Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1894 #148 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 41 | 472 | 361 | 111 | 76.5% |
|---|---|---|---|---|---|
| Lau | 40 | 259 | 206 | 53 | 79.5% |
| Lei Fei | 34 | 103 | 90 | 13 | 87.4% |
| Kage | 33 | 46 | 43 | 3 | 93.5% |
| Taka | 29 | 39 | 36 | 3 | 92.3% |
| Jacky | 29 | 36 | 32 | 4 | 88.9% |
| Jean | 33 | 34 | 33 | 1 | 97.1% |
| Goh | 28 | 32 | 26 | 6 | 81.2% |
| Akira | 27 | 23 | 17 | 6 | 73.9% |
| Wolf | 27 | 12 | 12 | 0 | 100.0% |
| Jeffry | 26 | 8 | 8 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
769 of 769 rounds counted8.9 inputs a second (533 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 9.0 | 539 | 271 |
|---|---|---|---|
| Lau | 9.3 | 558 | 208 |
| Kage | 8.1 | 488 | 58 |
| Lei Fei | 8.7 | 519 | 63 |
| Jacky | 9.2 | 552 | 58 |
| Goh | 8.2 | 489 | 29 |
| Jean | 7.9 | 476 | 24 |
| Akira | 9.1 | 547 | 23 |
| Wolf | 7.6 | 454 | 15 |
| Jeffry | 7.9 | 472 | 12 |
| Taka | 8.0 | 478 | 8 |
By opponent's character
| Akira | 8.7 | 520 | 104 |
|---|---|---|---|
| Jacky | 9.3 | 558 | 77 |
| Brad | 8.9 | 535 | 70 |
| Kage | 8.8 | 530 | 66 |
| Lau | 8.7 | 524 | 59 |
| Sarah | 9.0 | 538 | 65 |
| Wolf | 9.2 | 549 | 52 |
| Jean | 8.5 | 508 | 45 |
| Lion | 8.9 | 533 | 32 |
| Jeffry | 9.3 | 557 | 32 |
| Shun | 8.8 | 530 | 31 |
| Taka | 9.3 | 558 | 33 |
| Vanessa | 8.3 | 500 | 30 |
| Eileen | 8.6 | 518 | 19 |
| Goh | 8.2 | 494 | 15 |
| Aoi | 8.9 | 537 | 11 |
| El Blaze | 8.5 | 512 | 12 |
| Pai | 9.3 | 556 | 12 |
| Lei Fei | 8.2 | 492 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 29 | 28 | 1 | 96.5% | +8.7 |
|---|---|---|---|---|---|
| Jacky | 20 | 17 | 3 | 85.0% | -0.0 |
| Brad | 18 | 15 | 3 | 83.3% | -2.6 |
| Kage | 16 | 16 | 0 | 100.0% | +10.7 |
| Lau | 15 | 12 | 3 | 80.0% | -5.7 |
| Sarah | 15 | 12 | 3 | 80.0% | -5.4 |
| Wolf | 14 | 11 | 3 | 78.6% | -6.6 |
| Jean | 11 | 11 | 0 | 100.0% | +13.6 |
| Lion | 9 | 6 | 3 | 66.7% | -20.5 |
| Jeffry | 8 | 7 | 1 | 87.5% | -1.2 |
| Shun | 8 | 7 | 1 | 87.5% | +0.8 |
| Taka | 8 | 7 | 1 | 87.5% | -0.1 |
| Vanessa | 8 | 7 | 1 | 87.5% | -0.4 |
| Eileen | 5 | 4 | 1 | 80.0% | -2.3 |
| Goh | 4 | 4 | 0 | 100.0% | +10.2 |
| Aoi | 3 | 3 | 0 | 100.0% | +13.8 |
| El Blaze | 3 | 2 | 1 | 66.7% | -17.9 |
| Pai | 3 | 3 | 0 | 100.0% | +9.7 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -91.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 29 | 24 | 5 | 82.8% | -5.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 28 | 27 | 1 | 96.4% | +10.0 |
| Low Fence | 28 | 24 | 4 | 85.7% | +0.7 |
| Open | 23 | 19 | 4 | 82.6% | -6.7 |
| Single Wall | 21 | 19 | 2 | 90.5% | +6.4 |
| Octagon | 17 | 14 | 3 | 82.3% | -4.4 |
| Full Fence | 15 | 13 | 2 | 86.7% | -3.2 |
| Breakable Half Fence | 14 | 13 | 1 | 92.9% | +7.5 |
| Rectangle | 9 | 8 | 1 | 88.9% | +0.3 |
| Full Fence and Open | 3 | 3 | 0 | 100.0% | +15.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 112 | 88.4% | 87.5% | +0.9 |
| No walls | 72 | 86.1% | 86.1% | +0.0 |
Walls against open: +0.9 points (95% range -9.3 to +11.1), p 0.860 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| poco/ぽこ (Rank 36) | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|
