Virtua Fighter 5 REVO · v1.10 · Region: South America
summer
Characters played — VF5's own record
| Akira | 39 | 632 | 456 | 176 | 72.2% |
|---|---|---|---|---|---|
| Jacky | 39 | 552 | 403 | 149 | 73.0% |
| Eileen | 34 | 418 | 300 | 118 | 71.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 15 | 8 | 7 | 53.3% | +9.8 |
|---|---|---|---|---|---|
| Eileen | 10 | 3 | 7 | 30.0% | -29.0 |
| Lau | 7 | 6 | 1 | 85.7% | +12.3 |
| Shun | 6 | 1 | 5 | 16.7% | -28.4 |
| Kage | 5 | 4 | 1 | 80.0% | +8.0 |
| El Blaze | 4 | 2 | 2 | 50.0% | +10.2 |
| Akira | 3 | 2 | 1 | 66.7% | -0.1 |
| Goh | 2 | 2 | 0 | 100.0% | +2.5 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +61.6 |
| Sarah | 2 | 2 | 0 | 100.0% | +4.3 |
| Brad | 1 | 1 | 0 | 100.0% | +1.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 10 | 8 | 2 | 80.0% | +10.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 9 | 3 | 6 | 33.3% | -22.9 |
| Breakable Half Fence | 9 | 6 | 3 | 66.7% | +7.6 |
| Half Fence | 9 | 4 | 5 | 44.4% | -15.2 |
| Rectangle | 8 | 5 | 3 | 62.5% | +10.4 |
| Full Fence | 3 | 0 | 3 | 0.0% | -49.7 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | -0.1 |
| Open | 3 | 3 | 0 | 100.0% | +52.1 |
| Low Fence | 2 | 2 | 0 | 100.0% | +61.6 |
| Single Wall | 1 | 0 | 1 | 0.0% | -53.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 48 | 54.2% | 58.6% | -4.5 |
| No walls | 6 | 83.3% | 47.5% | +35.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Khan_Rhan (Rank 35) | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|
| Rayne (Rank 42) | 8 | 7 | 1 | 87.5% |
| Ac (Rank 35) | 7 | 1 | 6 | 14.3% |
| joyKiller (Rank 29) | 7 | 6 | 1 | 85.7% |
| Kingheim (Rank 43) | 5 | 0 | 5 | 0.0% |
| StudioJiburi (Rank 33) | 4 | 3 | 1 | 75.0% |
| b4i4radoslav|xliiv (Rank 42) | 4 | 2 | 2 | 50.0% |
| jubbjubb767(EUarea) (Rank 36) | 3 | 2 | 1 | 66.7% |
| MaDman (Rank 4) | 2 | 2 | 0 | 100.0% |
| MrMorden7053 (Rank 16) | 2 | 2 | 0 | 100.0% |
| natsoutw (Rank 42) | 2 | 2 | 0 | 100.0% |
| {*D.S*}gizmo_kingo (Rank 38) | 2 | 0 | 2 | 0.0% |
| GOMVPGO (Rank 30) | 1 | 1 | 0 | 100.0% |
| Ilyricio (Rank 24) | 1 | 1 | 0 | 100.0% |
| XGNBLOODMOON (Rank 2) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| natsoutw (Rank 42) | 2026/05/23 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Ac (Rank 35) | 2026/05/23 | 7 | 1 | 6 | 14.3% |
| Kingheim (Rank 43) | 2026/05/18 | 5 | 0 | 5 | 0.0% |
| XGNBLOODMOON (Rank 2) | 2026/05/18 | 1 | 1 | 0 | 100.0% |
| jubbjubb767(EUarea) (Rank 36) | 2026/05/18 | 3 | 2 | 1 | 66.7% |
| MrMorden7053 (Rank 16) | 2026/05/18 | 2 | 2 | 0 | 100.0% |
| {*D.S*}gizmo_kingo (Rank 38) | 2026/05/17 | 2 | 0 | 2 | 0.0% |
| StudioJiburi (Rank 33) | 2026/05/17 | 4 | 3 | 1 | 75.0% |
| joyKiller (Rank 29) | 2026/05/17 | 7 | 6 | 1 | 85.7% |
| Ilyricio (Rank 24) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| MaDman (Rank 4) | 2026/05/17 | 2 | 2 | 0 | 100.0% |
| Rayne (Rank 42) | 2026/05/16 | 8 | 7 | 1 | 87.5% |
| b4i4radoslav|xliiv (Rank 42) | 2026/05/16 | 4 | 2 | 2 | 50.0% |
| Khan_Rhan (Rank 35) | 2026/05/16 | 8 | 3 | 5 | 37.5% |
| GOMVPGO (Rank 30) | 2026/05/16 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| Enkou Kenka46P | 16 | 6.9% |
