Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1604 #1,317 of 3,686 on the Elo list →
Goh159242 matches
Jeffry159441 matches
Eileen162931 matches
Taka165330 matches
Vanessa160829 matches
Shun163126 matches
Wolf160521 matches
Aoi160718 matches
Brad160717 matches
Dural161617 matches
Lion161115 matches
El Blaze161514 matches
Lau160511 matches
Kage160710 matches
Pai159810 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 30 | 174 | 146 | 28 | 83.9% |
|---|---|---|---|---|---|
| Eileen | 31 | 173 | 132 | 41 | 76.3% |
| Shun | 29 | 148 | 115 | 33 | 77.7% |
| Jeffry | 27 | 136 | 92 | 44 | 67.7% |
| Goh | 26 | 111 | 77 | 34 | 69.4% |
| Dural | 30 | 106 | 86 | 20 | 81.1% |
| Aoi | 27 | 78 | 58 | 20 | 74.4% |
| Lion | 26 | 76 | 60 | 16 | 79.0% |
| El Blaze | 27 | 65 | 54 | 11 | 83.1% |
| Vanessa | 24 | 61 | 48 | 13 | 78.7% |
| Brad | 24 | 54 | 39 | 15 | 72.2% |
| Lei Fei | 26 | 53 | 45 | 8 | 84.9% |
| Wolf | 24 | 43 | 32 | 11 | 74.4% |
| Jacky | 24 | 33 | 25 | 8 | 75.8% |
| Jean | 26 | 29 | 23 | 6 | 79.3% |
| Kage | 24 | 26 | 22 | 4 | 84.6% |
| Pai | 22 | 18 | 13 | 5 | 72.2% |
| Lau | 23 | 16 | 13 | 3 | 81.2% |
| Sarah | 24 | 14 | 12 | 2 | 85.7% |
| Akira | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,435 of 1,435 rounds counted6.8 inputs a second (411 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.5 | 388 | 157 |
|---|---|---|---|
| Goh | 6.7 | 404 | 148 |
| Taka | 7.6 | 454 | 139 |
| Eileen | 6.9 | 414 | 135 |
| Vanessa | 6.6 | 396 | 116 |
| Shun | 6.7 | 403 | 118 |
| Wolf | 6.4 | 386 | 88 |
| Aoi | 7.0 | 422 | 76 |
| El Blaze | 6.3 | 380 | 68 |
| Brad | 7.1 | 424 | 72 |
| Dural | 7.0 | 420 | 68 |
| Lion | 6.8 | 410 | 63 |
| Lau | 7.7 | 461 | 42 |
| Kage | 6.3 | 379 | 37 |
| Pai | 6.9 | 416 | 40 |
| Jacky | 6.8 | 408 | 18 |
| Jean | 6.8 | 408 | 23 |
| Sarah | 8.2 | 491 | 20 |
| Akira | 7.3 | 440 | 4 |
| Lei Fei | 6.9 | 413 | 3 |
By opponent's character
| Akira | 6.9 | 416 | 228 |
|---|---|---|---|
| Jacky | 7.0 | 418 | 161 |
| Wolf | 6.9 | 417 | 162 |
| Sarah | 6.7 | 399 | 138 |
| Aoi | 6.6 | 398 | 100 |
| Shun | 6.9 | 414 | 91 |
| Lau | 7.0 | 417 | 65 |
| Taka | 6.5 | 390 | 56 |
| Goh | 6.8 | 411 | 64 |
| Pai | 6.6 | 396 | 57 |
| Jeffry | 7.3 | 437 | 48 |
| Lei Fei | 7.5 | 449 | 39 |
| Jean | 7.2 | 435 | 40 |
| Brad | 6.9 | 412 | 36 |
| Lion | 6.6 | 397 | 30 |
| Eileen | 6.3 | 379 | 32 |
| El Blaze | 6.9 | 412 | 30 |
| Vanessa | 6.0 | 362 | 23 |
| Dural | 6.9 | 413 | 24 |