| Mochi/かしわもち (Rank 38) | 6 | 6 | 0 | 100.0% |
| RedCap (Rank 40) | 6 | 4 | 2 | 66.7% |
| 俺様バーンズ (Rank 37) | 6 | 6 | 0 | 100.0% |
| BANANA (Rank 30) | 5 | 3 | 2 | 60.0% |
| 鳩男 (Rank 30) | 5 | 3 | 2 | 60.0% |
| mokoha_jean (Rank 21) | 4 | 4 | 0 | 100.0% |
| えなお (Rank 35) | 4 | 3 | 1 | 75.0% |
| たたみん♪ (Rank 39) | 4 | 3 | 1 | 75.0% |
| エルモchYT★プなれ★ (Rank 30) | 4 | 4 | 0 | 100.0% |
| 俺... (Rank 21) | 4 | 4 | 0 | 100.0% |
| 추뉴비 (Rank 26) | 4 | 4 | 0 | 100.0% |
| bonbon (Rank 38) | 3 | 2 | 1 | 66.7% |
| あいりく (Rank 36) | 3 | 3 | 0 | 100.0% |
| うめおに。 (Rank 30) | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 26) | 3 | 3 | 0 | 100.0% |
| ぼっさん (Rank 35) | 3 | 3 | 0 | 100.0% |
| れもん@のびしろF (Rank 32) | 3 | 3 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 36) | 3 | 3 | 0 | 100.0% |
| 猫鼻 (Rank 32) | 3 | 2 | 1 | 66.7% |
| CELIS (Rank 28) | 2 | 2 | 0 | 100.0% |
| きつね (Rank 21) | 2 | 2 | 0 | 100.0% |
| たまつばき (Rank 40) | 2 | 1 | 1 | 50.0% |
| キネマ (Rank 29) | 2 | 2 | 0 | 100.0% |
| ハンニャ (Rank 38) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| poco/ぽこ (Rank 36) | 2026/10/17 | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|---|
| Mochi/かしわもち (Rank 38) | 2026/10/11 | 6 | 6 | 0 | 100.0% |
| RedCap (Rank 40) | 2026/10/11 | 6 | 4 | 2 | 66.7% |
| たたみん♪ (Rank 39) | 2026/10/11 | 4 | 3 | 1 | 75.0% |
| ハンニャ (Rank 38) | 2026/10/11 | 2 | 2 | 0 | 100.0% |
| れもん@のびしろF (Rank 32) | 2026/10/06 | 3 | 3 | 0 | 100.0% |
| うめおに。 (Rank 30) | 2026/10/05 | 3 | 2 | 1 | 66.7% |
| 俺様バーンズ (Rank 37) | 2026/10/04 | 6 | 6 | 0 | 100.0% |
| 추뉴비 (Rank 26) | 2026/10/02 | 4 | 4 | 0 | 100.0% |
| BANANA (Rank 30) | 2026/10/02 | 5 | 3 | 2 | 60.0% |
| キネマ (Rank 29) | 2026/10/02 | 2 | 2 | 0 | 100.0% |
| 鳩男 (Rank 30) | 2026/10/02 | 5 | 3 | 2 | 60.0% |
| たまつばき (Rank 40) | 2026/09/27 | 2 | 1 | 1 | 50.0% |
| エルモchYT★プなれ★ (Rank 30) | 2026/09/27 | 4 | 4 | 0 | 100.0% |
| CELIS (Rank 28) | 2026/09/25 | 2 | 2 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 36) | 2026/09/24 | 3 | 3 | 0 | 100.0% |
| あいりく (Rank 36) | 2026/09/24 | 3 | 3 | 0 | 100.0% |
| bonbon (Rank 38) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| ぼっさん (Rank 35) | 2026/09/22 | 3 | 3 | 0 | 100.0% |
| 猫鼻 (Rank 32) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| えなお (Rank 35) | 2026/09/16 | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 26) | 2026/09/16 | 3 | 3 | 0 | 100.0% |
| きつね (Rank 21) | 2026/09/14 | 2 | 2 | 0 | 100.0% |
| 俺... (Rank 21) | 2026/09/14 | 4 | 4 | 0 | 100.0% |
| mokoha_jean (Rank 21) | 2026/09/14 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 119 | 20.5% |
|---|---|---|
| backdash into evade up | 50 | 8.6% |
| Fukko Kensou1P | 27 | 4.7% |
| backdash into throwP+G | 26 | 4.5% |
| guardG into throw escape | 25 | 4.3% |
| guardG into evade up | 20 | 3.4% |
| Fukko Kensou1P into Souchuken2P | 17 | 2.9% |
| backdash into Sako Soushou4P+K | 15 | 2.6% |
| Jackal Straight46P+K | 12 | 2.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 1.9% |
| throw escape | 11 | 1.9% |
| backdash into Stop Kick4K | 10 | 1.7% |
| forward dash into Jackal Straight46P+K | 9 | 1.6% |
| backdash into Karura4P+K | 8 | 1.4% |
| backdash into Sway Back4P+K+G | 8 | 1.4% |
126 further openings account for the other 213 rounds.
