Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1521 #1,875 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 26 | 182 | 130 | 52 | 71.4% |
|---|---|---|---|---|---|
| Jacky | 27 | 143 | 97 | 46 | 67.8% |
| Akira | 27 | 131 | 88 | 43 | 67.2% |
| Wolf | 25 | 66 | 47 | 19 | 71.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
357 of 578 rounds counted7.6 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.8 | 407 | 42 |
|---|---|---|---|
| Akira | 8.4 | 504 | 176 |
| Wolf | 6.6 | 398 | 118 |
| Lau | 7.2 | 431 | 21 |
By opponent's character
| Shun | 7.4 | 444 | 59 |
|---|---|---|---|
| Akira | 7.5 | 449 | 46 |
| Aoi | 7.9 | 474 | 37 |
| Wolf | 7.1 | 428 | 8 |
| El Blaze | 7.7 | 461 | 44 |
| Lion | 7.4 | 446 | 43 |
| Pai | 7.9 | 476 | 22 |
| Jacky | 7.3 | 438 | 34 |
| Kage | 7.9 | 476 | 20 |
| Goh | 8.4 | 505 | 7 |
| Jeffry | 6.8 | 405 | 12 |
| Sarah | 6.7 | 400 | 5 |
| Brad | 8.7 | 521 | 4 |
| Lei Fei | 8.0 | 480 | 9 |
| Jean | 6.2 | 370 | 4 |
| Taka | 6.7 | 402 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 23 | 19 | 4 | 82.6% | +7.2 |
|---|---|---|---|---|---|
| Akira | 19 | 10 | 9 | 52.6% | -13.9 |
| Aoi | 16 | 10 | 6 | 62.5% | -9.4 |
| Wolf | 16 | 10 | 6 | 62.5% | +5.6 |
| El Blaze | 15 | 13 | 2 | 86.7% | +17.6 |
| Lion | 13 | 9 | 4 | 69.2% | -9.0 |
| Pai | 11 | 6 | 5 | 54.5% | -3.1 |
| Jacky | 9 | 4 | 5 | 44.4% | -23.2 |
| Kage | 7 | 4 | 3 | 57.1% | -16.4 |
| Goh | 4 | 4 | 0 | 100.0% | +44.2 |
| Jeffry | 4 | 3 | 1 | 75.0% | +6.0 |
| Sarah | 3 | 2 | 1 | 66.7% | +11.7 |
| Brad | 2 | 2 | 0 | 100.0% | +43.8 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +17.5 |
| Jean | 1 | 1 | 0 | 100.0% | +44.3 |
| Lau | 1 | 0 | 1 | 0.0% | -62.8 |
| Taka | 1 | 1 | 0 | 100.0% | +17.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 21 | 15 | 6 | 71.4% | -1.9 |
|---|---|---|---|---|---|
| Breakable Full Fence | 20 | 12 | 8 | 60.0% | -6.8 |
| Low Fence | 16 | 13 | 3 | 81.2% | +10.9 |
| Rectangle | 16 | 8 | 8 | 50.0% | -18.9 |
| Breakable Half Fence | 14 | 9 | 5 | 64.3% | -5.8 |
| Octagon | 13 | 12 | 1 | 92.3% | +25.0 |
| Half Fence | 11 | 8 | 3 | 72.7% | +6.3 |
| Open | 11 | 9 | 2 | 81.8% | +22.2 |
| Full Fence | 7 | 2 | 5 | 28.6% | -40.9 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +13.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 81 | 63.0% | 67.5% | -4.6 |
| No walls | 48 | 77.1% | 69.8% | +7.2 |
Walls against open: -11.8 points (95% range -29.6 to +6.0), p 0.193 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| neco (Rank 23) | 13 | 13 | 0 | 100.0% |
|---|---|---|---|---|
| HEKOMI (Rank 23) | 6 | 6 | 0 | 100.0% |
| ER_higante (Rank 27) | 5 | 2 | 3 | 40.0% |
| cokeshi (Rank 28) | 4 | 3 | 1 | 75.0% |
| 0Y-Y0 (Rank 21) | 3 | 3 | 0 | 100.0% |
| MUGENHONDA (Rank 21) | 3 | 3 | 0 | 100.0% |
| chimichama (Rank 21) | 3 | 2 | 1 | 66.7% |
| michinaru (Rank 21) | 3 | 2 | 1 | 66.7% |
| まろんた (Rank 24) | 3 | 3 | 0 | 100.0% |