| Kage | 6.8 | 410 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 60 | 36 | 24 | 60.0% | -20.7 |
|---|---|---|---|---|---|
| Jacky | 43 | 39 | 4 | 90.7% | +21.1 |
| Wolf | 42 | 38 | 4 | 90.5% | +9.1 |
| Sarah | 36 | 30 | 6 | 83.3% | +3.6 |
| Aoi | 24 | 16 | 8 | 66.7% | -11.6 |
| Shun | 23 | 23 | 0 | 100.0% | +18.4 |
| Lau | 16 | 12 | 4 | 75.0% | -2.9 |
| Taka | 16 | 8 | 8 | 50.0% | -22.4 |
| Goh | 15 | 11 | 4 | 73.3% | +4.3 |
| Pai | 15 | 11 | 4 | 73.3% | -4.1 |
| Jeffry | 12 | 9 | 3 | 75.0% | +2.6 |
| Lei Fei | 11 | 11 | 0 | 100.0% | +16.8 |
| Jean | 10 | 9 | 1 | 90.0% | +11.2 |
| Brad | 9 | 9 | 0 | 100.0% | +20.7 |
| Lion | 9 | 5 | 4 | 55.6% | -12.4 |
| Eileen | 7 | 4 | 3 | 57.1% | -29.6 |
| El Blaze | 7 | 4 | 3 | 57.1% | -21.7 |
| Vanessa | 7 | 4 | 3 | 57.1% | -20.1 |
| Dural | 6 | 5 | 1 | 83.3% | +13.4 |
| Kage | 3 | 3 | 0 | 100.0% | +17.5 |
1 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 55 | 49 | 6 | 89.1% | +13.0 |
|---|---|---|---|---|---|
| Octagon | 49 | 35 | 14 | 71.4% | -3.7 |
| Low Fence | 46 | 35 | 11 | 76.1% | -2.4 |
| Breakable Full Fence | 42 | 22 | 20 | 52.4% | -28.6 |
| Full Fence | 38 | 26 | 12 | 68.4% | -9.2 |
| Breakable Half Fence | 37 | 34 | 3 | 91.9% | +15.8 |
| Rectangle | 33 | 26 | 7 | 78.8% | +2.3 |
| Half Fence | 23 | 18 | 5 | 78.3% | -3.0 |
| Single Wall | 16 | 14 | 2 | 87.5% | +14.3 |
| Full Fence and Open | 14 | 11 | 3 | 78.6% | +2.8 |
1 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 222 | 72.5% | 77.0% | -4.5 |
| No walls | 117 | 83.8% | 77.5% | +6.3 |
Walls against open: -10.8 points (95% range -21.3 to -0.3), p 0.044 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 地心引力?不存在的~ (Rank 21) | 22 | 20 | 2 | 90.9% |
|---|---|---|---|---|
| サーちゃん (Rank 21) | 21 | 20 | 1 | 95.2% |
| けいすけ新宿 (Rank 23) | 15 | 6 | 9 | 40.0% |
| カミナリおやじ (Rank 28) | 15 | 12 | 3 | 80.0% |
| M&E (Rank 23) | 10 | 10 | 0 | 100.0% |
| CHASER (Rank 23) | 9 | 9 | 0 | 100.0% |
| dalmax72 (Rank 21) | 8 | 8 | 0 | 100.0% |
| mokoha_jean (Rank 23) | 7 | 4 | 3 | 57.1% |
| GWO (Rank 23) | 6 | 3 | 3 | 50.0% |
| 乃木ぽん (Rank 30) | 6 | 2 | 4 | 33.3% |
| 紫荆一头牛 (Rank 24) | 6 | 5 | 1 | 83.3% |
| 방가방가 (Rank 26) | 6 | 5 | 1 | 83.3% |
| YEE0106 (Rank 27) | 5 | 2 | 3 | 40.0% |
| hitokabe2003 (Rank 23) | 5 | 2 | 3 | 40.0% |
| yasai (Rank 22) | 5 | 4 | 1 | 80.0% |
| こて (Rank 27) | 5 | 2 | 3 | 40.0% |
| シュシュっと悟空(63 (Rank 21) | 5 | 2 | 3 | 40.0% |
| トマト牛乳♪ (Rank 26) | 5 | 4 | 1 | 80.0% |
