44.4% |
| Grandpa__Jean (Rank 41) | 8 | 4 | 4 | 50.0% |
| hkt_papa (Rank 39) | 8 | 3 | 5 | 37.5% |
| manatsu_7 (Rank 42) | 8 | 1 | 7 | 12.5% |
| pazwolf (Rank 39) | 8 | 5 | 3 | 62.5% |
| ケツバッターA (Rank 40) | 8 | 3 | 5 | 37.5% |
| chibaken_1992 (Rank 42) | 7 | 3 | 4 | 42.9% |
| うるヲ参拾 (Rank 39) | 7 | 4 | 3 | 57.1% |
| ジークリオン (Rank 36) | 7 | 5 | 2 | 71.4% |
| id02812522 (Rank 38) | 6 | 2 | 4 | 33.3% |
| lapislazuli (Rank 37) | 6 | 4 | 2 | 66.7% |
| panda1496 (Rank 41) | 6 | 2 | 4 | 33.3% |
| せろり☆ (Rank 43) | 6 | 2 | 4 | 33.3% |
| ぶひっサ (Rank 37) | 6 | 5 | 1 | 83.3% |
| ハマラウ (Rank 42) | 6 | 3 | 3 | 50.0% |
| フェイス (Rank 37) | 6 | 3 | 3 | 50.0% |
| azn3_ayapin (Rank 35) | 5 | 4 | 1 | 80.0% |
| 硬め濃いめ少なめお米 (Rank 41) | 5 | 0 | 5 | 0.0% |
Most played opponents, most recent first
| デネ (Rank 41) | 2026/10/13 | 13 | 8 | 5 | 61.5% |
|---|---|---|---|---|---|
| chibaken_1992 (Rank 42) | 2026/10/13 | 7 | 3 | 4 | 42.9% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/12 | 27 | 12 | 15 | 44.4% |
| 寿司眼鉄 (Rank 39) | 2026/10/12 | 9 | 4 | 5 | 44.4% |
| pazwolf (Rank 39) | 2026/10/12 | 8 | 5 | 3 | 62.5% |
| フェイス (Rank 37) | 2026/10/12 | 6 | 3 | 3 | 50.0% |
| ひかる (Rank 41) | 2026/10/02 | 12 | 5 | 7 | 41.7% |
| panda1496 (Rank 41) | 2026/09/24 | 6 | 2 | 4 | 33.3% |
| id02812522 (Rank 38) | 2026/09/24 | 6 | 2 | 4 | 33.3% |
| ケツバッターA (Rank 40) | 2026/09/22 | 8 | 3 | 5 | 37.5% |
| あむざん (Rank 41) | 2026/09/19 | 33 | 16 | 17 | 48.5% |
| lapislazuli (Rank 37) | 2026/09/02 | 6 | 4 | 2 | 66.7% |
| manatsu_7 (Rank 42) | 2026/08/22 | 8 | 1 | 7 | 12.5% |
| せろり☆ (Rank 43) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| うるヲ参拾 (Rank 39) | 2026/08/21 | 7 | 4 | 3 | 57.1% |
| hkt_papa (Rank 39) | 2026/08/19 | 8 | 3 | 5 | 37.5% |
| どっせ (Rank 38) | 2026/08/04 | 12 | 6 | 6 | 50.0% |
| ジークリオン (Rank 36) | 2026/07/31 | 7 | 5 | 2 | 71.4% |
| azn3_ayapin (Rank 35) | 2026/07/31 | 5 | 4 | 1 | 80.0% |
| ぶひっサ (Rank 37) | 2026/07/26 | 6 | 5 | 1 | 83.3% |
| おかし (Rank 39) | 2026/07/26 | 15 | 11 | 4 | 73.3% |
| 硬め濃いめ少なめお米 (Rank 41) | 2026/07/24 | 5 | 0 | 5 | 0.0% |
| ねこむーと (Rank 38) | 2026/07/23 | 14 | 13 | 1 | 92.9% |
| ハマラウ (Rank 42) | 2026/07/04 | 6 | 3 | 3 | 50.0% |
| Grandpa__Jean (Rank 41) | 2026/06/24 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| guardG into evade up | 148 | 6.4% |
|---|---|---|
| evade up into crouch dash forward | 137 | 5.9% |
| Chudan Hiji'ate6P | 80 | 3.5% |
| Katousui2P | 61 | 2.6% |
| Juchou Senshou8P+K | 53 | 2.3% |
| guardG into evade down | 53 | 2.3% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 45 | 1.9% |
| Sou'unha66K | 40 | 1.7% |
| Gedan Shouda2P | 37 | 1.6% |
| forward movement into punchP | 35 | 1.5% |
| backward movement into forward punch+kick6P+K | 30 | 1.3% |
| forward dash into guardG | 27 | 1.2% |
| Banchu6P | 26 | 1.1% |
| Chugeki6P | 25 | 1.1% |
| Defensive Style: Stinger Low Blow | 22 | 0.9% |
532 further openings account for the other 1,489 rounds.
