VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Taka

HOSOGl_KAZUKO

  • Jeffry
  • Goh
  • Eileen
  • Vanessa
  • Shun
  • Wolf
  • Aoi
  • El Blaze
  • Brad
  • Dural
  • Lion
  • Lau
  • Kage
  • Pai
  • Jacky
  • Jean
  • Sarah
  • Akira
  • Lei Fei
Career matches1,415
Career win rate77.2%
Round win rate65.6%
Peak rank31
Distinct opponents125
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1604 #1,317 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka301741462883.9%
Eileen311731324176.3%
Shun291481153377.7%
Jeffry27136924467.7%
Goh26111773469.4%
Dural30106862081.1%
Aoi2778582074.4%
Lion2676601679.0%
El Blaze2765541183.1%
Vanessa2461481378.7%
Brad2454391572.2%
Lei Fei265345884.9%
Wolf2443321174.4%
Jacky243325875.8%
Jean262923679.3%
Kage242622484.6%
Pai221813572.2%
Lau231613381.2%
Sarah241412285.7%
Akira21110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,435 of 1,435 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.5388157
Goh6.7404148
Taka7.6454139
Eileen6.9414135
Vanessa6.6396116
Shun6.7403118
Wolf6.438688
Aoi7.042276
El Blaze6.338068
Brad7.142472
Dural7.042068
Lion6.841063
Lau7.746142
Kage6.337937
Pai6.941640
Jacky6.840818
Jean6.840823
Sarah8.249120
Akira7.34404
Lei Fei6.94133

By opponent's character

Akira6.9416228
Jacky7.0418161
Wolf6.9417162
Sarah6.7399138
Aoi6.6398100
Shun6.941491
Lau7.041765
Taka6.539056
Goh6.841164
Pai6.639657
Jeffry7.343748
Lei Fei7.544939
Jean7.243540
Brad6.941236
Lion6.639730
Eileen6.337932
El Blaze6.941230
Vanessa6.036223
Dural6.941324
Kage6.841011

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira60362460.0%-20.7
Jacky4339490.7%+21.1
Wolf4238490.5%+9.1
Sarah3630683.3%+3.6
Aoi2416866.7%-11.6
Shun23230100.0%+18.4
Lau1612475.0%-2.9
Taka168850.0%-22.4
Goh1511473.3%+4.3
Pai1511473.3%-4.1
Jeffry129375.0%+2.6
Lei Fei11110100.0%+16.8
Jean109190.0%+11.2
Brad990100.0%+20.7
Lion95455.6%-12.4
Eileen74357.1%-29.6
El Blaze74357.1%-21.7
Vanessa74357.1%-20.1
Dural65183.3%+13.4
Kage330100.0%+17.5

1 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open5549689.1%+13.0
Octagon49351471.4%-3.7
Low Fence46351176.1%-2.4
Breakable Full Fence42222052.4%-28.6
Full Fence38261268.4%-9.2
Breakable Half Fence3734391.9%+15.8
Rectangle3326778.8%+2.3
Half Fence2318578.3%-3.0
Single Wall1614287.5%+14.3
Full Fence and Open1411378.6%+2.8

1 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22272.5%77.0%-4.5
No walls11783.8%77.5%+6.3