Counted from 150 of the 198 matches played. The rest were not pulled for openings.
Lau
- Career
- 206–53 · 79.5%
- This season
- 52 matches · 86.5%
- Peak rank
- 40
First hit in 50.8% of 199 rounds. Won 75.2% of the rounds they struck first, 61.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 39 | 19.6% |
|---|---|---|
| Fukko Kensou1P | 27 | 13.6% |
| backdash into evade up | 18 | 9.1% |
| Fukko Kensou1P into Souchuken2P | 17 | 8.5% |
| backdash into Sako Soushou4P+K | 15 | 7.5% |
| guardG into throw escape | 14 | 7.0% |
| throw escape | 9 | 4.5% |
| guardG into evade up | 8 | 4.0% |
| backdash into throwP+G | 7 | 3.5% |
| Fukko Kensou1P into Kensou4P | 5 | 2.5% |
| backdash into Kensou4P | 4 | 2.0% |
| guardG into evade down | 4 | 2.0% |
| Kensou4P into Fukko Kensou1P | 3 | 1.5% |
| backdash into throw escape | 3 | 1.5% |
| forward movement into punchP | 3 | 1.5% |
20 further openings account for the other 23 rounds.
Counted from 49 of the 52 matches played. The rest were not pulled for openings.
Brad
- Career
- 361–111 · 76.5%
- This season
- 69 matches · 85.5%
- Peak rank
- 41
First hit in 43.2% of 192 rounds. Won 71.1% of the rounds they struck first, 75.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 43 | 22.4% |
|---|---|---|
| backdash into evade up | 22 | 11.5% |
| Jackal Straight46P+K | 12 | 6.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 5.7% |
| backdash into throwP+G | 11 | 5.7% |
| backdash into Stop Kick4K | 10 | 5.2% |
| forward dash into Jackal Straight46P+K | 9 | 4.7% |
| backdash into Sway Back4P+K+G | 8 | 4.2% |
| guardG into evade up | 6 | 3.1% |
| Dtee Sawk Dtrohng4P+K | 4 | 2.1% |
| forward dash into Ten Kao6K | 4 | 2.1% |
| backdash into Rapid Double JabP+K | 3 | 1.6% |
| backdash into backward movement | 3 | 1.6% |
| forward dash into guardG | 3 | 1.6% |
| guardG into throw escape | 3 | 1.6% |
32 further openings account for the other 40 rounds.
Counted from 50 of the 69 matches played. The rest were not pulled for openings.
Jacky
- Career
- 32–4 · 88.9%
- This season
- 15 matches · 80.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 15 | 25.9% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 4 | 6.9% |
| guardG into throw escape | 4 | 6.9% |
| Low Spin Kick1K+G | 3 | 5.2% |
| backdash into Smash Straight3P | 3 | 5.2% |
| backdash into punchP | 3 | 5.2% |
| guardG into evade up | 3 | 5.2% |
| backdash into evade up | 2 | 3.5% |
| evade up into evade down | 2 | 3.5% |
| Bil Jee6P+K into forward movement | 1 | 1.7% |
| Middle Smash6P | 1 | 1.7% |
| Squat Straight2P | 1 | 1.7% |
| Squat Straight2P into Smash Straight Jab3PP | 1 | 1.7% |
| backdash into Chopping Blow2P+K | 1 | 1.7% |
| backdash into Low Spin Kick1K+G | 1 | 1.7% |
13 further openings account for the other 13 rounds.
