VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

AgnusDei

  • Goh
  • Wolf
  • Sarah
  • Eileen
  • Jeffry
  • Kage
  • Lau
  • Lion
  • Lei Fei
  • Taka
  • El Blaze
  • Pai
  • Shun
  • Vanessa
  • Aoi
  • Jean
  • Jacky
Career matches4,928
Career win rate56.5%
Round win rate52.5%
Peak rank27
Distinct opponents207
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1407 #2,615 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira271,11757853951.8%
Wolf2537920717254.6%
Sarah2537020516555.4%
Goh2532718813957.5%
Aoi2424213810457.0%
Jeffry272341389659.0%
Kage2623413110356.0%
Lau262201269457.3%
Taka252201328860.0%
Pai262171427565.4%
Jean262061327464.1%
Lei Fei252001059552.5%
Eileen251981158358.1%
Jacky251871028554.5%
Vanessa261761067060.2%
Lion25164986659.8%
El Blaze26119764363.9%
Shun24118665255.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,985 of 2,314 rounds counted

5.6 inputs a second (336 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh5.5332388
Wolf5.2312113
Akira5.9352278
Sarah5.4326236
Eileen5.4324214
Jeffry5.4322148
Kage5.7342115
Lau5.9354117
Lion6.036182
Lei Fei5.533188
Taka6.036071
El Blaze6.035845
Pai5.432649
Vanessa5.533016
Aoi5.734315
Jean5.432410

By opponent's character

Akira5.6338456
Aoi5.7343165
Wolf5.6337159
Jacky5.6338173
Shun5.6334119
Jeffry5.5331111
Goh5.9353117
Jean5.533378
Sarah5.331666
Brad5.734555
El Blaze5.231354
Pai5.734265
Lau5.633866
Lion5.734156
Lei Fei5.432354
Kage5.231052
Vanessa5.432437
Taka5.532841
Dural5.734237
Eileen5.532924

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira117684958.1%+3.7
Aoi47281959.6%+3.6
Wolf46192741.3%-9.0
Jacky45222348.9%-7.7
Shun35181751.4%+2.4
Jeffry32181456.2%-2.6
Goh31171454.8%+6.0
Jean29101934.5%-19.4
Sarah2620676.9%+22.9
Brad2214863.6%+9.7
El Blaze2011955.0%+4.7
Pai2091145.0%-8.4
Lau1771041.2%-17.3
Lion179852.9%+7.2
Lei Fei1661037.5%-14.5
Kage1510566.7%+14.4
Vanessa148657.1%+3.8
Taka126650.0%-6.9
Dural84450.0%+13.6
Eileen62433.3%-6.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon73294439.7%-14.6
Rectangle66372956.1%+3.0
Single Wall61313050.8%+2.4
Full Fence58322655.2%+3.3
Open58302851.7%-2.2
Breakable Full Fence56362064.3%+12.3
Half Fence54332161.1%+3.5
Low Fence50311962.0%+5.9
Breakable Half Fence45222348.9%-2.3
Full Fence and Open36171947.2%-7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35253.7%53.4%+0.3
No walls16954.4%52.8%+1.7

Walls against open: -1.4 points (95% range -10.3 to +7.6), p 0.766 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dalmax72 (Rank 23)2026/10/17118372.7%
108 (Rank 26)2026/10/17105550.0%
makoto.qo.op (Rank 21)2026/10/15770100.0%
ASSERT(m_pThink); (Rank 23)2026/10/151512380.0%
도룡밖에난몰라/RSA (Rank 21)2026/10/15880100.0%
SpaceKnight (Rank 27)2026/10/14106460.0%
xXsoul-childXx (Rank 30)2026/10/0961516.7%
ゲス拳サンボ☆彡 (Rank 26)2026/10/021621412.5%
yasai (Rank 23)2026/09/3096366.7%
manekinecogames (Rank 23)2026/09/24147750.0%
ぽん (Rank 30)2026/09/2293633.3%
asteroid-belt777 (Rank 24)2026/09/2276185.7%
r1s1d8 (Rank 27)2026/09/15145935.7%
orz (Rank 28)2026/09/13112918.2%
ShieldHolder (Rank 28)2026/09/11103730.0%
megadora5 (Rank 26)2026/09/0561516.7%
I'mabeginner (Rank 26)2026/08/3053260.0%
M&E (Rank 24)2026/08/2783537.5%
けつ毛バーガー相場 (Rank 24)2026/08/0674357.1%
T-J-J (Rank 23)2026/07/2575271.4%
kimxxxtt (Rank 22)2026/07/1853260.0%
ttfour@サラしかできないw (Rank 23)2026/07/1775271.4%
DDaDDai (Rank 24)2026/06/1182625.0%
ZR615C (Rank 24)2026/05/2763350.0%
THE_SnASH (Rank 24)2026/05/2475271.4%