Walls against open: -10.8 points (95% range -21.3 to -0.3), p 0.044 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 29)2026/07/1843175.0%
こて (Rank 27)2026/07/1752340.0%
カミナリおやじ (Rank 28)2026/07/161512380.0%
M&E (Rank 23)2026/07/1610100100.0%
ドラゴン中学 (Rank 26)2026/07/1553260.0%
CHASER (Rank 23)2026/07/10990100.0%
yasai (Rank 22)2026/07/0854180.0%
hitokabe2003 (Rank 23)2026/07/0852340.0%
紫荆一头牛 (Rank 24)2026/07/0765183.3%
jackgnhang (Rank 29)2026/07/0643175.0%
トマト牛乳♪ (Rank 26)2026/07/0554180.0%
GORIchu (Rank 27)2026/07/0242250.0%
乃木ぽん (Rank 30)2026/07/0262433.3%
地心引力?不存在的~ (Rank 21)2026/07/022220290.9%
dalmax72 (Rank 21)2026/06/30880100.0%
パニガーレ (Rank 23)2026/06/24440100.0%
GWO (Rank 23)2026/06/2463350.0%
mokoha_jean (Rank 23)2026/06/2274357.1%
방가방가 (Rank 26)2026/06/2065183.3%
YEE0106 (Rank 27)2026/06/2052340.0%
シュシュっと悟空(63 (Rank 21)2026/06/1952340.0%
けいすけ新宿 (Rank 23)2026/06/19156940.0%
サーちゃん (Rank 21)2026/06/192120195.2%
ヘビ吉 (Rank 15)2026/06/12440100.0%
t_k_o_7 (Rank 15)2026/06/11440100.0%

Round openings

Every character

backdash into evade down18713.0%
backdash into punchP594.1%
kickK342.4%
guardG into throw escape322.2%
backdash into evade up261.8%
forward movement into punchP261.8%
Defensive Style: backdash into evade down221.5%
backdash into Karura4P+K201.4%
Morotezuki66P into Morote Tsuppari66PP191.3%
backward movement into evade down191.3%
backdash into Megaton Knuckle43P+K141.0%
crouch dash forward into throwP+G141.0%
crouch dash forward into throw escape141.0%
throw escape141.0%
backdash into backward movement130.9%

479 further openings account for the other 924 rounds.

Jeffry

Career
92–44 · 67.7%
This season
43 matches · 60.5%
Peak rank
27

First hit in 55.3% of 152 rounds. Won 65.5% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Megaton Knuckle43P+K148.9%
backdash into evade down127.6%
forward movement into punchP74.5%
backdash into kickK63.8%
backdash into Toe Kick Hammer2KP53.2%
backdash into Body CrushP+K42.5%
backdash into Full Swing Double Hammer41236P+K42.5%
backdash into punchP42.5%
crouch dash back into Middle Hell Stab6P+K42.5%
crouch dash forward into throwP+G42.5%
guardG into throw escape42.5%
Knee Push4K31.9%
Low Knuckle2P31.9%
backdash into Kenka Hook46P31.9%
crouch dash forward into Middle Hell Stab6P+K31.9%

59 further openings account for the other 77 rounds.

Goh

Career
77–34 · 69.4%
This season
42 matches · 57.1%
Peak rank
26

First hit in 49.3% of 142 rounds. Won 60.0% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2013.3%
backdash into evade down1912.7%
guardG into Gohou Yuriori (Deflect)236P+K117.3%
Ni'oudaoshi3K+G85.3%
backdash into Shouzuka Okuri1P+K64.0%
backward movement into evade down53.3%
guardG into throw escape53.3%
backdash into punchP42.7%
crouch dash forward into throw escape42.7%
guardG into Ni'oudaoshi3K+G42.7%
backdash into Batousatsu3KP32.0%
backdash into Hiji'ate6P32.0%
backdash into throwP+G32.0%
Gohou Yuriori (Deflect)236P+K21.3%
Hiji'ate6P21.3%

42 further openings account for the other 51 rounds.

Taka

Career
146–28 · 83.9%
This season
37 matches · 89.2%
Peak rank
30

First hit in 60.4% of 139 rounds. Won 75.0% of the rounds they struck first, 74.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK3424.5%
Morotezuki66P into Morote Tsuppari66PP1913.7%
crouch dash back into Hiji'ate6P75.0%
crouch dash forward into throwP+G64.3%
backdash into Aka'oni MidaremageP+K53.6%
backdash into evade down53.6%
guardG into throw escape53.6%
Hiji'ate6P42.9%
Zangeki33P into guardG42.9%
backdash into punchP42.9%
Zangeki33P32.2%
evade down into Morotezuki66P32.2%
guardG into Zangeki33P32.2%
Mageryu46P21.4%
Shita Harite2P21.4%

26 further openings account for the other 33 rounds.

