Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1576 #1,511 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 33 | 2,349 | 1,206 | 1,143 | 51.3% |
|---|---|---|---|---|---|
| Lau | 31 | 510 | 305 | 205 | 59.8% |
| Akira | 28 | 356 | 196 | 160 | 55.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,631 of 1,721 rounds counted6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 6.0 | 363 | 1,146 |
|---|---|---|---|
| Lau | 6.1 | 364 | 359 |
| Akira | 7.0 | 421 | 126 |
By opponent's character
| Akira | 6.3 | 376 | 207 |
|---|---|---|---|
| Jacky | 6.2 | 374 | 170 |
| Jean | 6.3 | 378 | 147 |
| Wolf | 6.2 | 374 | 122 |
| Jeffry | 6.1 | 364 | 114 |
| Kage | 5.9 | 355 | 100 |
| Sarah | 6.0 | 361 | 98 |
| Pai | 6.1 | 367 | 68 |
| Shun | 6.1 | 364 | 81 |
| Taka | 5.8 | 347 | 80 |
| Lau | 6.5 | 391 | 61 |
| Lei Fei | 6.0 | 358 | 72 |
| Brad | 6.0 | 363 | 65 |
| Goh | 6.2 | 375 | 64 |
| Aoi | 5.9 | 352 | 42 |
| El Blaze | 6.3 | 376 | 50 |
| Lion | 5.7 | 343 | 39 |
| Vanessa | 5.8 | 348 | 26 |
| Eileen | 7.0 | 423 | 16 |
| Dural | 5.7 | 344 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 53 | 22 | 31 | 41.5% | -8.1 |
|---|---|---|---|---|---|
| Jacky | 43 | 26 | 17 | 60.5% | +7.6 |
| Jean | 37 | 23 | 14 | 62.2% | +18.2 |
| Wolf | 35 | 18 | 17 | 51.4% | +2.9 |
| Jeffry | 28 | 12 | 16 | 42.9% | -8.7 |
| Kage | 25 | 9 | 16 | 36.0% | -14.8 |
| Sarah | 25 | 15 | 10 | 60.0% | +11.9 |
| Pai | 21 | 14 | 7 | 66.7% | +4.0 |
| Shun | 20 | 10 | 10 | 50.0% | -5.0 |
| Taka | 20 | 9 | 11 | 45.0% | -14.6 |
| Lau | 17 | 7 | 10 | 41.2% | +5.1 |
| Lei Fei | 17 | 11 | 6 | 64.7% | +4.2 |
| Brad | 16 | 6 | 10 | 37.5% | -7.1 |
| Goh | 16 | 11 | 5 | 68.8% | +19.9 |
| Aoi | 15 | 7 | 8 | 46.7% | -11.8 |
| El Blaze | 14 | 6 | 8 | 42.9% | -9.8 |
| Lion | 9 | 3 | 6 | 33.3% | -19.5 |
| Vanessa | 7 | 3 | 4 | 42.9% | -4.8 |
| Eileen | 6 | 5 | 1 | 83.3% | +36.3 |
| Dural | 2 | 0 | 2 | 0.0% | -48.0 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 61 | 34 | 27 | 55.7% | +6.0 |
|---|---|---|---|---|---|
| Single Wall | 50 | 17 | 33 | 34.0% | -16.5 |
| Octagon | 46 | 19 | 27 | 41.3% | -7.3 |
| Full Fence | 45 | 25 | 20 | 55.6% | +6.3 |
| Rectangle | 39 | 23 | 16 | 59.0% | +2.4 |
| Breakable Full Fence | 38 | 25 | 13 | 65.8% | +13.1 |
| Low Fence | 35 | 12 | 23 | 34.3% | -15.0 |
| Half Fence | 33 | 19 | 14 | 57.6% | +2.0 |
| Breakable Half Fence | 31 | 13 | 18 | 41.9% | -8.7 |
| Full Fence and Open | 26 | 16 | 10 | 61.5% | +14.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 232 | 53.4% | 52.1% | +1.3 |
| No walls | 146 | 43.2% | 49.3% | -6.2 |
Walls against open: +7.5 points (95% range -2.9 to +17.8), p 0.156 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カミナリおやじ (Rank 33) | 17 | 8 | 9 | 47.1% |
|---|---|---|---|---|
| kampfarkz (Rank 32) | 12 | 7 | 5 | 58.3% |
| Melt (Rank 33) | 11 | 10 | 1 | 90.9% |
| けいすけ新宿 (Rank 32) | 10 | 4 | 6 | 40.0% |
| りゅうのすけ (Rank 31) | 10 | 5 | 5 | 50.0% |
| マクシミリアン15世 (Rank 31) | 10 | 5 | 5 | 50.0% |
| 乃木ぽん@こてつ.kuma (Rank 32) | 10 | 5 | 5 | 50.0% |