Round openings

Every character

backdash954.5%
Kousokuhon7K+G783.7%
backdash into Sune Kudaki43P703.3%
backdash into Kyousengeri46K562.6%
backdash into Soukyu46P411.9%
evade down into guardG411.9%
backdash into Kensou4P401.9%
guardG391.8%
punchP into Tsurane ShoudaPP391.8%
backdash into Chouyoushu1P351.6%
backdash into guardG341.6%
backdash into evade down331.6%
Jab StraightPP into One Two UpperPPP311.5%
backdash into Gen'you4K+G311.5%
backdash into forward dash301.4%

380 further openings account for the other 1,435 rounds.

Counted from 528 of the 572 matches played. The rest were not pulled for openings.

Goh

Career
188–139 · 57.5%
This season
95 matches · 48.4%
Peak rank
25

First hit in 53.6% of 388 rounds. Won 56.2% of the rounds they struck first, 41.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 75.8% of rounds, against 54.9% in their other rounds.

How is this tested?

backdash into Sune Kudaki43P7018.0%
backdash into Kyousengeri46K5614.4%
backdash into Soukyu46P4110.6%
punchP into Tsurane ShoudaPP3910.1%
evade down into Soukyu46P307.7%
evade down into backdash194.9%
backdash into forward dash174.4%
Soukyu46P112.8%
backdash112.8%
Sune'uchi2P92.3%
backdash into Karura4P+K82.1%
backdash into Hiji'ate6P51.3%
backdash into Kokuryusatsu Ichi46P+K51.3%
evade down into backward movement51.3%
crouch into Denkou3PP41.0%

38 further openings account for the other 58 rounds.

Wolf

Career
207–172 · 54.6%
This season
93 matches · 52.7%
Peak rank
25

First hit in 48.7% of 376 rounds. Won 49.2% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Jab StraightPP into One Two UpperPPP318.1%
backdash into Low Drop Kick62K297.6%
punchP into Jab StraightPP287.3%
Low Drop Kick62K256.6%
Low Hammer2P184.7%
backdash into Short Shoulder46P+K153.9%
guardG143.7%
backdash into Heavy Middle Kick3K+G123.1%
evade down123.1%
backdash112.9%
backdash into evade down102.6%
crouch into Low Hammer2P102.6%
evade down into Low Hammer2P102.6%
backdash into Face Lift Kick3K92.4%
backdash into Low Smash2K92.4%

60 further openings account for the other 138 rounds.

Akira

Career
578–539 · 51.8%
This season
69 matches · 50.7%
Peak rank
27

First hit in 49.4% of 263 rounds. Won 48.5% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Chouyoushu1P3513.3%
crouch dash back into Koboku214P238.7%
backdash197.2%
backdash into Jouho Senshou46P155.7%
evade down into Jouho Senshou46P124.5%
backdash into Chouzan Housui46P+K114.2%
backdash into evade down114.2%
punchP into Hachimon KaidaPP114.2%
backdash into Souka Housui3P+K103.8%
crouch dash back into backdash93.4%
evade down into backdash93.4%
backdash into guardG83.0%
Housui2P72.6%
Rimon Chouchu66P62.3%
evade down into backward movement62.3%

38 further openings account for the other 72 rounds.

Counted from 63 of the 69 matches played. The rest were not pulled for openings.

Eileen

Career
115–83 · 58.1%
This season
53 matches · 56.6%
Peak rank
25

First hit in 44.1% of 213 rounds. Won 55.3% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousokuhon7K+G7836.5%
punchP into Enkou RensouPP2411.2%
Rensou HekizanPPP into Rakuho SenpukyakuPPPK94.2%
backdash94.2%
backdash into Kesshi Hanbi46K+G94.2%
backdash into Renkan Sententai4K+GK94.2%
Enkou RensouPP into Rensou HekizanPPP73.3%
Touku Geimentai4K+G73.3%
backdash into Honshin Kousoutai3K+G73.3%
backdash into Kousokuhon7K+G52.3%
backdash into Touku Geimentai4K+G41.9%
backdash into guardG41.9%
backdash into punchP41.9%
evade down into guardG41.9%
evade down into throwP+G31.4%

26 further openings account for the other 31 rounds.

