VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

summer

  • Eileen
  • Jacky
Career matches1,602
Career win rate72.3%
Round win rate57.6%
Peak rank39
Distinct opponents15
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1815 #337 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3963245617672.2%
Jacky3955240314973.0%
Eileen3441830011871.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

145 of 231 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.841077
Akira8.048125
Jacky8.148743

By opponent's character

Lion6.941430
Eileen7.84697
Lau6.639829
Shun8.349622
Kage7.544918
Akira7.746315
Goh7.44457
Lei Fei7.74608
Sarah8.55116
Brad8.65153

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion158753.3%+9.5
Eileen103730.0%-29.5
Lau76185.7%+12.6
Shun61516.7%-26.6
Kage54180.0%+7.4
El Blaze42250.0%+10.0
Akira32166.7%-0.6
Goh220100.0%+2.7
Lei Fei220100.0%+61.5
Sarah220100.0%+4.6
Brad110100.0%+1.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon108280.0%+10.3
Breakable Full Fence93633.3%-22.7
Breakable Half Fence96366.7%+7.7
Half Fence94544.4%-15.4
Rectangle85362.5%+10.7
Full Fence3030.0%-49.3
Full Fence and Open32166.7%-0.6
Open330100.0%+52.1
Low Fence220100.0%+61.5
Single Wall1010.0%-53.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4854.2%58.6%-4.4
No walls683.3%47.7%+35.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Khan_Rhan (Rank 35)83537.5%
Rayne (Rank 42)87187.5%
Ac (Rank 35)71614.3%
joyKiller (Rank 29)76185.7%
Kingheim (Rank 43)5050.0%
StudioJiburi (Rank 33)43175.0%
b4i4radoslav|xliiv (Rank 42)42250.0%
jubbjubb767(EUarea) (Rank 36)32166.7%
MaDman (Rank 4)220100.0%
MrMorden7053 (Rank 16)220100.0%
natsoutw (Rank 42)220100.0%
{*D.S*}gizmo_kingo (Rank 38)2020.0%
GOMVPGO (Rank 30)110100.0%
Ilyricio (Rank 24)110100.0%
XGNBLOODMOON (Rank 2)110100.0%

Most played opponents, most recent first

natsoutw (Rank 42)2026/05/23220100.0%
Ac (Rank 35)2026/05/2371614.3%
Kingheim (Rank 43)2026/05/185050.0%
XGNBLOODMOON (Rank 2)2026/05/18110100.0%
jubbjubb767(EUarea) (Rank 36)2026/05/1832166.7%
MrMorden7053 (Rank 16)2026/05/18220100.0%
{*D.S*}gizmo_kingo (Rank 38)2026/05/172020.0%
StudioJiburi (Rank 33)2026/05/1743175.0%
joyKiller (Rank 29)2026/05/1776185.7%
Ilyricio (Rank 24)2026/05/17110100.0%
MaDman (Rank 4)2026/05/17220100.0%
Rayne (Rank 42)2026/05/1687187.5%
b4i4radoslav|xliiv (Rank 42)2026/05/1642250.0%
Khan_Rhan (Rank 35)2026/05/1683537.5%
GOMVPGO (Rank 30)2026/05/16110100.0%

Round openings

Every character

Enkou Kenka46P166.9%
Senzankou66P+K into throwP+G166.9%
evade down146.1%
backdash into Enkou Kenka46P135.6%
Honshin Kousoutai3K+G104.3%
backdash into Jouho Senshou46P83.5%
backdash into evade up62.6%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP41.7%
crouch dash forward into Jouho Touken6P41.7%
crouch dash forward into ZanshuK+G41.7%
evade down into Tanhikyaku9K41.7%
Dash Hammer Kick66K into forward movement31.3%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Rantsui6K+GK31.3%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G31.3%
backdash into Honshin Kousoutai3K+G31.3%

85 further openings account for the other 120 rounds.

Eileen

Career
300–118 · 71.8%
This season
28 matches · 53.6%
Peak rank
34

First hit in 41.4% of 116 rounds. Won 62.5% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Kenka46P1613.8%
backdash into Enkou Kenka46P1311.2%
Honshin Kousoutai3K+G108.6%
evade down97.8%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP43.5%
backdash into evade up43.5%
evade down into Tanhikyaku9K43.5%
Goku Shicchi (Interrupt Moves)6P+K+G into Hikou Rantsui6K+GK32.6%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G32.6%
backdash into Honshin Kousoutai3K+G32.6%
backdash into Tanhikyaku9K32.6%
evade up into crouch dash forward32.6%
Honshin Kousoutai3K+G into guardG21.7%
backdash into guardG21.7%
crouch dash forward into Honshin Kousoutai3K+G21.7%

27 further openings account for the other 35 rounds.

Akira

Career
456–176 · 72.2%
This season
19 matches · 73.7%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G1622.2%
backdash into Jouho Senshou46P811.1%
crouch dash forward into Jouho Touken6P45.6%
crouch dash forward into ZanshuK+G45.6%
forward dash into Jouho Touken6P34.2%
backdash into crouch dash forward22.8%
crouch dash forward into Satei3K+G22.8%
crouch dash forward into Souka Housui3P+K22.8%
crouch dash forward into Youhou33P22.8%
crouch dash forward into Youzentai2K22.8%
crouch dash forward into kickK22.8%
evade up into Senzankou66P+K22.8%
Senzankou66P+K11.4%
backdash into Tetsuzankou466P+K11.4%
backdash into up-back, up, back kick784K11.4%

20 further openings account for the other 20 rounds.

Jacky

Career
403–149 · 73.0%
This season
10 matches · 40.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down49.3%
Dash Hammer Kick66K into forward movement37.0%
backdash into Spin Heel Sword4K+G37.0%
Dash Hammer Kick66K into forward dash24.7%
Low Spin Kick1K+G into guardG24.7%
Slant Back Knuckle1P into Rage Kick1PK24.7%
backdash into evade up24.7%
evade down into Dash Hammer Kick66K24.7%
evade down into Rage Kick1PK24.7%
evade up into Dash Hammer Kick66K24.7%
Jab StraightPP into Jab Double StraightPPP12.3%
Middle Kick3K12.3%
backdash into Long Stride Back Knuckle4P+K12.3%
backdash into Middle Spin Kick46K+G12.3%
backdash into Slant Back Knuckle1P12.3%

14 further openings account for the other 14 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)