Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1445 #2,382 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 26 | 704 | 358 | 346 | 50.9% |
|---|---|---|---|---|---|
| Jeffry | 25 | 277 | 155 | 122 | 56.0% |
| Lion | — | 160 | 57 | 103 | 35.6% |
| Taka | 24 | 141 | 78 | 63 | 55.3% |
| Shun | 21 | 110 | 44 | 66 | 40.0% |
| Brad | 21 | 106 | 47 | 59 | 44.3% |
| Jacky | 23 | 86 | 50 | 36 | 58.1% |
| Lei Fei | 22 | 78 | 42 | 36 | 53.9% |
| Jean | 21 | 63 | 38 | 25 | 60.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
452 of 500 rounds counted5.8 inputs a second (350 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 5.8 | 346 | 338 |
|---|---|---|---|
| Jeffry | 6.3 | 378 | 49 |
| Brad | 6.1 | 366 | 20 |
| Jacky | 5.8 | 350 | 14 |
| Taka | 6.1 | 367 | 13 |
| Jean | 5.5 | 328 | 8 |
| Shun | 5.7 | 343 | 7 |
| Lei Fei | 6.2 | 375 | 3 |
By opponent's character
| Jeffry | 5.8 | 347 | 76 |
|---|---|---|---|
| Goh | 6.0 | 361 | 57 |
| Jacky | 5.9 | 357 | 51 |
| Akira | 5.9 | 352 | 55 |
| Lion | 5.7 | 343 | 34 |
| Pai | 5.8 | 346 | 21 |
| Brad | 5.1 | 308 | 18 |
| Sarah | 6.2 | 375 | 16 |
| Aoi | 5.3 | 319 | 22 |
| Jean | 6.0 | 357 | 24 |
| Lau | 6.7 | 400 | 19 |
| Wolf | 6.1 | 368 | 23 |
| Kage | 5.5 | 331 | 20 |
| El Blaze | 5.5 | 328 | 8 |
| Lei Fei | 5.6 | 334 | 5 |
| Vanessa | 5.1 | 307 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jeffry | 20 | 9 | 11 | 45.0% | -1.3 |
|---|---|---|---|---|---|
| Goh | 14 | 5 | 9 | 35.7% | -16.0 |
| Jacky | 14 | 9 | 5 | 64.3% | +5.5 |
| Akira | 13 | 7 | 6 | 53.9% | -2.4 |
| Lion | 8 | 7 | 1 | 87.5% | +21.5 |
| Pai | 8 | 4 | 4 | 50.0% | -2.0 |
| Brad | 7 | 6 | 1 | 85.7% | +24.6 |
| Sarah | 7 | 4 | 3 | 57.1% | -0.7 |
| Aoi | 6 | 3 | 3 | 50.0% | -16.2 |
| Jean | 6 | 2 | 4 | 33.3% | -8.3 |
| Lau | 6 | 2 | 4 | 33.3% | -19.4 |
| Wolf | 6 | 5 | 1 | 83.3% | +13.4 |
| Kage | 5 | 1 | 4 | 20.0% | -31.4 |
| El Blaze | 2 | 2 | 0 | 100.0% | +61.4 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +62.6 |
| Vanessa | 1 | 1 | 0 | 100.0% | +18.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 19 | 11 | 8 | 57.9% | -0.3 |
|---|---|---|---|---|---|
| Octagon | 19 | 12 | 7 | 63.2% | +13.1 |
| Low Fence | 14 | 10 | 4 | 71.4% | +17.0 |
| Open | 14 | 8 | 6 | 57.1% | -2.0 |
| Rectangle | 12 | 5 | 7 | 41.7% | -8.6 |
| Breakable Full Fence | 11 | 3 | 8 | 27.3% | -35.6 |
| Full Fence | 10 | 8 | 2 | 80.0% | +34.5 |
| Half Fence | 9 | 3 | 6 | 33.3% | -23.2 |
| Single Wall | 7 | 3 | 4 | 42.9% | -7.1 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -75.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 80 | 52.5% | 54.0% | -1.5 |
| No walls | 35 | 60.0% | 56.0% | +4.0 |
Walls against open: -5.5 points (95% range -25.2 to +14.2), p 0.585 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| xXsoul-childXx (Rank 28) | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|
| 銀 (Rank 24) | 6 | 3 | 3 | 50.0% |
| drnneb75 (Rank 27) | 5 | 2 | 3 | 40.0% |
| melty01 (Rank 26) | 5 | 1 | 4 | 20.0% |
| アル (Rank 25) | 5 | 1 | 4 | 20.0% |
| *ふゆもえ (Rank 21) | 5 | 3 | 2 | 60.0% |
| *NIL-NEON* (Rank 21) | 4 | 4 | 0 | 100.0% |
| imhanzo (Rank 27) | 4 | 3 | 1 | 75.0% |
| けつ毛バーガー相場 (Rank 17) | 4 | 4 | 0 | 100.0% |
| DDaDDai (Rank 24) | 3 | 2 | 1 | 66.7% |
| NoBunnyNoLife (Rank 23) | 3 | 2 | 1 | 66.7% |
