VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Aoi

Azel

  • Sarah
  • Pai
Career matches2,232
Career win rate45.9%
Round win rate49.5%
Peak rank24
Distinct opponents59
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1370 #2,809 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi241,8388321,00645.3%
Sarah2335916919047.1%
Pai1935231265.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

730 of 730 rounds counted

6.7 inputs a second (403 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.6393375
Sarah6.8406255
Pai7.2430100

By opponent's character

Akira6.639878
Pai6.539193
Lion6.740181
Jean6.639975
Sarah6.538761
El Blaze7.444650
Jacky6.840857
Aoi6.639434
Shun7.041840
Kage6.236935
Jeffry7.041935
Eileen6.740123
Goh7.243221
Wolf7.645416
Brad7.041916
Vanessa5.633812
Taka6.63973

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2251722.7%-16.9
Pai2213959.1%-1.4
Lion2114766.7%+14.0
Jean1981142.1%-2.6
Sarah1551033.3%+1.9
El Blaze1311284.6%+29.7
Jacky136746.1%-8.9
Aoi104640.0%-11.0
Shun104640.0%+0.3
Kage95455.6%+6.0
Jeffry84450.0%-21.4
Eileen62433.3%-6.9
Goh54180.0%-1.9
Wolf54180.0%+0.3
Brad42250.0%-7.2
Vanessa330100.0%+47.3
Taka110100.0%+9.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2617965.4%+13.9
Breakable Half Fence2281436.4%-20.5
Single Wall2291340.9%+0.1
Breakable Full Fence2091145.0%+5.2
Octagon20101050.0%-2.7
Half Fence1814477.8%+15.0
Low Fence167943.8%-12.3
Rectangle125741.7%-4.4
Full Fence and Open106460.0%+15.3
Open82625.0%-22.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11853.4%52.1%+1.3
No walls4639.1%46.8%-7.7

Walls against open: +9.0 points (95% range -6.7 to +24.6), p 0.262 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

skywalkeR78081 (Rank 25)108280.0%
OxVOLVAGIAxO (Rank 20)97277.8%
ReneeZelwegger (Rank 26)91811.1%
SentineLPrime (Rank 25)84450.0%
goodjay (Rank 24)84450.0%
FeLFeL_LonG (Rank 15)74357.1%
fns (Rank 15)73442.9%
Drawn_ (Rank 29)62433.3%
Shyon (Rank 19)64266.7%
SwiftD (Rank 18)63350.0%
Fox (Rank 12)54180.0%
KeeChak (Rank 15)52340.0%
brogasaurusrex (Rank 29)5050.0%
JayeGuevara (Rank 21)440100.0%
SAMxz (Rank 12)440100.0%
zozokiller76 (Rank 20)440100.0%
Brolly727 (Rank 31)3030.0%
Juste (Rank 23)31233.3%
Onpwnage (Rank 34)3030.0%
RJOHNSON0001 (Rank 24)3030.0%
SSSteinMan (Rank 18)330100.0%
Serjoga (Rank 4)32166.7%
Tjh130979 (Rank 2)330100.0%
kila_kam (Rank 40)3030.0%
tkdroyalz (Rank 25)32166.7%

Most played opponents, most recent first

Drawn_ (Rank 29)2026/10/1762433.3%
FeLFeL_LonG (Rank 15)2026/10/1774357.1%
zozokiller76 (Rank 20)2026/10/12440100.0%
Brolly727 (Rank 31)2026/10/123030.0%
skywalkeR78081 (Rank 25)2026/10/12108280.0%
brogasaurusrex (Rank 29)2026/10/125050.0%
tkdroyalz (Rank 25)2026/09/2732166.7%
Shyon (Rank 19)2026/09/1264266.7%
Tjh130979 (Rank 2)2026/09/12330100.0%
OxVOLVAGIAxO (Rank 20)2026/09/1297277.8%
SSSteinMan (Rank 18)2026/09/12330100.0%
Onpwnage (Rank 34)2026/08/033030.0%
Serjoga (Rank 4)2026/08/0332166.7%
Fox (Rank 12)2026/07/2054180.0%
SAMxz (Rank 12)2026/07/19440100.0%
SentineLPrime (Rank 25)2026/07/1984450.0%
Juste (Rank 23)2026/07/1931233.3%
SwiftD (Rank 18)2026/07/1963350.0%
RJOHNSON0001 (Rank 24)2026/07/193030.0%
KeeChak (Rank 15)2026/06/1852340.0%
JayeGuevara (Rank 21)2026/06/18440100.0%
fns (Rank 15)2026/06/1873442.9%
kila_kam (Rank 40)2026/06/163030.0%
ReneeZelwegger (Rank 26)2026/06/1291811.1%
goodjay (Rank 24)2026/06/1284450.0%

