VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

aki0398-

Career matches720
Career win rate58.3%
Round win rate47.6%
Peak rank34
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3472042030058.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad52340.0%+0.9
El Blaze51420.0%-38.7
Jacky52340.0%-9.7
Jeffry440100.0%+60.8
Akira32166.7%+19.7
Goh21150.0%+9.5
Shun2020.0%-58.1
Aoi110100.0%+52.8
Sarah1010.0%-37.6
Vanessa110100.0%+60.9
Wolf1010.0%-50.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence96366.7%+27.8
Rectangle63350.0%+2.2
Breakable Full Fence52340.0%+2.5
Open52340.0%-9.6
Full Fence and Open2020.0%-58.1
Half Fence110100.0%+52.8
Octagon1010.0%-56.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2254.5%45.8%+8.8
No walls540.0%48.0%-8.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

俺様バーンズ (Rank 37)2026/09/0341325.0%
abcdkazu1986 (Rank 35)2026/09/03110100.0%
ginsancha (Rank 32)2026/04/2141325.0%
影虎 (Rank 33)2026/04/191010.0%
RUSH (Rank 36)2026/04/161010.0%
マーウォ (Rank 33)2026/04/1621150.0%
ガルポ大統領vtuber (Rank 32)2026/04/162020.0%
banpal/バンパル (Rank 35)2026/04/16220100.0%
Aki (Rank 34)2026/04/161010.0%
タイヨウ (Rank 31)2026/04/16110100.0%
tomawo (Rank 33)2026/04/15110100.0%
タピる。 (Rank 35)2026/04/15110100.0%
kagekichi (Rank 33)2026/04/1532166.7%
ふぇに (Rank 34)2026/03/291010.0%
デビブル (Rank 33)2026/03/28110100.0%
五寸釘くん (Rank 33)2026/03/2721150.0%
interceptor (Rank 35)2026/03/2721150.0%

Round openings

Lion

Juchou Senshou8P+K1713.5%
forward movement into punchP86.3%
backdash into evade up75.6%
backdash into crouch54.0%
evade down into backdash54.0%
guardG into Juchou Senshou8P+K43.2%
Ukoushin46P+K into Ryusei Renkoushu46P+KP32.4%
backdash into Dantai3K32.4%
backdash into Shicchi Soutai3K+G32.4%
backdash into guardG32.4%
evade down into throwP+G32.4%
Ukoushin46P+K21.6%
backdash into Senputai8K21.6%
backward movement into Soukoushu66P+K21.6%
backward movement into Ukoushin46P+K21.6%

50 further openings account for the other 57 rounds.