| WONDA2657 (Rank 24) | 3 | 2 | 1 | 66.7% |
| gimoring (Rank 24) | 3 | 2 | 1 | 66.7% |
| kimxxxtt (Rank 22) | 3 | 1 | 2 | 33.3% |
| kojop-oyabin (Rank 30) | 3 | 2 | 1 | 66.7% |
| 앙기모띠~ (Rank 25) | 3 | 1 | 2 | 33.3% |
| IT情報安全祈願 (Rank 25) | 2 | 1 | 1 | 50.0% |
| Martin1833 (Rank 24) | 2 | 0 | 2 | 0.0% |
| hitokabe2003 (Rank 22) | 2 | 2 | 0 | 100.0% |
| kobaman (Rank 27) | 2 | 0 | 2 | 0.0% |
| osAnKIRA (Rank 23) | 2 | 2 | 0 | 100.0% |
| pomeranian&ferret (Rank 23) | 2 | 2 | 0 | 100.0% |
| starszhouuu (Rank 23) | 2 | 1 | 1 | 50.0% |
| totoronooheso (Rank 21) | 2 | 2 | 0 | 100.0% |
| 紫荆一头牛 (Rank 23) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| hitokabe2003 (Rank 22) | 2026/09/09 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| *ふゆもえ (Rank 21) | 2026/09/09 | 5 | 3 | 2 | 60.0% |
| NoBunnyNoLife (Rank 23) | 2026/09/09 | 3 | 2 | 1 | 66.7% |
| *NIL-NEON* (Rank 21) | 2026/06/21 | 4 | 4 | 0 | 100.0% |
| けつ毛バーガー相場 (Rank 17) | 2026/06/19 | 4 | 4 | 0 | 100.0% |
| WONDA2657 (Rank 24) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| imhanzo (Rank 27) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| 앙기모띠~ (Rank 25) | 2026/06/18 | 3 | 1 | 2 | 33.3% |
| kobaman (Rank 27) | 2026/06/18 | 2 | 0 | 2 | 0.0% |
| xXsoul-childXx (Rank 28) | 2026/06/18 | 6 | 2 | 4 | 33.3% |
| 銀 (Rank 24) | 2026/06/18 | 6 | 3 | 3 | 50.0% |
| kimxxxtt (Rank 22) | 2026/06/18 | 3 | 1 | 2 | 33.3% |
| 紫荆一头牛 (Rank 23) | 2026/06/17 | 2 | 2 | 0 | 100.0% |
| Martin1833 (Rank 24) | 2026/06/15 | 2 | 0 | 2 | 0.0% |
| totoronooheso (Rank 21) | 2026/06/14 | 2 | 2 | 0 | 100.0% |
| melty01 (Rank 26) | 2026/06/14 | 5 | 1 | 4 | 20.0% |
| IT情報安全祈願 (Rank 25) | 2026/06/13 | 2 | 1 | 1 | 50.0% |
| drnneb75 (Rank 27) | 2026/06/11 | 5 | 2 | 3 | 40.0% |
| アル (Rank 25) | 2026/06/11 | 5 | 1 | 4 | 20.0% |
| DDaDDai (Rank 24) | 2026/06/11 | 3 | 2 | 1 | 66.7% |
| pomeranian&ferret (Rank 23) | 2026/05/27 | 2 | 2 | 0 | 100.0% |
| starszhouuu (Rank 23) | 2026/05/27 | 2 | 1 | 1 | 50.0% |
| osAnKIRA (Rank 23) | 2026/05/22 | 2 | 2 | 0 | 100.0% |
| kojop-oyabin (Rank 30) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| gimoring (Rank 24) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| guardG | 115 | 22.9% |
|---|---|---|
| Goku Senshin (Deflect)4P+K+G | 28 | 5.6% |
| guardG into punchP | 21 | 4.2% |
| evade up | 20 | 4.0% |
| evade down into Tanhikyaku9K | 18 | 3.6% |
| guardG into throw escape | 15 | 3.0% |
| evade up into guardG | 13 | 2.6% |
| evade up into Tanhikyaku9K | 12 | 2.4% |
| guardG into evade up | 12 | 2.4% |
| Kousokuhon7K+G | 8 | 1.6% |
| punchP | 8 | 1.6% |
| throw escape | 7 | 1.4% |
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 1.2% |
| backdash into Toe Kick2K | 6 | 1.2% |
| guardG into Rigou TenshintaiK+G | 6 | 1.2% |
130 further openings account for the other 207 rounds.
Eileen
- Career
- 358–346 · 50.9%
- This season
- 95 matches · 52.6%
- Peak rank
- 26
First hit in 40.8% of 382 rounds. Won 59.0% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 72.6% of rounds, against 39.6% in their other rounds.
- After opening the round before by waiting: waits first in 53.0% of rounds, against 25.5% after anything else.
- In round 1: opens with “G guard” in 43.2% of rounds, against 19.5% in their other rounds.
