VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

KWGC-Union

  • Akira
  • Lion
  • Wolf
  • Kage
  • Lau
  • Goh
  • Jacky
Career matches6,653
Career win rate58.6%
Round win rate50.3%
Peak rank42
Distinct opponents133
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1800 #373 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen421,21773648160.5%
Lion391,03958745256.5%
Kage411,02160541659.3%
Wolf3985048836257.4%
Akira3871341829558.6%
Jacky3770040729358.1%
Lau3962937625359.8%
Goh3442023718356.4%
Jeffry—64432167.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,703 of 2,066 rounds counted

8.7 inputs a second (521 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.4567302
Lion8.7523315
Wolf8.2489204
Kage8.7520227
Eileen8.3497186
Lau8.5511195
Goh8.6516167
Jacky8.6513107

By opponent's character

Akira8.6516214
Wolf8.8527210
Kage8.7523139
Vanessa8.5510141
Aoi9.0539134
Jacky8.5511132
Lau8.048292
Lion8.550984
Shun8.852984
Jeffry9.254979
Jean8.752478
Lei Fei8.752168
El Blaze8.551056
Sarah9.154423
Pai8.550855
Taka8.853141
Brad9.255537
Goh8.852532
Eileen9.45634

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira69363352.2%+5.4
Wolf61342755.7%+10.5
Kage42192345.2%-9.1
Vanessa38182047.4%-3.3
Aoi37201754.0%+7.3
Jacky37231462.2%+16.1
Lau30111936.7%-13.1
Lion24111345.8%+1.2
Shun24111345.8%-8.4
Jeffry2091145.0%-8.9
Jean1951426.3%-28.7
Lei Fei1911857.9%+11.1
El Blaze1710758.8%+9.4
Sarah169756.2%+8.7
Pai147750.0%+3.9
Taka115645.5%-15.8
Brad92722.2%-22.2
Goh83537.5%-14.6
Dural62433.3%-1.9
Eileen1010.0%-45.5

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence61322952.5%+5.3
Rectangle60303050.0%+4.1
Breakable Half Fence56193733.9%-15.6
Breakable Full Fence55262947.3%-1.4
Full Fence54302455.6%+7.3
Octagon53262749.1%+2.0
Single Wall43222151.2%-3.2
Open36191752.8%+2.5
Low Fence34171750.0%-0.5
Full Fence and Open32122037.5%-14.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33948.1%47.8%+0.3
No walls11351.3%51.9%-0.5

Walls against open: +0.8 points (95% range -11.7 to +13.4), p 0.896 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ミスプロ狼@tenrishoko (Rank 42)2026/10/1174357.1%
Re:Biz (Rank 39)2026/10/1174357.1%
黒幕 (Rank 44)2026/10/0973442.9%
ミスターDOPPO 山田勝巳 (Rank 42)2026/10/0985362.5%
★闘将拉麵男★ (Rank 38)2026/10/0574357.1%
P式截拳道こくとう (Rank 42)2026/10/05105550.0%
deep_x (Rank 39)2026/10/0562433.3%
まっきー氏 (Rank 38)2026/09/281614287.5%
拳四郎 (Rank 39)2026/09/2875271.4%
stepan_BVFA (Rank 38)2026/09/28158753.3%
しょくにんマン (Rank 40)2026/09/2872528.6%
STAGEW(ON)@스테이지원 (Rank 40)2026/09/2828111739.3%
PuzzG/ぱず爺 (Rank 36)2026/09/08115645.5%
マハリータまるこ (Rank 40)2026/09/08117463.6%
manatsu_7 (Rank 43)2026/09/0893633.3%
ちぃつが (Rank 41)2026/09/0874357.1%
マサオチョップの廻天 (Rank 39)2026/09/0872528.6%
ひかる (Rank 39)2026/09/08113827.3%
都筑まもる君 (Rank 33)2026/08/28106460.0%
大◤◥尉 (Rank 38)2026/08/1896366.7%
ジュリエッタ紗羅 (Rank 41)2026/08/18124833.3%
じゃんぬ兄(公認) (Rank 37)2026/08/18137653.9%
めがじぇね (Rank 41)2026/08/0581712.5%
せくきゃみ (Rank 40)2026/08/0487187.5%
背場 (Rank 42)2026/04/1492722.2%

