Virtua Fighter 5 REVO · v1.10
HOSOGl_KAZUKO
Characters played — VF5's own record
| Taka | 30 | 174 | 146 | 28 | 83.9% |
|---|---|---|---|---|---|
| Eileen | 31 | 173 | 132 | 41 | 76.3% |
| Shun | 29 | 148 | 115 | 33 | 77.7% |
| Jeffry | 27 | 136 | 92 | 44 | 67.7% |
| Goh | 26 | 111 | 77 | 34 | 69.4% |
| Dural | 30 | 106 | 86 | 20 | 81.1% |
| Aoi | 27 | 78 | 58 | 20 | 74.4% |
| Lion | 26 | 76 | 60 | 16 | 79.0% |
| El Blaze | 27 | 65 | 54 | 11 | 83.1% |
| Vanessa | 24 | 61 | 48 | 13 | 78.7% |
| Brad | 24 | 54 | 39 | 15 | 72.2% |
| Lei Fei | 26 | 53 | 45 | 8 | 84.9% |
| Wolf | 24 | 43 | 32 | 11 | 74.4% |
| Jacky | 24 | 33 | 25 | 8 | 75.8% |
| Jean | 26 | 29 | 23 | 6 | 79.3% |
| Kage | 24 | 26 | 22 | 4 | 84.6% |
| Pai | 22 | 18 | 13 | 5 | 72.2% |
| Lau | 23 | 16 | 13 | 3 | 81.2% |
| Sarah | 24 | 14 | 12 | 2 | 85.7% |
| Akira | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 60 | 36 | 24 | 60.0% | -20.8 |
|---|---|---|---|---|---|
| Jacky | 43 | 39 | 4 | 90.7% | +21.1 |
| Wolf | 42 | 38 | 4 | 90.5% | +9.0 |
| Sarah | 36 | 30 | 6 | 83.3% | +3.6 |
| Aoi | 24 | 16 | 8 | 66.7% | -11.7 |
| Shun | 23 | 23 | 0 | 100.0% | +18.3 |
| Lau | 16 | 12 | 4 | 75.0% | -2.8 |
| Taka | 16 | 8 | 8 | 50.0% | -22.3 |
| Goh | 15 | 11 | 4 | 73.3% | +4.3 |
| Pai | 15 | 11 | 4 | 73.3% | -4.2 |
| Jeffry | 12 | 9 | 3 | 75.0% | +2.5 |
| Lei Fei | 11 | 11 | 0 | 100.0% | +16.8 |
| Jean | 10 | 9 | 1 | 90.0% | +11.5 |
| Brad | 9 | 9 | 0 | 100.0% | +20.8 |
| Lion | 9 | 5 | 4 | 55.6% | -12.4 |
| Eileen | 7 | 4 | 3 | 57.1% | -29.6 |
| El Blaze | 7 | 4 | 3 | 57.1% | -21.6 |
| Vanessa | 7 | 4 | 3 | 57.1% | -19.8 |
| Dural | 6 | 5 | 1 | 83.3% | +13.5 |
| Kage | 3 | 3 | 0 | 100.0% | +17.5 |
1 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 55 | 49 | 6 | 89.1% | +13.0 |
|---|---|---|---|---|---|
| Octagon | 49 | 35 | 14 | 71.4% | -3.6 |
| Low Fence | 46 | 35 | 11 | 76.1% | -2.3 |
| Breakable Full Fence | 42 | 22 | 20 | 52.4% | -28.6 |
| Full Fence | 38 | 26 | 12 | 68.4% | -9.3 |
| Breakable Half Fence | 37 | 34 | 3 | 91.9% | +15.8 |
| Rectangle | 33 | 26 | 7 | 78.8% | +2.3 |
| Half Fence | 23 | 18 | 5 | 78.3% | -3.1 |
| Single Wall | 16 | 14 | 2 | 87.5% | +14.3 |
| Full Fence and Open | 14 | 11 | 3 | 78.6% | +2.9 |
1 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 222 | 72.5% | 77.1% | -4.5 |
| No walls | 117 | 83.8% | 77.5% | +6.3 |
