VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

AnDaMiRo-o

Career matches159
Career win rate86.2%
Round win rate69.4%
Peak rank29
Distinct opponents11
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1488 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira291591372286.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

121 of 121 rounds counted

7.4 inputs a second (446 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.4446121

By opponent's character

Lei Fei7.343628
Sarah7.444223
Lion7.243121
Goh7.444513
Jacky7.645615
Lau8.148814
Kage6.94153
Wolf7.44444

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei85362.5%-30.3
Sarah660100.0%+26.8
Lion53260.0%-23.6
Goh440100.0%+20.4
Jacky440100.0%+13.7
Lau440100.0%+16.1
Kage1010.0%-88.9
Wolf110100.0%+63.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon97277.8%-7.8
Breakable Full Fence550100.0%+18.0
Low Fence54180.0%-1.8
Open54180.0%+4.0
Full Fence and Open32166.7%-6.0
Rectangle330100.0%+13.2
Full Fence220100.0%+17.2
Half Fence1010.0%-89.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2085.0%84.7%+0.3
No walls1080.0%79.1%+0.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

THE_SnASH (Rank 25)63350.0%
emespink (Rank 29)550100.0%
にすと ☆能登VF部 (Rank 29)53260.0%
BogWraith (Rank 5)440100.0%
はるまき@FF14 (Rank 26)440100.0%
KillBill (Rank 31)220100.0%
daisomanager (Rank 10)220100.0%
マットです (Rank 3)220100.0%
unknown (Rank 24)110100.0%
∞オロチ丸∞ (Rank 27)110100.0%
いかちゃPC直した (Rank 26)1010.0%

Most played opponents, most recent first

はるまき@FF14 (Rank 26)2026/10/18440100.0%
にすと ☆能登VF部 (Rank 29)2026/10/1853260.0%
emespink (Rank 29)2026/10/18550100.0%
いかちゃPC直した (Rank 26)2026/10/171010.0%
unknown (Rank 24)2026/10/17110100.0%
KillBill (Rank 31)2026/10/17220100.0%
THE_SnASH (Rank 25)2026/10/1763350.0%
daisomanager (Rank 10)2026/10/16220100.0%
∞オロチ丸∞ (Rank 27)2026/10/14110100.0%
BogWraith (Rank 5)2026/10/12440100.0%
マットです (Rank 3)2026/10/12220100.0%