VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

mori&pp

  • Lau
  • Pai
  • Jean
  • Jeffry
Career matches4,451
Career win rate51.6%
Round win rate51.0%
Peak rank29
Distinct opponents331
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1490 #2,084 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky281,74687986750.3%
Lau291,70087482651.4%
Pai2872639732954.7%
Jean2626514012552.8%
Jeffry22147750.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,877 of 3,124 rounds counted

6.6 inputs a second (397 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.63941,804
Lau6.9413532
Pai6.5391340
Jean6.5390201

By opponent's character

Akira6.6394369
Wolf7.0418337
Jacky6.6394262
Aoi6.6398202
Pai6.7399181
Kage6.4384184
Jean6.5392139
Shun6.6394146
Goh6.9412140
El Blaze6.4383129
Lau6.7399139
Lion6.7402132
Brad6.6394135
Sarah6.5389101
Jeffry6.438293
Lei Fei6.438660
Taka6.639652
Vanessa6.639544
Eileen6.136623
Dural6.63989

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira98524653.1%+2.8
Wolf82523063.4%+13.1
Jacky75522369.3%+15.0
Aoi52361669.2%+13.2
Pai51341766.7%+13.0
Kage50252550.0%-1.4
Jean42192345.2%-3.0
Shun38142436.8%-11.1
Goh37142337.8%-14.4
El Blaze35171848.6%-3.2
Lau35161945.7%-5.7
Lion35152042.9%-11.0
Brad33171651.5%+0.3
Sarah31102132.3%-19.2
Jeffry2772025.9%-27.9
Lei Fei1812666.7%+8.0
Taka1631318.8%-29.4
Vanessa127558.3%+6.2
Eileen72528.6%-18.5
Dural31233.3%-16.2

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle86414547.7%-4.6
Breakable Full Fence82443853.7%+2.9
Breakable Half Fence80384247.5%-3.9
Octagon77482962.3%+10.0
Half Fence73393453.4%+2.0
Single Wall73284538.4%-14.8
Low Fence72482466.7%+13.5
Open72343847.2%-7.2
Full Fence69343549.3%-0.6
Full Fence and Open34201458.8%+7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46752.2%51.5%+0.8
No walls21750.7%53.3%-2.6

Walls against open: +3.4 points (95% range -5.1 to +11.9), p 0.432 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

bakuretu-akira (Rank 30)2026/10/188080.0%
camelvf (Rank 26)2026/10/18660100.0%
tidy_stamp37 (Rank 24)2026/10/1861516.7%
tubaki_ok (Rank 27)2026/10/1653260.0%
nyu_necoginjo (Rank 26)2026/10/1295455.6%
dochi-cochi (Rank 24)2026/10/1274357.1%
HIROCHILL (Rank 29)2026/10/12116554.5%
きてぃ☆ (Rank 29)2026/10/1181712.5%
horahukin-DRZ (Rank 25)2026/10/11128466.7%
下P撃ち過ぎですか!? (Rank 27)2026/10/0986275.0%
yuccin-Born_1973 (Rank 26)2026/10/0897277.8%
midori6127 (Rank 30)2026/10/08125741.7%
saruta_eileen (Rank 30)2026/10/0553260.0%
Jacky_Chan (Rank 29)2026/10/0376185.7%
JAGAMARU-MIKE (Rank 28)2026/10/021441028.6%
gin-chaman (Rank 27)2026/09/3072528.6%
koiketyan (Rank 29)2026/09/3073442.9%
anche47 (Rank 30)2026/09/2852340.0%
asari0727 (Rank 29)2026/09/061210283.3%
SUTEKI-_-san (Rank 26)2026/06/3052340.0%
μ (Rank 25)2026/06/2653260.0%
n-nova06 (Rank 29)2026/06/1451420.0%
syounai (Rank 27)2026/06/0752340.0%
タイヨウ (Rank 28)2026/06/0652340.0%
金田一の少年 (Rank 26)2026/06/0553260.0%

Round openings

Every character

forward movement into punchP1987.8%
Dash Hammer Kick66K1817.1%
crouch dash back into guardG1385.4%
crouch dash back into evade down1154.5%
evade up into crouch dash forward933.6%
backdash into evade up773.0%
backdash into guardG642.5%
Souko Sensou66P+K542.1%
backdash into evade down391.5%
crouch dash forward into Low Spin Kick1K+G371.4%
punchP371.4%
crouch dash back into Saishikkyaku4K341.3%
crouch into Squat Straight2P331.3%
crouch into Low Spin Kick1K+G301.2%
Jab StraightPP into Jab Double StraightPPP251.0%

385 further openings account for the other 1,396 rounds.

Counted from 636 of the 777 matches played. The rest were not pulled for openings.

