VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

ikkyusaaan

  • Eileen
  • Shun
Career matches15,266
Career win rate50.2%
Round win rate48.1%
Peak rank42
Distinct opponents327
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1733 #646 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry4213,8416,9176,92450.0%
Eileen371,25866059852.5%
Shun35167917654.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,630 of 10,694 rounds counted

7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.34407,029
Eileen7.54521,291
Shun7.3439310

By opponent's character

Lau7.44431,113
Akira7.5452770
Kage7.3440710
Shun7.4442669
Jacky7.5449692
Sarah7.3438510
Lion7.5448441
Goh7.5447427
Aoi7.4445412
Jeffry7.6457323
Vanessa7.4443383
Lei Fei7.2433406
Brad7.0422352
El Blaze7.1429297
Pai7.3438278
Wolf7.6456151
Jean7.4444261
Eileen6.9416218
Taka7.3438164
Dural7.645853

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau30710620134.5%-10.8
Akira24211512747.5%+1.9
Kage23712611153.2%+6.5
Shun21410510949.1%+2.6
Jacky2049710747.5%-0.9
Sarah181859647.0%-0.6
Lion129587145.0%+0.6
Goh126685854.0%+7.0
Aoi123655852.9%+4.5
Jeffry116665056.9%+5.5
Vanessa116536345.7%+1.0
Lei Fei111367532.4%-8.8
Brad95346135.8%-7.1
El Blaze89414846.1%+2.4
Pai81384346.9%+1.6
Wolf81384346.9%-1.6
Jean75383750.7%+1.9
Eileen56203635.7%-2.5
Taka43222151.2%+1.8
Dural149564.3%-0.5

1 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open28914714250.9%+5.0
Breakable Full Fence28812716144.1%-2.4
Octagon27513014547.3%-0.2
Half Fence27311515842.1%-4.6
Full Fence26311115242.2%-5.0
Breakable Half Fence25312912451.0%+5.4
Low Fence25011613446.4%+0.4
Single Wall25010214840.8%-5.6
Rectangle23011311749.1%+5.2
Full Fence and Open137637446.0%-0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,58245.8%46.2%-0.4
No walls78946.3%46.1%+0.1

Walls against open: -0.5 points (95% range -5.0 to +3.9), p 0.814 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

硬め濃いめ少なめお米 (Rank 43)2026/10/172381534.8%
堂島様 (Rank 42)2026/10/1741103124.4%
カルティカ (Rank 40)2026/10/172671926.9%
自作マニア@むめい。 (Rank 42)2026/10/1558203834.5%
jinmenusagi (Rank 43)2026/10/1545123326.7%
manatsu_7 (Rank 42)2026/10/1366125418.2%
★闘将拉麵男★ (Rank 40)2026/10/1233191457.6%
ゲッパー (Rank 38)2026/10/1236221461.1%
PuzzG/ぱず爺 (Rank 38)2026/10/1140202050.0%
マハリータまるこ (Rank 39)2026/10/1042222052.4%
ハマラウ (Rank 43)2026/10/1041113026.8%
おむすび山かずkaz_kcjj (Rank 36)2026/10/1024121250.0%
あむざん (Rank 43)2026/10/0654203437.0%
藪からBOY (Rank 43)2026/10/062591636.0%
Tokkovanessa_VF (Rank 43)2026/09/272471729.2%
zakisan (Rank 37)2026/09/2729121741.4%
jean (Rank 42)2026/09/2242132930.9%
いくお (Rank 42)2026/09/2234112332.4%
ガウショ (Rank 39)2026/09/1325151060.0%
うるヲ参拾 (Rank 39)2026/09/1037241364.9%
くりたろう (Rank 39)2026/09/0635201557.1%
stepan_BVFA (Rank 37)2026/09/032617965.4%
ビジネス8歳 (Rank 41)2026/08/302691734.6%
expensive-sand (Rank 38)2026/07/3037132435.1%
イイクルーン (Rank 38)2026/07/2627101737.0%

Round openings

Every character

Hell Dunk Elbow2P+K4734.9%
guardG3233.3%
backdash into Kenka Hook46P3153.2%
Ducking Low2K+G2792.9%
Toe Kick2K2642.7%
backdash into evade up2442.5%
backdash into Overblow Shoulder66P+K2222.3%
forward movement into punchP2182.2%
guardG into Middle Hell Stab6P+K2072.1%
backdash into Megaton Knuckle43P+K1801.9%
Knee Push4K1701.8%
Tornado Punch44P1701.8%
guardG into Body CrushP+K1681.7%
guardG into Toe Kick2K1681.7%
Body CrushP+K1621.7%

565 further openings account for the other 6,145 rounds.

Counted from 2,393 of the 2,562 matches played. The rest were not pulled for openings.

