Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1429 #2,476 of 3,686 on the Elo list →
Akira141933 matches
Kage143723 matches
Jacky142622 matches
Lion143615 matches
Wolf141314 matches
Jeffry142910 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 25 | 198 | 131 | 67 | 66.2% |
|---|---|---|---|---|---|
| Jacky | 23 | 185 | 115 | 70 | 62.2% |
| Lion | 24 | 153 | 108 | 45 | 70.6% |
| Akira | 24 | 148 | 95 | 53 | 64.2% |
| Wolf | 23 | 84 | 55 | 29 | 65.5% |
| Jeffry | 20 | 81 | 54 | 27 | 66.7% |
| Brad | 16 | 4 | 1 | 3 | 25.0% |
| Pai | — | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
253 of 494 rounds counted5.8 inputs a second (350 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.2 | 372 | 63 |
|---|---|---|---|
| Kage | 6.0 | 358 | 54 |
| Jacky | 6.1 | 364 | 44 |
| Lion | 5.9 | 356 | 15 |
| Wolf | 5.2 | 310 | 26 |
| Jeffry | 4.8 | 287 | 28 |
| Brad | 6.0 | 363 | 23 |
By opponent's character
| Aoi | 6.0 | 362 | 44 |
|---|---|---|---|
| Kage | 5.5 | 328 | 50 |
| Akira | 6.2 | 370 | 27 |
| Vanessa | 5.8 | 350 | 33 |
| Wolf | 6.4 | 386 | 18 |
| Dural | 5.5 | 327 | 25 |
| El Blaze | 5.5 | 327 | 12 |
| Jacky | 6.2 | 372 | 13 |
| Goh | 4.4 | 263 | 8 |
| Eileen | 6.3 | 377 | 3 |
| Taka | 6.3 | 378 | 15 |
| Sarah | 6.6 | 396 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 23 | 12 | 11 | 52.2% | +9.1 |
|---|---|---|---|---|---|
| Kage | 14 | 6 | 8 | 42.9% | -11.1 |
| Akira | 11 | 5 | 6 | 45.5% | -7.3 |
| Jean | 11 | 3 | 8 | 27.3% | -25.6 |
| Vanessa | 10 | 4 | 6 | 40.0% | -5.4 |
| Pai | 8 | 5 | 3 | 62.5% | +7.5 |
| Wolf | 8 | 5 | 3 | 62.5% | +25.5 |
| Dural | 6 | 2 | 4 | 33.3% | -2.1 |
| El Blaze | 6 | 3 | 3 | 50.0% | -15.2 |
| Jacky | 5 | 4 | 1 | 80.0% | +18.7 |
| Brad | 4 | 4 | 0 | 100.0% | +43.3 |
| Goh | 4 | 0 | 4 | 0.0% | -55.6 |
| Jeffry | 4 | 2 | 2 | 50.0% | -7.1 |
| Eileen | 3 | 3 | 0 | 100.0% | +48.1 |
| Taka | 3 | 2 | 1 | 66.7% | -6.6 |
| Lau | 2 | 2 | 0 | 100.0% | +25.1 |
| Lion | 1 | 0 | 1 | 0.0% | -19.8 |
| Sarah | 1 | 1 | 0 | 100.0% | +32.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 22 | 15 | 7 | 68.2% | +7.1 |
|---|---|---|---|---|---|
| Full Fence | 17 | 8 | 9 | 47.1% | +0.4 |
| Octagon | 15 | 9 | 6 | 60.0% | +18.2 |
| Low Fence | 13 | 3 | 10 | 23.1% | -22.2 |
| Open | 13 | 6 | 7 | 46.1% | -7.9 |
| Rectangle | 13 | 6 | 7 | 46.1% | -3.2 |
| Single Wall | 12 | 5 | 7 | 41.7% | -8.3 |
| Breakable Half Fence | 7 | 2 | 5 | 28.6% | -24.1 |
| Full Fence and Open | 4 | 4 | 0 | 100.0% | +52.3 |
| Half Fence | 4 | 3 | 1 | 75.0% | +22.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 78 | 55.1% | 51.7% | +3.4 |
| No walls | 38 | 36.8% | 48.4% | -11.6 |
Walls against open: +15.0 points (95% range -7.2 to +37.2), p 0.186 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hide2480gt (Rank 21) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| twinsshine (Rank 24) | 7 | 3 | 4 | 42.9% |
| TAIDADA (Rank 26) | 6 | 2 | 4 | 33.3% |
| hamuhamu (Rank 26) | 6 | 3 | 3 | 50.0% |
| トローリロートル (Rank 23) | 6 | 3 | 3 | 50.0% |
| ArZmkQL96G (Rank 22) | 5 | 1 | 4 | 20.0% |