Walls against open: -10.8 points (95% range -21.4 to -0.3), p 0.043 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 地心引力?不存在的~ (Rank 21) | 22 | 20 | 2 | 90.9% |
|---|---|---|---|---|
| サーちゃん (Rank 21) | 21 | 20 | 1 | 95.2% |
| けいすけ新宿 (Rank 23) | 15 | 6 | 9 | 40.0% |
| カミナリおやじ (Rank 28) | 15 | 12 | 3 | 80.0% |
| M&E (Rank 23) | 10 | 10 | 0 | 100.0% |
| CHASER (Rank 23) | 9 | 9 | 0 | 100.0% |
| dalmax72 (Rank 21) | 8 | 8 | 0 | 100.0% |
| mokoha_jean (Rank 23) | 7 | 4 | 3 | 57.1% |
| GWO (Rank 23) | 6 | 3 | 3 | 50.0% |
| 乃木ぽん (Rank 30) | 6 | 2 | 4 | 33.3% |
| 紫荆一头牛 (Rank 24) | 6 | 5 | 1 | 83.3% |
| 방가방가 (Rank 26) | 6 | 5 | 1 | 83.3% |
| YEE0106 (Rank 27) | 5 | 2 | 3 | 40.0% |
| hitokabe2003 (Rank 23) | 5 | 2 | 3 | 40.0% |
| yasai (Rank 22) | 5 | 4 | 1 | 80.0% |
| こて (Rank 27) | 5 | 2 | 3 | 40.0% |
| シュシュっと悟空(63 (Rank 21) | 5 | 2 | 3 | 40.0% |
| トマト牛乳♪ (Rank 26) | 5 | 4 | 1 | 80.0% |
| ドラゴン中学 (Rank 26) | 5 | 3 | 2 | 60.0% |
| GORIchu (Rank 27) | 4 | 2 | 2 | 50.0% |
| jackgnhang (Rank 29) | 4 | 3 | 1 | 75.0% |
| orz (Rank 29) | 4 | 3 | 1 | 75.0% |
| t_k_o_7 (Rank 15) | 4 | 4 | 0 | 100.0% |
| パニガーレ (Rank 23) | 4 | 4 | 0 | 100.0% |
| ヘビ吉 (Rank 15) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| orz (Rank 29) | 2026/07/18 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| こて (Rank 27) | 2026/07/17 | 5 | 2 | 3 | 40.0% |
| カミナリおやじ (Rank 28) | 2026/07/16 | 15 | 12 | 3 | 80.0% |
| M&E (Rank 23) | 2026/07/16 | 10 | 10 | 0 | 100.0% |
| ドラゴン中学 (Rank 26) | 2026/07/15 | 5 | 3 | 2 | 60.0% |
| CHASER (Rank 23) | 2026/07/10 | 9 | 9 | 0 | 100.0% |
| yasai (Rank 22) | 2026/07/08 | 5 | 4 | 1 | 80.0% |
| hitokabe2003 (Rank 23) | 2026/07/08 | 5 | 2 | 3 | 40.0% |
| 紫荆一头牛 (Rank 24) | 2026/07/07 | 6 | 5 | 1 | 83.3% |
| jackgnhang (Rank 29) | 2026/07/06 | 4 | 3 | 1 | 75.0% |
| トマト牛乳♪ (Rank 26) | 2026/07/05 | 5 | 4 | 1 | 80.0% |
| GORIchu (Rank 27) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| 乃木ぽん (Rank 30) | 2026/07/02 | 6 | 2 | 4 | 33.3% |
| 地心引力?不存在的~ (Rank 21) | 2026/07/02 | 22 | 20 | 2 | 90.9% |
| dalmax72 (Rank 21) | 2026/06/30 | 8 | 8 | 0 | 100.0% |
| パニガーレ (Rank 23) | 2026/06/24 | 4 | 4 | 0 | 100.0% |
| GWO (Rank 23) | 2026/06/24 | 6 | 3 | 3 | 50.0% |
| mokoha_jean (Rank 23) | 2026/06/22 | 7 | 4 | 3 | 57.1% |
| 방가방가 (Rank 26) | 2026/06/20 | 6 | 5 | 1 | 83.3% |
| YEE0106 (Rank 27) | 2026/06/20 | 5 | 2 | 3 | 40.0% |