Jeffry

Career
6,917–6,924 · 50.0%
This season
2,246 matches · 45.2%
Peak rank
42

First hit in 51.3% of 8,366 rounds. Won 51.1% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 36.9% of rounds, against 17.3% in their other rounds.
  • Against Shun: evades first in 14.8% of rounds, against 3.9% against everyone else.
  • On Rectangle stages: moves in first in 21.7% of rounds, against 8.3% on the other stages.
  • After opening the round before by waiting: waits first in 21.1% of rounds, against 16.1% after anything else.
  • After the opponent opened the round before by backing off: waits first in 19.1% of rounds, against 16.2% after anything else.
  • After winning a round: attacks straight away in 48.0% of rounds, against 33.7% after losing one.
  • When ahead: attacks straight away in 47.6% of rounds, against 35.9% when level or behind.
  • Against a Shun on 5–9 drinks: evades first in 25.7% of rounds, against 11.1% against a Shun on other counts.
  • In round 3: opens with “backdash into 46P Kenka Hook” in 5.2% of rounds, against 3.3% in their other rounds.
  • Against Akira: opens with “backdash into 46P Kenka Hook” in 14.6% of rounds, against 2.6% against everyone else.
  • On Rectangle stages: opens with “2K+G Ducking Low” in 7.4% of rounds, against 2.9% on the other stages.
  • After opening the round before with “backdash into 46P Kenka Hook”: opens with “2K Toe Kick” in 13.2% of rounds, against 3.5% after anything else.
  • After losing a round: opens with “G guard” in 4.7% of rounds, against 2.8% after winning one.
  • When behind: opens with “backdash into 46P Kenka Hook” in 5.6% of rounds, against 4.1% when ahead or level.

How is this tested?

Hell Dunk Elbow2P+K4735.6%
backdash into Kenka Hook46P3153.7%
guardG2863.4%
Ducking Low2K+G2793.3%
Toe Kick2K2643.1%
backdash into Overblow Shoulder66P+K2222.6%
forward movement into punchP2082.5%
guardG into Middle Hell Stab6P+K2072.5%
backdash into evade up2042.4%
backdash into Megaton Knuckle43P+K1802.1%
Knee Push4K1702.0%
Tornado Punch44P1702.0%
guardG into Body CrushP+K1682.0%
guardG into Toe Kick2K1682.0%
Body CrushP+K1621.9%

386 further openings account for the other 4,938 rounds.

Counted from 2,077 of the 2,246 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau49–93 · 35%28–56 · 33%+1.7
Kage62–61 · 50%36–21 · 63%-11.9
Akira64–70 · 48%21–30 · 41%+7.4
Shun40–34 · 54%36–39 · 48%+6.7
Sarah47–54 · 47%17–21 · 45%too few to test
Jacky40–45 · 47%12–23 · 34%+12.7
Lion31–34 · 48%11–16 · 41%too few to test
Jeffry27–20 · 57%13–10 · 57%too few to test
Lei Fei18–39 · 32%11–22 · 33%too few to test
Vanessa24–34 · 41%17–11 · 61%too few to test
Aoi35–32 · 52%11–6 · 65%too few to test
El Blaze29–28 · 51%9–11 · 45%too few to test
Brad18–29 · 38%7–22 · 24%too few to test
Wolf23–21 · 52%10–15 · 40%too few to test
Goh22–22 · 50%12–8 · 60%too few to test
Jean15–19 · 44%10–7 · 59%too few to test
Pai14–11 · 56%4–13 · 24%too few to test
Eileen14–15 · 48%2–8 · 20%too few to test
Taka8–8 · 50%4–3 · 57%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

169 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
660–598 · 52.5%
This season
316 matches · 51.0%
Peak rank
37

First hit in 50.6% of 1,286 rounds. Won 55.6% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.5% of rounds, against 11.8% in their other rounds.
  • Against Taka: evades first in 8.8% of rounds, against 1.5% against everyone else.
  • In round 2: opens with “7K+G Kousokuhon” in 10.1% of rounds, against 4.4% in their other rounds.
  • Against Goh: opens with “3K+G Honshin Kousoutai” in 10.7% of rounds, against 4.3% against everyone else.
  • After winning a round: opens with “6P Douchu” in 7.0% of rounds, against 1.8% after losing one.
  • When ahead: opens with “6P Douchu” in 6.0% of rounds, against 3.1% when level or behind.

How is this tested?

Hikou Senshi66K into Hikou Niki6K997.7%
Kousokuhon7K+G755.8%
Honshin Kousoutai3K+G634.9%
backdash into Kesshi Hanbi46K+G624.8%
Douchu6P483.7%
Hikou Senshi66K into kickK433.3%
backdash into evade up403.1%
Enkou Toutou3P+K393.0%
guardG372.9%
offensive move322.5%
backdash into Enkou Kenka46P302.3%
Kousokuhon7K+G into guardG282.2%
Douchu6P into Jouho Chu'un6PP251.9%
guardG into Enkou Toutou3P+K211.6%
punchP into Enkou RensouPP211.6%

207 further openings account for the other 631 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau12–20 · 38%4–10 · 29%too few to test
Goh5–5 · 50%8–6 · 57%too few to test
Jacky4–11 · 27%3–0 · 100%too few to test
Kage10–9 · 53%1–2 · 33%too few to test
Shun9–10 · 47%2–1 · 67%too few to test
Aoi6–8 · 43%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 14 of 18 tests hold up
  • Eileen: 6 of 15 tests hold up