| ドラゴン中学 (Rank 26) | 5 | 3 | 2 | 60.0% |
| GORIchu (Rank 27) | 4 | 2 | 2 | 50.0% |
| jackgnhang (Rank 29) | 4 | 3 | 1 | 75.0% |
| orz (Rank 29) | 4 | 3 | 1 | 75.0% |
| t_k_o_7 (Rank 15) | 4 | 4 | 0 | 100.0% |
| パニガーレ (Rank 23) | 4 | 4 | 0 | 100.0% |
| ヘビ吉 (Rank 15) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| orz (Rank 29) | 2026/07/18 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| こて (Rank 27) | 2026/07/17 | 5 | 2 | 3 | 40.0% |
| カミナリおやじ (Rank 28) | 2026/07/16 | 15 | 12 | 3 | 80.0% |
| M&E (Rank 23) | 2026/07/16 | 10 | 10 | 0 | 100.0% |
| ドラゴン中学 (Rank 26) | 2026/07/15 | 5 | 3 | 2 | 60.0% |
| CHASER (Rank 23) | 2026/07/10 | 9 | 9 | 0 | 100.0% |
| yasai (Rank 22) | 2026/07/08 | 5 | 4 | 1 | 80.0% |
| hitokabe2003 (Rank 23) | 2026/07/08 | 5 | 2 | 3 | 40.0% |
| 紫荆一头牛 (Rank 24) | 2026/07/07 | 6 | 5 | 1 | 83.3% |
| jackgnhang (Rank 29) | 2026/07/06 | 4 | 3 | 1 | 75.0% |
| トマト牛乳♪ (Rank 26) | 2026/07/05 | 5 | 4 | 1 | 80.0% |
| GORIchu (Rank 27) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| 乃木ぽん (Rank 30) | 2026/07/02 | 6 | 2 | 4 | 33.3% |
| 地心引力?不存在的~ (Rank 21) | 2026/07/02 | 22 | 20 | 2 | 90.9% |
| dalmax72 (Rank 21) | 2026/06/30 | 8 | 8 | 0 | 100.0% |
| パニガーレ (Rank 23) | 2026/06/24 | 4 | 4 | 0 | 100.0% |
| GWO (Rank 23) | 2026/06/24 | 6 | 3 | 3 | 50.0% |
| mokoha_jean (Rank 23) | 2026/06/22 | 7 | 4 | 3 | 57.1% |
| 방가방가 (Rank 26) | 2026/06/20 | 6 | 5 | 1 | 83.3% |
| YEE0106 (Rank 27) | 2026/06/20 | 5 | 2 | 3 | 40.0% |
| シュシュっと悟空(63 (Rank 21) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 23) | 2026/06/19 | 15 | 6 | 9 | 40.0% |
| サーちゃん (Rank 21) | 2026/06/19 | 21 | 20 | 1 | 95.2% |
| ヘビ吉 (Rank 15) | 2026/06/12 | 4 | 4 | 0 | 100.0% |
| t_k_o_7 (Rank 15) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 187 | 13.0% |
|---|---|---|
| backdash into punchP | 59 | 4.1% |
| kickK | 34 | 2.4% |
| guardG into throw escape | 32 | 2.2% |
| backdash into evade up | 26 | 1.8% |
| forward movement into punchP | 26 | 1.8% |
| Defensive Style: backdash into evade down | 22 | 1.5% |
| backdash into Karura4P+K | 20 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 19 | 1.3% |
| backward movement into evade down | 19 | 1.3% |
| backdash into Megaton Knuckle43P+K | 14 | 1.0% |
| crouch dash forward into throwP+G | 14 | 1.0% |
| crouch dash forward into throw escape | 14 | 1.0% |
| throw escape | 14 | 1.0% |
| backdash into backward movement | 13 | 0.9% |
479 further openings account for the other 924 rounds.