| シュシュっと悟空(63 (Rank 21) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 23) | 2026/06/19 | 15 | 6 | 9 | 40.0% |
| サーちゃん (Rank 21) | 2026/06/19 | 21 | 20 | 1 | 95.2% |
| ヘビ吉 (Rank 15) | 2026/06/12 | 4 | 4 | 0 | 100.0% |
| t_k_o_7 (Rank 15) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 219 | 15.2% |
|---|---|---|
| backdash into punchP | 44 | 3.1% |
| backdash into evade up | 36 | 2.5% |
| guardG into throwP+G | 34 | 2.4% |
| kickK | 34 | 2.4% |
| crouch dash forward into throwP+G | 28 | 1.9% |
| Defensive Style: backdash into evade down | 26 | 1.8% |
| forward movement into punchP | 26 | 1.8% |
| backdash into Karura4P+K | 20 | 1.4% |
| backward movement into evade down | 20 | 1.4% |
| Morotezuki66P into Morote Tsuppari66PP | 19 | 1.3% |
| throwP+G | 19 | 1.3% |
| backdash into forward dash | 17 | 1.2% |
| backdash into backward movement | 15 | 1.0% |
| backdash into Megaton Knuckle43P+K | 14 | 1.0% |
452 further openings account for the other 866 rounds.
Jeffry
| backdash into evade down | 18 | 11.5% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 14 | 8.9% |
| crouch dash forward into throwP+G | 7 | 4.5% |
| forward movement into punchP | 7 | 4.5% |
| guardG into throwP+G | 5 | 3.2% |
| backdash into Body CrushP+K | 4 | 2.5% |
| backdash into Full Swing Double Hammer41236P+K | 4 | 2.5% |
| backdash into Toe Kick Hammer2KP | 4 | 2.5% |
| backdash into kickK | 4 | 2.5% |
| crouch dash back into Middle Hell Stab6P+K | 4 | 2.5% |
| Knee Push4K | 3 | 1.9% |
| Low Knuckle2P | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into Kenka Hook46P | 3 | 1.9% |
| crouch dash forward into Middle Hell Stab6P+K | 3 | 1.9% |
55 further openings account for the other 71 rounds.
Goh
| backdash into evade down | 21 | 14.0% |
|---|---|---|
| backdash into Karura4P+K | 20 | 13.3% |
| guardG into Gohou Yuriori (Deflect)236P+K | 11 | 7.3% |
| Ni'oudaoshi3K+G | 8 | 5.3% |
| backdash into Shouzuka Okuri1P+K | 6 | 4.0% |
| backward movement into evade down | 5 | 3.3% |
| crouch dash forward into throwP+G | 5 | 3.3% |
| guardG into throwP+G | 5 | 3.3% |
| backdash into punchP | 4 | 2.7% |
| guardG into Ni'oudaoshi3K+G | 4 | 2.7% |
| backdash into Hiji'ate6P | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| backdash into throwP+G | 3 | 2.0% |
| throwP+G | 3 | 2.0% |
| Gohou Yuriori (Deflect)236P+K | 2 | 1.3% |
37 further openings account for the other 47 rounds.