Jacky

Career
879–867 · 50.3%
This season
448 matches · 51.6%
Peak rank
28

First hit in 51.6% of 1,239 rounds. Won 51.1% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 31.2% of rounds, against 12.9% in their other rounds.
  • Against Akira: backs off first in 56.4% of rounds, against 30.6% against everyone else.
  • In round 4 or later: opens with “crouch dash back into evade down” in 11.3% of rounds, against 4.0% in their other rounds.
  • Against Pai: opens with “evade up into crouch dash forward” in 17.1% of rounds, against 4.7% against everyone else.

How is this tested?

Dash Hammer Kick66K18114.6%
forward movement into punchP746.0%
crouch dash back into evade down725.8%
evade up into crouch dash forward695.6%
crouch dash back into guardG625.0%
backdash into evade up494.0%
crouch dash forward into Low Spin Kick1K+G373.0%
crouch into Squat Straight2P332.7%
crouch into Low Spin Kick1K+G302.4%
backdash into guardG272.2%
Jab StraightPP into Jab Double StraightPPP252.0%
evade up into Smash Straight3P241.9%
punchP into Jab StraightPP221.8%
punchP211.7%
crouch dash forward into crouch201.6%

151 further openings account for the other 496 rounds.

Counted from 311 of the 448 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–3 · 75%10–8 · 56%too few to test
Jacky11–8 · 58%6–3 · 67%too few to test
Wolf10–8 · 56%8–5 · 62%too few to test
Kage9–11 · 45%0–0 · —too few to test
Brad8–5 · 62%1–5 · 17%too few to test
Pai6–9 · 40%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

137 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
874–826 · 51.4%
This season
166 matches · 51.8%
Peak rank
29

First hit in 49.3% of 673 rounds. Won 53.3% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 19.9% of rounds, against 8.9% in their other rounds.
  • Against Jacky: attacks straight away in 31.2% of rounds, against 15.7% against everyone else.
  • Against Akira: opens with “backdash into 46P Kosoushou” in 15.5% of rounds, against 0.4% against everyone else.

How is this tested?

Souko Sensou66P+K548.0%
forward movement into punchP548.0%
crouch dash back into Saishikkyaku4K345.0%
crouch dash back into guardG324.8%
backdash into Kosoushou46P243.6%
crouch dash back into Sako Soushou4P+K213.1%
crouch dash back into evade down213.1%
backdash into guardG192.8%
backdash into evade up142.1%
crouch dash forward into Sako Soushou4P+K131.9%
crouch into Fukko Kensou1P121.8%
crouch into Kasoutai2K121.8%
evade up into crouch dash forward121.8%
crouch dash back into Fukko Kensou1P111.6%
backdash into Sako Soushou4P+K101.5%

126 further openings account for the other 331 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–8 · 58%2–9 · 18%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
397–329 · 54.7%
This season
107 matches · 50.5%
Peak rank
28

First hit in 56.2% of 420 rounds. Won 48.3% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP5613.3%
crouch dash back into guardG235.5%
crouch dash back into evade down184.3%
crouch dash forward into Honshin Soukyaku1K+G143.3%
evade up into Souanshou3P+K143.3%
crouch into Honshin Soukyaku1K+G133.1%
crouch dash forward into Souanshou3P+K122.9%
Souka Rensui3PP into Souka Raigekishou3PPP112.6%
backdash into guardG112.6%
evade up into crouch dash forward112.6%
backdash into evade up102.4%
Soukasui3P into Souka Rensui3PP92.1%
crouch into down-back kick1K92.1%
punchP92.1%
RenshouPP into RaigekishouPPP81.9%

102 further openings account for the other 193 rounds.

Counted from 103 of the 107 matches played. The rest were not pulled for openings.

Jean

Career
140–125 · 52.8%
This season
52 matches · 59.6%
Peak rank
26

First hit in 56.7% of 201 rounds. Won 57.0% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG2110.4%
Gyaku Seikenzuki66P147.0%
forward movement into punchP126.0%
backdash into Shitanagi Shutou1P105.0%
crouch dash back into Shitanagi Shutou1P105.0%
backdash into evade down84.0%
backdash into guardG73.5%
backdash into Kake'uchi~Maekeri'age46PK52.5%
Shitanagi Shutou1P42.0%
backdash into evade up42.0%
crouch dash back into evade down42.0%
crouch into Shitamaeken2P42.0%
crouch into Shitanagi Shutou1P42.0%
backdash into Yoko'enpi6P31.5%
crouch dash back into backdash31.5%

64 further openings account for the other 88 rounds.

Jeffry

Career
7–7 · 50.0%
This season
4 matches · 75.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Double Upper3PP215.4%
forward movement into punchP215.4%
Double KnucklePP into Double Knuckle~UpperPPP17.7%
backdash into Double Hammer Down43P17.7%
backdash into Full Swing Double Hammer41236P+K17.7%
backdash into Side Kick3K17.7%
backdash into throw escape17.7%
backward movement into Dash Elbow66P17.7%
backward movement into Double Hammer Down43P17.7%
crouch dash forward into throwP+G17.7%
punchP into Double KnucklePP17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 4 of 15 tests hold up
  • Lau: 3 of 15 tests hold up
  • Pai: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)