Jeffry
- Career
- 92–44 · 67.7%
- This season
- 43 matches · 60.5%
- Peak rank
- 27
First hit in 55.3% of 152 rounds. Won 65.5% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Megaton Knuckle43P+K | 14 | 8.9% |
|---|---|---|
| backdash into evade down | 12 | 7.6% |
| forward movement into punchP | 7 | 4.5% |
| backdash into kickK | 6 | 3.8% |
| backdash into Toe Kick Hammer2KP | 5 | 3.2% |
| backdash into Body CrushP+K | 4 | 2.5% |
| backdash into Full Swing Double Hammer41236P+K | 4 | 2.5% |
| backdash into punchP | 4 | 2.5% |
| crouch dash back into Middle Hell Stab6P+K | 4 | 2.5% |
| crouch dash forward into throwP+G | 4 | 2.5% |
| guardG into throw escape | 4 | 2.5% |
| Knee Push4K | 3 | 1.9% |
| Low Knuckle2P | 3 | 1.9% |
| backdash into Kenka Hook46P | 3 | 1.9% |
| crouch dash forward into Middle Hell Stab6P+K | 3 | 1.9% |
59 further openings account for the other 77 rounds.
Goh
- Career
- 77–34 · 69.4%
- This season
- 42 matches · 57.1%
- Peak rank
- 26
First hit in 49.3% of 142 rounds. Won 60.0% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 20 | 13.3% |
|---|---|---|
| backdash into evade down | 19 | 12.7% |
| guardG into Gohou Yuriori (Deflect)236P+K | 11 | 7.3% |
| Ni'oudaoshi3K+G | 8 | 5.3% |
| backdash into Shouzuka Okuri1P+K | 6 | 4.0% |
| backward movement into evade down | 5 | 3.3% |
| guardG into throw escape | 5 | 3.3% |
| backdash into punchP | 4 | 2.7% |
| crouch dash forward into throw escape | 4 | 2.7% |
| guardG into Ni'oudaoshi3K+G | 4 | 2.7% |
| backdash into Batousatsu3KP | 3 | 2.0% |
| backdash into Hiji'ate6P | 3 | 2.0% |
| backdash into throwP+G | 3 | 2.0% |
| Gohou Yuriori (Deflect)236P+K | 2 | 1.3% |
| Hiji'ate6P | 2 | 1.3% |
42 further openings account for the other 51 rounds.
Taka
- Career
- 146–28 · 83.9%
- This season
- 37 matches · 89.2%
- Peak rank
- 30
First hit in 60.4% of 139 rounds. Won 75.0% of the rounds they struck first, 74.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 34 | 24.5% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 19 | 13.7% |
| crouch dash back into Hiji'ate6P | 7 | 5.0% |
| crouch dash forward into throwP+G | 6 | 4.3% |
| backdash into Aka'oni MidaremageP+K | 5 | 3.6% |
| backdash into evade down | 5 | 3.6% |
| guardG into throw escape | 5 | 3.6% |
| Hiji'ate6P | 4 | 2.9% |
| Zangeki33P into guardG | 4 | 2.9% |
| backdash into punchP | 4 | 2.9% |
| Zangeki33P | 3 | 2.2% |
| evade down into Morotezuki66P | 3 | 2.2% |
| guardG into Zangeki33P | 3 | 2.2% |
| Mageryu46P | 2 | 1.4% |
| Shita Harite2P | 2 | 1.4% |
26 further openings account for the other 33 rounds.