Round openings

Every character

backdash into evade down17210.0%
forward movement into punchP704.1%
backdash into Jouho Touken6P663.8%
crouch into Low Hammer2P462.7%
crouch into Housui2P442.5%
backdash into throwP+G342.0%
forward dash into Jouho Touken6P342.0%
backdash into Karura4P+K301.7%
crouch into Sune'uchi2P211.2%
Ura Tsumujigeri44K into Kodachinuki4K181.0%
crouch into Katousui2P171.0%
Rimon Chouchu66P into Jouho Touken6P160.9%
Kosoushou46P into forward movement150.9%
guardG150.9%
backdash into Goko Shutsudou3K+GP140.8%

435 further openings account for the other 1,114 rounds.

Counted from 418 of the 502 matches played. The rest were not pulled for openings.

Akira

Career
418–295 · 58.6%
This season
83 matches · 55.4%
Peak rank
38

First hit in 54.0% of 313 rounds. Won 52.1% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 28.4% of rounds, against 12.3% in their other rounds.
  • After losing a round: moves in first in 27.6% of rounds, against 8.1% after winning one.
  • In round 2: opens with “forward dash into 6P Jouho Touken” in 17.6% of rounds, against 8.6% in their other rounds.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 20.7% of rounds, against 4.1% after winning one.

How is this tested?

backdash into Jouho Touken6P6620.8%
crouch into Housui2P4413.9%
forward dash into Jouho Touken6P3410.7%
backdash into evade down299.2%
Rimon Chouchu66P into Jouho Touken6P165.0%
backdash into Goko Shutsudou3K+GP144.4%
Rimon Chouchu66P82.5%
Chouyoushu1P72.2%
backdash into Jouho Senshou46P72.2%
backdash into Rimon Chouchu66P72.2%
backward movement into Jouho Touken6P72.2%
forward dash into Rimon Chouchu66P72.2%
Jouho Senshou46P into forward movement51.6%
guardG into Chouyoushu1P41.3%
Chouyoushu1P into guardG30.9%

46 further openings account for the other 59 rounds.

Counted from 75 of the 83 matches played. The rest were not pulled for openings.

Wolf

Career
488–362 · 57.4%
This season
73 matches · 48.0%
Peak rank
39

First hit in 50.2% of 289 rounds. Won 52.4% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P4615.9%
backdash into evade down3411.8%
backdash into throwP+G165.5%
backdash into Quick Shoulder66P+K134.5%
forward movement into punchP134.5%
backdash into Elbow Butt4P124.2%
backdash into Heavy Middle Kick3K+G103.5%
Rolling Savate6K+G82.8%
backdash into Mow Down Chop1P+K82.8%
backdash into Regret Discharge33P+K82.8%
Heavy Middle Kick3K+G72.4%
backdash into Savate4K72.4%
Quick Shoulder66P+K51.7%
forward dash into throwP+G41.4%
Arrow Knuckle3P into guardG31.0%

68 further openings account for the other 95 rounds.

Counted from 71 of the 73 matches played. The rest were not pulled for openings.

Lion

Career
587–452 · 56.5%
This season
81 matches · 49.4%
Peak rank
39

First hit in 52.9% of 223 rounds. Won 51.7% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down198.5%
crouch into Katousui2P177.6%
backdash into Touku Rigou Bantaitetsu46K+G135.8%
backdash into Senshippo66P114.9%
backdash into Tourou Youzan66P+KP114.9%
forward movement into punchP94.0%
Soukoushu66P+K into Tourou Youzan66P+KP62.7%
backdash into evade up62.7%
backdash into Zensou Tenshinkyaku44K+G52.2%
backdash into forward punch+kick6P+K52.2%
Juchou Senshou8P+K41.8%
Kouho Hachihonsui44P+K41.8%
Kouho Hachihonsui44P+K into forward dash41.8%
backdash into Senkyutai1K41.8%
guardG into Juchou Senshou8P+K41.8%

67 further openings account for the other 101 rounds.

Counted from 55 of the 81 matches played. The rest were not pulled for openings.