| ヘニオ (Rank 35) | 9 | 4 | 5 | 44.4% |
| KAZ-morimorimiso- (Rank 29) | 8 | 3 | 5 | 37.5% |
| a-week-away (Rank 29) | 7 | 5 | 2 | 71.4% |
| pinturicchio (Rank 29) | 7 | 5 | 2 | 71.4% |
| ppp_ppp_pppk (Rank 29) | 6 | 3 | 3 | 50.0% |
| イイクルーン (Rank 39) | 6 | 3 | 3 | 50.0% |
| Bird-Tat (Rank 33) | 5 | 2 | 3 | 40.0% |
| delicioso (Rank 35) | 5 | 1 | 4 | 20.0% |
| fwnd1396 (Rank 29) | 5 | 2 | 3 | 40.0% |
| ★闘将拉麵男★ (Rank 36) | 5 | 1 | 4 | 20.0% |
| くろね@のびしろF (Rank 35) | 5 | 1 | 4 | 20.0% |
| どろパイ (Rank 29) | 5 | 4 | 1 | 80.0% |
| やまだ.com (Rank 35) | 5 | 2 | 3 | 40.0% |
| オムレツハンター© (Rank 32) | 5 | 3 | 2 | 60.0% |
| ガリバー (Rank 30) | 5 | 4 | 1 | 80.0% |
| 五寸釘くん (Rank 35) | 5 | 1 | 4 | 20.0% |
| 母乳MagicJohnson (Rank 31) | 5 | 3 | 2 | 60.0% |
| 青山@はなちゃん (Rank 30) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| ガリバー (Rank 30) | 2026/09/26 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| Bird-Tat (Rank 33) | 2026/09/26 | 5 | 2 | 3 | 40.0% |
| マクシミリアン15世 (Rank 31) | 2026/09/26 | 10 | 5 | 5 | 50.0% |
| a-week-away (Rank 29) | 2026/09/26 | 7 | 5 | 2 | 71.4% |
| ppp_ppp_pppk (Rank 29) | 2026/09/24 | 6 | 3 | 3 | 50.0% |
| 乃木ぽん@こてつ.kuma (Rank 32) | 2026/09/24 | 10 | 5 | 5 | 50.0% |
| どろパイ (Rank 29) | 2026/09/24 | 5 | 4 | 1 | 80.0% |
| KAZ-morimorimiso- (Rank 29) | 2026/09/24 | 8 | 3 | 5 | 37.5% |
| りゅうのすけ (Rank 31) | 2026/09/24 | 10 | 5 | 5 | 50.0% |
| pinturicchio (Rank 29) | 2026/09/23 | 7 | 5 | 2 | 71.4% |
| Melt (Rank 33) | 2026/08/30 | 11 | 10 | 1 | 90.9% |
| カミナリおやじ (Rank 33) | 2026/08/26 | 17 | 8 | 9 | 47.1% |
| 青山@はなちゃん (Rank 30) | 2026/08/25 | 4 | 2 | 2 | 50.0% |
| 五寸釘くん (Rank 35) | 2026/08/25 | 5 | 1 | 4 | 20.0% |
| ★闘将拉麵男★ (Rank 36) | 2026/08/25 | 5 | 1 | 4 | 20.0% |
| ヘニオ (Rank 35) | 2026/08/25 | 9 | 4 | 5 | 44.4% |
| delicioso (Rank 35) | 2026/08/18 | 5 | 1 | 4 | 20.0% |
| やまだ.com (Rank 35) | 2026/08/18 | 5 | 2 | 3 | 40.0% |
| fwnd1396 (Rank 29) | 2026/08/18 | 5 | 2 | 3 | 40.0% |
| イイクルーン (Rank 39) | 2026/08/17 | 6 | 3 | 3 | 50.0% |
| けいすけ新宿 (Rank 32) | 2026/08/17 | 10 | 4 | 6 | 40.0% |
| kampfarkz (Rank 32) | 2026/08/05 | 12 | 7 | 5 | 58.3% |
| くろね@のびしろF (Rank 35) | 2026/08/05 | 5 | 1 | 4 | 20.0% |
| オムレツハンター© (Rank 32) | 2026/07/29 | 5 | 3 | 2 | 60.0% |
| 母乳MagicJohnson (Rank 31) | 2026/06/04 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| guardG into throw escape | 190 | 11.0% |
|---|---|---|
| Souryu Shukkai43P+K into throwP+G | 73 | 4.2% |
| backdash into evade up | 66 | 3.8% |
| backdash into Kaisei Tento1P+K | 62 | 3.6% |
| throw escape | 50 | 2.9% |
| forward movement into punchP | 45 | 2.6% |
| forward movement into Sayu ShoukenPP | 44 | 2.6% |
| backdash into evade down | 41 | 2.4% |
| backdash into throw escape | 39 | 2.3% |
| Toushou66P into throw escape | 33 | 1.9% |
| backdash into offensive move | 33 | 1.9% |
| evade down into throw escape | 33 | 1.9% |
| evade up into throw escape | 33 | 1.9% |
| backdash into Shatenshou33P | 31 | 1.8% |
| guardG into evade up | 30 | 1.7% |
279 further openings account for the other 918 rounds.