Eileen
- Career
- 132–41 · 76.3%
- This season
- 34 matches · 79.4%
- Peak rank
- 31
First hit in 50.4% of 135 rounds. Won 79.4% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 26 | 19.3% |
|---|---|---|
| backdash into punchP | 13 | 9.6% |
| guardG into throw escape | 7 | 5.2% |
| Enkou Kenka46P into forward dash | 5 | 3.7% |
| backdash into Enkou Kenka46P | 5 | 3.7% |
| forward movement into punchP | 4 | 3.0% |
| Enkou Kenka46P into forward movement | 3 | 2.2% |
| Fukushinshou2P | 3 | 2.2% |
| backdash into Douchu6P | 3 | 2.2% |
| backdash into Enkou Nyurin66P | 3 | 2.2% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 3 | 2.2% |
| backdash into backward movement | 3 | 2.2% |
| backdash into evade up | 3 | 2.2% |
| crouch dash forward into Taisei Chouzan236K | 3 | 2.2% |
| crouch dash forward into Tanhikyaku9K | 3 | 2.2% |
43 further openings account for the other 48 rounds.
Shun
- Career
- 115–33 · 77.7%
- This season
- 28 matches · 82.1%
- Peak rank
- 29
First hit in 50.0% of 118 rounds. Won 59.3% of the rounds they struck first, 64.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 17 | 14.4% |
|---|---|---|
| Haisenchu1P | 9 | 7.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 7 | 5.9% |
| backdash into Rensai Gakushu46PP | 5 | 4.2% |
| backdash into punchP | 5 | 4.2% |
| Gyou'in Haishu3P | 4 | 3.4% |
| backdash into Haisenchu1P | 4 | 3.4% |
| Haisenchu1P into guardG | 3 | 2.5% |
| Tenshin Souchushou6P+K | 3 | 2.5% |
| backdash into Tenshin Souchushou6P+K | 3 | 2.5% |
| backdash into throwP+G | 3 | 2.5% |
| Getsuga Gakushu46P | 2 | 1.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.7% |
| backdash into Dokuritsu Kanpai46P+K | 2 | 1.7% |
| backdash into Getsuga Gakushu46P | 2 | 1.7% |
38 further openings account for the other 47 rounds.
Vanessa
- Career
- 48–13 · 78.7%
- This season
- 31 matches · 83.9%
- Peak rank
- 24
First hit in 31.9% of 116 rounds. Won 70.3% of the rounds they struck first, 72.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade down | 22 | 19.0% |
|---|---|---|
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 10 | 8.6% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 9 | 7.8% |
| Defensive Style: backdash into punchP | 6 | 5.2% |
| Defensive Style: backdash into Sliding Low Kick1K+G | 4 | 3.5% |
| Defensive Style: backdash into evade up | 4 | 3.5% |
| Defensive Style: backdash into kickK | 4 | 3.5% |
| Offensive Style: guard into throw escape | 4 | 3.5% |
| Defensive Style: backdash into Switch Left SlicerKK | 3 | 2.6% |
| Defensive Style: crouch dash forward into throw escape | 3 | 2.6% |
| Defensive Style: kick | 3 | 2.6% |
| Offensive Style: backdash into Bunker Buster9P | 3 | 2.6% |
| Defensive Style: Stinger Low Blow | 2 | 1.7% |
| Defensive Style: backdash | 2 | 1.7% |
| Defensive Style: backdash into Back Knuckle6P | 2 | 1.7% |
31 further openings account for the other 35 rounds.
Wolf
- Career
- 32–11 · 74.4%
- This season
- 21 matches · 71.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 19 | 21.6% |
|---|---|---|
| backdash into punchP | 8 | 9.1% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 6.8% |
| Low Drop Kick62K | 5 | 5.7% |
| backdash into Heavy Middle Kick3K+G | 5 | 5.7% |
| Quick Shoulder66P+K | 3 | 3.4% |
| Rolling Savate6K+G | 3 | 3.4% |
| Heavy Middle Kick3K+G | 2 | 2.3% |
| backdash into Jab StraightPP | 2 | 2.3% |
| backdash into throw escape | 2 | 2.3% |
| backward movement into evade down | 2 | 2.3% |
| backward movement into forward dash | 2 | 2.3% |
| Comet Hook1P into Knuckle Part1PP | 1 | 1.1% |
| Deadly Move Back4P+K+G | 1 | 1.1% |
| Death ScytheK+G | 1 | 1.1% |
26 further openings account for the other 26 rounds.