Jeffry

Career
138–96 · 59.0%
This season
38 matches · 44.7%
Peak rank
27

First hit in 53.1% of 147 rounds. Won 43.6% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash138.8%
evade down into guardG106.8%
Low Knuckle2P96.1%
backdash into Double Hammer Down43P85.4%
backdash into Tsunami Beat3K+G85.4%
backdash into Ducking Low2K+G74.7%
backdash into Rising Hammer43PP74.7%
Double KnucklePP into Double Knuckle~UpperPPP64.0%
evade down into Low Knuckle2P64.0%
Knee Attack6K53.4%
backdash into Head Attack46P+K53.4%
punchP into Double KnucklePP53.4%
backdash into evade down42.7%
Low Knuckle2P into forward dash32.0%
Low Knuckle2P into throwP+G32.0%

34 further openings account for the other 49 rounds.

Kage

Career
131–103 · 56.0%
This season
31 matches · 41.9%
Peak rank
26

First hit in 56.4% of 133 rounds. Won 52.0% of the rounds they struck first, 39.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G3123.3%
punchP into ResshouPP1410.5%
ResshouPP into SandangekiPPP118.3%
backdash into Hagakure-ryu In Fujingeki46P+KP118.3%
backdash into Urasuisha3K+G107.5%
backdash into Hagakure-ryu In Raijingeki46P+K53.8%
crouch into Jizuridan2P53.8%
backdash into backward movement43.0%
evade up43.0%
evade up into kickK32.3%
guardG32.3%
punchP32.3%
Jizuridan2P21.5%
backdash21.5%
backdash into Jibashiri1K21.5%

20 further openings account for the other 23 rounds.

Lau

Career
126–94 · 57.3%
This season
30 matches · 50.0%
Peak rank
26

First hit in 58.6% of 116 rounds. Won 54.4% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P4034.2%
crouch into Souchuken2P1210.3%
backdash into Chisoutai2K+G108.6%
punchP into RenshouPP76.0%
Souchuken2P54.3%
evade down into Souchuken2P54.3%
RaigekishouPPP into Renkan TenshinkyakuPPPK43.4%
evade down43.4%
RenshouPP into RaigekishouPPP32.6%
backdash into Senkyaku Chushou3KP32.6%
guardG32.6%
backdash into backward movement21.7%
backdash into guardG21.7%
evade down into Kosoushou46P21.7%
Kokyaku Haiten7K10.8%

14 further openings account for the other 14 rounds.

Lei Fei

Career
105–95 · 52.5%
This season
21 matches · 61.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K2123.9%
backdash1112.5%
Sayu ShoukenPP into Renkan MahosuiPPP910.2%
punchP into Sayu ShoukenPP910.2%
backdash into kickK44.5%
Fukusoushou2P33.4%
backdash into Tenshi Ryusentai6K+G33.4%
backdash into offensive move33.4%
evade down into Fukusoushou2P33.4%
forward dash into throwP+G33.4%
backdash into Chinheki4P+K22.3%
backdash into Zensoutai2K+G22.3%
crouch into Fukusoushou2P22.3%
evade down22.3%
evade down into guardG22.3%

9 further openings account for the other 9 rounds.

Sarah

Career
205–165 · 55.4%
This season
61 matches · 52.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Switch Kick4K78.1%
backdash into Leg Slicer2K+G67.0%
Squat Straight2P55.8%
backdash55.8%
backdash into guardG55.8%
Rising Elbow6P into Double Joint Butt6PK33.5%
backdash into Jackknife Middle Kick3KK33.5%
punchP into Punch High KickPK33.5%
Hide Side Kick (Deflect)P+K22.3%
Jab StraightPP into Double Punch Back KickPPK22.3%
backdash into Forward Slide6P+K+G22.3%
backdash into Low Spin Kick3K+G22.3%
backdash into Setup Combination3PK22.3%
backdash into backward movement22.3%
backdash into crouch22.3%

30 further openings account for the other 35 rounds.

Counted from 23 of the 61 matches played. The rest were not pulled for openings.

Lion

Career
98–66 · 59.8%
This season
22 matches · 68.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushu RensuiPP into Rensui SoushuPPP+K1214.6%
backdash into back kick+guard4K+G1012.2%
backdash into Sentai4K67.3%
Katousui2P56.1%
backdash into Senkyutai1K44.9%
backdash into Shicchi Soutai3K+G44.9%
evade down into guardG44.9%
Koushu RensuiPP into Renkan SenshouPPP33.7%
backdash into Dantai3K33.7%
crouch into Katousui2P33.7%
evade down into Katousui2P33.7%
backdash22.4%
backdash into Touku Rigou Bantaitetsu46K+G22.4%
backdash into Tousentai2KK+G22.4%
evade down into crouch22.4%

15 further openings account for the other 17 rounds.