Eileen

Career
736–481 · 60.5%
This season
62 matches · 53.2%
Peak rank
42

First hit in 52.1% of 213 rounds. Won 58.6% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3114.6%
Sokutantai3K into guardG125.6%
backdash into Enkou Kenka46P94.2%
backdash into evade down94.2%
Enkou Kenka46P into forward movement83.8%
backdash into Enkou Nyurin66P83.8%
backdash into Hikou Senshi66K83.8%
Douchu6P into crouch dash forward73.3%
Hikou Senshi66K73.3%
crouch into Fukushinshou2P73.3%
forward movement into Enkou RensouPP62.8%
offensive move62.8%
backdash into throwP+G52.4%
Hikou Senshi66K into Hikou Niki6K41.9%
backdash into Hikou Niki6K41.9%

58 further openings account for the other 82 rounds.

Counted from 53 of the 62 matches played. The rest were not pulled for openings.

Kage

Career
605–416 · 59.3%
This season
72 matches · 41.7%
Peak rank
41

First hit in 52.4% of 212 rounds. Won 53.1% of the rounds they struck first, 38.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2511.7%
Ura Tsumujigeri44K into Kodachinuki4K188.4%
backdash into Ryubisen44K+G136.1%
Ryu'eikyaku66K115.2%
Rasen4P73.3%
Tsumujigeri2K+G62.8%
backdash into Hiji'uchi6P62.8%
guardG into Rasen4P62.8%
Hiji'uchi6P52.4%
Rakujin Gaeri44P into Rasen4P52.4%
backdash into Rasen4P52.4%
forward movement into SandangekiPPP52.4%
guardG52.4%
guardG into Rasen Urageri4PK52.4%
Ryubisen44K+G41.9%

49 further openings account for the other 87 rounds.

Counted from 49 of the 72 matches played. The rest were not pulled for openings.

Goh

Career
237–183 · 56.4%
This season
47 matches · 53.2%
Peak rank
34

First hit in 57.2% of 194 rounds. Won 50.5% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3216.4%
backdash into Karura4P+K3015.4%
crouch into Sune'uchi2P2110.8%
Soukyu46P into forward movement126.2%
backdash into Garyu66K94.6%
Ni'oudaoshi3K+G84.1%
forward movement into punchP84.1%
backdash into Soukyu46P52.6%
backdash into Batousatsu3KP42.0%
backdash into Ni'oudaoshi3K+G42.0%
backdash into Hiji'ate6P31.5%
backdash into Kirin33P31.5%
backdash into throwP+G31.5%
backdash into throw escape31.5%
backward movement into Soukyu46P31.5%

41 further openings account for the other 47 rounds.

Lau

Career
376–253 · 59.8%
This season
52 matches · 40.4%
Peak rank
39

First hit in 51.3% of 154 rounds. Won 48.1% of the rounds they struck first, 38.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P into forward movement159.4%
backdash into evade down138.2%
Fukko Kensou1P127.5%
backdash into Souko Sensou66P+K106.3%
backward movement into Kosoushou46P74.4%
backdash into Chisoutai2K+G63.8%
backdash into Sako Soushou4P+K63.8%
backdash into Rouko Tankai6P+K53.1%
Chisoutai2K+G42.5%
Chugeki6P42.5%
Fukko Kensou1P into guardG42.5%
backdash into Fukko Kensou1P42.5%
backdash into Kosoushou46P42.5%
backdash into throw escape42.5%
Souko Sensou66P+K31.9%

42 further openings account for the other 58 rounds.

Counted from 40 of the 52 matches played. The rest were not pulled for openings.

Jacky

Career
407–293 · 58.1%
This season
32 matches · 50.0%
Peak rank
37

First hit in 53.9% of 117 rounds. Won 57.1% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down119.4%
backdash into Spin Heel Sword4K+G97.7%
Side Hook Turn44P into Spinning Back Knuckle4P86.8%
forward movement into Jab Double StraightPPP86.8%
Low Spin Kick1K+G65.1%
Middle Spin Kick46K+G65.1%
backdash into Dash Hammer Kick66K54.3%
forward movement into Jab StraightPP43.4%
Spin Heel Sword4K+G into forward movement32.6%
backdash into Middle Smash6P32.6%
backward movement into evade down32.6%
crouch into Squat Straight2P32.6%
forward movement into punchP32.6%
guardG into backdash32.6%
Middle Smash6P into evade down21.7%

37 further openings account for the other 40 rounds.

Counted from 28 of the 32 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: 4 of 13 tests hold up
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)