VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

833

  • Sarah
  • Jean
  • Kage
Career matches2,185
Career win rate50.8%
Round win rate50.8%
Peak rank31
Distinct opponents107
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1530 #1,815 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira301,12756756050.3%
Sarah3194249145152.1%
Jean22114516344.7%
Kage262020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

646 of 721 rounds counted

8.0 inputs a second (478 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.7464381
Akira8.4506231
Jean7.042122
Kage8.148812

By opponent's character

Jacky8.249188
Sarah7.846880
Wolf8.048180
Akira7.846755
Jeffry8.551135
Kage7.645439
Aoi8.148633
Goh7.846741
Brad8.148329
Shun7.746431
Lau8.047828
Lion8.148728
El Blaze8.148614
Jean7.242917
Pai8.852714
Vanessa8.047817
Lei Fei8.551213
Dural7.54534

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky26141253.9%+2.4
Sarah24111345.8%-7.5
Wolf2011955.0%+5.2
Akira1881044.4%-3.4
Jeffry135838.5%-6.4
Kage115645.5%+1.9
Aoi105550.0%-4.4
Goh105550.0%+0.1
Brad83537.5%-18.4
Shun86275.0%+32.1
Lau73442.9%-5.4
Lion63350.0%+4.7
El Blaze54180.0%+32.3
Jean42250.0%+2.6
Pai42250.0%+12.9
Vanessa41325.0%-19.3
Lei Fei31233.3%-13.5
Dural1010.0%-35.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence24121250.0%+0.9
Octagon22111150.0%-0.9
Breakable Full Fence2112957.1%+3.9
Half Fence2091145.0%-1.9
Single Wall2012860.0%+19.5
Open1991047.4%-3.1
Breakable Half Fence1871138.9%-14.0
Full Fence147750.0%+3.6
Full Fence and Open117463.6%+16.8
Rectangle92722.2%-27.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10446.2%50.0%-3.8
No walls6352.4%47.4%+5.0

Walls against open: -8.8 points (95% range -24.9 to +7.3), p 0.285 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 29)2026/09/1354180.0%
エルモchYT★プなれ★ (Rank 29)2026/09/1332166.7%
Side_mountain-n (Rank 26)2026/09/12220100.0%
ma.ya2013 (Rank 29)2026/09/07220100.0%
BANANA (Rank 30)2026/09/0683537.5%
JOHNFLOE (Rank 28)2026/09/0631233.3%
うめおに。 (Rank 32)2026/08/3131233.3%
十三不搭 (Rank 27)2026/08/3032166.7%
黒豆 (Rank 28)2026/08/24220100.0%
momonchamu (Rank 33)2026/08/0432166.7%
カプリッチョ (Rank 27)2026/07/2431233.3%
crazy7infinty (Rank 27)2026/07/2432166.7%
private-ryan-yk (Rank 30)2026/07/2431233.3%
shironeko-hi (Rank 30)2026/07/2432166.7%
え~る (Rank 30)2026/07/2252340.0%
うをん (Rank 30)2026/07/19220100.0%
GC-Ajiyoshi (Rank 26)2026/07/1931233.3%
dr5046_ryo (Rank 31)2026/07/1921150.0%
Akama-HALO (Rank 27)2026/07/192020.0%
asari0727 (Rank 29)2026/07/0921150.0%
shinkita (Rank 22)2026/05/25220100.0%
buenosuzonde865 (Rank 28)2026/05/2521150.0%
なっちゃんねる (Rank 25)2026/04/232020.0%
いくら (Rank 24)2026/04/2331233.3%
teocio (Rank 23)2026/03/31220100.0%

Round openings

Every character

kickK into High Kick StraightKP10314.5%
backdash into Crescent Heel4K+G699.7%
Rimon Chouchu66P466.5%
Stiletto66K365.1%
backdash304.2%
backdash into backward movement284.0%
Rising Elbow6P263.7%
Snap Side Chop3P into Setup Combination3PK253.5%
backdash into guardG192.7%
forward dash into throwP+G172.4%
Souka Housui3P+K162.3%
punchP162.3%
guardG142.0%
backdash into Jouho Senshou46P111.6%
backdash into Quick Knee6K101.4%

93 further openings account for the other 243 rounds.

Sarah

Career
491–451 · 52.1%
This season
114 matches · 45.6%
Peak rank
31

First hit in 51.1% of 454 rounds. Won 55.6% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “K kick into KP High Kick Straight”: opens with “backdash into 4K+G Crescent Heel” in 29.4% of rounds, against 8.9% after anything else.

How is this tested?

kickK into High Kick StraightKP10322.6%
backdash into Crescent Heel4K+G6915.1%
Stiletto66K367.9%
Rising Elbow6P265.7%
backdash265.7%
Snap Side Chop3P into Setup Combination3PK255.5%
backdash into guardG163.5%
backdash into Quick Knee6K102.2%
guardG102.2%
Rising Elbow6P into Double Joint Butt6PK81.8%
backdash into Stiletto66K81.8%
backdash into backward movement81.8%
kickK into punchP81.8%
backdash into Dragon Smash Cannon1K71.5%
evade down into Stiletto66K71.5%

46 further openings account for the other 89 rounds.

Akira

Career
567–560 · 50.3%
This season
60 matches · 51.7%
Peak rank
30

First hit in 56.7% of 231 rounds. Won 52.7% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P4619.9%
backdash into backward movement187.8%
Souka Housui3P+K166.9%
backdash into Jouho Senshou46P114.8%
evade down into Souka Housui3P+K104.3%
evade up into Souka Housui3P+K104.3%
forward dash into throwP+G104.3%
Rimon Chouchu66P into forward dash93.9%
Senzankou66P+K into throwP+G83.5%
punchP83.5%
Rimon Chouchu66P into evade down62.6%
forward dash into Jouho Touken6P62.6%
Senzankou66P+K52.2%
backdash into Souka Housui3P+K52.2%
guardG into Souka Housui3P+K52.2%

32 further openings account for the other 58 rounds.

Jean

Career
51–63 · 44.7%
This season
5 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Yamakuzushi6K627.3%
backdash into backward movement29.1%
evade down into Yamakuzushi6K29.1%
guardG into Maegeri~InabikariKP29.1%
Gyaku Seikenzuki66P14.5%
Hizageri4K into Kousenshu4KP14.5%
Maegeri~InabikariKP into Maegeri~InazumazukiKPP14.5%
Shutoukiri4P into Chinshin Seichuken4PP14.5%
Yamakuzushi6K14.5%
backdash into kickK14.5%
guardG14.5%
kickK into punchP14.5%
punchP14.5%
punchP into KounirenPP14.5%

Not counted here: Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 1 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)