| Cap2007 (Rank 26) | 5 | 1 | 4 | 20.0% |
| cjnholife (Rank 24) | 5 | 4 | 1 | 80.0% |
| nanoka-222 (Rank 24) | 5 | 2 | 3 | 40.0% |
| MatStar (Rank 21) | 4 | 4 | 0 | 100.0% |
| ぽん (Rank 27) | 4 | 0 | 4 | 0.0% |
| 4。(yon) (Rank 21) | 4 | 4 | 0 | 100.0% |
| 6132da (Rank 18) | 3 | 2 | 1 | 66.7% |
| auftakt (Rank 24) | 3 | 2 | 1 | 66.7% |
| devidora777 (Rank 24) | 3 | 1 | 2 | 33.3% |
| sakana5106 (Rank 24) | 3 | 2 | 1 | 66.7% |
| suke072st (Rank 11) | 3 | 2 | 1 | 66.7% |
| 【般若奔走】Savann (Rank 28) | 3 | 1 | 2 | 33.3% |
| 壱色淸淨 (Rank 27) | 3 | 2 | 1 | 66.7% |
| HOSOGl_KAZUKO (Rank 18) | 2 | 0 | 2 | 0.0% |
| IYO-no-okazu (Rank 21) | 2 | 0 | 2 | 0.0% |
| TARO___9 (Rank 25) | 2 | 2 | 0 | 100.0% |
| luffy_888000 (Rank 25) | 2 | 0 | 2 | 0.0% |
| yoshi21cc (Rank 24) | 2 | 1 | 1 | 50.0% |
| 格雷希欧 (Rank 24) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| TAIDADA (Rank 26) | 2026/09/02 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| yoshi21cc (Rank 24) | 2026/09/02 | 2 | 1 | 1 | 50.0% |
| IYO-no-okazu (Rank 21) | 2026/09/02 | 2 | 0 | 2 | 0.0% |
| 【般若奔走】Savann (Rank 28) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| 格雷希欧 (Rank 24) | 2026/09/02 | 2 | 1 | 1 | 50.0% |
| hamuhamu (Rank 26) | 2026/09/02 | 6 | 3 | 3 | 50.0% |
| suke072st (Rank 11) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| HOSOGl_KAZUKO (Rank 18) | 2026/06/13 | 2 | 0 | 2 | 0.0% |
| トローリロートル (Rank 23) | 2026/06/13 | 6 | 3 | 3 | 50.0% |
| TARO___9 (Rank 25) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| ArZmkQL96G (Rank 22) | 2026/06/13 | 5 | 1 | 4 | 20.0% |
| cjnholife (Rank 24) | 2026/06/13 | 5 | 4 | 1 | 80.0% |
| Cap2007 (Rank 26) | 2026/06/13 | 5 | 1 | 4 | 20.0% |
| 壱色淸淨 (Rank 27) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| ぽん (Rank 27) | 2026/06/13 | 4 | 0 | 4 | 0.0% |
| sakana5106 (Rank 24) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| auftakt (Rank 24) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| 6132da (Rank 18) | 2026/04/18 | 3 | 2 | 1 | 66.7% |
| devidora777 (Rank 24) | 2026/04/18 | 3 | 1 | 2 | 33.3% |
| nanoka-222 (Rank 24) | 2026/03/28 | 5 | 2 | 3 | 40.0% |
| twinsshine (Rank 24) | 2026/03/28 | 7 | 3 | 4 | 42.9% |
| hide2480gt (Rank 21) | 2026/03/28 | 8 | 6 | 2 | 75.0% |
| luffy_888000 (Rank 25) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
| MatStar (Rank 21) | 2026/03/28 | 4 | 4 | 0 | 100.0% |
| 4。(yon) (Rank 21) | 2026/03/28 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into guardG | 52 | 10.5% |
|---|---|---|
| punchP | 51 | 10.3% |
| Ryu'eikyaku66K | 17 | 3.4% |
| Rimon Chouchu66P | 12 | 2.4% |
| backdash into Sokutai3K | 11 | 2.2% |
| guardG into punchP | 11 | 2.2% |
| Rasen4P into Rasen Urageri4PK | 10 | 2.0% |
| guardG | 9 | 1.8% |
| Jouho Senshou46P | 7 | 1.4% |
| backdash into Dash Hammer Kick66K | 7 | 1.4% |
| backdash into Ryu'eikyaku66K | 7 | 1.4% |
| backdash into Tsumujigeri2K+G | 7 | 1.4% |
| punchP into Jab Straight | 7 | 1.4% |
| punchP into HagasanePK | 6 | 1.2% |
| Dash Hammer Kick66K | 5 | 1.0% |
171 further openings account for the other 275 rounds.
