VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

MARUKO922

  • Lau
  • Akira
Career matches3,215
Career win rate53.1%
Round win rate50.4%
Peak rank33
Distinct opponents136
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1576 #1,511 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei332,3491,2061,14351.3%
Lau3151030520559.8%
Akira2835619616055.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,631 of 1,721 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.03631,146
Lau6.1364359
Akira7.0421126

By opponent's character

Akira6.3376207
Jacky6.2374170
Jean6.3378147
Wolf6.2374122
Jeffry6.1364114
Kage5.9355100
Sarah6.036198
Pai6.136768
Shun6.136481
Taka5.834780
Lau6.539161
Lei Fei6.035872
Brad6.036365
Goh6.237564
Aoi5.935242
El Blaze6.337650
Lion5.734339
Vanessa5.834826
Eileen7.042316
Dural5.73449

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53223141.5%-8.1
Jacky43261760.5%+7.6
Jean37231462.2%+18.2
Wolf35181751.4%+2.9
Jeffry28121642.9%-8.7
Kage2591636.0%-14.8
Sarah25151060.0%+11.9
Pai2114766.7%+4.0
Shun20101050.0%-5.0
Taka2091145.0%-14.6
Lau1771041.2%+5.1
Lei Fei1711664.7%+4.2
Brad1661037.5%-7.1
Goh1611568.8%+19.9
Aoi157846.7%-11.8
El Blaze146842.9%-9.8
Lion93633.3%-19.5
Vanessa73442.9%-4.8
Eileen65183.3%+36.3
Dural2020.0%-48.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open61342755.7%+6.0
Single Wall50173334.0%-16.5
Octagon46192741.3%-7.3
Full Fence45252055.6%+6.3
Rectangle39231659.0%+2.4
Breakable Full Fence38251365.8%+13.1
Low Fence35122334.3%-15.0
Half Fence33191457.6%+2.0
Breakable Half Fence31131841.9%-8.7
Full Fence and Open26161061.5%+14.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23253.4%52.1%+1.3
No walls14643.2%49.3%-6.2

Walls against open: +7.5 points (95% range -2.9 to +17.8), p 0.156 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ガリバー (Rank 30)2026/09/2654180.0%
Bird-Tat (Rank 33)2026/09/2652340.0%
マクシミリアン15世 (Rank 31)2026/09/26105550.0%
a-week-away (Rank 29)2026/09/2675271.4%
ppp_ppp_pppk (Rank 29)2026/09/2463350.0%
乃木ぽん@こてつ.kuma (Rank 32)2026/09/24105550.0%
どろパイ (Rank 29)2026/09/2454180.0%
KAZ-morimorimiso- (Rank 29)2026/09/2483537.5%
りゅうのすけ (Rank 31)2026/09/24105550.0%
pinturicchio (Rank 29)2026/09/2375271.4%
Melt (Rank 33)2026/08/301110190.9%
カミナリおやじ (Rank 33)2026/08/26178947.1%
青山@はなちゃん (Rank 30)2026/08/2542250.0%
五寸釘くん (Rank 35)2026/08/2551420.0%
★闘将拉麵男★ (Rank 36)2026/08/2551420.0%
ヘニオ (Rank 35)2026/08/2594544.4%
delicioso (Rank 35)2026/08/1851420.0%
やまだ.com (Rank 35)2026/08/1852340.0%
fwnd1396 (Rank 29)2026/08/1852340.0%
イイクルーン (Rank 39)2026/08/1763350.0%
けいすけ新宿 (Rank 32)2026/08/17104640.0%
kampfarkz (Rank 32)2026/08/05127558.3%
くろね@のびしろF (Rank 35)2026/08/0551420.0%
オムレツハンター© (Rank 32)2026/07/2953260.0%
母乳MagicJohnson (Rank 31)2026/06/0453260.0%

Round openings

Every character

guardG into throw escape19011.0%
Souryu Shukkai43P+K into throwP+G734.2%
backdash into evade up663.8%
backdash into Kaisei Tento1P+K623.6%
throw escape502.9%
forward movement into punchP452.6%
forward movement into Sayu ShoukenPP442.6%
backdash into evade down412.4%
backdash into throw escape392.3%
Toushou66P into throw escape331.9%
backdash into offensive move331.9%
evade down into throw escape331.9%
evade up into throw escape331.9%
backdash into Shatenshou33P311.8%
guardG into evade up301.7%

279 further openings account for the other 918 rounds.