Eileen

Career
132–41 · 76.3%
This season
34 matches · 79.4%
Peak rank
31

First hit in 50.4% of 135 rounds. Won 79.4% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2619.3%
backdash into punchP139.6%
guardG into throw escape75.2%
Enkou Kenka46P into forward dash53.7%
backdash into Enkou Kenka46P53.7%
forward movement into punchP43.0%
Enkou Kenka46P into forward movement32.2%
Fukushinshou2P32.2%
backdash into Douchu6P32.2%
backdash into Enkou Nyurin66P32.2%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G32.2%
backdash into backward movement32.2%
backdash into evade up32.2%
crouch dash forward into Taisei Chouzan236K32.2%
crouch dash forward into Tanhikyaku9K32.2%

43 further openings account for the other 48 rounds.

Shun

Career
115–33 · 77.7%
This season
28 matches · 82.1%
Peak rank
29

First hit in 50.0% of 118 rounds. Won 59.3% of the rounds they struck first, 64.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1714.4%
Haisenchu1P97.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK75.9%
backdash into Rensai Gakushu46PP54.2%
backdash into punchP54.2%
Gyou'in Haishu3P43.4%
backdash into Haisenchu1P43.4%
Haisenchu1P into guardG32.5%
Tenshin Souchushou6P+K32.5%
backdash into Tenshin Souchushou6P+K32.5%
backdash into throwP+G32.5%
Getsuga Gakushu46P21.7%
Rensai Gakushu46PP into Rengeki Gakushu46PPP21.7%
backdash into Dokuritsu Kanpai46P+K21.7%
backdash into Getsuga Gakushu46P21.7%

38 further openings account for the other 47 rounds.

Vanessa

Career
48–13 · 78.7%
This season
31 matches · 83.9%
Peak rank
24

First hit in 31.9% of 116 rounds. Won 70.3% of the rounds they struck first, 72.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down2219.0%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K108.6%
Defensive Style: backdash into Stinger Low Blow1P+K97.8%
Defensive Style: backdash into punchP65.2%
Defensive Style: backdash into Sliding Low Kick1K+G43.5%
Defensive Style: backdash into evade up43.5%
Defensive Style: backdash into kickK43.5%
Offensive Style: guard into throw escape43.5%
Defensive Style: backdash into Switch Left SlicerKK32.6%
Defensive Style: crouch dash forward into throw escape32.6%
Defensive Style: kick32.6%
Offensive Style: backdash into Bunker Buster9P32.6%
Defensive Style: Stinger Low Blow21.7%
Defensive Style: backdash21.7%
Defensive Style: backdash into Back Knuckle6P21.7%

31 further openings account for the other 35 rounds.

Wolf

Career
32–11 · 74.4%
This season
21 matches · 71.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1921.6%
backdash into punchP89.1%
Screw Hook63214P into Screw Lariat63214PP66.8%
Low Drop Kick62K55.7%
backdash into Heavy Middle Kick3K+G55.7%
Quick Shoulder66P+K33.4%
Rolling Savate6K+G33.4%
Heavy Middle Kick3K+G22.3%
backdash into Jab StraightPP22.3%
backdash into throw escape22.3%
backward movement into evade down22.3%
backward movement into forward dash22.3%
Comet Hook1P into Knuckle Part1PP11.1%
Deadly Move Back4P+K+G11.1%
Death ScytheK+G11.1%

26 further openings account for the other 26 rounds.

Aoi

Career
58–20 · 74.4%
This season
19 matches · 79.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1621.1%
backdash into punchP810.5%
forward movement into punchP56.6%
backdash into Chudan Hiji'ate6P45.3%
forward movement into Nirentotsu OuchuPPP34.0%
backdash into Hou'oushu3P22.6%
backdash into Kusanagi2K+G22.6%
backdash into Nirentotsu OuchuPPP22.6%
backward movement into evade down22.6%
Hou'oushu3P11.3%
Hou'oushu3P into Chudan Hiji'ate6P11.3%
Jousei Ryusenshou214P+K into evade down11.3%
Raijinha6K into Kumogeri6KK11.3%
Ryoushi43P11.3%
backdash into Ryusen3P+K11.3%

26 further openings account for the other 26 rounds.

