Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1764 #496 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 38 | 2,620 | 1,418 | 1,202 | 54.1% |
|---|---|---|---|---|---|
| Vanessa | 38 | 1,334 | 711 | 623 | 53.3% |
| Shun | 34 | 287 | 180 | 107 | 62.7% |
| Pai | 33 | 244 | 152 | 92 | 62.3% |
| Wolf | 27 | 35 | 23 | 12 | 65.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
548 of 1,290 rounds counted6.1 inputs a second (367 a minute) this season. Faster than 21% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.1 | 367 | 86 |
|---|---|---|---|
| Vanessa | 5.9 | 356 | 300 |
| Lion | 6.5 | 387 | 162 |
By opponent's character
| Jacky | 6.2 | 370 | 36 |
|---|---|---|---|
| Kage | 5.9 | 353 | 89 |
| Shun | 6.2 | 375 | 41 |
| Wolf | 6.2 | 372 | 33 |
| Jean | 6.3 | 378 | 42 |
| Akira | 6.0 | 359 | 34 |
| Sarah | 6.0 | 358 | 43 |
| Lau | 5.8 | 351 | 39 |
| Jeffry | 6.2 | 372 | 19 |
| Vanessa | 5.8 | 347 | 25 |
| Lei Fei | 5.9 | 357 | 15 |
| Brad | 6.4 | 383 | 15 |
| Lion | 6.0 | 357 | 13 |
| Eileen | 6.2 | 373 | 28 |
| Goh | 6.4 | 385 | 8 |
| Pai | 6.2 | 370 | 17 |
| Aoi | 6.9 | 414 | 21 |
| El Blaze | 6.5 | 393 | 12 |
| Dural | 6.0 | 359 | 13 |
| Taka | 6.5 | 391 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 39 | 26 | 13 | 66.7% | +10.8 |
|---|---|---|---|---|---|
| Kage | 31 | 15 | 16 | 48.4% | -9.4 |
| Shun | 28 | 15 | 13 | 53.6% | -3.1 |
| Wolf | 27 | 16 | 11 | 59.3% | +0.7 |
| Jean | 26 | 13 | 13 | 50.0% | -13.2 |
| Akira | 22 | 10 | 12 | 45.5% | -15.3 |
| Sarah | 21 | 14 | 7 | 66.7% | +0.1 |
| Lau | 19 | 12 | 7 | 63.2% | +7.7 |
| Jeffry | 17 | 12 | 5 | 70.6% | +1.2 |
| Vanessa | 16 | 8 | 8 | 50.0% | -7.4 |
| Lei Fei | 15 | 11 | 4 | 73.3% | +15.9 |
| Brad | 10 | 10 | 0 | 100.0% | +38.9 |
| Lion | 10 | 5 | 5 | 50.0% | -16.3 |
| Eileen | 8 | 4 | 4 | 50.0% | -10.0 |
| Goh | 7 | 7 | 0 | 100.0% | +42.3 |
| Pai | 7 | 5 | 2 | 71.4% | +8.8 |
| Aoi | 6 | 4 | 2 | 66.7% | +3.4 |
| El Blaze | 6 | 1 | 5 | 16.7% | -37.8 |
| Dural | 5 | 3 | 2 | 60.0% | -4.9 |
| Taka | 1 | 1 | 0 | 100.0% | +44.1 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 45 | 22 | 23 | 48.9% | -13.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 38 | 26 | 12 | 68.4% | +9.9 |
| Rectangle | 35 | 23 | 12 | 65.7% | +4.4 |
| Octagon | 33 | 18 | 15 | 54.5% | -7.2 |
| Half Fence | 32 | 22 | 10 | 68.8% | +11.4 |
| Low Fence | 32 | 18 | 14 | 56.2% | -2.9 |
| Open | 29 | 17 | 12 | 58.6% | -0.8 |
| Single Wall | 28 | 13 | 15 | 46.4% | -13.3 |
| Breakable Half Fence | 18 | 11 | 7 | 61.1% | +4.5 |