Counted from 565 of the 646 matches played. The rest were not pulled for openings.
Aoi
- Career
- 596–441 · 57.5%
- This season
- 246 matches · 52.4%
- Peak rank
- 41
First hit in 51.1% of 992 rounds. Won 51.1% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 38.1% of rounds, against 20.7% against everyone else.
- After winning a round: attacks straight away in 45.8% of rounds, against 30.6% after losing one.
- Against Kage: opens with “evade up into crouch dash forward” in 15.1% of rounds, against 8.3% against everyone else.
- After winning a round: opens with “66K Sou'unha” in 8.0% of rounds, against 1.3% after losing one.
| evade up into crouch dash forward | 93 | 9.2% |
|---|---|---|
| guardG into evade up | 84 | 8.3% |
| Chudan Hiji'ate6P | 80 | 8.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 45 | 4.5% |
| Sou'unha66K | 40 | 4.0% |
| Gedan Shouda2P | 37 | 3.7% |
| guardG into evade down | 30 | 3.0% |
| forward movement into punchP | 24 | 2.4% |
| Maegeri3K | 18 | 1.8% |
| forward dash into Raijinha6K | 18 | 1.8% |
| evade up into Chudan Hiji'ate6P | 15 | 1.5% |
| evade up into forward dash | 13 | 1.3% |
| evade up into punchP | 13 | 1.3% |
| guardG into Ouda6P+K | 13 | 1.3% |
| Koromoguruma66P | 11 | 1.1% |
169 further openings account for the other 472 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 10–15 · 40% | 7–7 · 50% | too few to test |
| Kage | 13–14 · 48% | 4–0 · 100% | too few to test |
| Lau | 7–6 · 54% | 2–4 · 33% | too few to test |
| Akira | 3–9 · 25% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 1,240–925 · 57.3%
- This season
- 230 matches · 54.4%
- Peak rank
- 42
First hit in 51.5% of 683 rounds. Won 55.1% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- Against Taka: opens with “evade up into crouch dash forward” in 18.6% of rounds, against 4.1% against everyone else.
| Katousui2P | 61 | 8.9% |
|---|---|---|
| Juchou Senshou8P+K | 53 | 7.8% |
| guardG into evade up | 43 | 6.3% |
| evade up into crouch dash forward | 34 | 5.0% |
| backward movement into forward punch+kick6P+K | 30 | 4.4% |
| Banchu6P | 26 | 3.8% |
| Taizan Soukoushu4P+K | 18 | 2.6% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 13 | 1.9% |
| forward dash into guardG | 13 | 1.9% |
| guardG into evade down | 13 | 1.9% |
| Katousui2P into Banchu6P | 11 | 1.6% |
| guardG into Banchu6P | 11 | 1.6% |
| evade down into guardG | 10 | 1.5% |
| guardG | 10 | 1.5% |
| backward movement into Ryusei Renkoushu46P+KP | 9 | 1.3% |
161 further openings account for the other 329 rounds.
Counted from 170 of the 230 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 6–16 · 27% | 4–2 · 67% | too few to test |
| Akira | 9–7 · 56% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 161–97 · 62.4%
- This season
- 64 matches · 60.9%
- Peak rank
- 38
First hit in 18.1% of 227 rounds. Won 56.1% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Stinger Low Blow | 22 | 9.7% |
|---|---|---|
| Offensive Style: guard into evade up | 13 | 5.7% |
| Offensive Style: guard into evade down | 9 | 4.0% |
| Defensive Style: Bone Crush Middle | 7 | 3.1% |
| Defensive Style: Stinger Low Blow into guardG | 7 | 3.1% |
| Defensive Style: Sit Jab | 6 | 2.6% |
| Defensive Style: Wind Elbow | 5 | 2.2% |
| Defensive Style: guard into Stinger Low Blow1P+K | 5 | 2.2% |
| Defensive Style: guard into evade up | 5 | 2.2% |
| Offensive Style: punch into One TwoPP | 5 | 2.2% |
| Defensive Style: Bone Crush Middle into guardG | 4 | 1.8% |
| Defensive Style: Cut-in Knee Kick | 4 | 1.8% |
| Offensive Style: forward movement into punchP | 4 | 1.8% |
| Offensive Style: punch | 4 | 1.8% |
| Defensive Style: Shadow Slicer | 3 | 1.3% |
81 further openings account for the other 124 rounds.
