VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

ついで

Career matches4,553
Career win rate52.1%
Round win rate51.5%
Peak rank40
Distinct opponents148
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1872 #191 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei404,5532,3732,18052.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

714 of 1,541 rounds counted

9.4 inputs a second (567 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei9.4567714

By opponent's character

Jacky9.4567129
Akira9.758077
Lion9.255453
Brad9.255058
Shun9.154740
Vanessa8.953228
Pai10.060246
Wolf9.758052
Jean9.758239
Jeffry9.556822
El Blaze9.55695
Kage9.657622
Sarah9.657321
Eileen9.255025
Lau9.456639
Goh9.456516
Taka9.053821
Aoi9.45659
Lei Fei9.657612

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky44133129.6%-19.9
Akira42162638.1%-10.0
Lion39281171.8%+12.3
Brad2416866.7%+9.8
Shun2481633.3%-18.9
Vanessa2417770.8%+21.8
Pai20101050.0%-6.8
Wolf1910952.6%-0.3
Jean1811761.1%+4.3
Jeffry1811761.1%+6.3
El Blaze179852.9%-5.7
Kage1771041.2%-10.6
Sarah1613381.2%+27.4
Eileen148657.1%+10.4
Lau147750.0%-0.1
Goh129375.0%+17.9
Taka116554.5%+10.1
Aoi73442.9%-32.0
Lei Fei73442.9%-0.4

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence54262848.1%-2.6
Half Fence46262056.5%+3.8
Full Fence43271662.8%+7.4
Single Wall42162638.1%-12.8
Breakable Full Fence40221855.0%-3.1
Open40211952.5%+1.4
Octagon36152141.7%-14.2
Low Fence33201360.6%+10.0
Rectangle2516964.0%+7.1
Full Fence and Open1710758.8%+7.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24454.1%54.5%-0.4
No walls11549.6%50.7%-1.1

Walls against open: +0.7 points (95% range -10.3 to +11.8), p 0.897 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manatsu_7 (Rank 41)2026/09/3052340.0%
ピロオ3 (Rank 41)2026/09/3052340.0%
ビルちゃん (Rank 40)2026/09/0864266.7%
marchan-87 (Rank 35)2026/09/03660100.0%
おろち ぽっぽ (Rank 43)2026/08/0591811.1%
拳児 (Rank 39)2026/07/0252340.0%
おかし (Rank 41)2026/07/02124833.3%
jinmenusagi (Rank 42)2026/07/0273442.9%
Wallaby360 (Rank 39)2026/06/2354180.0%
くりたろう (Rank 39)2026/06/0453260.0%
a.k.aとりてん (Rank 37)2026/06/0441325.0%
sasuke0320-a- (Rank 41)2026/06/0442250.0%
シズラヒモビッチ (Rank 40)2026/06/04141137.1%
宇宙人 (Rank 39)2026/05/2761516.7%
Sleipnir-kzm (Rank 36)2026/05/2774357.1%
shenron0321 (Rank 39)2026/05/2753260.0%
jikacho-Gigas (Rank 40)2026/05/1641325.0%
エル・シエロ (Rank 37)2026/05/054040.0%
ジャーキー山田 (Rank 41)2026/04/2375271.4%
nidaimebannai (Rank 36)2026/04/2354180.0%
you_vf (Rank 42)2026/04/2363350.0%
KumadaP (Rank 35)2026/04/16118372.7%
マサ「オ」 (Rank 40)2026/04/1652340.0%
W_takahashi_LJ (Rank 36)2026/04/0364266.7%
テクノモデル (Rank 36)2026/03/2943175.0%

Round openings

Lei Fei

Career
2,373–2,180 · 52.1%
This season
387 matches · 53.0%
Peak rank
40

First hit in 52.0% of 1,530 rounds. Won 53.0% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.6% of rounds, against 32.3% in their other rounds.
  • Against Brad: waits first in 17.0% of rounds, against 2.7% against everyone else.
  • After winning a round: backs off first in 58.4% of rounds, against 40.8% after losing one.
  • When behind: moves in first in 20.2% of rounds, against 10.4% when ahead or level.
  • In round 4 or later: opens with “K+G Sokutankyaku into K+GP Shishi Daichoukou” in 18.8% of rounds, against 12.0% in their other rounds.
  • Against El Blaze: opens with “backdash into offensive move” in 44.3% of rounds, against 18.7% against everyone else.
  • On Full Fence stages: opens with “backdash into offensive move” in 31.7% of rounds, against 18.3% on the other stages.
  • After losing a round: opens with “66P Toushou” in 5.1% of rounds, against 0.9% after winning one.
  • When behind: opens with “66P Toushou” in 6.5% of rounds, against 1.3% when ahead or level.

How is this tested?

backdash into offensive move30219.7%
SokutankyakuK+G into Shishi DaichoukouK+GP21013.7%
backdash into evade up1066.9%
forward movement into punchP654.2%
Toushou66P593.8%
backdash into evade down593.8%
Fukusoushou2P513.3%
backdash into Hai Shiki2P+K+G493.2%
Zaban Hekishou66P+K412.7%
crouch dash forward into throw escape372.4%
backdash into throwP+G271.8%
backdash into punchP231.5%
forward dash into guardG191.2%
Gaiken6P+K181.2%
Bunkyaku3K into guardG171.1%

150 further openings account for the other 452 rounds.

Counted from 385 of the 387 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–18 · 25%6–12 · 33%too few to test
Akira13–18 · 42%2–7 · 22%too few to test
Lion18–10 · 64%8–1 · 89%too few to test
Brad13–7 · 65%2–1 · 67%too few to test
Shun4–6 · 40%3–7 · 30%too few to test
Vanessa11–5 · 69%5–1 · 83%too few to test
Pai7–7 · 50%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 9 of 16 tests hold up