Aoi
- Career
- 58–20 · 74.4%
- This season
- 19 matches · 79.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 16 | 21.1% |
|---|---|---|
| backdash into punchP | 8 | 10.5% |
| forward movement into punchP | 5 | 6.6% |
| backdash into Chudan Hiji'ate6P | 4 | 5.3% |
| forward movement into Nirentotsu OuchuPPP | 3 | 4.0% |
| backdash into Hou'oushu3P | 2 | 2.6% |
| backdash into Kusanagi2K+G | 2 | 2.6% |
| backdash into Nirentotsu OuchuPPP | 2 | 2.6% |
| backward movement into evade down | 2 | 2.6% |
| Hou'oushu3P | 1 | 1.3% |
| Hou'oushu3P into Chudan Hiji'ate6P | 1 | 1.3% |
| Jousei Ryusenshou214P+K into evade down | 1 | 1.3% |
| Raijinha6K into Kumogeri6KK | 1 | 1.3% |
| Ryoushi43P | 1 | 1.3% |
| backdash into Ryusen3P+K | 1 | 1.3% |
26 further openings account for the other 26 rounds.
Brad
- Career
- 39–15 · 72.2%
- This season
- 17 matches · 70.6%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Ducking6P+K+G into Crush Knee KickK+G | 10 | 13.9% |
|---|---|---|
| backdash into evade down | 8 | 11.1% |
| Middle Spin Kick66K into Ten Kao6K | 6 | 8.3% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 5 | 6.9% |
| Ga MuayP+K+G | 2 | 2.8% |
| backdash into Jackal Straight46P+K | 2 | 2.8% |
| backdash into Sharp Shoot1P | 2 | 2.8% |
| backdash into Sit Jab2P | 2 | 2.8% |
| backdash into Stop Kick4K | 2 | 2.8% |
| backdash into evade up | 2 | 2.8% |
| guardG into Jolt Upper~Spin Kick3PK | 2 | 2.8% |
| guardG into throw escape | 2 | 2.8% |
| throwP+G into High Spin KickK+G | 2 | 2.8% |
| Dtee Sawk Dtrohng4P+K into crouch | 1 | 1.4% |
| Sharp Shoot1P into Sit Jab2P | 1 | 1.4% |
23 further openings account for the other 23 rounds.
Dural
- Career
- 86–20 · 81.1%
- This season
- 17 matches · 82.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 10.3% |
|---|---|---|
| backdash into back kick+guard4K+G | 5 | 7.3% |
| backdash into punchP | 4 | 5.9% |
| backdash into Dragon Smash Cannon1K | 3 | 4.4% |
| backdash into Nakageri~Rapid Kick3KK | 3 | 4.4% |
| backdash into evade up | 3 | 4.4% |
| evade up | 3 | 4.4% |
| backdash into Stop Kick4K | 2 | 2.9% |
| backdash into punch+kick+guardP+K+G | 2 | 2.9% |
| forward movement into punchP | 2 | 2.9% |
| guardG into down, down-forward, forward punch+kick236P+K | 2 | 2.9% |
| One TwoPP into One Two UpperPPP | 1 | 1.5% |
| back, up-back kick+guard47K+G | 1 | 1.5% |
| backdash into Dragonfish Blow6PP | 1 | 1.5% |
| backdash into Knee Push Wild Hook4KP | 1 | 1.5% |
28 further openings account for the other 28 rounds.