|---|---|---|
| Senzankou66P+K into throwP+G | 16 | 6.9% |
| evade down | 15 | 6.5% |
| backdash into Enkou Kenka46P | 13 | 5.6% |
| Honshin Kousoutai3K+G | 10 | 4.3% |
| backdash into Jouho Senshou46P | 8 | 3.5% |
| backdash into evade up | 6 | 2.6% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 4 | 1.7% |
| crouch dash forward into Jouho Touken6P | 4 | 1.7% |
| crouch dash forward into ZanshuK+G | 4 | 1.7% |
| Dash Hammer Kick66K into forward movement | 3 | 1.3% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Rantsui6K+GK | 3 | 1.3% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 3 | 1.3% |
| backdash into Honshin Kousoutai3K+G | 3 | 1.3% |
| backdash into Spin Heel Sword4K+G | 3 | 1.3% |
83 further openings account for the other 120 rounds.
Eileen
| Enkou Kenka46P | 16 | 13.8% |
|---|---|---|
| backdash into Enkou Kenka46P | 13 | 11.2% |
| Honshin Kousoutai3K+G | 10 | 8.6% |
| evade down | 10 | 8.6% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 4 | 3.5% |
| backdash into evade up | 4 | 3.5% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Rantsui6K+GK | 3 | 2.6% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 3 | 2.6% |
| backdash into Honshin Kousoutai3K+G | 3 | 2.6% |
| backdash into Tanhikyaku9K | 3 | 2.6% |
| evade down into Tanhikyaku9K | 3 | 2.6% |
| evade up into crouch dash forward | 3 | 2.6% |
| throwP+G | 3 | 2.6% |
| Honshin Kousoutai3K+G into guardG | 2 | 1.7% |
| backdash into guardG | 2 | 1.7% |
26 further openings account for the other 34 rounds.
Akira
| Senzankou66P+K into throwP+G | 16 | 22.2% |
|---|---|---|
| backdash into Jouho Senshou46P | 8 | 11.1% |
| crouch dash forward into Jouho Touken6P | 4 | 5.6% |
| crouch dash forward into ZanshuK+G | 4 | 5.6% |
| forward dash into Jouho Touken6P | 3 | 4.2% |
| backdash into crouch dash forward | 2 | 2.8% |
| crouch dash forward into Satei3K+G | 2 | 2.8% |
| crouch dash forward into Souka Housui3P+K | 2 | 2.8% |
| crouch dash forward into Youhou33P | 2 | 2.8% |
| crouch dash forward into Youzentai2K | 2 | 2.8% |
| crouch dash forward into kickK | 2 | 2.8% |
| evade up into Senzankou66P+K | 2 | 2.8% |
| Senzankou66P+K | 1 | 1.4% |
| backdash into forward movement | 1 | 1.4% |
| backdash into up-back, up, back kick784K | 1 | 1.4% |
20 further openings account for the other 20 rounds.
Jacky
| evade down | 4 | 9.3% |
|---|---|---|
| Dash Hammer Kick66K into forward movement | 3 | 7.0% |
| backdash into Spin Heel Sword4K+G | 3 | 7.0% |
| Dash Hammer Kick66K into forward dash | 2 | 4.7% |
| Low Spin Kick1K+G into guardG | 2 | 4.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 4.7% |
| backdash into evade up | 2 | 4.7% |
| evade down into Dash Hammer Kick66K | 2 | 4.7% |
| evade down into Rage Kick1PK | 2 | 4.7% |
| evade up into Dash Hammer Kick66K | 2 | 4.7% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.3% |
| Middle Kick3K | 1 | 2.3% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 2.3% |
| backdash into Middle Spin Kick46K+G | 1 | 2.3% |
| backdash into Slant Back Knuckle1P | 1 | 2.3% |
14 further openings account for the other 14 rounds.
