VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

take4vf

  • Aoi
  • Vanessa
  • Lau
  • Jacky
  • Sarah
  • El Blaze
Career matches5,031
Career win rate58.3%
Round win rate51.9%
Peak rank42
Distinct opponents189
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1903 #138 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion422,1651,24092557.3%
Aoi411,03759644157.5%
Sarah4082647934758.0%
Lau3845326019357.4%
Vanessa382581619762.4%
Dural—2061416568.5%
Jacky3580552568.8%
El Blaze3363350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,101 of 2,637 rounds counted

6.7 inputs a second (403 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.63961,002
Lion7.0423558
Vanessa6.3380239
Lau6.9414101
Jacky6.8409149
Sarah6.539133
El Blaze6.840919

By opponent's character

Shun6.9412254
Akira6.8407185
Kage6.4384226
Lau6.7402212
Lion6.9412219
Jacky7.2431121
Jean6.5388139
Vanessa6.7400105
Wolf6.6396113
Pai6.740260
Brad6.539068
Eileen6.639874
Sarah6.740069
Taka6.740043
Aoi7.042268
Lei Fei6.639862
El Blaze6.840949
Goh6.639627
Jeffry6.84077

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun78393950.0%-3.1
Akira71393254.9%+1.3
Kage63382560.3%+7.7
Lau63293446.0%-9.2
Lion54302455.6%-0.1
Jacky38251365.8%+13.6
Jean37221559.5%+3.6
Vanessa33171651.5%-2.5
Wolf32181456.2%+0.7
Pai28111739.3%-16.6
Brad24111345.8%-4.8
Eileen22121054.5%+4.4
Sarah2091145.0%-19.2
Taka1991047.4%-6.8
Aoi1812666.7%+9.2
Lei Fei1610662.5%+3.5
El Blaze149564.3%+11.2
Goh74357.1%+15.6
Dural54180.0%+19.0
Jeffry43175.0%+15.6

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon84404447.6%-9.1
Open70363451.4%-5.1
Low Fence69383155.1%+2.4
Full Fence68373154.4%+1.5
Breakable Full Fence67313646.3%-10.6
Single Wall64382659.4%+5.0
Half Fence54332161.1%+5.5
Breakable Half Fence52282453.9%+4.5
Rectangle48291960.4%+6.1
Full Fence and Open28181064.3%+10.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37353.1%54.3%-1.2
No walls20355.2%54.6%+0.6

Walls against open: -1.8 points (95% range -10.4 to +6.9), p 0.688 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

デネ (Rank 41)2026/10/13138561.5%
chibaken_1992 (Rank 42)2026/10/1373442.9%
ちび太☆らふぁ~る (Rank 42)2026/10/1227121544.4%
寿司眼鉄 (Rank 39)2026/10/1294544.4%
pazwolf (Rank 39)2026/10/1285362.5%
フェイス (Rank 37)2026/10/1263350.0%
ひかる (Rank 41)2026/10/02125741.7%
panda1496 (Rank 41)2026/09/2462433.3%
id02812522 (Rank 38)2026/09/2462433.3%
ケツバッターA (Rank 40)2026/09/2283537.5%
あむざん (Rank 41)2026/09/1933161748.5%
lapislazuli (Rank 37)2026/09/0264266.7%
manatsu_7 (Rank 42)2026/08/2281712.5%
せろり☆ (Rank 43)2026/08/2262433.3%
うるヲ参拾 (Rank 39)2026/08/2174357.1%
hkt_papa (Rank 39)2026/08/1983537.5%
どっせ (Rank 38)2026/08/04126650.0%
ジークリオン (Rank 36)2026/07/3175271.4%
azn3_ayapin (Rank 35)2026/07/3154180.0%
ぶひっサ (Rank 37)2026/07/2665183.3%
おかし (Rank 39)2026/07/261511473.3%
硬め濃いめ少なめお米 (Rank 41)2026/07/245050.0%
ねこむーと (Rank 38)2026/07/231413192.9%
ハマラウ (Rank 42)2026/07/0463350.0%
Grandpa__Jean (Rank 41)2026/06/2484450.0%

Round openings

Every character

guardG into evade up1486.4%
evade up into crouch dash forward1375.9%
Chudan Hiji'ate6P803.5%
Katousui2P612.6%
Juchou Senshou8P+K532.3%
guardG into evade down532.3%
Ouda6P+K into Oushu Hiji'ate6P+KP451.9%
Sou'unha66K401.7%
Gedan Shouda2P371.6%
forward movement into punchP351.5%
backward movement into forward punch+kick6P+K301.3%
forward dash into guardG271.2%
Banchu6P261.1%
Chugeki6P251.1%
Defensive Style: Stinger Low Blow220.9%

532 further openings account for the other 1,489 rounds.

Counted from 565 of the 646 matches played. The rest were not pulled for openings.

Aoi

Career
596–441 · 57.5%
This season
246 matches · 52.4%
Peak rank
41

First hit in 51.1% of 992 rounds. Won 51.1% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 38.1% of rounds, against 20.7% against everyone else.
  • After winning a round: attacks straight away in 45.8% of rounds, against 30.6% after losing one.
  • Against Kage: opens with “evade up into crouch dash forward” in 15.1% of rounds, against 8.3% against everyone else.
  • After winning a round: opens with “66K Sou'unha” in 8.0% of rounds, against 1.3% after losing one.