| Full Fence and Open | 18 | 12 | 6 | 66.7% | +4.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 201 | 60.7% | 60.0% | +0.7 |
| No walls | 89 | 53.9% | 58.9% | -5.0 |
Walls against open: +5.7 points (95% range -7.3 to +18.8), p 0.389 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| a.k.aとりてん (Rank 37) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| markey39 (Rank 29) | 8 | 5 | 3 | 62.5% |
| エル・シエロ (Rank 36) | 7 | 4 | 3 | 57.1% |
| マサオ(AO) (Rank 37) | 7 | 4 | 3 | 57.1% |
| RUSH (Rank 37) | 7 | 5 | 2 | 71.4% |
| lemon@のびしろF (Rank 30) | 6 | 4 | 2 | 66.7% |
| FoooooL (Rank 32) | 5 | 3 | 2 | 60.0% |
| hsat0310 (Rank 34) | 5 | 3 | 2 | 60.0% |
| sarurou-youtube (Rank 39) | 5 | 2 | 3 | 40.0% |
| いえす (Rank 41) | 5 | 4 | 1 | 80.0% |
| ちゃんゆき/takayuki_vf (Rank 36) | 5 | 3 | 2 | 60.0% |
| ボブソン (Rank 35) | 5 | 4 | 1 | 80.0% |
| Zan0724 (Rank 28) | 4 | 2 | 2 | 50.0% |
| hitosasiyubi777 (Rank 37) | 4 | 3 | 1 | 75.0% |
| new_cult33 (Rank 36) | 4 | 0 | 4 | 0.0% |
| satoru5110 (Rank 33) | 4 | 1 | 3 | 25.0% |
| skyward_wildcat4 (Rank 32) | 4 | 4 | 0 | 100.0% |
| tamaneen (Rank 29) | 4 | 4 | 0 | 100.0% |
| ガルポ大統領vtuber (Rank 33) | 4 | 3 | 1 | 75.0% |
| ハマラウ (Rank 41) | 4 | 1 | 3 | 25.0% |
| ビルちゃん (Rank 40) | 4 | 2 | 2 | 50.0% |
| handesu519 (Rank 28) | 3 | 2 | 1 | 66.7% |
| inoshikatyo1007 (Rank 34) | 3 | 2 | 1 | 66.7% |
| ジズー (Rank 30) | 3 | 2 | 1 | 66.7% |
| 指無しライダー (Rank 40) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| マサオ(AO) (Rank 37) | 2026/08/05 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| ちゃんゆき/takayuki_vf (Rank 36) | 2026/08/05 | 5 | 3 | 2 | 60.0% |
| hitosasiyubi777 (Rank 37) | 2026/08/05 | 4 | 3 | 1 | 75.0% |
| sarurou-youtube (Rank 39) | 2026/08/05 | 5 | 2 | 3 | 40.0% |
| RUSH (Rank 37) | 2026/07/25 | 7 | 5 | 2 | 71.4% |
| 指無しライダー (Rank 40) | 2026/07/25 | 3 | 1 | 2 | 33.3% |
| ビルちゃん (Rank 40) | 2026/05/30 | 4 | 2 | 2 | 50.0% |
| a.k.aとりてん (Rank 37) | 2026/05/30 | 9 | 4 | 5 | 44.4% |
| いえす (Rank 41) | 2026/05/29 | 5 | 4 | 1 | 80.0% |
| FoooooL (Rank 32) | 2026/05/26 | 5 | 3 | 2 | 60.0% |
| エル・シエロ (Rank 36) | 2026/05/23 | 7 | 4 | 3 | 57.1% |
| ジズー (Rank 30) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| ボブソン (Rank 35) | 2026/05/16 | 5 | 4 | 1 | 80.0% |
| ハマラウ (Rank 41) | 2026/05/16 | 4 | 1 | 3 | 25.0% |
| markey39 (Rank 29) | 2026/05/09 | 8 | 5 | 3 | 62.5% |
| lemon@のびしろF (Rank 30) | 2026/05/09 | 6 | 4 | 2 | 66.7% |
| satoru5110 (Rank 33) | 2026/05/09 | 4 | 1 | 3 | 25.0% |
| new_cult33 (Rank 36) | 2026/05/09 | 4 | 0 | 4 | 0.0% |
| hsat0310 (Rank 34) | 2026/05/08 | 5 | 3 | 2 | 60.0% |
| inoshikatyo1007 (Rank 34) | 2026/05/07 | 3 | 2 | 1 | 66.7% |
