VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

shiphon74

  • Eileen
Career matches8,154
Career win rate49.5%
Round win rate48.8%
Peak rank28
Distinct opponents342
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1412 #2,586 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa287,0323,4943,53849.7%
Eileen251,12254058248.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

854 of 2,757 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.8407854

By opponent's character

Wolf7.2435104
Akira6.9412123
Sarah6.740072
Jacky6.840662
Jeffry6.840662
Pai6.740552
Aoi6.337945
Lion7.042026
Shun6.941444
Goh6.740452
Vanessa6.740415
Brad6.539115
Jean6.438415
Kage7.14273
Lau6.438651
El Blaze7.343830
Lei Fei6.740218
Dural6.538741
Taka7.142613
Eileen6.539111

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf89315834.8%-10.3
Akira86493757.0%+6.0
Sarah66363054.5%+4.7
Jacky56282850.0%+2.7
Jeffry48192939.6%-2.8
Pai46242252.2%+3.2
Aoi43261760.5%+9.2
Lion33122136.4%-5.0
Shun33151845.5%+5.9
Goh26121446.1%-1.1
Vanessa25111444.0%-3.1
Brad2481633.3%-9.6
Jean2481633.3%-6.6
Kage2071335.0%-5.6
Lau1961331.6%-11.9
El Blaze1811761.1%+15.7
Lei Fei149564.3%+22.9
Dural1331023.1%-21.7
Taka84450.0%-0.5
Eileen52340.0%+2.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence81354643.2%-3.4
Octagon77304739.0%-9.9
Half Fence71393254.9%+7.5
Low Fence71363550.7%+2.9
Rectangle69284140.6%-3.6
Breakable Half Fence64283643.8%-3.8
Single Wall60263443.3%+0.5
Full Fence57273047.4%+2.2
Open53312258.5%+12.3
Full Fence and Open38172144.7%+3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41944.6%46.5%-1.8
No walls18450.5%46.1%+4.4

Walls against open: -6.2 points (95% range -14.7 to +2.2), p 0.148 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

osAnKIRA (Rank 24)2026/06/2252340.0%
tokyo_dept (Rank 23)2026/06/2075271.4%
TaKaArAsHi573 (Rank 25)2026/06/1875271.4%
うをん (Rank 30)2026/06/16123925.0%
TAPIOKA (Rank 30)2026/06/1553260.0%
sy62___ (Rank 25)2026/06/1363350.0%
HanshinHyouronka (Rank 22)2026/06/0294544.4%
takeyan5608 (Rank 28)2026/05/2952340.0%
nidaimebannai (Rank 29)2026/05/265050.0%
BANANA (Rank 28)2026/05/2352340.0%
nihikibito (Rank 23)2026/05/18770100.0%
MaxMuncy (Rank 27)2026/05/1764266.7%
kimxxxtt (Rank 24)2026/05/1484450.0%
prestidigitator0 (Rank 26)2026/05/1172528.6%
bigisara (Rank 23)2026/05/1164266.7%
O.J.A (Rank 21)2026/05/0997277.8%
乃木ぽん (Rank 28)2026/05/075050.0%
リョウ (Rank 26)2026/05/0553260.0%
wide-plaster85 (Rank 26)2026/04/3062433.3%
pariyo (Rank 22)2026/04/2587187.5%
オールドるーき (Rank 26)2026/04/1964266.7%
horahukin-DRZ (Rank 26)2026/04/1971614.3%
j-molosky (Rank 26)2026/04/1663350.0%
jieraiya39 (Rank 27)2026/04/0362433.3%
remychen (Rank 21)2026/03/3165183.3%

Round openings

Every character

Defensive Style: guard1666.0%
guardG1033.7%
Defensive Style: backdash into backward movement923.3%
Defensive Style: Back Charge Kick772.8%
Defensive Style: backdash into back kick+guard4K+G732.6%
Defensive Style: Stinger Low Blow622.2%
backdash into backward movement612.2%
Defensive Style: Low Spin Slicer562.0%
Defensive Style: kick into Switch Left SlicerKK511.9%
Hikou Niki6K501.8%
Defensive Style: Sliding Low Kick491.8%
Defensive Style: crouch into Bone Crush Middle3K481.7%
Defensive Style: Spinning Savate461.7%
crouch into Sokutantai3K431.6%
Defensive Style: Heel Kick391.4%

443 further openings account for the other 1,742 rounds.

