VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ダイゴロー/Daigoro

  • Vanessa
Career matches7,061
Career win rate50.4%
Round win rate50.1%
Peak rank39
Distinct opponents210
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1720 #699 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira396,9753,4953,48050.1%
Vanessa2786642274.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,310 of 2,896 rounds counted

8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.75222,278
Vanessa6.237032

By opponent's character

Jacky8.6517366
Akira9.0540285
Kage8.8527156
Brad8.7524139
Pai8.3499150
Lau8.7524101
Lion8.6514111
El Blaze8.551295
Sarah8.752085
Jean8.853077
Lei Fei8.6514103
Vanessa8.349699
Shun8.751996
Jeffry8.551182
Taka9.0537104
Wolf8.953269
Eileen8.450358
Goh7.846839
Aoi8.752161
Dural8.852834

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky112585451.8%+2.7
Akira84404447.6%-3.1
Kage51242747.1%-5.1
Brad48183037.5%-9.5
Pai38172144.7%+2.5
Lau33151845.5%-2.8
Lion33191457.6%+8.3
El Blaze31141745.2%-2.5
Sarah29121741.4%-5.6
Jean28141450.0%-1.1
Lei Fei2882028.6%-19.2
Vanessa28171160.7%+12.5
Shun26131350.0%-4.5
Jeffry25131252.0%+5.5
Taka25121348.0%+3.0
Wolf24141058.3%+4.9
Eileen2112957.1%+11.0
Goh2012860.0%+9.2
Aoi1710758.8%+11.8
Dural85362.5%+2.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon93395441.9%-4.5
Rectangle88454351.1%+1.6
Half Fence84364842.9%-5.6
Single Wall81384346.9%-1.8
Open66343251.5%+0.7
Breakable Half Fence63352855.6%+6.8
Breakable Full Fence62273543.5%-8.3
Full Fence59293049.1%+1.7
Low Fence47212644.7%-7.2
Full Fence and Open35201557.1%+8.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44947.0%48.4%-1.4
No walls19447.9%50.0%-2.1

Walls against open: +0.7 points (95% range -7.6 to +8.9), p 0.877 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Umemon2026 (Rank 37)2026/10/181981142.1%
ヤートン (Rank 39)2026/10/1883537.5%
R.I.PRJMitte. (Rank 40)2026/10/18134930.8%
司馬 威太郎 (Rank 37)2026/10/1794544.4%
ぬっき~@女キャラ嫌 (Rank 35)2026/10/151991047.4%
のみ (Rank 36)2026/10/09880100.0%
かえる (Rank 39)2026/10/09147750.0%
自作マニア@むめい。 (Rank 42)2026/10/0961516.7%
もっこり (Rank 36)2026/09/2975271.4%
banjar (Rank 39)2026/09/2772528.6%
俺様バーンズ (Rank 36)2026/09/1882625.0%
★闘将拉麵男★ (Rank 41)2026/09/1595455.6%
Oshira_taicho (Rank 39)2026/09/1384450.0%
lesser-pram7 (Rank 40)2026/09/1272528.6%
iiv272 (Rank 36)2026/09/12104640.0%
rikubon-ps (Rank 39)2026/09/091711664.7%
expensive-sand (Rank 39)2026/09/0396366.7%
hitosasiyubi777 (Rank 38)2026/08/2362433.3%
タカユキお兄ちゃん/takayuki_vf (Rank 37)2026/08/18106460.0%
フルレバ (Rank 35)2026/07/20128466.7%
テクノモデル (Rank 35)2026/07/1085362.5%
ハティーン (Rank 39)2026/05/2462433.3%
BitchesBrew (Rank 33)2026/05/19128466.7%
うるヲ参拾 (Rank 38)2026/05/1762433.3%
elpopo_3378 (Rank 35)2026/04/12117463.6%

Round openings

Every character

Rimon Chouchu66P1807.1%
crouch dash forward into guardG1596.3%
forward dash into guardG1244.9%
Ekishou3P1084.3%
crouch dash forward into Jouho Touken6P1074.2%
crouch dash forward into Rimon Chouchu66P1014.0%
crouch dash forward into throw escape1004.0%
punchP943.7%
forward dash into Jouho Touken6P893.5%
evade up into crouch dash forward853.4%
punchP into forward dash793.1%
crouch dash forward into forward dash702.8%
Rimon Chouchu66P into forward dash622.5%
Senzankou66P+K into throwP+G592.3%
evade down into forward dash592.3%

181 further openings account for the other 1,053 rounds.

