VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Shin_Gi_rU

  • Lei Fei
Career matches9,202
Career win rate53.7%
Round win rate48.4%
Peak rank39
Distinct opponents83
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1757 #534 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky386,0683,2222,84653.1%
Lei Fei393,1341,7171,41754.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,272 of 1,396 rounds counted

10.3 inputs a second (621 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky10.36191,170
Lei Fei10.7642102

By opponent's character

Sarah10.3618209
Jean10.3621161
Kage9.9594132
Akira10.3618101
Lion10.462689
Wolf11.166471
Lau10.965269
Vanessa9.959376
Aoi10.060268
Jacky11.468741
El Blaze9.858647
Jeffry10.663646
Goh10.764046
Pai10.462430
Taka11.066123
Brad10.563217
Shun10.160629
Eileen9.65758
Lei Fei10.06019

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah54223240.7%-4.4
Jean41271465.8%+14.1
Kage38221657.9%+11.5
Akira2718966.7%+21.8
Lion23111247.8%+0.9
Wolf21111052.4%-1.3
Lau1910952.6%+6.0
Vanessa1931615.8%-23.6
Aoi178947.1%-5.7
Jacky1651131.2%-12.4
El Blaze1441028.6%-24.9
Jeffry147750.0%+2.0
Goh115645.5%+0.8
Pai104640.0%-9.3
Taka101910.0%-35.1
Brad84450.0%+11.5
Shun83537.5%+1.0
Eileen21150.0%-0.3
Lei Fei21150.0%-1.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open42182442.9%-5.9
Breakable Full Fence41162539.0%-11.7
Half Fence40202050.0%+4.5
Full Fence36191752.8%+6.1
Breakable Half Fence33161748.5%-0.6
Single Wall32151746.9%+3.2
Rectangle30141646.7%+0.3
Low Fence29121741.4%-5.1
Octagon28151353.6%+3.2
Full Fence and Open20101050.0%+2.6

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20848.1%48.1%+0.0
No walls10343.7%46.2%-2.5

Walls against open: +2.6 points (95% range -9.1 to +14.2), p 0.667 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cyomiko (Rank 40)2026/06/2095455.6%
Tokkovanessa_VF (Rank 41)2026/06/20112918.2%
たたみん♪ (Rank 39)2026/06/205050.0%
うるヲ参拾 (Rank 39)2026/06/2043152834.9%
ピーエス (Rank 38)2026/06/2084450.0%
ジュリエッタ紗羅 (Rank 39)2026/06/2084450.0%
stepan_BVFA (Rank 37)2026/06/202112957.1%
でんでんでん123 (Rank 39)2026/06/2074357.1%
くろね@のびしろF (Rank 34)2026/06/20159660.0%
Re:Biz (Rank 40)2026/06/2061516.7%
spacex_falcon_heavy (Rank 41)2026/06/1752340.0%
おろち ぽっぽ (Rank 42)2026/06/1251420.0%
どっせ参謀 (Rank 38)2026/06/1283537.5%
デネ (Rank 41)2026/06/1251420.0%
montanmo (Rank 36)2026/06/1253260.0%
fukuchan_tenjin (Rank 37)2026/06/0553260.0%
究極無敵 (Rank 37)2026/06/05127558.3%
ふかふか (Rank 36)2026/06/0565183.3%
lapislazuli (Rank 36)2026/06/051814477.8%
つがさん (Rank 39)2026/06/0551420.0%
都筑まもる君 (Rank 35)2026/06/0585362.5%
くりたろう (Rank 37)2026/06/0383537.5%
danimura (Rank 34)2026/06/0254180.0%
指無しライダー (Rank 41)2026/05/3152340.0%
北斗神拳 弐ノ羅将 (Rank 39)2026/05/1541325.0%

Round openings

Every character

crouch into Squat Straight2P916.5%
backdash into evade down745.3%
crouch dash forward into forward dash382.7%
backdash into evade up332.4%
crouch dash forward into throwP+G332.4%
backdash into throwP+G312.2%
forward dash into evade down282.0%
forward dash into Low Spin Kick1K+G251.8%
crouch dash forward into Bil Jee6P+K231.6%
Slant Back Knuckle1P into Rage Kick1PK201.4%
forward dash into evade up191.4%
crouch dash forward into guardG181.3%
crouch into Middle Kick3K181.3%
punchP into crouch dash forward161.1%
backdash into Dash Hammer Kick66K151.1%

334 further openings account for the other 920 rounds.

Jacky

Career
3,222–2,846 · 53.1%
This season
303 matches · 48.5%
Peak rank
38

First hit in 47.6% of 1,192 rounds. Won 54.5% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 42.9% of rounds, against 34.9% in their other rounds.
  • Against Lion: evades first in 12.5% of rounds, against 4.8% against everyone else.
  • On Breakable Half Fence stages: waits first in 22.6% of rounds, against 10.4% on the other stages.

How is this tested?

crouch into Squat Straight2P917.6%
backdash into evade down615.1%
crouch dash forward into forward dash363.0%
backdash into evade up292.4%
backdash into throwP+G272.2%
forward dash into evade down272.2%
crouch dash forward into throwP+G262.2%
forward dash into Low Spin Kick1K+G252.1%
crouch dash forward into Bil Jee6P+K231.9%
Slant Back Knuckle1P into Rage Kick1PK201.7%
crouch into Middle Kick3K181.5%
forward dash into evade up181.5%
crouch dash forward into guardG161.3%
punchP into crouch dash forward161.3%
backdash into Dash Hammer Kick66K151.2%

266 further openings account for the other 756 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah12–12 · 50%6–16 · 27%too few to test
Jean9–6 · 60%13–6 · 68%too few to test
Kage14–6 · 70%4–6 · 40%too few to test
Akira9–7 · 56%7–2 · 78%too few to test
Lion8–8 · 50%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
1,717–1,417 · 54.8%
This season
51 matches · 39.2%
Peak rank
39

First hit in 46.1% of 195 rounds. Won 47.8% of the rounds they struck first, 38.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down136.6%
backdash into Shishi DaichoukouK+GP84.0%
crouch into Fukusoushou2P84.0%
crouch dash forward into throwP+G73.5%
backdash into Shaten Renshou33PP63.0%
backdash into Shatenshou33P63.0%
backdash into offensive move63.0%
Shatenshou33P into Shaten Renshou33PP52.5%
backdash into Hai Shiki2P+K+G52.5%
backdash into Shouhikyaku4K+G52.5%
forward dash into Toushou66P52.5%
forward dash into Zaban Hekishou66P+K52.5%
Dantai4K42.0%
backdash into evade up42.0%
backdash into throwP+G42.0%

76 further openings account for the other 107 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 3 of 16 tests hold up
  • Lei Fei: not tested (too few rounds)