Kage
- Career
- 43–3 · 93.5%
- This season
- 16 matches · 87.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 17.5% |
|---|---|---|
| backdash into Gen'you4K+G | 4 | 10.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 10.0% |
| guardG into evade up | 3 | 7.5% |
| backdash into evade up | 2 | 5.0% |
| guardG into Fusenjin3P | 2 | 5.0% |
| guardG into throw escape | 2 | 5.0% |
| Doukudaki46K | 1 | 2.5% |
| Doukudaki46K into forward dash | 1 | 2.5% |
| Hagakure-ryu In Raijingeki46P+K into ResshouPP | 1 | 2.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 2.5% |
| Hiji'uchi6P | 1 | 2.5% |
| Ura Tsumujigeri44K | 1 | 2.5% |
| backdash into Furikakato OtoshiK+G | 1 | 2.5% |
| backdash into Kage Yaiba623P+K | 1 | 2.5% |
8 further openings account for the other 8 rounds.
Counted from 11 of the 16 matches played. The rest were not pulled for openings.
Akira
- Career
- 17–6 · 73.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 26.1% |
|---|---|---|
| Senzankou66P+K into throwP+G | 3 | 13.0% |
| backdash into throwP+G | 3 | 13.0% |
| guardG into throw escape | 2 | 8.7% |
| Jouho Touken6P into forward dash | 1 | 4.3% |
| Rimon Chouchu66P | 1 | 4.3% |
| Rimon Chouchu66P into forward dash | 1 | 4.3% |
| Rimon Chouchu66P into forward movement | 1 | 4.3% |
| backdash | 1 | 4.3% |
| backdash into Jouho Touken6P | 1 | 4.3% |
| backdash into backward movement | 1 | 4.3% |
| guardG into Kenhou6KP | 1 | 4.3% |
| guardG into evade down | 1 | 4.3% |
Goh
- Career
- 26–6 · 81.2%
- This season
- 8 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 8 | 38.1% |
|---|---|---|
| backdash into evade down | 3 | 14.3% |
| backdash into evade up | 3 | 14.3% |
| backdash into Fudousatsu Arata66P+K | 2 | 9.5% |
| Minamo Barai2P+K | 1 | 4.8% |
| Sune'uchi2P | 1 | 4.8% |
| backdash into Hoderi4P | 1 | 4.8% |
| backdash into Shouda~KasumigoroshiPK | 1 | 4.8% |
| backdash into throwP+G | 1 | 4.8% |
Counted from 6 of the 8 matches played. The rest were not pulled for openings.
Wolf
- Career
- 12–0 · 100.0%
- This season
- 4 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into throwP+G | 4 | 26.7% |
|---|---|---|
| Elbow Butt4P | 3 | 20.0% |
| Screw Hook63214P | 3 | 20.0% |
| Comet Hook1P | 1 | 6.7% |
| Heavy Middle Kick3K+G | 1 | 6.7% |
| backdash into Rolling Savate6K+G | 1 | 6.7% |
| evade up into Screw Hook63214P | 1 | 6.7% |
| forward movement into Elbow Butt4P | 1 | 6.7% |
Jeffry
- Career
- 8–0 · 100.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 3 | 25.0% |
|---|---|---|
| backdash into evade down | 2 | 16.7% |
| Overblow Shoulder66P+K | 1 | 8.3% |
| Sunlit Body Upper3P+K | 1 | 8.3% |
| backdash into Body CrushP+K | 1 | 8.3% |
| backdash into Knee Attack6K | 1 | 8.3% |
| backdash into backward movement | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| crouch into Low Knuckle2P | 1 | 8.3% |
Taka
- Career
- 36–3 · 92.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 37.5% |
|---|---|---|
| Morotezuki66P | 1 | 12.5% |
| Sokubi Otoshi41236P | 1 | 12.5% |
| backdash into Kachi'age33P+K | 1 | 12.5% |
| backdash into Kumoyaburi4P+K | 1 | 12.5% |
| backdash into evade up | 1 | 12.5% |
Lei Fei
- Career
- 90–13 · 87.4%
- This season
- 16 matches · 93.8%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kakushu Suigeki6P | 2 | 28.6% |
|---|---|---|
| backdash into backward movement | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| guardG into Shatenshou33P | 1 | 14.3% |
| offensive move into Kinkei DokuritsuP+K | 1 | 14.3% |
Counted from 2 of the 16 matches played. The rest were not pulled for openings.
Jean
- Career
- 33–1 · 97.1%
- This season
- 7 matches · 85.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into forward dash | 5 | 83.3% |
|---|---|---|
| forward dash into guardG | 1 | 16.7% |
Counted from 2 of the 7 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