Taka
| kickK | 34 | 24.5% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 19 | 13.7% |
| crouch dash back into Hiji'ate6P | 7 | 5.0% |
| backdash into evade down | 6 | 4.3% |
| crouch dash forward into throwP+G | 6 | 4.3% |
| guardG into throwP+G | 6 | 4.3% |
| backdash into Aka'oni MidaremageP+K | 5 | 3.6% |
| Hiji'ate6P | 4 | 2.9% |
| Zangeki33P into guardG | 4 | 2.9% |
| Zangeki33P | 3 | 2.2% |
| backdash into punchP | 3 | 2.2% |
| evade down into Morotezuki66P | 3 | 2.2% |
| guardG into Zangeki33P | 3 | 2.2% |
| Mageryu46P | 2 | 1.4% |
| Shita Harite2P | 2 | 1.4% |
25 further openings account for the other 32 rounds.
Eileen
| backdash into evade down | 29 | 21.5% |
|---|---|---|
| backdash into punchP | 11 | 8.2% |
| guardG into throwP+G | 7 | 5.2% |
| Enkou Kenka46P into forward dash | 5 | 3.7% |
| backdash into Enkou Kenka46P | 5 | 3.7% |
| forward movement into punchP | 4 | 3.0% |
| Enkou Kenka46P into forward movement | 3 | 2.2% |
| Fukushinshou2P | 3 | 2.2% |
| backdash into Douchu6P | 3 | 2.2% |
| backdash into Enkou Nyurin66P | 3 | 2.2% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 3 | 2.2% |
| backdash into backward movement | 3 | 2.2% |
| backdash into evade up | 3 | 2.2% |
| crouch dash forward into Taisei Chouzan236K | 3 | 2.2% |
| crouch dash forward into Tanhikyaku9K | 3 | 2.2% |
43 further openings account for the other 47 rounds.
Shun
| backdash into evade down | 24 | 20.3% |
|---|---|---|
| Haisenchu1P | 9 | 7.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 7 | 5.9% |
| backdash into Rensai Gakushu46PP | 5 | 4.2% |
| Gyou'in Haishu3P | 4 | 3.4% |
| Haisenchu1P into guardG | 3 | 2.5% |
| Tenshin Souchushou6P+K | 3 | 2.5% |
| backdash into Haisenchu1P | 3 | 2.5% |
| backdash into punchP | 3 | 2.5% |
| crouch dash forward into throwP+G | 3 | 2.5% |
| Getsuga Gakushu46P | 2 | 1.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.7% |
| backdash into Dokuritsu Kanpai46P+K | 2 | 1.7% |
| backdash into Gyou'in Haishu3P | 2 | 1.7% |
| backdash into Haisenchu Kaikakyaku1PK | 2 | 1.7% |
37 further openings account for the other 44 rounds.
Vanessa
| Defensive Style: backdash into evade down | 26 | 22.4% |
|---|---|---|
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 10 | 8.6% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 8 | 6.9% |
| Defensive Style: backdash into evade up | 6 | 5.2% |
| Defensive Style: backdash into punchP | 6 | 5.2% |
| Offensive Style: backdash into evade down | 4 | 3.5% |
| Offensive Style: guard into throwP+G | 4 | 3.5% |
| Defensive Style: crouch dash forward into throwP+G | 3 | 2.6% |
| Defensive Style: kick | 3 | 2.6% |
| Offensive Style: backdash into Bunker Buster9P | 3 | 2.6% |
| Defensive Style: Stinger Low Blow | 2 | 1.7% |
| Defensive Style: backdash | 2 | 1.7% |
| Defensive Style: backdash into Back Knuckle6P | 2 | 1.7% |
| Defensive Style: backdash into Switch Left SlicerKK | 2 | 1.7% |
| Defensive Style: backdash into kickK | 2 | 1.7% |
31 further openings account for the other 33 rounds.