Brad

Career
39–15 · 72.2%
This season
17 matches · 70.6%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G1013.9%
backdash into evade down811.1%
Middle Spin Kick66K into Ten Kao6K68.3%
Jolt Upper3P into Jolt Upper~Spin Kick3PK56.9%
Ga MuayP+K+G22.8%
backdash into Jackal Straight46P+K22.8%
backdash into Sharp Shoot1P22.8%
backdash into Sit Jab2P22.8%
backdash into Stop Kick4K22.8%
backdash into evade up22.8%
guardG into Jolt Upper~Spin Kick3PK22.8%
guardG into throw escape22.8%
throwP+G into High Spin KickK+G22.8%
Dtee Sawk Dtrohng4P+K into crouch11.4%
Sharp Shoot1P into Sit Jab2P11.4%

23 further openings account for the other 23 rounds.

Dural

Career
86–20 · 81.1%
This season
17 matches · 82.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down710.3%
backdash into back kick+guard4K+G57.3%
backdash into punchP45.9%
backdash into Dragon Smash Cannon1K34.4%
backdash into Nakageri~Rapid Kick3KK34.4%
backdash into evade up34.4%
evade up34.4%
backdash into Stop Kick4K22.9%
backdash into punch+kick+guardP+K+G22.9%
forward movement into punchP22.9%
guardG into down, down-forward, forward punch+kick236P+K22.9%
One TwoPP into One Two UpperPPP11.5%
back, up-back kick+guard47K+G11.5%
backdash into Dragonfish Blow6PP11.5%
backdash into Knee Push Wild Hook4KP11.5%

28 further openings account for the other 28 rounds.

El Blaze

Career
54–11 · 83.1%
This season
18 matches · 94.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down811.8%
backdash into evade up710.3%
backdash into Fake Roll41236P57.3%
backdash into Volcano Upper4P+K57.3%
Shouda46PP into Rising Back Spin Kick46PPK45.9%
Volcano Upper4P+K45.9%
backdash into Volcano Knee6K+G45.9%
crouch dash forward into Straight6P+K45.9%
backdash into backward movement22.9%
crouch dash forward into Volcano Upper4P+K22.9%
guardG into throw escape22.9%
throw escape22.9%
Low Drop Kick1K+G11.5%
backdash into Hammer Smash46P+K11.5%
backdash into Rising Back Spin Kick46PPK11.5%

16 further openings account for the other 16 rounds.

Lion

Career
60–16 · 79.0%
This season
16 matches · 81.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down914.3%
Juchou Senshou8P+K812.7%
backdash into Sentai4K46.3%
backdash into Souji SenpuP+K34.8%
backdash into evade up34.8%
backdash into punchP34.8%
backdash into Banchu Renkanshu6PP23.2%
backdash into Juchou Senshou8P+K23.2%
backdash into Senkyutai1K23.2%
backward movement into evade down23.2%
guardG into Katousui2P23.2%
guardG into crouch23.2%
In'you4P into Ni In'you4PP11.6%
Senkyutai1K into forward movement11.6%
Sentai4K into Sentai Shumen4KP11.6%

18 further openings account for the other 18 rounds.

Lau

Career
13–3 · 81.2%
This season
11 matches · 90.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1023.8%
Fukko Kensou1P37.1%
backdash into evade up37.1%
Kokyaku Haiten7K24.8%
backdash into Kensou4P24.8%
backdash into Souchuken2P24.8%
throw escape24.8%
Fukko Kensou1P into Souchuken2P12.4%
Koryu Tenshinkyaku6K+G12.4%
backdash12.4%
backdash into Chisoutai2K+G12.4%
backdash into Fukko Kensou1P12.4%
backdash into Hou'ou Soushou6PP12.4%
backdash into Junho Renshou33PP12.4%
backdash into Kokyaku Haiten7K12.4%

10 further openings account for the other 10 rounds.