| skyward_wildcat4 (Rank 32) | 2026/05/07 | 4 | 4 | 0 | 100.0% |
| handesu519 (Rank 28) | 2026/04/30 | 3 | 2 | 1 | 66.7% |
| ガルポ大統領vtuber (Rank 33) | 2026/04/30 | 4 | 3 | 1 | 75.0% |
| tamaneen (Rank 29) | 2026/04/30 | 4 | 4 | 0 | 100.0% |
| Zan0724 (Rank 28) | 2026/04/30 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| forward movement into punchP | 96 | 7.4% |
|---|---|---|
| Senchuken6P | 93 | 7.2% |
| punchP | 84 | 6.5% |
| Defensive Style: Wind Elbow | 76 | 5.9% |
| Defensive Style: punch | 37 | 2.9% |
| Defensive Style: Stinger Low Blow | 35 | 2.7% |
| Defensive Style: Spinning Savate | 34 | 2.6% |
| Defensive Style: backdash into Bone Crush Middle3K | 26 | 2.0% |
| Gyou'in Haishu3P | 25 | 1.9% |
| Defensive Style: Back Charge Kick | 22 | 1.7% |
| Honshin Soukyaku1K+G | 21 | 1.6% |
| evade up into crouch dash forward | 21 | 1.6% |
| backdash into Honrakukyaku46K+G | 20 | 1.5% |
| punchP into RenshouPP | 20 | 1.5% |
| RenshouPP into RaigekishouPPP | 17 | 1.3% |
238 further openings account for the other 669 rounds.
Vanessa
- Career
- 711–623 · 53.3%
- This season
- 117 matches · 50.4%
- Peak rank
- 38
First hit in 21.7% of 475 rounds. Won 54.4% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “Defensive Style: Spinning Savate” in 22.2% of rounds, against 2.2% in their other rounds.
- Against Kage: opens with “Defensive Style: Wind Elbow” in 30.9% of rounds, against 13.3% against everyone else.
| Defensive Style: Wind Elbow | 76 | 15.8% |
|---|---|---|
| Defensive Style: punch | 37 | 7.7% |
| Defensive Style: Stinger Low Blow | 35 | 7.3% |
| Defensive Style: Spinning Savate | 34 | 7.1% |
| Defensive Style: backdash into Bone Crush Middle3K | 26 | 5.4% |
| Defensive Style: Back Charge Kick | 22 | 4.6% |
| Offensive Style: punch | 16 | 3.3% |
| Defensive Style: backdash into Back Charge Kick44K+G | 15 | 3.1% |
| Defensive Style: backdash into evade down | 15 | 3.1% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 10 | 2.1% |
| Defensive Style: backdash into back kick+guard4K+G | 10 | 2.1% |
| Defensive Style: Bone Crush Middle | 9 | 1.9% |
| Defensive Style: Shadow Slicer | 9 | 1.9% |
| Offensive Style: backdash into Pile Bunker6P+K | 9 | 1.9% |
| Defensive Style: backdash into Boomerang Hook3P+K | 8 | 1.7% |
74 further openings account for the other 149 rounds.
Pai
- Career
- 152–92 · 62.3%
- This season
- 119 matches · 67.2%
- Peak rank
- 33
First hit in 58.8% of 471 rounds. Won 62.5% of the rounds they struck first, 57.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 73.1% of rounds, against 55.6% in their other rounds.