Wolf
| backdash into evade down | 22 | 25.0% |
|---|---|---|
| backdash into punchP | 7 | 8.0% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 6.8% |
| Low Drop Kick62K | 5 | 5.7% |
| backdash into Heavy Middle Kick3K+G | 5 | 5.7% |
| Quick Shoulder66P+K | 3 | 3.4% |
| Rolling Savate6K+G | 3 | 3.4% |
| backdash into throwP+G | 3 | 3.4% |
| Heavy Middle Kick3K+G | 2 | 2.3% |
| backward movement into evade down | 2 | 2.3% |
| backward movement into forward dash | 2 | 2.3% |
| Comet Hook1P into Knuckle Part1PP | 1 | 1.1% |
| Deadly Move Back4P+K+G | 1 | 1.1% |
| Death ScytheK+G | 1 | 1.1% |
| Heavy Middle Kick3K+G into guardG | 1 | 1.1% |
24 further openings account for the other 24 rounds.
Aoi
| backdash into evade down | 20 | 26.3% |
|---|---|---|
| backdash into punchP | 5 | 6.6% |
| forward movement into punchP | 5 | 6.6% |
| backdash into Chudan Hiji'ate6P | 3 | 4.0% |
| forward movement into Nirentotsu OuchuPPP | 3 | 4.0% |
| backdash into Hou'oushu3P | 2 | 2.6% |
| backdash into Kusanagi2K+G | 2 | 2.6% |
| backdash into forward dash | 2 | 2.6% |
| Hou'oushu3P | 1 | 1.3% |
| Hou'oushu3P into Chudan Hiji'ate6P | 1 | 1.3% |
| Jousei Ryusenshou214P+K into evade down | 1 | 1.3% |
| Raijinha6K into Kumogeri6KK | 1 | 1.3% |
| Ryoushi43P | 1 | 1.3% |
| backdash into Nirentotsu OuchuPPP | 1 | 1.3% |
| backdash into Ryusen3P+K | 1 | 1.3% |
27 further openings account for the other 27 rounds.
Brad
| Ducking6P+K+G into Crush Knee KickK+G | 10 | 13.9% |
|---|---|---|
| backdash into evade down | 9 | 12.5% |
| Middle Spin Kick66K into Ten Kao6K | 6 | 8.3% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 5 | 6.9% |
| backdash into evade up | 4 | 5.6% |
| Ga MuayP+K+G | 2 | 2.8% |
| backdash into Stop Kick4K | 2 | 2.8% |
| backdash into backward movement | 2 | 2.8% |
| guardG into Jolt Upper~Spin Kick3PK | 2 | 2.8% |
| guardG into throwP+G | 2 | 2.8% |
| throwP+G into High Spin KickK+G | 2 | 2.8% |
| Dtee Sawk Dtrohng4P+K into crouch | 1 | 1.4% |
| Sharp Shoot1P into Sit Jab2P | 1 | 1.4% |
| Sharp Shoot1P into Spine Whip4P | 1 | 1.4% |
| Sharp Shoot1P into Upper Elbow44P | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Dural
| backdash into evade down | 7 | 10.3% |
|---|---|---|
| backdash into back kick+guard4K+G | 5 | 7.3% |
| backdash into evade up | 5 | 7.3% |
| backdash into Nakageri~Rapid Kick3KK | 3 | 4.4% |
| backdash into punchP | 3 | 4.4% |
| evade up | 3 | 4.4% |
| backdash into Dragon Smash Cannon1K | 2 | 2.9% |
| backdash into Stop Kick4K | 2 | 2.9% |
| backdash into punch+kick+guardP+K+G | 2 | 2.9% |
| forward movement into punchP | 2 | 2.9% |
| guardG into down, down-forward, forward punch+kick236P+K | 2 | 2.9% |
| One TwoPP into One Two UpperPPP | 1 | 1.5% |
| back, up-back kick+guard47K+G | 1 | 1.5% |
| backdash into Dragonfish Blow6PP | 1 | 1.5% |
| backdash into Knee Push Wild Hook4KP | 1 | 1.5% |
28 further openings account for the other 28 rounds.