Pai

Career
13–5 · 72.2%
This season
10 matches · 70.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1025.0%
backdash into guardG37.5%
Souanshou3P+K25.0%
backdash into Danshitsu6K25.0%
crouch dash back into crouch25.0%
Haitenkyaku7K12.5%
Honshin Soukyaku1K+G into guardG12.5%
Senchuken6P12.5%
backdash into Ensei Haikyaku4K12.5%
backdash into Honrakukyaku46K+G12.5%
backdash into Kochoukyaku4K+G12.5%
backdash into Souanshou3P+K12.5%
backdash into backward movement12.5%
backdash into evade up12.5%
backward movement into Ensei SenpukyakuK+G12.5%

11 further openings account for the other 11 rounds.

Kage

Career
22–4 · 84.6%
This season
10 matches · 90.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1335.1%
Rasen4P38.1%
Ryu'eikyaku66K into forward kick6K38.1%
backdash into punchP38.1%
Rasen4P into Rasen Urageri4PK25.4%
backdash into Engetsugeri9K+G25.4%
backdash into Jizuridan2P25.4%
backdash into Tsumujigeri2K+G25.4%
Engetsugeri9K+G into guardG12.7%
backdash into Rakujin Gaeri44P12.7%
backdash into backward movement12.7%
backdash into evade up12.7%
guardG into Jizuridan2P12.7%
guardG into Shippuzan3PP12.7%
guardG into throw escape12.7%

Jean

Career
23–6 · 79.3%
This season
5 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down417.4%
backward movement into evade down28.7%
backward movement into forward dash28.7%
crouch into Shitamaeken2P28.7%
Doumawashi Kaitengeri46K+G14.3%
Hangetsu NirenzukiP+K14.3%
Hizageri4K into Kousenshu4KP14.3%
Oiseikenzuki (Deflect)236P+K14.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP14.3%
backdash into Yamakuzushi6K14.3%
backdash into Yoko'enpi6P14.3%
backward movement into guardG14.3%
crouch dash back into throw escape14.3%
evade down into throw escape14.3%
evade up into KounirenPP14.3%

2 further openings account for the other 2 rounds.

Sarah

Career
12–2 · 85.7%
This season
5 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Spin Heel Kick9K315.0%
backdash into evade down315.0%
backdash into punchP315.0%
Round Kick8K+G15.0%
backdash into Flash Piston PunchPPP15.0%
backdash into Low Spin Kick3K+G15.0%
backdash into Round Kick8K+G15.0%
backdash into Squat Straight2P15.0%
backdash into Valkyrie Low1K+G15.0%
backdash into backward movement15.0%
backward movement into evade down15.0%
evade up into backdash15.0%
guardG into Back Knuckle4P15.0%
throw escape15.0%

Jacky

Career
25–8 · 75.8%
This season
5 matches · 80.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP211.1%
guardG into throw escape211.1%
Low Spin Kick1K+G15.6%
Slant Back Knuckle1P into Rage Kick1PK15.6%
backdash into Beat & Back KnuckleP+KP15.6%
backdash into Middle Smash6P15.6%
backdash into evade down15.6%
backdash into forward movement15.6%
backdash into throw escape15.6%
backward movement into Squat Straight2P15.6%
crouch dash back into crouch15.6%
crouch dash forward into Dash Hammer Kick66K15.6%
crouch dash forward into throw escape15.6%
evade down into throw escape15.6%
evade up into forward movement15.6%

1 further openings account for the other 1 rounds.

Akira

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P125.0%
backdash into Jouho Touken6P125.0%
evade up into Youhou33P125.0%
guardG into backward movement125.0%

Lei Fei

Career
45–8 · 84.9%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kaisei Tento1P+K133.3%
guardG into Fukusoushou2P133.3%
guardG into offensive move133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)