VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

nourusu

  • Lau
  • Lion
  • Wolf
  • Akira
Career matches4,903
Career win rate51.9%
Round win rate51.0%
Peak rank30
Distinct opponents496
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1494 #2,052 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh303,0521,5631,48951.2%
Lau2994649245452.0%
Lion2845123921253.0%
Wolf3045124720454.8%
Akira2132166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,716 of 4,916 rounds counted

8.0 inputs a second (480 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh8.24891,755
Lau8.35011,262
Lion8.0477836
Wolf7.3438858
Akira7.84675

By opponent's character

Jacky8.0478542
Wolf8.5511510
Akira8.2495447
Jeffry8.2491337
Shun8.0480341
Aoi7.8467306
Sarah7.6454295
Pai8.0479271
Jean7.7459257
Lion7.8470203
Goh8.2490186
El Blaze7.9471169
Brad7.8468159
Kage7.8471127
Lau8.3501119
Eileen7.6455115
Lei Fei8.1484132
Vanessa7.847188
Taka8.450479
Dural7.947333

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky140647645.7%-5.3
Wolf131716054.2%+0.3
Akira126646250.8%+0.7
Jeffry91424946.1%-6.2
Shun88444450.0%-1.2
Aoi76413554.0%+1.1
Sarah73314242.5%-9.3
Pai72452762.5%+10.1
Jean66303645.5%-3.1
Lion53302356.6%+5.8
Goh47281959.6%+8.9
El Blaze42271564.3%+13.8
Brad40192147.5%-0.2
Kage34181652.9%+6.5
Lau33191457.6%+6.4
Eileen32141843.8%-7.9
Lei Fei32151746.9%-0.2
Vanessa24121250.0%-6.0
Taka2013765.0%+9.9
Dural81712.5%-27.6

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence143727150.4%+0.2
Full Fence141687348.2%-3.5
Breakable Half Fence137795857.7%+5.7
Low Fence129616847.3%-3.5
Octagon126636350.0%-1.9
Half Fence120625851.7%-0.3
Rectangle117546346.1%-6.6
Open115625353.9%+4.0
Single Wall99534653.5%+4.1
Full Fence and Open54292553.7%+0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78450.8%51.6%-0.9
No walls34351.3%50.2%+1.1

Walls against open: -2.0 points (95% range -8.2 to +4.3), p 0.540 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

エルモchYT★プなれ★ (Rank 31)2026/10/1872528.6%
TAIDADA (Rank 28)2026/10/1585362.5%
nihikibito (Rank 22)2026/10/1485362.5%
JOHNFLOE (Rank 29)2026/10/13126650.0%
hot-milk-www (Rank 29)2026/10/1393633.3%
tsuna-sand274 (Rank 26)2026/10/0985362.5%
hahaha (Rank 29)2026/10/0772528.6%
ER_higante (Rank 28)2026/10/0674357.1%
crazy7infinty (Rank 27)2026/10/0396366.7%
BANANA (Rank 30)2026/09/2973442.9%
ペケ壱 (Rank 29)2026/09/1684450.0%
はげまん (Rank 26)2026/09/16117463.6%
44884 (Rank 29)2026/09/15103730.0%
koiketyan (Rank 27)2026/09/1397277.8%
オージ (Rank 28)2026/09/1173442.9%
igyoken55 (Rank 29)2026/09/1071614.3%
KOHAKU_New16 (Rank 29)2026/09/0583537.5%
ShieldHolder (Rank 26)2026/09/0463350.0%
SpaceKnight (Rank 27)2026/09/0476185.7%
imhanzo (Rank 27)2026/09/04114736.4%
orz (Rank 29)2026/09/0375271.4%
Shurkn-_-pap03 (Rank 26)2026/09/0296366.7%
nyu_necoginjo (Rank 27)2026/08/2495455.6%
wcc6181 (Rank 27)2026/07/2986275.0%
curry_1976 (Rank 30)2026/07/1463350.0%