Lei Fei

Career
1,206–1,143 · 51.3%
This season
305 matches · 48.9%
Peak rank
33

First hit in 46.3% of 1,232 rounds. Won 53.5% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.2% of rounds, against 17.7% in their other rounds.
  • Against El Blaze: backs off first in 53.2% of rounds, against 33.6% against everyone else.
  • After winning a round: attacks straight away in 36.5% of rounds, against 23.5% after losing one.
  • When ahead: attacks straight away in 36.9% of rounds, against 25.5% when level or behind.
  • In round 1: opens with “G guard into throw escape” in 17.7% of rounds, against 8.9% in their other rounds.
  • Against Jacky: opens with “backdash into 1P+K Kaisei Tento” in 13.0% of rounds, against 3.9% against everyone else.

How is this tested?

guardG into throw escape13711.1%
Souryu Shukkai43P+K into throwP+G735.9%
backdash into Kaisei Tento1P+K625.0%
backdash into evade up524.2%
forward movement into Sayu ShoukenPP443.6%
throw escape383.1%
backdash into evade down342.8%
Toushou66P into throw escape332.7%
backdash into offensive move332.7%
backdash into Shatenshou33P312.5%
backdash into throw escape282.3%
backdash into Shaten Renshou33PP252.0%
evade up into throw escape252.0%
evade down into throw escape241.9%
Toushou66P into throwP+G231.9%

161 further openings account for the other 574 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–11 · 45%4–9 · 31%too few to test
Jacky13–8 · 62%6–8 · 43%too few to test
Jean10–7 · 59%1–2 · 33%too few to test
Wolf10–9 · 53%3–5 · 38%too few to test
Sarah6–7 · 46%8–2 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
305–205 · 59.8%
This season
90 matches · 52.2%
Peak rank
31

First hit in 37.6% of 359 rounds. Won 57.8% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • On Breakable Full Fence stages: moves in first in 23.1% of rounds, against 7.3% on the other stages.

How is this tested?

guardG into throw escape4011.1%
Chugeki6P into Hou'ou Soushou6PP277.5%
backdash into Sako Soushou4P+K226.1%
forward movement into punchP226.1%
throw escape123.3%
backdash into Kensou4P102.8%
backdash into evade up102.8%
backdash into throw escape102.8%
Chugeki6P into punchP92.5%
backdash into Kosoushou46P92.5%
evade up into throw escape71.9%
backdash into punchP61.7%
forward movement into RenshouPP61.7%
guardG into evade up61.7%
kickK61.7%

91 further openings account for the other 157 rounds.

Akira

Career
196–160 · 55.1%
This season
31 matches · 67.7%
Peak rank
28

First hit in 55.6% of 126 rounds. Won 61.4% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1310.3%
forward movement into punchP107.9%
guardG into evade down86.3%
guardG into evade up86.3%
evade down into throw escape64.8%
backdash into Jouho Senshou46P54.0%
Rimon Chouchu66P43.2%
Rimon Chouchu66P into forward dash43.2%
backdash into evade up43.2%
guardG into Jouho Touken6P43.2%
Jouho Touken6P into forward dash32.4%
forward dash into Jouho Touken6P32.4%
backdash21.6%
backdash into Jouho Touken6P21.6%
backdash into evade down21.6%

43 further openings account for the other 48 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 6 of 15 tests hold up
  • Lau: 1 of 14 tests hold up
  • Akira: not tested (too few rounds)