VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Bird-Tat

  • Lei Fei
  • Eileen
Career matches11,118
Career win rate50.3%
Round win rate49.9%
Peak rank34
Distinct opponents601
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1670 #943 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3410,0264,9435,08349.3%
Lei Fei3476144831358.9%
Eileen3433119813359.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,900 of 9,678 rounds counted

6.1 inputs a second (365 a minute) this season. Faster than 21% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.13668,697
Lei Fei5.8348151
Eileen5.834552

By opponent's character

Akira6.23731,110
Jacky6.3375859
Wolf6.2372714
Jeffry6.1366604
Goh6.0363543
Lau6.1366466
Jean6.1365452
Brad6.2371436
Sarah6.0357429
Aoi6.1366411
Lei Fei5.8349411
Shun5.8351405
Kage6.1364426
Lion6.0360388
Pai6.2374379
Vanessa6.1364256
El Blaze6.0362267
Eileen5.7344172
Taka5.7344122
Dural6.236950

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira28413215246.5%-3.5
Jacky23111611550.2%-0.1
Wolf179869348.0%-3.1
Jeffry170888251.8%+0.1
Goh146697747.3%-4.6
Lau130557542.3%-8.6
Jean121576447.1%-3.6
Brad115605552.2%+4.5
Sarah115704560.9%+9.3
Aoi112476542.0%-4.8
Lei Fei112625055.4%+6.5
Shun111644757.7%+6.4
Kage110515946.4%-2.6
Lion101544753.5%+6.3
Pai100514951.0%+1.2
Vanessa70393155.7%+5.3
El Blaze68293942.6%-8.3
Eileen47301763.8%+15.5
Taka32151746.9%-1.6
Dural139469.2%+16.0

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence28114513651.6%+2.5
Rectangle26614412254.1%+5.5
Open26212913349.2%-0.5
Octagon25011613446.4%-3.2
Half Fence22611311350.0%-2.3
Single Wall22212210055.0%+5.5
Breakable Half Fence21310910451.2%+0.5
Breakable Full Fence2079411345.4%-3.7
Full Fence1998811144.2%-6.3
Full Fence and Open113506344.2%-5.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,36148.8%50.0%-1.2
No walls76551.8%49.6%+2.1

Walls against open: -3.3 points (95% range -7.9 to +1.2), p 0.153 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zephyr_dural (Rank 31)2026/10/18137653.9%
フルレバ (Rank 37)2026/10/181871138.9%
skyward_wildcat4 (Rank 32)2026/10/18169756.2%
Shura1025 (Rank 35)2026/10/181551033.3%
ジズー (Rank 32)2026/10/17147750.0%
Enazo_L18_lol (Rank 29)2026/10/15147750.0%
nanami.madogiwa (Rank 32)2026/10/14124833.3%
igyoken55 (Rank 30)2026/10/14126650.0%
ルビーロマン葵 (Rank 33)2026/10/14146842.9%
juste (Rank 30)2026/10/13157846.7%
ヘニオ (Rank 34)2026/10/133993023.1%
onigiryy_14 (Rank 35)2026/10/12123925.0%
肉彦さん☆彡 (Rank 31)2026/10/111761135.3%
Amor_y_Paz_0921 (Rank 31)2026/10/081312192.3%
BANANA (Rank 30)2026/09/281210283.3%
akimaru7 (Rank 32)2026/09/281710758.8%
abutora136 (Rank 31)2026/09/12136746.1%
hsat0310 (Rank 35)2026/09/09145935.7%
躑躅 (Rank 36)2026/08/31121118.3%
VanWinkle (Rank 33)2026/08/30146842.9%
TAPIOKA (Rank 31)2026/08/30147750.0%
くろなぎ (Rank 31)2026/07/271551033.3%
Light (Rank 29)2026/07/26137653.9%
LEO (Rank 34)2026/07/21179852.9%
たあぼさん (Rank 35)2026/07/17137653.9%

Round openings

Every character

Rimon Chouchu66P into forward dash7248.8%
Rimon Chouchu66P6708.1%
Chouyoushu1P5967.2%
Senzankou66P+K into throwP+G5626.8%
Souka Housui3P+K4725.7%
Senzankou66P+K3984.8%
forward dash into Jouho Touken6P3193.9%
backdash into evade up2683.2%
throwP+G1932.3%
punchP1381.7%
Chouzan Housui46P+K1141.4%
Geimon Tessen46P+K+G1041.3%
backdash into Jouho Senshou46P941.1%
guardG811.0%
Jouho Touken6P780.9%

446 further openings account for the other 3,444 rounds.

