VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

hkt_papa

Career matches2,898
Career win rate52.2%
Round win rate47.7%
Peak rank40
Distinct opponents127
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun402,8731,4911,38251.9%
Akira282521484.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage41202148.8%+1.0
Lau41132831.7%-13.9
Shun38191950.0%+2.4
Vanessa38142436.8%-12.2
Akira33181554.5%+5.0
Jacky31191261.3%+11.6
Lion31171454.8%+4.2
El Blaze27111640.7%+0.1
Goh26141253.9%+8.4
Wolf25141156.0%+11.8
Aoi2191242.9%-4.2
Jean157846.7%-6.0
Jeffry148657.1%+8.7
Brad134930.8%-12.2
Sarah137653.9%+4.3
Pai124833.3%-20.1
Taka83537.5%+1.7
Eileen220100.0%+51.3
Dural1010.0%-34.2
Lei Fei110100.0%+34.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence57322556.1%+10.8
Octagon56193733.9%-12.0
Half Fence45252055.6%+8.0
Single Wall45212446.7%+2.3
Open43182541.9%-3.9
Full Fence41172441.5%-8.5
Breakable Full Fence36171947.2%-3.1
Rectangle28111739.3%-11.0
Breakable Half Fence23111247.8%-1.2
Full Fence and Open22121054.5%+8.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22943.7%48.0%-4.3
No walls14549.0%45.7%+3.3

Walls against open: -7.6 points (95% range -18.2 to +3.0), p 0.160 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 37)2026/09/1271614.3%
じゃんぬ兄(公認) (Rank 37)2026/09/1273442.9%
指無しライダー (Rank 42)2026/09/1052340.0%
ツッチー (Rank 38)2026/09/0873442.9%
ゲッパー (Rank 38)2026/09/0862433.3%
ハマラウ (Rank 41)2026/09/08113827.3%
デネ (Rank 42)2026/09/03156940.0%
ひかる (Rank 40)2026/09/02105550.0%
藪からBOY (Rank 42)2026/09/0264266.7%
ドランクン//Konpay (Rank 38)2026/09/0264266.7%
デビブル (Rank 42)2026/09/0275271.4%
Tokkovanessa_VF (Rank 41)2026/08/3182625.0%
montanmo (Rank 38)2026/08/31138561.5%
STAGEW(ON)@스테이지원 (Rank 42)2026/08/3161516.7%
いくお (Rank 42)2026/08/2771614.3%
ヘニオ (Rank 33)2026/08/2754180.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/08/2473442.9%
JANGGANG (Rank 40)2026/08/1962433.3%
take4vf (Rank 41)2026/08/1985362.5%
どっせ (Rank 37)2026/08/0395455.6%
テクノモデル (Rank 36)2026/06/18129375.0%
PuzzG/ぱず爺 (Rank 36)2026/06/1854180.0%
らぶり。 (Rank 40)2026/06/12103730.0%
cyborgG (Rank 38)2026/06/1152340.0%
寿司眼鉄 (Rank 35)2026/06/1162433.3%

Round openings

Every character

crouch into Haisenchu1P17410.0%
Gyou'in Haishu3P1267.3%
forward dash into throwP+G965.5%
guardG into Chubu Soutenkyaku66K754.3%
guardG744.3%
guardG into evade down663.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP512.9%
guardG into evade up482.8%
guardG into throwP+G432.5%
offensive move into guardG432.5%
offensive move392.2%
Tenshin Benshu4P+K362.1%
guardG into backdash362.1%
backdash into guardG342.0%
Gyou'in Haishu3P into guardG261.5%

172 further openings account for the other 767 rounds.

Shun

crouch into Haisenchu1P17410.2%
Gyou'in Haishu3P1267.4%
forward dash into throwP+G935.5%
guardG into Chubu Soutenkyaku66K754.4%
guardG724.2%
guardG into evade down643.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP513.0%
guardG into evade up482.8%
offensive move into guardG432.5%
guardG into throwP+G422.5%
offensive move392.3%
Tenshin Benshu4P+K362.1%
guardG into backdash362.1%
backdash into guardG331.9%
Gyou'in Haishu3P into guardG261.5%

160 further openings account for the other 746 rounds.

Akira

Senzankou66P+K413.3%
Geimon Tessen46P+K+G into HoukenP+K+G310.0%
forward dash into throwP+G310.0%
backdash into Koboku214P26.7%
guardG26.7%
guardG into evade down26.7%
guardG into forward dash26.7%
Chouzan Housui46P+K into SoutoP+K13.3%
Geimon Tessen46P+K+G13.3%
Rimon Chouchu66P into punchP13.3%
backdash into guardG13.3%
forward dash into Jouho Touken6P13.3%
forward dash into Souka Housui3P+K13.3%
forward dash into crouch13.3%
forward movement into SoutoP+K13.3%

4 further openings account for the other 4 rounds.