VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

xdunlimited

  • Jean
  • Akira
  • Vanessa
  • Wolf
Career matches3,148
Career win rate48.9%
Round win rate49.7%
Peak rank28
Distinct opponents139
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1466 #2,231 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah282,0229861,03648.8%
Jean271,11555056549.3%
Akira2161516.7%
Wolf2141325.0%
Vanessa211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,074 of 1,345 rounds counted

4.9 inputs a second (296 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.0303658
Jean4.7283386
Akira5.432415
Vanessa4.32576
Wolf4.92959

By opponent's character

Akira4.7284132
Aoi5.030174
Wolf5.3318122
Goh4.7283109
Pai4.929361
Jacky5.230966
Jeffry4.828581
Lion4.728366
Sarah5.029871
Jean5.029939
El Blaze4.728447
Brad5.030041
Eileen5.130335
Kage5.030125
Vanessa5.130435
Lau4.929234
Shun5.532816
Lei Fei5.432217
Dural3.21913

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira42192345.2%-9.7
Aoi34191555.9%+1.1
Wolf31181358.1%+7.8
Goh28131546.4%-0.8
Pai26161061.5%+11.3
Jacky2591636.0%-17.7
Jeffry24131154.2%+0.2
Lion1991047.4%-5.1
Sarah1812666.7%+12.6
Jean147750.0%+8.6
El Blaze112918.2%-29.1
Brad106460.0%+19.0
Eileen104640.0%-8.4
Kage106460.0%+8.0
Vanessa106460.0%+11.7
Lau83537.5%-5.7
Shun52340.0%-11.6
Lei Fei440100.0%+38.3
Dural31233.3%-7.3

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon51262551.0%-0.8
Low Fence40202050.0%+2.6
Single Wall40221855.0%+1.5
Full Fence39221756.4%+0.9
Open35122334.3%-19.0
Breakable Half Fence29171258.6%+11.9
Half Fence29121741.4%-8.1
Rectangle27161159.3%+13.5
Breakable Full Fence2081240.0%-8.2
Full Fence and Open73442.9%-9.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19551.8%50.4%+1.4
No walls11547.0%50.9%-3.9

Walls against open: +5.3 points (95% range -5.9 to +16.6), p 0.353 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gimoring (Rank 27)2026/10/1843175.0%
meine (Rank 24)2026/10/13107370.0%
omuretukun (Rank 25)2026/10/1064266.7%
こて (Rank 30)2026/10/1042250.0%
hahaha (Rank 28)2026/09/2961516.7%
be-shedded (Rank 28)2026/09/2742250.0%
銀 (Rank 29)2026/09/2265183.3%
サーちゃん (Rank 22)2026/09/15440100.0%
真 (Rank 25)2026/09/1574357.1%
Jyuryoku_Eileen (Rank 27)2026/08/2573442.9%
豆次郎 (Rank 23)2026/08/0564266.7%
kampfarkz (Rank 28)2026/07/2961516.7%
GORIchu (Rank 26)2026/07/2251420.0%
yagi[JP] (Rank 21)2026/07/2254180.0%
あかげら (Rank 24)2026/07/1763350.0%
たわばTAWABA (Rank 28)2026/07/1641325.0%
ZR615C (Rank 25)2026/07/0354180.0%
r1s1d8 (Rank 28)2026/07/0242250.0%
GWO (Rank 23)2026/06/2795455.6%
a_h_i_k_o (Rank 26)2026/06/2562433.3%
sby (Rank 28)2026/06/2342250.0%
ウィーザー聴きたい (Rank 30)2026/05/2763350.0%
RunneR (Rank 30)2026/05/2751420.0%
タイヨウ (Rank 24)2026/05/2142250.0%
神無月夏美@Vtuber (Rank 25)2026/03/2862433.3%

Round openings

Every character

Hide Side Kick (Deflect)P+K776.3%
kickK into punchP665.4%
Sharpsword44K into Sharpsword Combo44KK635.1%
guardG524.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK423.4%
backdash into Leg Slicer2K+G393.2%
Switch Kick4K into kickK332.7%
Rising Elbow6P into Double Joint Butt6PK292.4%
Switch Kick4K292.4%
Hizageri4K into Kousenshu4KP272.2%
backdash into Oihiji4P+K272.2%
backdash into Nozuchi1P+K241.9%
backdash into guardG241.9%
Somersault Kick7K into kickK231.9%
Hangetsu NirenzukiP+K201.6%

193 further openings account for the other 656 rounds.