Akira
- Career
- 95–53 · 64.2%
- This season
- 35 matches · 51.4%
- Peak rank
- 24
First hit in 56.9% of 137 rounds. Won 55.1% of the rounds they struck first, 40.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 15 | 10.9% |
|---|---|---|
| Rimon Chouchu66P | 12 | 8.8% |
| backdash into Sokutai3K | 11 | 8.0% |
| Jouho Senshou46P | 7 | 5.1% |
| punchP | 7 | 5.1% |
| guardG into punchP | 5 | 3.6% |
| Jouho Touken6P | 4 | 2.9% |
| backdash into Jouho Senshou46P | 4 | 2.9% |
| backdash into kickK | 4 | 2.9% |
| forward dash into throwP+G | 4 | 2.9% |
| backdash into Rimon Chouchu66P | 3 | 2.2% |
| backward movement into Jouho Senshou46P | 3 | 2.2% |
| Jouho Senshou46P into backdash | 2 | 1.5% |
| Sokutai3K | 2 | 1.5% |
| backdash into Jouho Touken6P | 2 | 1.5% |
46 further openings account for the other 52 rounds.
Kage
- Career
- 131–67 · 66.2%
- This season
- 23 matches · 60.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 17 | 17.9% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 10 | 10.5% |
| backdash into guardG | 10 | 10.5% |
| backdash into Ryu'eikyaku66K | 7 | 7.4% |
| backdash into Tsumujigeri2K+G | 7 | 7.4% |
| punchP into HagasanePK | 6 | 6.3% |
| punchP | 4 | 4.2% |
| punchP into ResshouPP | 4 | 4.2% |
| punchP into kickK | 3 | 3.2% |
| backdash into Engetsugeri9K+G | 2 | 2.1% |
| backdash into Fusenjin3P | 2 | 2.1% |
| crouch into Tsumujigeri2K+G | 2 | 2.1% |
| guardG | 2 | 2.1% |
| guardG into Tsumujigeri2K+G | 2 | 2.1% |
| punchP into Rasen Urageri4PK | 2 | 2.1% |
15 further openings account for the other 15 rounds.
Jacky
- Career
- 115–70 · 62.2%
- This season
- 22 matches · 45.5%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| punchP | 21 | 24.4% |
|---|---|---|
| backdash into guardG | 9 | 10.5% |
| backdash into Dash Hammer Kick66K | 7 | 8.1% |
| Dash Hammer Kick66K | 5 | 5.8% |
| punchP into Jab StraightPP | 5 | 5.8% |
| backdash into Low Spin Kick1K+G | 4 | 4.7% |
| guardG | 4 | 4.7% |
| backdash into Beat & Back KnuckleP+KP | 3 | 3.5% |
| backdash into High Angle Upper Kick6K | 3 | 3.5% |
| backdash into Spin Heel Sword4K+G | 3 | 3.5% |
| punchP into Low Spin Kick1K+G | 3 | 3.5% |
| crouch into Low Spin Kick1K+G | 2 | 2.3% |
| punchP into crouch | 2 | 2.3% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 1.2% |
| Low Spin Kick1K+G | 1 | 1.2% |
13 further openings account for the other 13 rounds.