Round openings

Every character

backdash into Sune Kudaki43P3297.5%
backdash into Karura4P+K3267.4%
guardG3237.3%
Chugeki6P into Hou'ou Soushou6PP2756.2%
forward movement into Tsurane ShoudaPP2245.1%
crouch into Denkou3PP1854.2%
backdash into Kensou4P1573.6%
punchP into Tsurane ShoudaPP1242.8%
forward movement into RenshouPP1142.6%
Screw Hook63214P into Screw Lariat63214PP952.2%
Low Drop Kick62K932.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G851.9%
forward dash into Rouko Tekiga6P+KP+K851.9%
forward movement into Jab StraightPP851.9%
forward movement into punchP851.9%

325 further openings account for the other 1,817 rounds.

Counted from 1,096 of the 1,228 matches played. The rest were not pulled for openings.

Goh

Career
1,563–1,489 · 51.2%
This season
493 matches · 52.1%
Peak rank
30

First hit in 58.7% of 1,928 rounds. Won 51.7% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 26.6% of rounds, against 15.5% in their other rounds.
  • Against Akira: evades first in 17.0% of rounds, against 5.9% against everyone else.
  • After opening the round before by moving in: backs off first in 49.8% of rounds, against 32.8% after anything else.
  • When ahead: waits first in 27.2% of rounds, against 22.6% when level or behind.
  • In round 1: opens with “backdash into 43P Sune Kudaki” in 23.9% of rounds, against 14.4% in their other rounds.
  • Against Jeffry: opens with “G guard” in 17.3% of rounds, against 6.1% against everyone else.
  • After opening the round before with “forward movement into PP Tsurane Shouda”: opens with “backdash into 43P Sune Kudaki” in 26.7% of rounds, against 12.6% after anything else.

How is this tested?

backdash into Sune Kudaki43P32916.8%
backdash into Karura4P+K32616.6%
forward movement into Tsurane ShoudaPP22411.4%
crouch into Denkou3PP1859.4%
guardG1377.0%
punchP into Tsurane ShoudaPP1246.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G854.3%
Raijinsatsu6K+G532.7%
evade up into Soukyu46P412.1%
evade up into Kurogane Kudaki66P402.0%
crouch dash forward into Batousatsu3KP341.7%
forward movement into punchP331.7%
crouch into Batousatsu3KP251.3%
crouch dash forward into crouch231.2%
Sune Kudaki43P221.1%

82 further openings account for the other 279 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf22–21 · 51%14–10 · 58%too few to test
Akira22–19 · 54%8–10 · 44%too few to test
Jacky15–12 · 56%7–5 · 58%too few to test
Jeffry16–12 · 57%3–3 · 50%too few to test
Pai22–9 · 71%2–1 · 67%too few to test
Shun11–9 · 55%6–5 · 55%too few to test
Aoi10–6 · 62%5–7 · 42%too few to test
Jean7–10 · 41%3–5 · 38%too few to test
Goh8–8 · 50%3–2 · 60%too few to test
El Blaze6–7 · 46%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
492–454 · 52.0%
This season
312 matches · 45.8%
Peak rank
29

First hit in 50.1% of 1,239 rounds. Won 52.7% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 7.1% of rounds, against 2.8% in their other rounds.
  • Against Pai: backs off first in 47.1% of rounds, against 22.1% against everyone else.
  • After opening the round before by moving in: backs off first in 33.9% of rounds, against 20.6% after anything else.
  • In round 1: opens with “forward movement into PP Renshou” in 15.6% of rounds, against 7.0% in their other rounds.
  • Against Shun: opens with “6P Chugeki into 6PP Hou'ou Soushou” in 36.1% of rounds, against 20.6% against everyone else.
  • After opening the round before with “forward dash into 6P+KP+K Rouko Tekiga”: opens with “backdash into 4P Kensou” in 23.0% of rounds, against 12.6% after anything else.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP27522.1%
backdash into Kensou4P15712.6%
forward movement into RenshouPP1149.1%
guardG1048.3%
forward dash into Rouko Tekiga6P+KP+K856.8%
forward movement into punchP423.4%
backdash into Enjin Senpukyaku4K+G393.1%
Chisoutai2K+G262.1%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K221.8%
backdash into Chisoutai2K+G211.7%
evade up into Hou'ou Soushou6PP211.7%
forward dash into Souko Sensou66P+K211.7%
backdash into Sako Soushou4P+K201.6%
no input161.3%
punchP into RenshouPP161.3%

109 further openings account for the other 268 rounds.