- On Low Fence stages: opens with “4P+K+G Goku Senshin (Deflect)” in 19.6% of rounds, against 5.8% on the other stages.
- After opening the round before with “G guard”: opens with “G guard” in 32.5% of rounds, against 14.6% after anything else.
- After winning a round: opens with “4P+K+G Goku Senshin (Deflect)” in 14.2% of rounds, against 2.7% after losing one.
- When ahead: opens with “G guard” in 27.5% of rounds, against 14.5% when level or behind.
| guardG | 98 | 25.3% |
|---|---|---|
| Goku Senshin (Deflect)4P+K+G | 28 | 7.2% |
| evade down into Tanhikyaku9K | 18 | 4.6% |
| guardG into punchP | 17 | 4.4% |
| evade up | 15 | 3.9% |
| evade up into Tanhikyaku9K | 12 | 3.1% |
| evade up into guardG | 12 | 3.1% |
| guardG into throw escape | 11 | 2.8% |
| guardG into evade up | 10 | 2.6% |
| Kousokuhon7K+G | 8 | 2.1% |
| punchP | 8 | 2.1% |
| throw escape | 7 | 1.8% |
| guardG into Rigou TenshintaiK+G | 6 | 1.6% |
| evade down into Rigou TenshintaiK+G | 5 | 1.3% |
| evade up into punchP | 5 | 1.3% |
76 further openings account for the other 128 rounds.
Jeffry
- Career
- 155–122 · 56.0%
- This season
- 14 matches · 64.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Toe Kick2K | 6 | 12.2% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 3 | 6.1% |
| evade down into Toe Kick2K | 3 | 6.1% |
| guardG | 3 | 6.1% |
| backdash into Scoop Kick4K+G | 2 | 4.1% |
| evade up into Knee Attack6K | 2 | 4.1% |
| guardG into Knee Push4K | 2 | 4.1% |
| guardG into Toe Kick2K | 2 | 4.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 2.0% |
| Tsunami Beat3K+G | 1 | 2.0% |
| backdash into Destruction WaveK+G | 1 | 2.0% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 2.0% |
| backdash into backward movement | 1 | 2.0% |
| backward movement into Destruction WaveK+G | 1 | 2.0% |
| backward movement into Toe Kick2K | 1 | 2.0% |
19 further openings account for the other 19 rounds.
Brad
- Career
- 47–59 · 44.3%
- This season
- 4 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 30.0% |
|---|---|---|
| guardG | 4 | 20.0% |
| guardG into kickK | 2 | 10.0% |
| backward movement into guardG | 1 | 5.0% |
| evade down into Double Knee Solo9K | 1 | 5.0% |
| evade down into Sawk Klab6P+K | 1 | 5.0% |
| evade down into evade up | 1 | 5.0% |
| guardG into Sawk Klab6P+K | 1 | 5.0% |
| guardG into evade up | 1 | 5.0% |
| guardG into punchP | 1 | 5.0% |
| guardG into throw escape | 1 | 5.0% |
Jacky
- Career
- 50–36 · 58.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 14.3% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 7.1% |
| Bil Jee6P+K | 1 | 7.1% |
| Groin Kick6K+G | 1 | 7.1% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 7.1% |
| backward movement into evade down | 1 | 7.1% |
| evade up into High Angle Upper Kick6K | 1 | 7.1% |
| evade up into Middle Kick3K | 1 | 7.1% |
| evade up into Smash Low Kick2K | 1 | 7.1% |
| guardG into Long Stride Back Knuckle4P+K | 1 | 7.1% |
| guardG into evade up | 1 | 7.1% |
| guardG into punchP | 1 | 7.1% |
| guardG into throw escape | 1 | 7.1% |
Taka
- Career
- 78–63 · 55.3%
- This season
- 3 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| evade up | 4 | 30.8% |
|---|---|---|
| guardG into throw escape | 2 | 15.4% |
| Ao'oni Midaremage214P+K | 1 | 7.7% |
| Tsuyubarai2P+K | 1 | 7.7% |
| evade up into Kachi'age33P+K | 1 | 7.7% |
| evade up into forward dash | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into Shita Harite2P | 1 | 7.7% |
| guardG into punchP | 1 | 7.7% |
Jean
- Career
- 38–25 · 60.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 75.0% |
|---|---|---|
| Doumawashi Kaitengeri46K+G | 1 | 12.5% |
| guardG into KagizukiPPP | 1 | 12.5% |
Shun
- Career
- 44–66 · 40.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Honshin TankaP+K | 2 | 28.6% |
|---|---|---|
| Honshin Rensenkyaku4K+G | 1 | 14.3% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 1 | 14.3% |
| guardG | 1 | 14.3% |
| guardG into kickK | 1 | 14.3% |
| offensive move | 1 | 14.3% |
Lei Fei
- Career
- 42–36 · 53.9%
- This season
- 1 matches · 0.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG into Fukusoushou2P | 1 | 33.3% |
|---|---|---|
| guardG into Kaisei Tento1P+K | 1 | 33.3% |
| no input | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: 7 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