Taka

Career
132–88 · 60.0%
This season
17 matches · 52.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Mageryu46P2028.2%
evade down into Shita Harite2P79.9%
Tsuppari 2PP into Tsuppari 3PPP45.6%
Mageryu46P34.2%
backdash into forward dash34.2%
crouch into Tsuyubarai2P+K34.2%
evade down into crouch34.2%
punchP into Tsuppari 2PP34.2%
backdash22.8%
evade down22.8%
evade down into Mageryu46P22.8%
evade down into backdash22.8%
Senju Harite 263214PP into Senju Harite 363214PPP11.4%
Shita Harite2P11.4%
Tsuppari 4PPPP into Tsuppari 5PPPPP11.4%

14 further openings account for the other 14 rounds.

Pai

Career
142–75 · 65.4%
This season
13 matches · 69.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ensei Haikyaku4K1020.4%
punchP into RenshouPP510.2%
backdash into Honshin Soukyaku1K+G48.2%
RaigekishouPPP into Renkan TenshinkyakuPPPK24.1%
Shi'en Settai2K+G24.1%
backdash24.1%
backdash into Shi'en Settai2K+G24.1%
backdash into Soukasui3P24.1%
backdash into Tenshin Oushoushou46P+K24.1%
backdash into punchP24.1%
Ensei Haikyaku4K12.0%
Ensei Haikyaku4K into Sensaitai2K12.0%
Hansenpu44K12.0%
RenshouPP into RaigekishouPPP12.0%
Rikensui1P12.0%

11 further openings account for the other 11 rounds.

El Blaze

Career
76–43 · 63.9%
This season
13 matches · 76.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick HookPP into Keen Edge ComboPPP715.6%
backdash into Low Spin Kick2K+G613.3%
backdash511.1%
punchP into Quick HookPP48.9%
Keen Edge ComboPPP into Burnout ComboPPPK24.4%
backdash into Shadow Spin Kick4PK24.4%
evade down into guardG24.4%
Jumping Hammer Knuckle8P+K12.2%
Midday HeatKK into Combo Twilight GlowKKK12.2%
Shadow Spear6K12.2%
Shadow Spear6K into forward dash12.2%
backdash into Darkness Sword43K+G12.2%
backdash into Hammer Smash46P+K12.2%
backdash into Head Smash Kick46K12.2%
backdash into Middle Kick3K12.2%

9 further openings account for the other 9 rounds.

Shun

Career
66–52 · 55.9%
This season
9 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK412.9%
evade down into guardG412.9%
backdash39.7%
guardG39.7%
backdash into Haisenchu1P26.5%
evade down26.5%
up-back kick7K into offensive move26.5%
Haisenchu1P into evade down13.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP13.2%
Saishu RenkangekiPPP into Renkan ChougekiPPPK13.2%
backdash into Haisenchu Kaikakyaku1PK13.2%
backdash into punchP13.2%
evade down into Haisenchu Kaikakyaku1PK13.2%
evade down into RengekiPP13.2%
evade down into punchP13.2%

3 further openings account for the other 3 rounds.

Vanessa

Career
106–70 · 60.2%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick425.0%
Defensive Style: Sit Jab318.8%
Defensive Style: Jab~Body into Combo High KickPPK16.2%
Defensive Style: backdash into Back Charge Kick44K+G16.2%
Defensive Style: backdash into back kick+guard4K+G16.2%
Defensive Style: backdash into punchP16.2%
Defensive Style: evade down into Sit Jab2P16.2%
Defensive Style: evade down into crouch16.2%
Defensive Style: evade down into kickK16.2%
Defensive Style: guard16.2%
Defensive Style: punch into Jab~BodyPP16.2%

Jean

Career
132–74 · 64.1%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hizageri4K into Kousenshu4KP220.0%
backdash into Doumawashi Kaitengeri46K+G220.0%
punchP into KounirenPP220.0%
KounirenPP into KagizukiPPP110.0%
Kouyoushu4KK into Kouyou Getsutotsu4KKP110.0%
evade down into Kousenshu4KP110.0%
evade down into guardG110.0%

Jacky

Career
102–85 · 54.5%
This season
1 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Back Knuckle4PP120.0%
backdash into Jab StraightPP120.0%
backdash into Middle Kick~Jab3KP120.0%
guardG120.0%
no input120.0%

Not counted here: Aoi. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: 1 of 15 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)