VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

summer

Career matches1,602
Career win rate72.3%
Round win rate57.6%
Peak rank39
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3963245617672.2%
Jacky3955240314973.0%
Eileen3441830011871.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion158753.3%+9.8
Eileen103730.0%-29.0
Lau76185.7%+12.3
Shun61516.7%-28.4
Kage54180.0%+8.0
El Blaze42250.0%+10.2
Akira32166.7%-0.1
Goh220100.0%+2.5
Lei Fei220100.0%+61.6
Sarah220100.0%+4.3
Brad110100.0%+1.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon108280.0%+10.5
Breakable Full Fence93633.3%-22.9
Breakable Half Fence96366.7%+7.6
Half Fence94544.4%-15.2
Rectangle85362.5%+10.4
Full Fence3030.0%-49.7
Full Fence and Open32166.7%-0.1
Open330100.0%+52.1
Low Fence220100.0%+61.6
Single Wall1010.0%-53.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4854.2%58.6%-4.5
No walls683.3%47.5%+35.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Khan_Rhan (Rank 35)83537.5%
Rayne (Rank 42)87187.5%
Ac (Rank 35)71614.3%
joyKiller (Rank 29)76185.7%
Kingheim (Rank 43)5050.0%
StudioJiburi (Rank 33)43175.0%
b4i4radoslav|xliiv (Rank 42)42250.0%
jubbjubb767(EUarea) (Rank 36)32166.7%
MaDman (Rank 4)220100.0%
MrMorden7053 (Rank 16)220100.0%
natsoutw (Rank 42)220100.0%
{*D.S*}gizmo_kingo (Rank 38)2020.0%
GOMVPGO (Rank 30)110100.0%
Ilyricio (Rank 24)110100.0%
XGNBLOODMOON (Rank 2)110100.0%

Most played opponents, most recent first

natsoutw (Rank 42)2026/05/23220100.0%
Ac (Rank 35)2026/05/2371614.3%
Kingheim (Rank 43)2026/05/185050.0%
XGNBLOODMOON (Rank 2)2026/05/18110100.0%
jubbjubb767(EUarea) (Rank 36)2026/05/1832166.7%
MrMorden7053 (Rank 16)2026/05/18220100.0%
{*D.S*}gizmo_kingo (Rank 38)2026/05/172020.0%
StudioJiburi (Rank 33)2026/05/1743175.0%
joyKiller (Rank 29)2026/05/1776185.7%
Ilyricio (Rank 24)2026/05/17110100.0%
MaDman (Rank 4)2026/05/17220100.0%
Rayne (Rank 42)2026/05/1687187.5%
b4i4radoslav|xliiv (Rank 42)2026/05/1642250.0%
Khan_Rhan (Rank 35)2026/05/1683537.5%
GOMVPGO (Rank 30)2026/05/16110100.0%

Round openings

Every character

Enkou Kenka46P166.9%
Senzankou66P+K into throwP+G166.9%
evade down156.5%
backdash into Enkou Kenka46P135.6%
Honshin Kousoutai3K+G104.3%
backdash into Jouho Senshou46P83.5%
backdash into evade up62.6%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP41.7%
crouch dash forward into Jouho Touken6P41.7%
crouch dash forward into ZanshuK+G41.7%
Dash Hammer Kick66K into forward movement31.3%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Rantsui6K+GK31.3%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G31.3%
backdash into Honshin Kousoutai3K+G31.3%
backdash into Spin Heel Sword4K+G31.3%

83 further openings account for the other 120 rounds.

Eileen

Enkou Kenka46P1613.8%
backdash into Enkou Kenka46P1311.2%
Honshin Kousoutai3K+G108.6%
evade down108.6%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP43.5%
backdash into evade up43.5%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Rantsui6K+GK32.6%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G32.6%
backdash into Honshin Kousoutai3K+G32.6%
backdash into Tanhikyaku9K32.6%
evade down into Tanhikyaku9K32.6%
evade up into crouch dash forward32.6%
throwP+G32.6%
Honshin Kousoutai3K+G into guardG21.7%
backdash into guardG21.7%

26 further openings account for the other 34 rounds.

Akira

Senzankou66P+K into throwP+G1622.2%
backdash into Jouho Senshou46P811.1%
crouch dash forward into Jouho Touken6P45.6%
crouch dash forward into ZanshuK+G45.6%
forward dash into Jouho Touken6P34.2%
backdash into crouch dash forward22.8%
crouch dash forward into Satei3K+G22.8%
crouch dash forward into Souka Housui3P+K22.8%
crouch dash forward into Youhou33P22.8%
crouch dash forward into Youzentai2K22.8%
crouch dash forward into kickK22.8%
evade up into Senzankou66P+K22.8%
Senzankou66P+K11.4%
backdash into forward movement11.4%
backdash into up-back, up, back kick784K11.4%

20 further openings account for the other 20 rounds.

Jacky

evade down49.3%
Dash Hammer Kick66K into forward movement37.0%
backdash into Spin Heel Sword4K+G37.0%
Dash Hammer Kick66K into forward dash24.7%
Low Spin Kick1K+G into guardG24.7%
Slant Back Knuckle1P into Rage Kick1PK24.7%
backdash into evade up24.7%
evade down into Dash Hammer Kick66K24.7%
evade down into Rage Kick1PK24.7%
evade up into Dash Hammer Kick66K24.7%
Jab StraightPP into Jab Double StraightPPP12.3%
Middle Kick3K12.3%
backdash into Long Stride Back Knuckle4P+K12.3%
backdash into Middle Spin Kick46K+G12.3%
backdash into Slant Back Knuckle1P12.3%

14 further openings account for the other 14 rounds.