VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

n-nova06

Career matches7,420
Career win rate49.7%
Round win rate47.0%
Peak rank34
Distinct opponents291
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad347,4203,6863,73449.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky127636449.6%+6.8
Akira122527042.6%-3.8
Jeffry113496443.4%-3.0
Wolf111615055.0%+13.2
Goh77334442.9%+3.5
Aoi69224731.9%-10.5
Jean60243640.0%-3.6
Lion55243143.6%-1.3
Sarah55233241.8%-9.0
El Blaze47222546.8%+0.8
Lau46242252.2%+6.7
Shun43222151.2%+5.2
Kage38172144.7%+0.4
Pai35132237.1%-7.4
Brad34122235.3%-6.0
Vanessa34151944.1%-1.4
Lei Fei2591636.0%-4.5
Taka20101050.0%+2.8
Dural1661037.5%-0.9
Eileen103730.0%-19.3

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence133627146.6%+2.0
Half Fence126666052.4%+6.7
Open125557044.0%-1.2
Full Fence120457537.5%-5.9
Rectangle115447138.3%-5.1
Single Wall112526046.4%-0.4
Octagon104495547.1%+3.9
Breakable Full Fence102396338.2%-4.2
Low Fence85364942.4%-0.1
Full Fence and Open58302851.7%+6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls70043.6%43.9%-0.3
No walls32244.4%45.0%-0.6

Walls against open: +0.3 points (95% range -6.4 to +6.9), p 0.934 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ふぇに (Rank 33)2026/09/2329111837.9%
ジャキる。 (Rank 32)2026/09/23109190.0%
ルビーロマン葵 (Rank 32)2026/09/22139469.2%
bonbon (Rank 34)2026/09/22137653.9%
NORESPECT (Rank 31)2026/09/22103730.0%
Phrazes_For_The_Young (Rank 35)2026/09/22146842.9%
MaBoy (Rank 34)2026/09/222281436.4%
猫鼻 (Rank 32)2026/09/22106460.0%
무파ZeroBlue (Rank 35)2026/09/141661037.5%
BANANA (Rank 30)2026/09/14147750.0%
SHUSHUSHU (Rank 31)2026/09/14117463.6%
天一 (Rank 34)2026/09/1494544.4%
타우끼/taukee (Rank 36)2026/09/14134930.8%
リーウ (Rank 31)2026/09/12112918.2%
LEO (Rank 31)2026/09/07146842.9%
jiwoonpk (Rank 32)2026/09/071910952.6%
Bird-Tat (Rank 33)2026/09/0792722.2%
CELIS (Rank 29)2026/09/06103730.0%
Light (Rank 34)2026/09/0694544.4%
影虎 (Rank 33)2026/09/05106460.0%
え~る (Rank 34)2026/09/02117463.6%
maripon (Rank 32)2026/07/26105550.0%
さいたま梅澤/T.Umezawa (Rank 31)2026/07/14146842.9%
HIROCHILL (Rank 27)2026/07/13159660.0%
拳四郎 (Rank 26)2026/04/20104640.0%

Round openings

Brad

Middle Spin Kick66K4099.5%
crouch dash forward into guardG3167.3%
evade down into guardG2545.9%
forward movement into Jab~High KickPK2024.7%
evade down into punchP1904.4%
forward movement into Jab StraightPP1814.2%
forward movement into punchP1473.4%
guardG into evade down1383.2%
evade up into guardG1303.0%
guardG into punchP1092.5%
crouch dash forward into evade down1042.4%
crouch dash forward into punchP962.2%
evade up into punchP801.9%
evade up into Double Strike2KK541.2%
crouch dash forward into Elbow Hook6P521.2%

250 further openings account for the other 1,855 rounds.

Counted from 1,061 of the 1,137 matches played. The rest were not pulled for openings.