| アオゾラ。aozora (Rank 26) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 28) | 3 | 1 | 2 | 33.3% |
| ガンオンやりたひ (Rank 28) | 3 | 3 | 0 | 100.0% |
| フォアグラ (Rank 24) | 3 | 1 | 2 | 33.3% |
| 委員ちょ (Rank 21) | 3 | 3 | 0 | 100.0% |
| CELIS (Rank 27) | 2 | 0 | 2 | 0.0% |
| NEKOz (Rank 24) | 2 | 2 | 0 | 100.0% |
| fazz00r (Rank 27) | 2 | 1 | 1 | 50.0% |
| kouchant0051 (Rank 23) | 2 | 2 | 0 | 100.0% |
| kuni_sato (Rank 23) | 2 | 2 | 0 | 100.0% |
| mori&pp (Rank 27) | 2 | 0 | 2 | 0.0% |
| omuretukun (Rank 23) | 2 | 2 | 0 | 100.0% |
| syounai (Rank 27) | 2 | 0 | 2 | 0.0% |
| tawava (Rank 28) | 2 | 1 | 1 | 50.0% |
| こて (Rank 24) | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 24) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| イチゲン (Rank 28) | 2026/07/05 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| cokeshi (Rank 28) | 2026/06/29 | 4 | 3 | 1 | 75.0% |
| HEKOMI (Rank 23) | 2026/06/23 | 6 | 6 | 0 | 100.0% |
| NEKOz (Rank 24) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| fazz00r (Rank 27) | 2026/06/21 | 2 | 1 | 1 | 50.0% |
| neco (Rank 23) | 2026/06/20 | 13 | 13 | 0 | 100.0% |
| まろんた (Rank 24) | 2026/06/17 | 3 | 3 | 0 | 100.0% |
| omuretukun (Rank 23) | 2026/06/17 | 2 | 2 | 0 | 100.0% |
| michinaru (Rank 21) | 2026/06/16 | 3 | 2 | 1 | 66.7% |
| mori&pp (Rank 27) | 2026/06/10 | 2 | 0 | 2 | 0.0% |
| アオゾラ。aozora (Rank 26) | 2026/06/10 | 3 | 2 | 1 | 66.7% |
| CELIS (Rank 27) | 2026/06/10 | 2 | 0 | 2 | 0.0% |
| chimichama (Rank 21) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| syounai (Rank 27) | 2026/05/31 | 2 | 0 | 2 | 0.0% |
| ガンオンやりたひ (Rank 28) | 2026/05/31 | 3 | 3 | 0 | 100.0% |
| kouchant0051 (Rank 23) | 2026/05/30 | 2 | 2 | 0 | 100.0% |
| フォアグラ (Rank 24) | 2026/05/30 | 3 | 1 | 2 | 33.3% |
| kuni_sato (Rank 23) | 2026/05/30 | 2 | 2 | 0 | 100.0% |
| tawava (Rank 28) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| 0Y-Y0 (Rank 21) | 2026/05/17 | 3 | 3 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/05/17 | 3 | 3 | 0 | 100.0% |
| ER_higante (Rank 27) | 2026/05/11 | 5 | 2 | 3 | 40.0% |
| MUGENHONDA (Rank 21) | 2026/05/08 | 3 | 3 | 0 | 100.0% |
| こて (Rank 24) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| ズサ齋藤 (Rank 24) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| Rimon Chouchu66P | 37 | 6.4% |
|---|---|---|
| backdash into evade up | 29 | 5.0% |
| crouch dash forward into guardG | 26 | 4.5% |
| crouch dash forward into punchP | 24 | 4.2% |
| Arrow Knuckle3P into guardG | 19 | 3.3% |
| crouch into Squat Straight2P | 16 | 2.8% |
| Arrow Knuckle3P | 14 | 2.4% |
| crouch dash back into guardG | 12 | 2.1% |
| crouch dash forward into Housui2P | 11 | 1.9% |
| crouch into Low Hammer2P | 11 | 1.9% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 10 | 1.7% |
| Souka Housui3P+K into forward dash | 9 | 1.6% |
| crouch dash forward into evade down | 9 | 1.6% |
| Low Drop Kick62K | 8 | 1.4% |
| crouch dash forward into throw escape | 8 | 1.4% |
176 further openings account for the other 336 rounds.