Counted from 56 of the 64 matches played. The rest were not pulled for openings.
Lau
- Career
- 260–193 · 57.4%
- This season
- 47 matches · 55.3%
- Peak rank
- 38
First hit in 59.0% of 195 rounds. Won 55.6% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 25 | 12.6% |
|---|---|---|
| backward movement into Kosoushou46P | 9 | 4.5% |
| Fukko Kensou1P | 8 | 4.0% |
| Fukko Kensou1P into guardG | 8 | 4.0% |
| guardG into evade up | 8 | 4.0% |
| Senchutai3K into guardG | 7 | 3.5% |
| Souchuken2P | 6 | 3.0% |
| Chugeki6P into crouch dash forward | 5 | 2.5% |
| forward dash into Chugeki6P | 5 | 2.5% |
| forward movement into punchP | 5 | 2.5% |
| Souko Sensou66P+K | 4 | 2.0% |
| backdash into Sako Soushou4P+K | 4 | 2.0% |
| forward dash into throwP+G | 4 | 2.0% |
| forward movement into RenshouPP | 4 | 2.0% |
| guardG into Chugeki6P | 4 | 2.0% |
64 further openings account for the other 93 rounds.
Jacky
- Career
- 55–25 · 68.8%
- This season
- 43 matches · 58.1%
- Peak rank
- 35
First hit in 48.0% of 148 rounds. Won 57.8% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 12 | 8.1% |
|---|---|---|
| guardG into evade up | 11 | 7.4% |
| Dash Hammer Kick66K | 8 | 5.4% |
| Middle Kick3K into guardG | 7 | 4.7% |
| guardG | 6 | 4.0% |
| evade up into crouch dash forward | 5 | 3.4% |
| Low Spin Kick1K+G | 4 | 2.7% |
| Slant Back Knuckle1P | 4 | 2.7% |
| backdash into Spin Heel Sword4K+G | 4 | 2.7% |
| punchP | 4 | 2.7% |
| guardG into evade down | 3 | 2.0% |
| guardG into throwP+G | 3 | 2.0% |
| punchP into Jab StraightPP | 3 | 2.0% |
| punchP into Punch High KickPK | 3 | 2.0% |
| Groin Kick6K+G | 2 | 1.4% |
54 further openings account for the other 69 rounds.
Counted from 35 of the 43 matches played. The rest were not pulled for openings.
Sarah
- Career
- 479–347 · 58.0%
- This season
- 11 matches · 27.3%
- Peak rank
- 40
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 4 | 16.0% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 2 | 8.0% |
| Rising Elbow6P | 2 | 8.0% |
| Stiletto66K | 2 | 8.0% |
| backdash into Switch Kick4K | 2 | 8.0% |
| evade up into crouch dash forward | 2 | 8.0% |
| forward dash into guardG | 2 | 8.0% |
| kickK | 2 | 8.0% |
| kickK into High Kick StraightKP | 2 | 8.0% |
| evade down into Leg Slicer2K+G | 1 | 4.0% |
| forward dash into throwP+G | 1 | 4.0% |
| guardG into evade down | 1 | 4.0% |
| punchP into evade down | 1 | 4.0% |
| punchP into evade up | 1 | 4.0% |
Counted from 6 of the 11 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 3–3 · 50.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 3 | 15.8% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 2 | 10.5% |
| forward dash into Volcano Upper4P+K | 2 | 10.5% |
| guardG into evade down | 2 | 10.5% |
| guardG into evade up | 2 | 10.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 5.3% |
| High-Speed Jab46P into Shouda46PP | 1 | 5.3% |
| Rolling Low Knuckle1P | 1 | 5.3% |
| Sit Jab2P | 1 | 5.3% |
| Volcano Upper4P+K | 1 | 5.3% |
| crouch dash back into Volcano Knee6K+G | 1 | 5.3% |
| guardG into Volcano Upper4P+K | 1 | 5.3% |
| guardG into punchP | 1 | 5.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 4 of 16 tests hold up
- Lion: 1 of 14 tests hold up
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
