Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1490 #2,084 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 28 | 1,746 | 879 | 867 | 50.3% |
|---|---|---|---|---|---|
| Lau | 29 | 1,700 | 874 | 826 | 51.4% |
| Pai | 28 | 726 | 397 | 329 | 54.7% |
| Jean | 26 | 265 | 140 | 125 | 52.8% |
| Jeffry | 22 | 14 | 7 | 7 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,877 of 3,124 rounds counted6.6 inputs a second (397 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.6 | 394 | 1,804 |
|---|---|---|---|
| Lau | 6.9 | 413 | 532 |
| Pai | 6.5 | 391 | 340 |
| Jean | 6.5 | 390 | 201 |
By opponent's character
| Akira | 6.6 | 394 | 369 |
|---|---|---|---|
| Wolf | 7.0 | 418 | 337 |
| Jacky | 6.6 | 394 | 262 |
| Aoi | 6.6 | 398 | 202 |
| Pai | 6.7 | 399 | 181 |
| Kage | 6.4 | 384 | 184 |
| Jean | 6.5 | 392 | 139 |
| Shun | 6.6 | 394 | 146 |
| Goh | 6.9 | 412 | 140 |
| El Blaze | 6.4 | 383 | 129 |
| Lau | 6.7 | 399 | 139 |
| Lion | 6.7 | 402 | 132 |
| Brad | 6.6 | 394 | 135 |
| Sarah | 6.5 | 389 | 101 |
| Jeffry | 6.4 | 382 | 93 |
| Lei Fei | 6.4 | 386 | 60 |
| Taka | 6.6 | 396 | 52 |
| Vanessa | 6.6 | 395 | 44 |
| Eileen | 6.1 | 366 | 23 |
| Dural | 6.6 | 398 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 98 | 52 | 46 | 53.1% | +2.8 |
|---|---|---|---|---|---|
| Wolf | 82 | 52 | 30 | 63.4% | +13.1 |
| Jacky | 75 | 52 | 23 | 69.3% | +15.0 |
| Aoi | 52 | 36 | 16 | 69.2% | +13.2 |
| Pai | 51 | 34 | 17 | 66.7% | +13.0 |
| Kage | 50 | 25 | 25 | 50.0% | -1.4 |
| Jean | 42 | 19 | 23 | 45.2% | -3.0 |
| Shun | 38 | 14 | 24 | 36.8% | -11.1 |
| Goh | 37 | 14 | 23 | 37.8% | -14.4 |
| El Blaze | 35 | 17 | 18 | 48.6% | -3.2 |
| Lau | 35 | 16 | 19 | 45.7% | -5.7 |
| Lion | 35 | 15 | 20 | 42.9% | -11.0 |
| Brad | 33 | 17 | 16 | 51.5% | +0.3 |
| Sarah | 31 | 10 | 21 | 32.3% | -19.2 |
| Jeffry | 27 | 7 | 20 | 25.9% | -27.9 |
| Lei Fei | 18 | 12 | 6 | 66.7% | +8.0 |
| Taka | 16 | 3 | 13 | 18.8% | -29.4 |
| Vanessa | 12 | 7 | 5 | 58.3% | +6.2 |
| Eileen | 7 | 2 | 5 | 28.6% | -18.5 |
| Dural | 3 | 1 | 2 | 33.3% | -16.2 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 86 | 41 | 45 | 47.7% | -4.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 82 | 44 | 38 | 53.7% | +2.9 |
| Breakable Half Fence | 80 | 38 | 42 | 47.5% | -3.9 |
| Octagon | 77 | 48 | 29 | 62.3% | +10.0 |
| Half Fence | 73 | 39 | 34 | 53.4% | +2.0 |
| Single Wall | 73 | 28 | 45 | 38.4% | -14.8 |
| Low Fence | 72 | 48 | 24 | 66.7% | +13.5 |
| Open | 72 | 34 | 38 | 47.2% | -7.2 |
| Full Fence | 69 | 34 | 35 | 49.3% | -0.6 |
| Full Fence and Open | 34 | 20 | 14 | 58.8% | +7.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 467 | 52.2% | 51.5% | +0.8 |
| No walls | 217 | 50.7% | 53.3% | -2.6 |
Walls against open: +3.4 points (95% range -5.1 to +11.9), p 0.432 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| JAGAMARU-MIKE (Rank 28) | 14 | 4 | 10 | 28.6% |