Jacky
- Career
- 97–46 · 67.8%
- This season
- 52 matches · 63.5%
- Peak rank
- 27
First hit in 48.2% of 199 rounds. Won 58.3% of the rounds they struck first, 62.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Squat Straight2P | 16 | 8.0% |
|---|---|---|
| backdash into evade up | 15 | 7.5% |
| crouch dash forward into guardG | 12 | 6.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 10 | 5.0% |
| crouch dash forward into punchP | 9 | 4.5% |
| Slant Back Knuckle1P | 7 | 3.5% |
| Spinning Back Knuckle4P | 6 | 3.0% |
| backdash into Double Back Knuckle4PP | 6 | 3.0% |
| crouch dash back into guardG | 5 | 2.5% |
| crouch dash forward into Jab Double StraightPPP | 5 | 2.5% |
| crouch dash forward into Squat Straight2P | 5 | 2.5% |
| backdash into Side Hook Turn44P | 4 | 2.0% |
| punchP into Jab StraightPP | 4 | 2.0% |
| Middle Smash6P | 3 | 1.5% |
| Slant Back Knuckle1P into kickK | 3 | 1.5% |
62 further openings account for the other 90 rounds.
Akira
- Career
- 88–43 · 67.2%
- This season
- 45 matches · 68.9%
- Peak rank
- 27
First hit in 55.1% of 176 rounds. Won 65.0% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 37 | 21.0% |
|---|---|---|
| crouch dash forward into Housui2P | 11 | 6.2% |
| Souka Housui3P+K into forward dash | 9 | 5.1% |
| crouch dash forward into punchP | 8 | 4.5% |
| backdash into Rimon Chouchu66P | 7 | 4.0% |
| backdash into Youhou33P | 7 | 4.0% |
| crouch dash forward into guardG | 7 | 4.0% |
| backdash into evade up | 6 | 3.4% |
| Jouho Touken6P | 5 | 2.8% |
| backdash into Jouho Senshou46P | 4 | 2.3% |
| crouch dash forward into throw escape | 4 | 2.3% |
| Jouho Senshou46P | 3 | 1.7% |
| backdash into punchP | 3 | 1.7% |
| crouch dash back into Jouho Senshou46P | 3 | 1.7% |
| crouch dash back into Jouho Touken6P | 3 | 1.7% |
49 further openings account for the other 59 rounds.
Wolf
- Career
- 47–19 · 71.2%
- This season
- 31 matches · 74.2%
- Peak rank
- 25
First hit in 60.8% of 130 rounds. Won 60.8% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P into guardG | 19 | 14.2% |
|---|---|---|
| Arrow Knuckle3P | 14 | 10.4% |
| crouch into Low Hammer2P | 11 | 8.2% |
| Low Drop Kick62K | 8 | 6.0% |
| backdash into evade up | 5 | 3.7% |
| crouch dash forward into guardG | 5 | 3.7% |
| crouch dash forward into Low Hammer2P | 4 | 3.0% |
| crouch dash forward into evade down | 4 | 3.0% |
| crouch dash forward into punchP | 4 | 3.0% |
| punchP | 4 | 3.0% |
| Comet Hook1P | 3 | 2.2% |
| Comet Hook1P into guardG | 3 | 2.2% |
| forward movement into Elbow Butt4P | 3 | 2.2% |
| Arrow Knuckle3P into evade down | 2 | 1.5% |
| Comet Hook1P into punchP | 2 | 1.5% |
33 further openings account for the other 43 rounds.
Lau
- Career
- 130–52 · 71.4%
- This season
- 19 matches · 68.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Souchuken2P | 5 | 7.2% |
|---|---|---|
| crouch dash back into guardG | 4 | 5.8% |
| crouch dash forward into evade down | 4 | 5.8% |
| backdash into evade up | 3 | 4.3% |
| crouch dash back into Junho Chushou33P | 3 | 4.3% |
| crouch dash back into Kosoushou46P | 3 | 4.3% |
| crouch dash back into Sako Soushou4P+K | 3 | 4.3% |
| crouch dash back into backdash | 3 | 4.3% |
| crouch dash back into evade down | 3 | 4.3% |
| crouch dash forward into punchP | 3 | 4.3% |
| crouch dash forward into throw escape | 3 | 4.3% |
| guardG | 3 | 4.3% |
| crouch dash back into Ko'en Souken2P+K | 2 | 2.9% |
| crouch dash forward into guardG | 2 | 2.9% |
| guardG into evade down | 2 | 2.9% |
23 further openings account for the other 23 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