Counted from 308 of the 312 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–16 · 48%7–9 · 44%too few to test
Wolf16–7 · 70%3–7 · 30%too few to test
Shun6–14 · 30%4–2 · 67%too few to test
Sarah7–12 · 37%2–5 · 29%too few to test
Akira8–11 · 42%1–3 · 25%too few to test
Jeffry4–8 · 33%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
247–204 · 54.8%
This season
211 matches · 51.7%
Peak rank
30

First hit in 52.7% of 833 rounds. Won 53.5% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 52.2% of rounds, against 36.2% in their other rounds.
  • After opening the round before by attacking: backs off first in 21.8% of rounds, against 14.5% after anything else.
  • In round 2: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 21.7% of rounds, against 7.8% in their other rounds.
  • After opening the round before with “forward movement into PPP One Two Upper”: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 30.2% of rounds, against 12.4% after anything else.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP9511.2%
Low Drop Kick62K9310.9%
forward movement into Jab StraightPP8510.0%
forward movement into One Two UpperPPP647.5%
backdash into Toe Kick Side4K+GK536.2%
guardG455.3%
backdash into Heavy Middle Kick3K+G364.2%
punchP into Jab StraightPP354.1%
forward movement into Elbow Butt4P333.9%
forward movement into Screw Lariat63214PP273.2%
backdash into Heavy Toe Kick4K+G192.2%
evade up into Savate4K172.0%
backdash into Low Drop Kick62K161.9%
Elbow Butt4P into punchP141.6%
Jab StraightPP into One Two UpperPPP131.5%

78 further openings account for the other 205 rounds.

Counted from 208 of the 211 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah11–10 · 52%0–0 · —too few to test
Akira4–7 · 36%3–4 · 43%too few to test
Aoi7–4 · 64%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
239–212 · 53.0%
This season
211 matches · 56.4%
Peak rank
28

First hit in 60.3% of 340 rounds. Won 61.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 41.9% of rounds, against 22.0% in their other rounds.
  • After opening the round before by backing off: moves in first in 38.8% of rounds, against 16.0% after anything else.
  • After opening the round before with “forward movement into PPP+K Rensui Soushu”: opens with “backdash into 43P Kishitsu Kasensou” in 16.7% of rounds, against 9.4% after anything else.
  • After landing the first hit of the round before: opens with “forward movement into PPP+K Rensui Soushu” in 18.2% of rounds, against 10.4% after being hit first.

How is this tested?

forward movement into Rensui SoushuPPP+K6017.6%
backdash into Kishitsu Kasensou43P3610.6%
guardG3610.6%
forward movement into Renkan SenshouPPP257.3%
Shicchi Soutai3K+G205.9%
Banchu6P into Banchu Renkanshu6PP195.6%
backdash into Shicchi Soutai3K+G195.6%
backdash into Touku Rigou Bantaitetsu46K+G92.6%
Kishitsu Kasensou43P72.1%
evade up into Senshippo66P72.1%
Koushu RensuiPP into Rensui SoushuPPP+K61.8%
backdash into backward movement61.8%
evade up into Banchu Renkanshu6PP51.5%
evade up into Kishitsu Kasensou43P51.5%
Juchou Senshou8P+K41.2%

50 further openings account for the other 76 rounds.

Counted from 86 of the 211 matches played. The rest were not pulled for openings.

Akira

Career
2–1 · 66.7%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Housui3P+K120.0%
backdash into Hekishou43P120.0%
evade up into Yakuho Chouchu666P120.0%
forward movement into punchP120.0%
guardG120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 7 of 16 tests hold up
  • Lau: 6 of 15 tests hold up
  • Wolf: 4 of 15 tests hold up
  • Lion: 4 of 15 tests hold up
  • Akira: not tested (too few rounds)