|---|---|---|---|---|
| asari0727 (Rank 29) | 12 | 10 | 2 | 83.3% |
| horahukin-DRZ (Rank 25) | 12 | 8 | 4 | 66.7% |
| midori6127 (Rank 30) | 12 | 5 | 7 | 41.7% |
| HIROCHILL (Rank 29) | 11 | 6 | 5 | 54.5% |
| nyu_necoginjo (Rank 26) | 9 | 5 | 4 | 55.6% |
| yuccin-Born_1973 (Rank 26) | 9 | 7 | 2 | 77.8% |
| bakuretu-akira (Rank 30) | 8 | 0 | 8 | 0.0% |
| きてぃ☆ (Rank 29) | 8 | 1 | 7 | 12.5% |
| 下P撃ち過ぎですか!? (Rank 27) | 8 | 6 | 2 | 75.0% |
| Jacky_Chan (Rank 29) | 7 | 6 | 1 | 85.7% |
| dochi-cochi (Rank 24) | 7 | 4 | 3 | 57.1% |
| gin-chaman (Rank 27) | 7 | 2 | 5 | 28.6% |
| koiketyan (Rank 29) | 7 | 3 | 4 | 42.9% |
| camelvf (Rank 26) | 6 | 6 | 0 | 100.0% |
| tidy_stamp37 (Rank 24) | 6 | 1 | 5 | 16.7% |
| SUTEKI-_-san (Rank 26) | 5 | 2 | 3 | 40.0% |
| anche47 (Rank 30) | 5 | 2 | 3 | 40.0% |
| n-nova06 (Rank 29) | 5 | 1 | 4 | 20.0% |
| saruta_eileen (Rank 30) | 5 | 3 | 2 | 60.0% |
| syounai (Rank 27) | 5 | 2 | 3 | 40.0% |
| tubaki_ok (Rank 27) | 5 | 3 | 2 | 60.0% |
| μ (Rank 25) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 28) | 5 | 2 | 3 | 40.0% |
| 金田一の少年 (Rank 26) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| bakuretu-akira (Rank 30) | 2026/10/18 | 8 | 0 | 8 | 0.0% |
|---|---|---|---|---|---|
| camelvf (Rank 26) | 2026/10/18 | 6 | 6 | 0 | 100.0% |
| tidy_stamp37 (Rank 24) | 2026/10/18 | 6 | 1 | 5 | 16.7% |
| tubaki_ok (Rank 27) | 2026/10/16 | 5 | 3 | 2 | 60.0% |
| nyu_necoginjo (Rank 26) | 2026/10/12 | 9 | 5 | 4 | 55.6% |
| dochi-cochi (Rank 24) | 2026/10/12 | 7 | 4 | 3 | 57.1% |
| HIROCHILL (Rank 29) | 2026/10/12 | 11 | 6 | 5 | 54.5% |
| きてぃ☆ (Rank 29) | 2026/10/11 | 8 | 1 | 7 | 12.5% |
| horahukin-DRZ (Rank 25) | 2026/10/11 | 12 | 8 | 4 | 66.7% |
| 下P撃ち過ぎですか!? (Rank 27) | 2026/10/09 | 8 | 6 | 2 | 75.0% |
| yuccin-Born_1973 (Rank 26) | 2026/10/08 | 9 | 7 | 2 | 77.8% |
| midori6127 (Rank 30) | 2026/10/08 | 12 | 5 | 7 | 41.7% |
| saruta_eileen (Rank 30) | 2026/10/05 | 5 | 3 | 2 | 60.0% |
| Jacky_Chan (Rank 29) | 2026/10/03 | 7 | 6 | 1 | 85.7% |
| JAGAMARU-MIKE (Rank 28) | 2026/10/02 | 14 | 4 | 10 | 28.6% |
| gin-chaman (Rank 27) | 2026/09/30 | 7 | 2 | 5 | 28.6% |
| koiketyan (Rank 29) | 2026/09/30 | 7 | 3 | 4 | 42.9% |
| anche47 (Rank 30) | 2026/09/28 | 5 | 2 | 3 | 40.0% |
| asari0727 (Rank 29) | 2026/09/06 | 12 | 10 | 2 | 83.3% |
| SUTEKI-_-san (Rank 26) | 2026/06/30 | 5 | 2 | 3 | 40.0% |
| μ (Rank 25) | 2026/06/26 | 5 | 3 | 2 | 60.0% |
| n-nova06 (Rank 29) | 2026/06/14 | 5 | 1 | 4 | 20.0% |
| syounai (Rank 27) | 2026/06/07 | 5 | 2 | 3 | 40.0% |
| タイヨウ (Rank 28) | 2026/06/06 | 5 | 2 | 3 | 40.0% |
| 金田一の少年 (Rank 26) | 2026/06/05 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| forward movement into punchP | 198 | 7.8% |
|---|---|---|
| Dash Hammer Kick66K | 181 | 7.1% |