Counted from 2,016 of the 2,367 matches played. The rest were not pulled for openings.

Akira

Career
4,943–5,083 · 49.3%
This season
2,294 matches · 49.7%
Peak rank
34

First hit in 48.6% of 7,913 rounds. Won 54.0% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 21.9% of rounds, against 12.4% in their other rounds.
  • Against Wolf: evades first in 11.0% of rounds, against 5.0% against everyone else.
  • After opening the round before by attacking: backs off first in 16.3% of rounds, against 10.8% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 15.3% of rounds, against 11.2% after anything else.
  • After winning a round: backs off first in 16.4% of rounds, against 12.1% after losing one.
  • When behind: attacks straight away in 69.1% of rounds, against 64.3% when ahead or level.
  • In round 4 or later: opens with “3P+K Souka Housui” in 7.6% of rounds, against 5.3% in their other rounds.
  • Against Vanessa: opens with “3P+K Souka Housui” in 11.5% of rounds, against 5.8% against everyone else.
  • After opening the round before with “66P+K Senzankou into P+G throw”: opens with “3P+K Souka Housui” in 10.4% of rounds, against 6.6% after anything else.

How is this tested?

Rimon Chouchu66P into forward dash7249.1%
Rimon Chouchu66P6708.4%
Chouyoushu1P5967.5%
Senzankou66P+K into throwP+G5627.1%
Souka Housui3P+K4725.9%
Senzankou66P+K3985.0%
forward dash into Jouho Touken6P3194.0%
backdash into evade up2603.3%
throwP+G1932.4%
punchP1361.7%
Chouzan Housui46P+K1141.4%
Geimon Tessen46P+K+G1041.3%
backdash into Jouho Senshou46P941.2%
Jouho Touken6P781.0%
guardG771.0%

364 further openings account for the other 3,162 rounds.

Counted from 1,943 of the 2,294 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira74–73 · 50%28–40 · 41%+6.0
Jacky44–49 · 47%28–23 · 55%-5.2
Wolf42–49 · 46%24–24 · 50%-1.7
Jeffry37–43 · 46%30–24 · 56%-10.3
Goh28–43 · 39%29–21 · 58%-18.9
Sarah44–29 · 60%19–7 · 73%too few to test
Kage28–35 · 44%11–15 · 42%too few to test
Brad21–24 · 47%24–19 · 56%-8.5
Lau20–25 · 44%22–19 · 54%-8.2
Jean20–27 · 43%17–25 · 40%+0.6
Aoi30–25 · 55%5–19 · 21%too few to test
Lei Fei29–21 · 58%10–12 · 45%too few to test
Lion31–21 · 60%12–17 · 41%too few to test
Shun20–19 · 51%23–13 · 64%-8.6
Pai17–25 · 40%13–7 · 65%too few to test
El Blaze15–26 · 37%7–3 · 70%too few to test
Vanessa14–18 · 44%13–9 · 59%too few to test
Eileen16–10 · 62%7–4 · 64%too few to test
Taka4–4 · 50%10–2 · 83%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

351 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
448–313 · 58.9%
This season
53 matches · 54.7%
Peak rank
34

First hit in 45.1% of 215 rounds. Won 44.3% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move219.7%
Dantai4K177.9%
Toushou66P167.4%
Gaiken6P+K into punch+kick+guardP+K+G104.6%
SokutankyakuK+G94.2%
Shatenshou33P83.7%
forward movement into punchP83.7%
punchP into Kakushu Suirengeki6PP73.2%
Bunkyaku3K62.8%
SokutankyakuK+G into Shishi DaichoukouK+GP62.8%
offensive move into crouch62.8%
backdash into evade up52.3%
evade down into crouch dash forward52.3%
evade up52.3%
forward movement into Sayu ShoukenPP52.3%

59 further openings account for the other 82 rounds.

Eileen

Career
198–133 · 59.8%
This season
20 matches · 70.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1417.5%
Douchu6P810.0%
Enkou Kenka46P into forward movement45.0%
Enkou Toutou3P+K45.0%
Enkou Nyurin66P33.8%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK33.8%
backdash into evade up33.8%
Douchu6P into Jouho Chu'un6PP22.5%
Goku Shicchi (Interrupt Moves)6P+K+G into punchP22.5%
Sokutantai3K22.5%
Soumensou4P into forward movement22.5%
backdash into Enkou Bokuchou2P+K+GP22.5%
evade up22.5%
guardG22.5%
throwP+G into Zensou Senpu2K+GK22.5%

25 further openings account for the other 25 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 18 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)