VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

hattori1357

Career matches11,384
Career win rate50.2%
Round win rate48.5%
Peak rank39
Distinct opponents302
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze394,0812,0901,99151.2%
Brad363,6621,8371,82550.2%
Kage363,6411,7871,85449.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean132726054.5%+6.6
Goh130646649.2%+3.0
Jacky122596348.4%+0.7
Sarah122596348.4%+2.8
Akira117595850.4%+3.4
Lau101524951.5%+3.6
Jeffry91355638.5%-9.0
Kage91375440.7%-3.4
Shun86424448.8%+5.5
Vanessa80404050.0%+3.8
Aoi74334144.6%-2.0
Wolf67254237.3%-10.7
Brad61273444.3%-3.9
El Blaze57282949.1%+0.2
Pai51242747.1%-3.2
Lion48192939.6%-9.6
Taka2762122.2%-18.2
Eileen26131350.0%+5.2
Lei Fei26151157.7%+11.2
Dural71614.3%-31.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall178869248.3%+0.6
Rectangle176859148.3%+1.9
Breakable Full Fence157639440.1%-7.5
Half Fence157649340.8%-6.6
Breakable Half Fence147648343.5%-3.9
Full Fence142707249.3%+2.3
Low Fence137627545.3%-3.3
Octagon130725855.4%+11.3
Open130686252.3%+6.4
Full Fence and Open75304540.0%-6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90946.0%46.6%-0.6
No walls44548.5%47.5%+1.0

Walls against open: -1.6 points (95% range -7.4 to +4.1), p 0.582 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

お~ちゃん (Rank 34)2026/09/1727151255.6%
ピーエス (Rank 38)2026/09/141551033.3%
ゲッパー (Rank 34)2026/09/1452262650.0%
ジャキる。 (Rank 32)2026/09/1428141450.0%
たあぼさん (Rank 34)2026/09/141710758.8%
ヘニオ (Rank 34)2026/09/14157846.7%
PuzzG/ぱず爺 (Rank 36)2026/09/132091145.0%
onigiryy_14 (Rank 35)2026/09/13156940.0%
ぶーん (Rank 34)2026/09/13118372.7%
ワクワク (Rank 34)2026/09/131610662.5%
∈挙動不審∋ (Rank 35)2026/09/131410471.4%
stepan_BVFA (Rank 37)2026/09/0722101245.5%
RUSH (Rank 37)2026/09/0624101441.7%
たたみん♪ (Rank 39)2026/09/061871138.9%
くろね@のびしろF (Rank 36)2026/09/0632201262.5%
寿司眼鉄 (Rank 36)2026/09/0227161159.3%
ぺーくんだよ (Rank 36)2026/08/30169756.2%
ぷこ (Rank 35)2026/08/302112957.1%
どっせ (Rank 36)2026/08/22112918.2%
のびもあ (Rank 36)2026/08/22136746.1%
小名浜DC (Rank 35)2026/07/262091145.0%
lapislazuli (Rank 37)2026/07/2129141548.3%
うるヲ参拾 (Rank 38)2026/07/13113827.3%
トーマス軍団残党K (Rank 37)2026/06/29149564.3%
MikuMartineau (Rank 32)2026/06/072315865.2%

Round openings

Every character

guardG into throwP+G3435.6%
crouch dash back into evade down3235.3%
Sit Jab2794.5%
backdash into evade down2333.8%
forward movement into punchP2253.7%
backdash into guardG1582.6%
backdash into backward movement1572.5%
punchP1542.5%
backdash into Stop Kick4K1282.1%
guardG into evade down1201.9%
crouch into Sit Jab1131.8%
punchP into Rasen4P1011.6%
evade down into throwP+G961.6%
Sharp Shoot1P911.5%
crouch into throwP+G901.5%

591 further openings account for the other 3,535 rounds.

Brad

Sit Jab2P1738.1%
backdash into Stop Kick4K1286.0%
guardG into throwP+G1185.5%
Sharp Shoot1P914.2%
Jackal Straight46P+K773.6%
crouch into Sit Jab2P763.5%
backdash into guardG743.5%
backdash into evade down632.9%
punchP632.9%
backdash into backward movement512.4%
forward movement into punchP482.2%
Middle Spin Kick66K into Ten Kao6K442.1%
guardG into evade down411.9%
crouch dash back into evade down401.9%
evade down into throwP+G361.7%

231 further openings account for the other 1,018 rounds.

Kage

guardG into throwP+G1105.5%
crouch dash back into evade down1025.1%
punchP into Rasen4P1015.0%
backdash into evade down834.1%
Jizuridan2P703.5%
backdash into backward movement683.4%
crouch into Nirenkyaku3KK643.2%
crouch into Jizuridan2P562.8%
backdash into guardG522.6%
guardG into evade down452.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP432.1%
guardG432.1%
punchP412.0%
Rasen4P into Rasen Urageri4PK381.9%
Sokudan1P into Rasen4P341.7%

257 further openings account for the other 1,066 rounds.

El Blaze

crouch dash back into evade down1819.1%
forward movement into punchP1587.9%
guardG into throwP+G1155.8%
Sit Jab2P1065.3%
backdash into evade down874.4%
crouch into throwP+G502.5%
punchP502.5%
crouch dash forward into throwP+G402.0%
backdash into backward movement381.9%
crouch dash back into Head Smash Kick46K381.9%
crouch into Sit Jab2P371.9%
backdash341.7%
crouch dash back into throwP+G341.7%
guardG into evade down341.7%
backdash into guardG321.6%

226 further openings account for the other 955 rounds.