| crouch dash back into guardG | 138 | 5.4% |
| crouch dash back into evade down | 115 | 4.5% |
| evade up into crouch dash forward | 93 | 3.6% |
| backdash into evade up | 77 | 3.0% |
| backdash into guardG | 64 | 2.5% |
| Souko Sensou66P+K | 54 | 2.1% |
| backdash into evade down | 39 | 1.5% |
| crouch dash forward into Low Spin Kick1K+G | 37 | 1.4% |
| punchP | 37 | 1.4% |
| crouch dash back into Saishikkyaku4K | 34 | 1.3% |
| crouch into Squat Straight2P | 33 | 1.3% |
| crouch into Low Spin Kick1K+G | 30 | 1.2% |
| Jab StraightPP into Jab Double StraightPPP | 25 | 1.0% |
385 further openings account for the other 1,396 rounds.
Counted from 636 of the 777 matches played. The rest were not pulled for openings.
Jacky
- Career
- 879–867 · 50.3%
- This season
- 448 matches · 51.6%
- Peak rank
- 28
First hit in 51.6% of 1,239 rounds. Won 51.1% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 31.2% of rounds, against 12.9% in their other rounds.
- Against Akira: backs off first in 56.4% of rounds, against 30.6% against everyone else.
- In round 4 or later: opens with “crouch dash back into evade down” in 11.3% of rounds, against 4.0% in their other rounds.
- Against Pai: opens with “evade up into crouch dash forward” in 17.1% of rounds, against 4.7% against everyone else.
| Dash Hammer Kick66K | 181 | 14.6% |
|---|---|---|
| forward movement into punchP | 74 | 6.0% |
| crouch dash back into evade down | 72 | 5.8% |
| evade up into crouch dash forward | 69 | 5.6% |
| crouch dash back into guardG | 62 | 5.0% |
| backdash into evade up | 49 | 4.0% |
| crouch dash forward into Low Spin Kick1K+G | 37 | 3.0% |
| crouch into Squat Straight2P | 33 | 2.7% |
| crouch into Low Spin Kick1K+G | 30 | 2.4% |
| backdash into guardG | 27 | 2.2% |
| Jab StraightPP into Jab Double StraightPPP | 25 | 2.0% |
| evade up into Smash Straight3P | 24 | 1.9% |
| punchP into Jab StraightPP | 22 | 1.8% |
| punchP | 21 | 1.7% |
| crouch dash forward into crouch | 20 | 1.6% |
151 further openings account for the other 496 rounds.
Counted from 311 of the 448 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–3 · 75% | 10–8 · 56% | too few to test |
| Jacky | 11–8 · 58% | 6–3 · 67% | too few to test |
| Wolf | 10–8 · 56% | 8–5 · 62% | too few to test |
| Kage | 9–11 · 45% | 0–0 · — | too few to test |
| Brad | 8–5 · 62% | 1–5 · 17% | too few to test |
| Pai | 6–9 · 40% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
137 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 874–826 · 51.4%
- This season
- 166 matches · 51.8%
- Peak rank
- 29
First hit in 49.3% of 673 rounds. Won 53.3% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 19.9% of rounds, against 8.9% in their other rounds.
- Against Jacky: attacks straight away in 31.2% of rounds, against 15.7% against everyone else.