Round openings

Every character

evade up508.5%
evade up into guardG356.0%
guardG into evade up193.2%
offensive move into guardG132.2%
Chudan Hiji'ate6P into Tsumujisakura6PP111.9%
back punch+kick+guard4P+K+G111.9%
backdash into offensive move91.5%
offensive move91.5%
evade down into guardG81.4%
backdash71.2%
backdash into guardG71.2%
crouch dash forward into throwP+G71.2%
backdash into evade down61.0%
evade down61.0%
evade up into evade down61.0%

249 further openings account for the other 382 rounds.

Counted from 147 of the 186 matches played. The rest were not pulled for openings.

Aoi

Career
832–1,006 · 45.3%
This season
96 matches · 44.8%
Peak rank
24

First hit in 34.2% of 319 rounds. Won 47.7% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 54.3% of rounds, against 25.6% in their other rounds.

How is this tested?

evade up3310.2%
evade up into guardG165.0%
Chudan Hiji'ate6P into Tsumujisakura6PP113.4%
back punch+kick+guard4P+K+G113.4%
guardG into evade up92.8%
offensive move into guardG61.9%
Sodeshinken33P+K51.6%
back punch+kick4P+K51.6%
backdash51.6%
crouch dash forward into throwP+G51.6%
evade down into guardG51.6%
evade up into Chudan Hiji'ate6P51.6%
punchP51.6%
Kamageri4K41.2%
Maegeri3K41.2%

139 further openings account for the other 194 rounds.

Counted from 81 of the 96 matches played. The rest were not pulled for openings.

Sarah

Career
169–190 · 47.1%
This season
63 matches · 55.6%
Peak rank
23

First hit in 48.1% of 160 rounds. Won 53.2% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG95.5%
evade up84.9%
guardG into evade up84.9%
Dragon Smash Cannon1K53.1%
Quick Knee6K into Quick Knee and Toe Kick6KK53.1%
backdash into offensive move53.1%
evade up into evade down53.1%
Jackknife Kick3K into Jackknife Middle Kick3KK42.5%
Snap Side Chop3P into Snap Side Chop Double3PP42.5%
Wind Knuckle6P+KP into Storm Combination6P+KPK42.5%
backdash into kickK42.5%
evade up into Dragon Smash Cannon1K42.5%
backdash into Stiletto66K31.8%
offensive move31.8%
Rising Elbow6P into Elbow Side Chop6PP21.2%

74 further openings account for the other 90 rounds.

Counted from 39 of the 63 matches played. The rest were not pulled for openings.

Pai

Career
23–12 · 65.7%
This season
27 matches · 63.0%
Peak rank
19

First hit in 35.0% of 100 rounds. Won 57.1% of the rounds they struck first, 63.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG1010.0%
evade up99.0%
offensive move into guardG55.0%
backdash into evade down44.0%
Senchuken6P into punchP33.0%
backdash into Meishouho4P+K+G33.0%
offensive move33.0%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK22.0%
backdash into guardG22.0%
backdash into offensive move22.0%
forward dash into guardG22.0%
guardG into evade up22.0%
Enbikyaku3K+G into evade down11.0%
Ensei Haijinkyaku7K+G11.0%
Haitenkyaku7K11.0%

50 further openings account for the other 50 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: 1 of 12 tests hold up
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)