Counted from 303 of the 332 matches played. The rest were not pulled for openings.

Sarah

Career
986–1,036 · 48.8%
This season
210 matches · 52.4%
Peak rank
28

First hit in 50.0% of 808 rounds. Won 53.5% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 23.5% of rounds, against 12.6% in their other rounds.
  • In round 1: opens with “G guard” in 10.5% of rounds, against 2.3% in their other rounds.

How is this tested?

Hide Side Kick (Deflect)P+K779.4%
kickK into punchP668.1%
Sharpsword44K into Sharpsword Combo44KK637.7%
backdash into Leg Slicer2K+G394.8%
guardG354.3%
Switch Kick4K into kickK334.0%
Rising Elbow6P into Double Joint Butt6PK293.5%
Switch Kick4K293.5%
Somersault Kick7K into kickK232.8%
backdash into Dragon Smash Cannon1K182.2%
forward movement into punchP172.1%
punchP into Jab StraightPP162.0%
backdash into guardG151.8%
guardG into evade down141.7%
guardG into Low Spin Kick3K+G131.6%

99 further openings account for the other 330 rounds.

Counted from 200 of the 210 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh7–8 · 47%2–3 · 40%too few to test
Akira4–6 · 40%7–3 · 70%too few to test
Aoi8–5 · 62%5–3 · 62%too few to test
Wolf9–5 · 64%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
550–565 · 49.3%
This season
114 matches · 51.8%
Peak rank
27

First hit in 44.6% of 377 rounds. Won 52.4% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK4210.9%
Hizageri4K into Kousenshu4KP277.0%
backdash into Oihiji4P+K277.0%
backdash into Nozuchi1P+K246.2%
Hangetsu NirenzukiP+K205.2%
Nozuchi1P+K174.4%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK153.9%
guardG153.9%
Hizageri4K into Kouyoushu4KK143.6%
Oiseikenzuki (Deflect)236P+K123.1%
Harai'uke (Deflect)4P+K+G into punchP92.3%
backdash into guardG92.3%
Gyaku Seikenzuki66P71.8%
crouch dash forward into Tate'enpi~Tenkai Hizageri33PK71.8%
forward dash into throwP+G71.8%

72 further openings account for the other 132 rounds.

Counted from 95 of the 114 matches played. The rest were not pulled for openings.

Akira

Career
1–5 · 16.7%
This season
4 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P213.3%
back punch+kick4P+K213.3%
backdash into Tetsuzankou466P+K213.3%
guardG213.3%
Rimon Chouchu66P into forward dash16.7%
Souka Housui3P+K16.7%
backdash into Jouho Touken6P16.7%
down-back punch+kick1P+K into down-back, back, down-back punch+kick141P+K16.7%
forward dash into Jouho Touken6P16.7%
guardG into Tetsuzankou466P+K16.7%
guardG into up-forward, up kick98K16.7%

Wolf

Career
1–3 · 25.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Lift6K into kickK222.2%
Comet Hook1P into Knuckle Part1PP111.1%
Drop Kick9K into Knee Lift6K111.1%
Jumping Knee Butt66K+G111.1%
Savate4K into kickK111.1%
Short Shoulder46P+K111.1%
backdash into Rolling Savate6K+G111.1%
guardG into Deadly Move Back4P+K+G111.1%

Vanessa

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: guard233.3%
Defensive Style: Back Charge Kick116.7%
Defensive Style: Bone Crush Middle116.7%
Defensive Style: guard116.7%
Defensive Style: guard into Set-up (Offensive Style)P+K+G116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 15 tests hold up
  • Jean: 1 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)