El Blaze
| backdash into evade down | 9 | 13.2% |
|---|---|---|
| backdash into evade up | 9 | 13.2% |
| backdash into Fake Roll41236P | 5 | 7.3% |
| backdash into Volcano Upper4P+K | 5 | 7.3% |
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 5.9% |
| Volcano Upper4P+K | 4 | 5.9% |
| crouch dash forward into Straight6P+K | 4 | 5.9% |
| backdash into Volcano Knee6K+G | 2 | 2.9% |
| backdash into backward movement | 2 | 2.9% |
| crouch dash forward into Volcano Upper4P+K | 2 | 2.9% |
| guardG into throwP+G | 2 | 2.9% |
| throwP+G | 2 | 2.9% |
| Low Drop Kick1K+G | 1 | 1.5% |
| backdash into Hammer Smash46P+K | 1 | 1.5% |
| backdash into Rising Back Spin Kick46PPK | 1 | 1.5% |
15 further openings account for the other 15 rounds.
Lion
| backdash into evade down | 9 | 14.3% |
|---|---|---|
| Juchou Senshou8P+K | 8 | 12.7% |
| backdash into Sentai4K | 4 | 6.3% |
| backdash into evade up | 3 | 4.8% |
| backdash | 2 | 3.2% |
| backdash into Banchu Renkanshu6PP | 2 | 3.2% |
| backdash into Juchou Senshou8P+K | 2 | 3.2% |
| backdash into Souji SenpuP+K | 2 | 3.2% |
| backdash into forward dash | 2 | 3.2% |
| backdash into punchP | 2 | 3.2% |
| backward movement into evade down | 2 | 3.2% |
| guardG into Katousui2P | 2 | 3.2% |
| guardG into crouch | 2 | 3.2% |
| In'you4P into Ni In'you4PP | 1 | 1.6% |
| Senkyutai1K into forward movement | 1 | 1.6% |
19 further openings account for the other 19 rounds.
Lau
| backdash into evade down | 13 | 30.9% |
|---|---|---|
| backdash into evade up | 4 | 9.5% |
| Fukko Kensou1P | 3 | 7.1% |
| Kokyaku Haiten7K | 2 | 4.8% |
| backdash into Kensou4P | 2 | 4.8% |
| backdash into Souchuken2P | 2 | 4.8% |
| throwP+G | 2 | 4.8% |
| Fukko Kensou1P into Souchuken2P | 1 | 2.4% |
| Koryu Tenshinkyaku6K+G | 1 | 2.4% |
| backdash | 1 | 2.4% |
| backdash into Junho Renshou33PP | 1 | 2.4% |
| backdash into Kokyaku Haiten7K | 1 | 2.4% |
| backdash into Sako Soushou4P+K | 1 | 2.4% |
| backdash into forward dash | 1 | 2.4% |
| backward movement into Fukko Kensou1P | 1 | 2.4% |
6 further openings account for the other 6 rounds.
Pai
| backdash into evade down | 10 | 25.0% |
|---|---|---|
| backdash into guardG | 3 | 7.5% |
| Souanshou3P+K | 2 | 5.0% |
| backdash into forward dash | 2 | 5.0% |
| backward movement into evade down | 2 | 5.0% |
| crouch dash back into crouch | 2 | 5.0% |
| Haitenkyaku7K | 1 | 2.5% |
| Honshin Soukyaku1K+G into guardG | 1 | 2.5% |
| Senchuken6P | 1 | 2.5% |
| backdash into Danshitsu6K | 1 | 2.5% |
| backdash into Ensei Haikyaku4K | 1 | 2.5% |
| backdash into Honrakukyaku46K+G | 1 | 2.5% |
| backdash into Kochoukyaku4K+G | 1 | 2.5% |
| backdash into backward movement | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
10 further openings account for the other 10 rounds.