- In round 1: opens with “6P Senchuken” in 32.8% of rounds, against 15.2% in their other rounds.
| Senchuken6P | 93 | 19.6% |
|---|---|---|
| forward movement into punchP | 70 | 14.7% |
| punchP | 53 | 11.2% |
| Honshin Soukyaku1K+G | 21 | 4.4% |
| backdash into Honrakukyaku46K+G | 20 | 4.2% |
| evade up into crouch dash forward | 20 | 4.2% |
| punchP into RenshouPP | 20 | 4.2% |
| RenshouPP into RaigekishouPPP | 17 | 3.6% |
| Kochoukyaku4K+G | 11 | 2.3% |
| Senchutai3K | 11 | 2.3% |
| backdash into Senchutai3K | 10 | 2.1% |
| crouch dash forward into Souanshou3P+K | 10 | 2.1% |
| evade up into Souanshou3P+K | 9 | 1.9% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 8 | 1.7% |
| backdash into evade down | 8 | 1.7% |
59 further openings account for the other 94 rounds.
Lion
- Career
- 1,418–1,202 · 54.1%
- This season
- 47 matches · 57.5%
- Peak rank
- 38
First hit in 56.4% of 181 rounds. Won 63.7% of the rounds they struck first, 41.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 14.0% |
|---|---|---|
| punchP | 21 | 11.3% |
| Juchou Senshou8P+K | 15 | 8.1% |
| backdash into Juchou Senshou8P+K | 15 | 8.1% |
| backdash into Sentai4K | 10 | 5.4% |
| Koushutai44K | 7 | 3.8% |
| Banchu6P | 6 | 3.2% |
| crouch dash forward into Sen'inshou3P | 6 | 3.2% |
| punchP into forward dash | 6 | 3.2% |
| punchP into kickK | 6 | 3.2% |
| Katousui2P | 5 | 2.7% |
| Senkyutai1K | 4 | 2.1% |
| Shicchi Soutai3K+G | 4 | 2.1% |
| Dantai3K | 3 | 1.6% |
| Sentai4K | 3 | 1.6% |
33 further openings account for the other 49 rounds.
Shun
- Career
- 180–107 · 62.7%
- This season
- 29 matches · 69.0%
- Peak rank
- 34
First hit in 62.2% of 119 rounds. Won 62.2% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 25 | 21.0% |
|---|---|---|
| Kasen Chugeki6P | 13 | 10.9% |
| Fukuchougeki2P | 12 | 10.1% |
| Haisenchu1P | 6 | 5.0% |
| Tenshin Haishu4P | 6 | 5.0% |
| backward movement into Kasen Chugeki6P | 6 | 5.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 5 | 4.2% |
| Getsuga Gakushu46P | 4 | 3.4% |
| backdash into Getsuga Gakushu46P | 4 | 3.4% |
| punchP | 4 | 3.4% |
| Fukuchougeki2P into backdash | 3 | 2.5% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 3 | 2.5% |
| Gyou'in Haishu3P into guardG | 3 | 2.5% |
| backdash into Rengeki Gakushu46PPP | 3 | 2.5% |
| backward movement into Kasen Zenbokushou6PP | 2 | 1.7% |
19 further openings account for the other 20 rounds.
Wolf
- Career
- 23–12 · 65.7%
- This season
- 9 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP | 6 | 16.7% |
|---|---|---|
| forward movement into Elbow Butt4P | 4 | 11.1% |
| Comet Hook1P into Knuckle Part1PP | 3 | 8.3% |
| backdash into Elbow Butt4P | 3 | 8.3% |
| Low Hammer2P | 2 | 5.6% |
| Rolling Savate6K+G | 2 | 5.6% |
| backdash into Rolling Savate6K+G | 2 | 5.6% |
| Arrow Knuckle3P | 1 | 2.8% |
| Arrow Knuckle3P into evade down | 1 | 2.8% |
| Comet Hook1P | 1 | 2.8% |
| Elbow Butt4P | 1 | 2.8% |
| Low Drop Kick62K | 1 | 2.8% |
| Savate4K | 1 | 2.8% |
| Short Shoulder46P+K | 1 | 2.8% |
| backdash into evade down | 1 | 2.8% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 2 of 15 tests hold up
- Pai: 2 of 15 tests hold up
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