Lion
- Career
- 108–45 · 70.6%
- This season
- 15 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| punchP | 10 | 17.5% |
|---|---|---|
| backdash into Shicchi Soutai3K+G | 5 | 8.8% |
| punchP into Koushu RensuiPP | 5 | 8.8% |
| backdash into Senshippo66P | 4 | 7.0% |
| backdash into Touku Rigou Bantaitetsu46K+G | 3 | 5.3% |
| backdash into back kick+guard4K+G | 2 | 3.5% |
| backdash into guardG | 2 | 3.5% |
| guardG into punchP | 2 | 3.5% |
| punchP into Katousui2P | 2 | 3.5% |
| punchP into crouch | 2 | 3.5% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.8% |
| Kousoutai2K+G | 1 | 1.8% |
| Tenshin Ryou'inkyaku6K+G into Shicchi Soutai3K+G | 1 | 1.8% |
| backdash into Banchu6P | 1 | 1.8% |
| backdash into Juchou Senshou8P+K | 1 | 1.8% |
15 further openings account for the other 15 rounds.
Wolf
- Career
- 55–29 · 65.5%
- This season
- 14 matches · 28.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 7 | 12.7% |
|---|---|---|
| backdash into Short Shoulder46P+K | 4 | 7.3% |
| punchP | 4 | 7.3% |
| Elbow Butt4P | 3 | 5.5% |
| Quick Shoulder66P+K | 3 | 5.5% |
| Knee Lift6K | 2 | 3.6% |
| backdash into Drop Kick9K | 2 | 3.6% |
| backdash into Elbow Butt4P | 2 | 3.6% |
| guardG into backdash | 2 | 3.6% |
| punchP into forward dash | 2 | 3.6% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 1.8% |
| backdash into Gasp Kneel Palm Bomb6P+K | 1 | 1.8% |
| backdash into Low Drop Kick62K | 1 | 1.8% |
| backdash into Quick Shoulder66P+K | 1 | 1.8% |
| backdash into backward movement | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Jeffry
- Career
- 54–27 · 66.7%
- This season
- 10 matches · 50.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 9 | 21.9% |
|---|---|---|
| backdash into Side Kick3K | 4 | 9.8% |
| backdash into Middle Hell Stab6P+K | 3 | 7.3% |
| guardG into punchP | 3 | 7.3% |
| Side Kick3K into forward dash | 2 | 4.9% |
| crouch | 2 | 4.9% |
| crouch into Drop Anchor1K+G | 2 | 4.9% |
| punchP | 2 | 4.9% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 2.4% |
| Knee Attack6K | 1 | 2.4% |
| Middle Hell Stab6P+K | 1 | 2.4% |
| Side Kick3K | 1 | 2.4% |
| Tornado Punch44P | 1 | 2.4% |
| backdash into Drop Anchor1K+G | 1 | 2.4% |
| backdash into Head Attack46P+K | 1 | 2.4% |
7 further openings account for the other 7 rounds.
Brad
- Career
- 1–3 · 25.0%
- This season
- 5 matches · 40.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP | 3 | 13.0% |
|---|---|---|
| Jab StraightPP into Combination UpperPPP | 2 | 8.7% |
| punchP into Jab StraightPP | 2 | 8.7% |
| punchP into Ten Kao6K | 2 | 8.7% |
| Elbow Hook6P | 1 | 4.3% |
| Elbow Hook6P into Jab StraightPP | 1 | 4.3% |
| Middle Kick3K | 1 | 4.3% |
| Middle Kick3K into guardG | 1 | 4.3% |
| Upper Elbow44P | 1 | 4.3% |
| backdash into Elbow Hook6P | 1 | 4.3% |
| backdash into Jaguar Tail2K+G | 1 | 4.3% |
| backdash into Turn Savate44K | 1 | 4.3% |
| backdash into punchP | 1 | 4.3% |
| forward dash into Elbow Hook6P | 1 | 4.3% |
| punchP into Kao Loy6K+G | 1 | 4.3% |
3 further openings account for the other 3 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