How is this tested?

evade up into crouch dash forward939.2%
guardG into evade up848.3%
Chudan Hiji'ate6P808.0%
Ouda6P+K into Oushu Hiji'ate6P+KP454.5%
Sou'unha66K404.0%
Gedan Shouda2P373.7%
guardG into evade down303.0%
forward movement into punchP242.4%
Maegeri3K181.8%
forward dash into Raijinha6K181.8%
evade up into Chudan Hiji'ate6P151.5%
evade up into forward dash131.3%
evade up into punchP131.3%
guardG into Ouda6P+K131.3%
Koromoguruma66P111.1%

169 further openings account for the other 472 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–15 · 40%7–7 · 50%too few to test
Kage13–14 · 48%4–0 · 100%too few to test
Lau7–6 · 54%2–4 · 33%too few to test
Akira3–9 · 25%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
1,240–925 · 57.3%
This season
230 matches · 54.4%
Peak rank
42

First hit in 51.5% of 683 rounds. Won 55.1% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Taka: opens with “evade up into crouch dash forward” in 18.6% of rounds, against 4.1% against everyone else.

How is this tested?

Katousui2P618.9%
Juchou Senshou8P+K537.8%
guardG into evade up436.3%
evade up into crouch dash forward345.0%
backward movement into forward punch+kick6P+K304.4%
Banchu6P263.8%
Taizan Soukoushu4P+K182.6%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP131.9%
forward dash into guardG131.9%
guardG into evade down131.9%
Katousui2P into Banchu6P111.6%
guardG into Banchu6P111.6%
evade down into guardG101.5%
guardG101.5%
backward movement into Ryusei Renkoushu46P+KP91.3%

161 further openings account for the other 329 rounds.

Counted from 170 of the 230 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau6–16 · 27%4–2 · 67%too few to test
Akira9–7 · 56%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
161–97 · 62.4%
This season
64 matches · 60.9%
Peak rank
38

First hit in 18.1% of 227 rounds. Won 56.1% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow229.7%
Offensive Style: guard into evade up135.7%
Offensive Style: guard into evade down94.0%
Defensive Style: Bone Crush Middle73.1%
Defensive Style: Stinger Low Blow into guardG73.1%
Defensive Style: Sit Jab62.6%
Defensive Style: Wind Elbow52.2%
Defensive Style: guard into Stinger Low Blow1P+K52.2%
Defensive Style: guard into evade up52.2%
Offensive Style: punch into One TwoPP52.2%
Defensive Style: Bone Crush Middle into guardG41.8%
Defensive Style: Cut-in Knee Kick41.8%
Offensive Style: forward movement into punchP41.8%
Offensive Style: punch41.8%
Defensive Style: Shadow Slicer31.3%

81 further openings account for the other 124 rounds.

Counted from 56 of the 64 matches played. The rest were not pulled for openings.

Lau

Career
260–193 · 57.4%
This season
47 matches · 55.3%
Peak rank
38

First hit in 59.0% of 195 rounds. Won 55.6% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P2512.6%
backward movement into Kosoushou46P94.5%
Fukko Kensou1P84.0%
Fukko Kensou1P into guardG84.0%
guardG into evade up84.0%
Senchutai3K into guardG73.5%
Souchuken2P63.0%
Chugeki6P into crouch dash forward52.5%
forward dash into Chugeki6P52.5%
forward movement into punchP52.5%
Souko Sensou66P+K42.0%
backdash into Sako Soushou4P+K42.0%
forward dash into throwP+G42.0%
forward movement into RenshouPP42.0%
guardG into Chugeki6P42.0%

64 further openings account for the other 93 rounds.

Jacky

Career
55–25 · 68.8%
This season
43 matches · 58.1%
Peak rank
35

First hit in 48.0% of 148 rounds. Won 57.8% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P128.1%
guardG into evade up117.4%
Dash Hammer Kick66K85.4%
Middle Kick3K into guardG74.7%
guardG64.0%
evade up into crouch dash forward53.4%
Low Spin Kick1K+G42.7%
Slant Back Knuckle1P42.7%
backdash into Spin Heel Sword4K+G42.7%
punchP42.7%
guardG into evade down32.0%
guardG into throwP+G32.0%
punchP into Jab StraightPP32.0%
punchP into Punch High KickPK32.0%
Groin Kick6K+G21.4%

54 further openings account for the other 69 rounds.

Counted from 35 of the 43 matches played. The rest were not pulled for openings.

Sarah

Career
479–347 · 58.0%
This season
11 matches · 27.3%
Peak rank
40

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G416.0%
Hide Side Kick (Deflect)P+K28.0%
Rising Elbow6P28.0%
Stiletto66K28.0%
backdash into Switch Kick4K28.0%
evade up into crouch dash forward28.0%
forward dash into guardG28.0%
kickK28.0%
kickK into High Kick StraightKP28.0%
evade down into Leg Slicer2K+G14.0%
forward dash into throwP+G14.0%
guardG into evade down14.0%
punchP into evade down14.0%
punchP into evade up14.0%

Counted from 6 of the 11 matches played. The rest were not pulled for openings.

El Blaze

Career
3–3 · 50.0%
This season
5 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P315.8%
backdash into Demon's Tail9P+KK210.5%
forward dash into Volcano Upper4P+K210.5%
guardG into evade down210.5%
guardG into evade up210.5%
Back Knuckle4P into Shadow Spin Kick4PK15.3%
High-Speed Jab46P into Shouda46PP15.3%
Rolling Low Knuckle1P15.3%
Sit Jab2P15.3%
Volcano Upper4P+K15.3%
crouch dash back into Volcano Knee6K+G15.3%
guardG into Volcano Upper4P+K15.3%
guardG into punchP15.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 4 of 16 tests hold up
  • Lion: 1 of 14 tests hold up
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)