El Blaze
- Career
- 54–11 · 83.1%
- This season
- 18 matches · 94.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 11.8% |
|---|---|---|
| backdash into evade up | 7 | 10.3% |
| backdash into Fake Roll41236P | 5 | 7.3% |
| backdash into Volcano Upper4P+K | 5 | 7.3% |
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 5.9% |
| Volcano Upper4P+K | 4 | 5.9% |
| backdash into Volcano Knee6K+G | 4 | 5.9% |
| crouch dash forward into Straight6P+K | 4 | 5.9% |
| backdash into backward movement | 2 | 2.9% |
| crouch dash forward into Volcano Upper4P+K | 2 | 2.9% |
| guardG into throw escape | 2 | 2.9% |
| throw escape | 2 | 2.9% |
| Low Drop Kick1K+G | 1 | 1.5% |
| backdash into Hammer Smash46P+K | 1 | 1.5% |
| backdash into Rising Back Spin Kick46PPK | 1 | 1.5% |
16 further openings account for the other 16 rounds.
Lion
- Career
- 60–16 · 79.0%
- This season
- 16 matches · 81.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 14.3% |
|---|---|---|
| Juchou Senshou8P+K | 8 | 12.7% |
| backdash into Sentai4K | 4 | 6.3% |
| backdash into Souji SenpuP+K | 3 | 4.8% |
| backdash into evade up | 3 | 4.8% |
| backdash into punchP | 3 | 4.8% |
| backdash into Banchu Renkanshu6PP | 2 | 3.2% |
| backdash into Juchou Senshou8P+K | 2 | 3.2% |
| backdash into Senkyutai1K | 2 | 3.2% |
| backward movement into evade down | 2 | 3.2% |
| guardG into Katousui2P | 2 | 3.2% |
| guardG into crouch | 2 | 3.2% |
| In'you4P into Ni In'you4PP | 1 | 1.6% |
| Senkyutai1K into forward movement | 1 | 1.6% |
| Sentai4K into Sentai Shumen4KP | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Lau
- Career
- 13–3 · 81.2%
- This season
- 11 matches · 90.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 23.8% |
|---|---|---|
| Fukko Kensou1P | 3 | 7.1% |
| backdash into evade up | 3 | 7.1% |
| Kokyaku Haiten7K | 2 | 4.8% |
| backdash into Kensou4P | 2 | 4.8% |
| backdash into Souchuken2P | 2 | 4.8% |
| throw escape | 2 | 4.8% |
| Fukko Kensou1P into Souchuken2P | 1 | 2.4% |
| Koryu Tenshinkyaku6K+G | 1 | 2.4% |
| backdash | 1 | 2.4% |
| backdash into Chisoutai2K+G | 1 | 2.4% |
| backdash into Fukko Kensou1P | 1 | 2.4% |
| backdash into Hou'ou Soushou6PP | 1 | 2.4% |
| backdash into Junho Renshou33PP | 1 | 2.4% |
| backdash into Kokyaku Haiten7K | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Pai
- Career
- 13–5 · 72.2%
- This season
- 10 matches · 70.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 25.0% |
|---|---|---|
| backdash into guardG | 3 | 7.5% |
| Souanshou3P+K | 2 | 5.0% |
| backdash into Danshitsu6K | 2 | 5.0% |
| crouch dash back into crouch | 2 | 5.0% |
| Haitenkyaku7K | 1 | 2.5% |
| Honshin Soukyaku1K+G into guardG | 1 | 2.5% |
| Senchuken6P | 1 | 2.5% |
| backdash into Ensei Haikyaku4K | 1 | 2.5% |
| backdash into Honrakukyaku46K+G | 1 | 2.5% |
| backdash into Kochoukyaku4K+G | 1 | 2.5% |
| backdash into Souanshou3P+K | 1 | 2.5% |
| backdash into backward movement | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
| backward movement into Ensei SenpukyakuK+G | 1 | 2.5% |
11 further openings account for the other 11 rounds.
