VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

ついで

Career matches4,526
Career win rate52.1%
Round win rate51.4%
Peak rank40
Distinct opponents143
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei404,5262,3602,16652.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42162638.1%-9.5
Jacky42132930.9%-17.4
Lion39281171.8%+13.1
Shun2481633.3%-18.4
Brad2114766.7%+11.0
Vanessa2116576.2%+27.0
Pai20101050.0%-6.3
Jeffry1811761.1%+7.1
Wolf1810855.6%+2.6
El Blaze179852.9%-5.5
Jean1710758.8%+1.5
Kage1771041.2%-10.0
Eileen148657.1%+10.9
Lau147750.0%+0.6
Sarah1411378.6%+23.0
Taka116554.5%+10.7
Goh107370.0%+13.8
Aoi73442.9%-31.9
Lei Fei51420.0%-22.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence54262848.1%-1.9
Half Fence43241955.8%+4.2
Single Wall42162638.1%-12.2
Open40211952.5%+2.1
Breakable Full Fence37211656.8%-1.6
Full Fence36221461.1%+4.7
Octagon36152141.7%-13.5
Low Fence31181358.1%+7.2
Rectangle2416866.7%+9.7
Full Fence and Open1710758.8%+8.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23053.9%54.1%-0.2
No walls11348.7%50.2%-1.5

Walls against open: +1.3 points (95% range -10.0 to +12.6), p 0.821 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

CrossGorgonzola (Rank 43)2026/09/1842250.0%
ビルちゃん (Rank 40)2026/09/0864266.7%
marchan-87 (Rank 35)2026/09/03660100.0%
おろち ぽっぽ (Rank 43)2026/08/0591811.1%
拳児 (Rank 39)2026/07/0252340.0%
おかし (Rank 41)2026/07/02124833.3%
jinmenusagi (Rank 42)2026/07/0273442.9%
Wallaby360 (Rank 39)2026/06/2354180.0%
ikkyusaaan (Rank 40)2026/06/1541325.0%
くりたろう (Rank 39)2026/06/0453260.0%
a.k.aとりてん (Rank 37)2026/06/0441325.0%
sasuke0320-a- (Rank 41)2026/06/0442250.0%
シズラヒモビッチ (Rank 40)2026/06/04141137.1%
宇宙人 (Rank 39)2026/05/2761516.7%
Sleipnir-kzm (Rank 36)2026/05/2774357.1%
shenron0321 (Rank 39)2026/05/2753260.0%
jikacho-Gigas (Rank 40)2026/05/1641325.0%
エル・シエロ (Rank 37)2026/05/054040.0%
ジャーキー山田 (Rank 41)2026/04/2375271.4%
nidaimebannai (Rank 36)2026/04/2354180.0%
you_vf (Rank 42)2026/04/2363350.0%
KumadaP (Rank 35)2026/04/16118372.7%
マサ「オ」 (Rank 40)2026/04/1652340.0%
W_takahashi_LJ (Rank 36)2026/04/0364266.7%
テクノモデル (Rank 36)2026/03/2943175.0%

Round openings

Lei Fei

backdash into offensive move31021.0%
SokutankyakuK+G into Shishi DaichoukouK+GP20113.6%
backdash into evade up1228.3%
backdash into evade down664.5%
forward movement into punchP634.3%
Toushou66P583.9%
Fukusoushou2P483.2%
backdash into Hai Shiki2P+K+G453.0%
Zaban Hekishou66P+K402.7%
crouch dash forward into throwP+G402.7%
backdash into throwP+G231.6%
backdash into punchP211.4%
Gaiken6P+K181.2%
forward dash into guardG181.2%
Bunkyaku3K into guardG171.1%

144 further openings account for the other 386 rounds.