Counted from 620 of the 709 matches played. The rest were not pulled for openings.

Akira

Career
3,495–3,480 · 50.1%
This season
700 matches · 48.4%
Peak rank
39

First hit in 49.7% of 2,479 rounds. Won 53.1% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 7.2% of rounds, against 3.9% in their other rounds.
  • Against Jacky: attacks straight away in 38.3% of rounds, against 29.3% against everyone else.
  • After opening the round before by moving in: moves in first in 52.4% of rounds, against 39.1% after anything else.
  • After winning a round: backs off first in 6.1% of rounds, against 2.8% after losing one.
  • When ahead: backs off first in 5.2% of rounds, against 2.4% when level or behind.
  • In round 1: opens with “3P Ekishou” in 10.1% of rounds, against 2.4% in their other rounds.
  • Against Jacky: opens with “66P Rimon Chouchu” in 13.2% of rounds, against 6.1% against everyone else.
  • After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 17.7% of rounds, against 6.4% after anything else.

How is this tested?

Rimon Chouchu66P1807.2%
crouch dash forward into guardG1596.4%
forward dash into guardG1245.0%
Ekishou3P1084.3%
crouch dash forward into Jouho Touken6P1074.3%
crouch dash forward into Rimon Chouchu66P1014.0%
crouch dash forward into throw escape1004.0%
punchP943.8%
forward dash into Jouho Touken6P893.6%
evade up into crouch dash forward853.4%
punchP into forward dash793.2%
crouch dash forward into forward dash702.8%
Rimon Chouchu66P into forward dash622.5%
Senzankou66P+K into throwP+G592.4%
evade down into forward dash592.4%

158 further openings account for the other 1,021 rounds.

Counted from 611 of the 700 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky34–27 · 56%9–13 · 41%too few to test
Akira23–29 · 44%7–11 · 39%too few to test
Kage13–13 · 50%7–8 · 47%too few to test
Brad8–15 · 35%6–7 · 46%too few to test
Pai10–16 · 38%1–4 · 20%too few to test
Lau6–12 · 33%6–4 · 60%too few to test
El Blaze8–10 · 44%6–7 · 46%too few to test
Vanessa13–8 · 62%2–2 · 50%too few to test
Lei Fei6–14 · 30%0–1 · 0%too few to test
Shun8–4 · 67%5–6 · 45%too few to test
Wolf10–7 · 59%1–2 · 33%too few to test
Jean7–8 · 47%4–3 · 57%too few to test
Jeffry5–10 · 33%2–0 · 100%too few to test
Lion6–6 · 50%5–4 · 56%too few to test
Eileen7–5 · 58%3–3 · 50%too few to test
Sarah9–7 · 56%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

89 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
64–22 · 74.4%
This season
9 matches · 88.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into punchP412.5%
Offensive Style: backdash into evade up39.4%
Offensive Style: forward movement into punchP39.4%
Offensive Style: guard26.2%
Offensive Style: guard into evade up26.2%
Defensive Style: Wind Elbow13.1%
Defensive Style: Wind Elbow into Heavy Impact4P13.1%
Defensive Style: forward movement into Jab~BodyPP13.1%
Defensive Style: guard into Stinger Low Blow1P+K13.1%
Offensive Style: Bunker Buster13.1%
Offensive Style: Knee Kick into Knee Kick~Kick6KK13.1%
Offensive Style: backdash into Backswing BodyP+K13.1%
Offensive Style: backdash into Bunker Buster9P13.1%
Offensive Style: backdash into Knee Kick6K13.1%
Offensive Style: backdash into Short Upper3P13.1%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 16 tests hold up
  • Vanessa: not tested (too few rounds)