Lei Fei
- Career
- 1,206–1,143 · 51.3%
- This season
- 305 matches · 48.9%
- Peak rank
- 33
First hit in 46.3% of 1,232 rounds. Won 53.5% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 27.2% of rounds, against 17.7% in their other rounds.
- Against El Blaze: backs off first in 53.2% of rounds, against 33.6% against everyone else.
- After winning a round: attacks straight away in 36.5% of rounds, against 23.5% after losing one.
- When ahead: attacks straight away in 36.9% of rounds, against 25.5% when level or behind.
- In round 1: opens with “G guard into throw escape” in 17.7% of rounds, against 8.9% in their other rounds.
- Against Jacky: opens with “backdash into 1P+K Kaisei Tento” in 13.0% of rounds, against 3.9% against everyone else.
| guardG into throw escape | 137 | 11.1% |
|---|---|---|
| Souryu Shukkai43P+K into throwP+G | 73 | 5.9% |
| backdash into Kaisei Tento1P+K | 62 | 5.0% |
| backdash into evade up | 52 | 4.2% |
| forward movement into Sayu ShoukenPP | 44 | 3.6% |
| throw escape | 38 | 3.1% |
| backdash into evade down | 34 | 2.8% |
| Toushou66P into throw escape | 33 | 2.7% |
| backdash into offensive move | 33 | 2.7% |
| backdash into Shatenshou33P | 31 | 2.5% |
| backdash into throw escape | 28 | 2.3% |
| backdash into Shaten Renshou33PP | 25 | 2.0% |
| evade up into throw escape | 25 | 2.0% |
| evade down into throw escape | 24 | 1.9% |
| Toushou66P into throwP+G | 23 | 1.9% |
161 further openings account for the other 574 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–11 · 45% | 4–9 · 31% | too few to test |
| Jacky | 13–8 · 62% | 6–8 · 43% | too few to test |
| Jean | 10–7 · 59% | 1–2 · 33% | too few to test |
| Wolf | 10–9 · 53% | 3–5 · 38% | too few to test |
| Sarah | 6–7 · 46% | 8–2 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 305–205 · 59.8%
- This season
- 90 matches · 52.2%
- Peak rank
- 31
First hit in 37.6% of 359 rounds. Won 57.8% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
- On Breakable Full Fence stages: moves in first in 23.1% of rounds, against 7.3% on the other stages.
| guardG into throw escape | 40 | 11.1% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 27 | 7.5% |
| backdash into Sako Soushou4P+K | 22 | 6.1% |
| forward movement into punchP | 22 | 6.1% |
| throw escape | 12 | 3.3% |
| backdash into Kensou4P | 10 | 2.8% |
| backdash into evade up | 10 | 2.8% |
| backdash into throw escape | 10 | 2.8% |
| Chugeki6P into punchP | 9 | 2.5% |
| backdash into Kosoushou46P | 9 | 2.5% |
| evade up into throw escape | 7 | 1.9% |
| backdash into punchP | 6 | 1.7% |
| forward movement into RenshouPP | 6 | 1.7% |
| guardG into evade up | 6 | 1.7% |
| kickK | 6 | 1.7% |
91 further openings account for the other 157 rounds.
Akira
- Career
- 196–160 · 55.1%
- This season
- 31 matches · 67.7%
- Peak rank
- 28
First hit in 55.6% of 126 rounds. Won 61.4% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 13 | 10.3% |
|---|---|---|
| forward movement into punchP | 10 | 7.9% |
| guardG into evade down | 8 | 6.3% |
| guardG into evade up | 8 | 6.3% |
| evade down into throw escape | 6 | 4.8% |
| backdash into Jouho Senshou46P | 5 | 4.0% |
| Rimon Chouchu66P | 4 | 3.2% |
| Rimon Chouchu66P into forward dash | 4 | 3.2% |
| backdash into evade up | 4 | 3.2% |
| guardG into Jouho Touken6P | 4 | 3.2% |
| Jouho Touken6P into forward dash | 3 | 2.4% |
| forward dash into Jouho Touken6P | 3 | 2.4% |
| backdash | 2 | 1.6% |
| backdash into Jouho Touken6P | 2 | 1.6% |
| backdash into evade down | 2 | 1.6% |
43 further openings account for the other 48 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 6 of 15 tests hold up
- Lau: 1 of 14 tests hold up
- Akira: not tested (too few rounds)