Kage
- Career
- 22–4 · 84.6%
- This season
- 10 matches · 90.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 13 | 35.1% |
|---|---|---|
| Rasen4P | 3 | 8.1% |
| Ryu'eikyaku66K into forward kick6K | 3 | 8.1% |
| backdash into punchP | 3 | 8.1% |
| Rasen4P into Rasen Urageri4PK | 2 | 5.4% |
| backdash into Engetsugeri9K+G | 2 | 5.4% |
| backdash into Jizuridan2P | 2 | 5.4% |
| backdash into Tsumujigeri2K+G | 2 | 5.4% |
| Engetsugeri9K+G into guardG | 1 | 2.7% |
| backdash into Rakujin Gaeri44P | 1 | 2.7% |
| backdash into backward movement | 1 | 2.7% |
| backdash into evade up | 1 | 2.7% |
| guardG into Jizuridan2P | 1 | 2.7% |
| guardG into Shippuzan3PP | 1 | 2.7% |
| guardG into throw escape | 1 | 2.7% |
Jean
- Career
- 23–6 · 79.3%
- This season
- 5 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 17.4% |
|---|---|---|
| backward movement into evade down | 2 | 8.7% |
| backward movement into forward dash | 2 | 8.7% |
| crouch into Shitamaeken2P | 2 | 8.7% |
| Doumawashi Kaitengeri46K+G | 1 | 4.3% |
| Hangetsu NirenzukiP+K | 1 | 4.3% |
| Hizageri4K into Kousenshu4KP | 1 | 4.3% |
| Oiseikenzuki (Deflect)236P+K | 1 | 4.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 4.3% |
| backdash into Yamakuzushi6K | 1 | 4.3% |
| backdash into Yoko'enpi6P | 1 | 4.3% |
| backward movement into guardG | 1 | 4.3% |
| crouch dash back into throw escape | 1 | 4.3% |
| evade down into throw escape | 1 | 4.3% |
| evade up into KounirenPP | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Sarah
- Career
- 12–2 · 85.7%
- This season
- 5 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Full Spin Heel Kick9K | 3 | 15.0% |
|---|---|---|
| backdash into evade down | 3 | 15.0% |
| backdash into punchP | 3 | 15.0% |
| Round Kick8K+G | 1 | 5.0% |
| backdash into Flash Piston PunchPPP | 1 | 5.0% |
| backdash into Low Spin Kick3K+G | 1 | 5.0% |
| backdash into Round Kick8K+G | 1 | 5.0% |
| backdash into Squat Straight2P | 1 | 5.0% |
| backdash into Valkyrie Low1K+G | 1 | 5.0% |
| backdash into backward movement | 1 | 5.0% |
| backward movement into evade down | 1 | 5.0% |
| evade up into backdash | 1 | 5.0% |
| guardG into Back Knuckle4P | 1 | 5.0% |
| throw escape | 1 | 5.0% |
Jacky
- Career
- 25–8 · 75.8%
- This season
- 5 matches · 80.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 11.1% |
|---|---|---|
| guardG into throw escape | 2 | 11.1% |
| Low Spin Kick1K+G | 1 | 5.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 5.6% |
| backdash into Beat & Back KnuckleP+KP | 1 | 5.6% |
| backdash into Middle Smash6P | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backdash into forward movement | 1 | 5.6% |
| backdash into throw escape | 1 | 5.6% |
| backward movement into Squat Straight2P | 1 | 5.6% |
| crouch dash back into crouch | 1 | 5.6% |
| crouch dash forward into Dash Hammer Kick66K | 1 | 5.6% |
| crouch dash forward into throw escape | 1 | 5.6% |
| evade down into throw escape | 1 | 5.6% |
| evade up into forward movement | 1 | 5.6% |
1 further openings account for the other 1 rounds.
Akira
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jouho Senshou46P | 1 | 25.0% |
|---|---|---|
| backdash into Jouho Touken6P | 1 | 25.0% |
| evade up into Youhou33P | 1 | 25.0% |
| guardG into backward movement | 1 | 25.0% |
Lei Fei
- Career
- 45–8 · 84.9%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Kaisei Tento1P+K | 1 | 33.3% |
|---|---|---|
| guardG into Fukusoushou2P | 1 | 33.3% |
| guardG into offensive move | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Dural: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