Vanessa

Career
3,494–3,538 · 49.7%
This season
450 matches · 46.9%
Peak rank
28

First hit in 22.4% of 1,782 rounds. Won 53.4% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 28.9% of rounds, against 7.8% in their other rounds.
  • After winning a round: backs off first in 11.6% of rounds, against 4.2% after losing one.
  • When ahead: backs off first in 9.9% of rounds, against 6.1% when level or behind.
  • In round 1: opens with “Defensive Style: backdash into backward movement” in 15.8% of rounds, against 1.6% in their other rounds.
  • Against Akira: opens with “Defensive Style: guard” in 15.9% of rounds, against 8.3% against everyone else.
  • After winning a round: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 6.8% of rounds, against 1.6% after losing one.
  • When ahead: opens with “Defensive Style: guard” in 11.7% of rounds, against 5.9% when level or behind.

How is this tested?

Defensive Style: guard1669.2%
Defensive Style: backdash into backward movement925.1%
Defensive Style: Back Charge Kick774.3%
Defensive Style: backdash into back kick+guard4K+G734.1%
Defensive Style: Stinger Low Blow623.5%
Defensive Style: Low Spin Slicer563.1%
Defensive Style: kick into Switch Left SlicerKK512.8%
Defensive Style: Sliding Low Kick492.7%
Defensive Style: crouch into Bone Crush Middle3K482.7%
Defensive Style: Spinning Savate462.6%
Defensive Style: Heel Kick392.2%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K392.2%
Defensive Style: Cut-in Knee Kick362.0%
Defensive Style: Stomach Crush251.4%
Defensive Style: Back Knuckle231.3%

239 further openings account for the other 912 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf13–21 · 38%6–14 · 30%too few to test
Akira20–14 · 59%14–5 · 74%too few to test
Sarah13–9 · 59%7–4 · 64%too few to test
Jacky8–11 · 42%7–5 · 58%too few to test
Jeffry6–14 · 30%5–5 · 50%too few to test
Pai13–9 · 59%2–5 · 29%too few to test
Shun4–5 · 44%4–4 · 50%too few to test
Aoi6–4 · 60%7–2 · 78%too few to test
Lion4–8 · 33%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
540–582 · 48.1%
This season
246 matches · 44.7%
Peak rank
25

First hit in 42.1% of 960 rounds. Won 49.5% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 26.0% of rounds, against 7.7% in their other rounds.
  • After winning a round: waits first in 30.5% of rounds, against 21.7% after losing one.
  • In round 1: opens with “backdash into backward movement” in 16.3% of rounds, against 2.9% in their other rounds.

How is this tested?

guardG10310.7%
backdash into backward movement616.3%
Hikou Niki6K505.2%
crouch into Sokutantai3K434.5%
forward movement into punchP333.4%
Douchu6P323.3%
Douchu6P into throwP+G313.2%
Zensoutai2K+G222.3%
Hikou Niki6K into kickK212.2%
Douchu6P into Jouho Chu'un6PP192.0%
Touku Geimentai4K+G into Renkan Sententai4K+GK192.0%
Rigou TenshintaiK+G161.7%
Enkou Kenka46P into throwP+G151.6%
Enkou Nyudou214P+K into Dokuritsu SouganP+K151.6%
backdash121.2%

189 further openings account for the other 472 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–8 · 56%3–5 · 38%too few to test
Sarah12–12 · 50%3–1 · 75%too few to test
Wolf1–14 · 7%4–3 · 57%too few to test
Jacky7–7 · 50%0–3 · 0%too few to test
Aoi6–6 · 50%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 7 of 15 tests hold up
  • Eileen: 3 of 15 tests hold up