VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Raymond<M>

Career matches2,746
Career win rate48.3%
Round win rate48.9%
Peak rank31
Distinct opponents144
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1582 #1,469 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira312,7461,3261,42048.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,407 of 1,673 rounds counted

7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.64561,407

By opponent's character

Jacky7.7463201
Akira7.8470144
Wolf7.1427157
Sarah7.9473109
Goh7.1425133
Jean7.5451118
Lau8.249478
Kage7.645668
Aoi8.249432
El Blaze7.645736
Jeffry7.344165
Brad7.645547
Dural7.745942
Vanessa7.444617
Lei Fei7.947417
Pai8.148436
Shun8.047841
Eileen7.142838
Taka8.651413
Lion7.645715

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky50183236.0%-11.5
Akira44192543.2%-6.8
Wolf36221461.1%+9.6
Sarah35211460.0%+10.5
Goh34161847.1%+0.5
Jean3082226.7%-22.8
Lau2491537.5%-13.4
Kage22111150.0%+2.5
Aoi1812666.7%+14.5
El Blaze168850.0%-5.0
Jeffry1612475.0%+21.4
Brad147750.0%-0.6
Dural139469.2%+16.0
Vanessa126650.0%+6.1
Lei Fei105550.0%+4.3
Pai107370.0%+17.8
Shun104640.0%-10.7
Eileen97277.8%+22.8
Taka51420.0%-30.5
Lion42250.0%+16.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence51292256.9%+5.4
Rectangle50272354.0%+8.6
Open46192741.3%-4.9
Single Wall46262056.5%+6.0
Full Fence45261957.8%+11.3
Half Fence40202050.0%-1.1
Breakable Full Fence39201951.3%+0.2
Octagon34132138.2%-13.5
Low Fence21111052.4%+4.7
Full Fence and Open1661037.5%-12.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25952.1%49.7%+2.4
No walls11349.6%48.3%+1.2

Walls against open: +1.2 points (95% range -9.6 to +12.0), p 0.831 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ps-splitsecond (Rank 33)2026/10/0252340.0%
megadeth0112 (Rank 29)2026/10/0285362.5%
west-muta (Rank 33)2026/09/2882625.0%
hahaha (Rank 27)2026/09/2853260.0%
★★★★★ (Rank 30)2026/09/1592722.2%
JOHNFLOE (Rank 29)2026/09/1095455.6%
emespink (Rank 27)2026/09/1064266.7%
ミルク警察 (Rank 28)2026/09/07116554.5%
たか (Rank 31)2026/09/05104640.0%
ER_higante (Rank 29)2026/09/0552340.0%
NAO-Fei (Rank 29)2026/09/0351420.0%
kagemaru1 (Rank 30)2026/08/2483537.5%
ごちももも (Rank 31)2026/08/2192722.2%
Martin1833 (Rank 26)2026/08/1943175.0%
なっちゃんねる (Rank 26)2026/08/03440100.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/08/0242250.0%
tamura999 (Rank 30)2026/07/2391811.1%
μ (Rank 26)2026/07/1642250.0%
ShieldHolder (Rank 27)2026/06/2995455.6%
catching-rakeo_0 (Rank 31)2026/06/0561516.7%
ヘニオ (Rank 32)2026/05/1851420.0%
Lexiberto (Rank 29)2026/05/1876185.7%
PlasticBros塑膠兄 (Rank 30)2026/05/1654180.0%
manman (Rank 27)2026/05/1454180.0%
kim_ten69 (Rank 31)2026/04/2462433.3%

Round openings

Akira

Career
1,326–1,420 · 48.3%
This season
412 matches · 49.5%
Peak rank
31

First hit in 52.6% of 1,649 rounds. Won 52.8% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 45.2% of rounds, against 25.2% in their other rounds.
  • Against Wolf: attacks straight away in 36.9% of rounds, against 21.3% against everyone else.
  • After losing a round: evades first in 50.7% of rounds, against 32.0% after winning one.
  • When behind: evades first in 51.1% of rounds, against 36.1% when ahead or level.
  • Against El Blaze: opens with “evade down into forward dash” in 16.4% of rounds, against 3.9% against everyone else.
  • After opening the round before with “backdash into 214P Koboku”: opens with “evade up into crouch dash forward” in 11.1% of rounds, against 3.6% after anything else.

How is this tested?

backdash into Koboku214P1056.3%
evade up into Youhou33P915.5%
evade down into forward dash734.4%
Kaikyusei4P into Sayu Kaikyu4PP714.2%
evade up into crouch dash forward714.2%
backdash into guardG704.2%
backdash into Jouho Senshou46P462.8%
crouch dash back into Koboku214P362.1%
evade up into forward dash362.1%
evade down into Jouho Senshou46P342.0%
evade up into Fukko3K+GP+K342.0%
Jouho Senshou46P332.0%
Chouzan Housui46P+K301.8%
evade down into Jouho Touken6P291.7%
backdash into Chouyoushu1P281.7%

199 further openings account for the other 884 rounds.

Counted from 409 of the 412 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–18 · 42%4–6 · 40%too few to test
Akira15–14 · 52%3–6 · 33%too few to test
Wolf13–7 · 65%8–4 · 67%too few to test
Sarah13–8 · 62%5–3 · 62%too few to test
Goh13–12 · 52%3–4 · 43%too few to test
Jean6–15 · 29%2–5 · 29%too few to test
Lau6–13 · 32%3–2 · 60%too few to test
Kage5–8 · 38%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 15 tests hold up