Kage
| backdash into evade down | 13 | 35.1% |
|---|---|---|
| Rasen4P | 3 | 8.1% |
| Ryu'eikyaku66K into forward kick6K | 3 | 8.1% |
| backdash into punchP | 3 | 8.1% |
| Rasen4P into Rasen Urageri4PK | 2 | 5.4% |
| backdash into Engetsugeri9K+G | 2 | 5.4% |
| backdash into Jizuridan2P | 2 | 5.4% |
| backdash into Tsumujigeri2K+G | 2 | 5.4% |
| Engetsugeri9K+G into guardG | 1 | 2.7% |
| backdash into Rakujin Gaeri44P | 1 | 2.7% |
| backdash into backward movement | 1 | 2.7% |
| backdash into evade up | 1 | 2.7% |
| guardG into Jizuridan2P | 1 | 2.7% |
| guardG into Shippuzan3PP | 1 | 2.7% |
| guardG into throwP+G | 1 | 2.7% |
Jean
| backdash into evade down | 4 | 17.4% |
|---|---|---|
| backward movement into evade down | 2 | 8.7% |
| backward movement into forward dash | 2 | 8.7% |
| crouch into Shitamaeken2P | 2 | 8.7% |
| Doumawashi Kaitengeri46K+G | 1 | 4.3% |
| Hangetsu NirenzukiP+K | 1 | 4.3% |
| Hizageri4K into Kousenshu4KP | 1 | 4.3% |
| Oiseikenzuki (Deflect)236P+K | 1 | 4.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 4.3% |
| backdash into Yamakuzushi6K | 1 | 4.3% |
| backdash into Yoko'enpi6P | 1 | 4.3% |
| backward movement into guardG | 1 | 4.3% |
| crouch dash back into throwP+G | 1 | 4.3% |
| evade down into throwP+G | 1 | 4.3% |
| evade up into KounirenPP | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Sarah
| backdash into evade down | 4 | 20.0% |
|---|---|---|
| backdash into Full Spin Heel Kick9K | 3 | 15.0% |
| backdash into backward movement | 2 | 10.0% |
| backdash into punchP | 2 | 10.0% |
| Round Kick8K+G | 1 | 5.0% |
| backdash into Flash Piston PunchPPP | 1 | 5.0% |
| backdash into Low Spin Kick3K+G | 1 | 5.0% |
| backdash into Valkyrie Low1K+G | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backward movement into evade down | 1 | 5.0% |
| evade up into backdash | 1 | 5.0% |
| guardG into backdash | 1 | 5.0% |
| throwP+G | 1 | 5.0% |
Jacky
| forward movement into punchP | 2 | 11.1% |
|---|---|---|
| guardG into throwP+G | 2 | 11.1% |
| Low Spin Kick1K+G | 1 | 5.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 5.6% |
| backdash into Beat & Back KnuckleP+KP | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backdash into forward dash | 1 | 5.6% |
| backdash into forward movement | 1 | 5.6% |
| backdash into throwP+G | 1 | 5.6% |
| backward movement into Squat Straight2P | 1 | 5.6% |
| crouch dash back into crouch | 1 | 5.6% |
| crouch dash forward into Dash Hammer Kick66K | 1 | 5.6% |
| crouch dash forward into throwP+G | 1 | 5.6% |
| evade down into throwP+G | 1 | 5.6% |
| evade up into forward movement | 1 | 5.6% |
1 further openings account for the other 1 rounds.
Akira
| backdash into Jouho Senshou46P | 1 | 25.0% |
|---|---|---|
| backdash into Jouho Touken6P | 1 | 25.0% |
| evade up into Youhou33P | 1 | 25.0% |
| guardG into backward movement | 1 | 25.0% |
Lei Fei
| Kaisei Tento1P+K | 1 | 33.3% |
|---|---|---|
| guardG into crouch | 1 | 33.3% |
| guardG into offensive move | 1 | 33.3% |