- Against Akira: opens with “backdash into 46P Kosoushou” in 15.5% of rounds, against 0.4% against everyone else.
| Souko Sensou66P+K | 54 | 8.0% |
|---|---|---|
| forward movement into punchP | 54 | 8.0% |
| crouch dash back into Saishikkyaku4K | 34 | 5.0% |
| crouch dash back into guardG | 32 | 4.8% |
| backdash into Kosoushou46P | 24 | 3.6% |
| crouch dash back into Sako Soushou4P+K | 21 | 3.1% |
| crouch dash back into evade down | 21 | 3.1% |
| backdash into guardG | 19 | 2.8% |
| backdash into evade up | 14 | 2.1% |
| crouch dash forward into Sako Soushou4P+K | 13 | 1.9% |
| crouch into Fukko Kensou1P | 12 | 1.8% |
| crouch into Kasoutai2K | 12 | 1.8% |
| evade up into crouch dash forward | 12 | 1.8% |
| crouch dash back into Fukko Kensou1P | 11 | 1.6% |
| backdash into Sako Soushou4P+K | 10 | 1.5% |
126 further openings account for the other 331 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–8 · 58% | 2–9 · 18% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 397–329 · 54.7%
- This season
- 107 matches · 50.5%
- Peak rank
- 28
First hit in 56.2% of 420 rounds. Won 48.3% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 56 | 13.3% |
|---|---|---|
| crouch dash back into guardG | 23 | 5.5% |
| crouch dash back into evade down | 18 | 4.3% |
| crouch dash forward into Honshin Soukyaku1K+G | 14 | 3.3% |
| evade up into Souanshou3P+K | 14 | 3.3% |
| crouch into Honshin Soukyaku1K+G | 13 | 3.1% |
| crouch dash forward into Souanshou3P+K | 12 | 2.9% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 11 | 2.6% |
| backdash into guardG | 11 | 2.6% |
| evade up into crouch dash forward | 11 | 2.6% |
| backdash into evade up | 10 | 2.4% |
| Soukasui3P into Souka Rensui3PP | 9 | 2.1% |
| crouch into down-back kick1K | 9 | 2.1% |
| punchP | 9 | 2.1% |
| RenshouPP into RaigekishouPPP | 8 | 1.9% |
102 further openings account for the other 193 rounds.
Counted from 103 of the 107 matches played. The rest were not pulled for openings.
Jean
- Career
- 140–125 · 52.8%
- This season
- 52 matches · 59.6%
- Peak rank
- 26
First hit in 56.7% of 201 rounds. Won 57.0% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 21 | 10.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 14 | 7.0% |
| forward movement into punchP | 12 | 6.0% |
| backdash into Shitanagi Shutou1P | 10 | 5.0% |
| crouch dash back into Shitanagi Shutou1P | 10 | 5.0% |
| backdash into evade down | 8 | 4.0% |
| backdash into guardG | 7 | 3.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 2.5% |
| Shitanagi Shutou1P | 4 | 2.0% |
| backdash into evade up | 4 | 2.0% |
| crouch dash back into evade down | 4 | 2.0% |
| crouch into Shitamaeken2P | 4 | 2.0% |
| crouch into Shitanagi Shutou1P | 4 | 2.0% |
| backdash into Yoko'enpi6P | 3 | 1.5% |
| crouch dash back into backdash | 3 | 1.5% |
64 further openings account for the other 88 rounds.
Jeffry
- Career
- 7–7 · 50.0%
- This season
- 4 matches · 75.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| evade up into Double Upper3PP | 2 | 15.4% |
|---|---|---|
| forward movement into punchP | 2 | 15.4% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 7.7% |
| backdash into Double Hammer Down43P | 1 | 7.7% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 7.7% |
| backdash into Side Kick3K | 1 | 7.7% |
| backdash into throw escape | 1 | 7.7% |
| backward movement into Dash Elbow66P | 1 | 7.7% |
| backward movement into Double Hammer Down43P | 1 | 7.7% |
| crouch dash forward into throwP+G | 1 | 7.7% |
| punchP into Double KnucklePP | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 4 of 15 tests hold up
- Lau: 3 of 15 tests hold up
- Pai: 0 of 15 tests hold up
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
