VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Brad

Ace-Destino1230

  • Lau
  • Kage
  • Lei Fei
  • Jacky
  • Goh
  • Jean
  • Akira
  • Wolf
  • Jeffry
  • Taka
Career matches1,064
Career win rate81.2%
Round win rate71.0%
Peak rank41
Distinct opponents91
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1894 #148 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad4147236111176.5%
Lau402592065379.5%
Lei Fei34103901387.4%
Kage334643393.5%
Taka293936392.3%
Jacky293632488.9%
Jean333433197.1%
Goh283226681.2%
Akira272317673.9%
Wolf2712120100.0%
Jeffry26880100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

769 of 769 rounds counted

8.9 inputs a second (533 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad9.0539271
Lau9.3558208
Kage8.148858
Lei Fei8.751963
Jacky9.255258
Goh8.248929
Jean7.947624
Akira9.154723
Wolf7.645415
Jeffry7.947212
Taka8.04788

By opponent's character

Akira8.7520104
Jacky9.355877
Brad8.953570
Kage8.853066
Lau8.752459
Sarah9.053865
Wolf9.254952
Jean8.550845
Lion8.953332
Jeffry9.355732
Shun8.853031
Taka9.355833
Vanessa8.350030
Eileen8.651819
Goh8.249415
Aoi8.953711
El Blaze8.551212
Pai9.355612
Lei Fei8.24924

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2928196.5%+8.7
Jacky2017385.0%-0.0
Brad1815383.3%-2.6
Kage16160100.0%+10.7
Lau1512380.0%-5.7
Sarah1512380.0%-5.4
Wolf1411378.6%-6.6
Jean11110100.0%+13.6
Lion96366.7%-20.5
Jeffry87187.5%-1.2
Shun87187.5%+0.8
Taka87187.5%-0.1
Vanessa87187.5%-0.4
Eileen54180.0%-2.3
Goh440100.0%+10.2
Aoi330100.0%+13.8
El Blaze32166.7%-17.9
Pai330100.0%+9.7
Lei Fei1010.0%-91.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2924582.8%-5.0
Breakable Full Fence2827196.4%+10.0
Low Fence2824485.7%+0.7
Open2319482.6%-6.7
Single Wall2119290.5%+6.4
Octagon1714382.3%-4.4
Full Fence1513286.7%-3.2
Breakable Half Fence1413192.9%+7.5
Rectangle98188.9%+0.3
Full Fence and Open330100.0%+15.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11288.4%87.5%+0.9
No walls7286.1%86.1%+0.0

Walls against open: +0.9 points (95% range -9.3 to +11.1), p 0.860 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

poco/ぽこ (Rank 36)2026/10/171310376.9%
Mochi/かしわもち (Rank 38)2026/10/11660100.0%
RedCap (Rank 40)2026/10/1164266.7%
たたみん♪ (Rank 39)2026/10/1143175.0%
ハンニャ (Rank 38)2026/10/11220100.0%
れもん@のびしろF (Rank 32)2026/10/06330100.0%
うめおに。 (Rank 30)2026/10/0532166.7%
俺様バーンズ (Rank 37)2026/10/04660100.0%
추뉴비 (Rank 26)2026/10/02440100.0%
BANANA (Rank 30)2026/10/0253260.0%
キネマ (Rank 29)2026/10/02220100.0%
鳩男 (Rank 30)2026/10/0253260.0%
たまつばき (Rank 40)2026/09/2721150.0%
エルモchYT★プなれ★ (Rank 30)2026/09/27440100.0%
CELIS (Rank 28)2026/09/25220100.0%
ゼータ(MSZ-006) (Rank 36)2026/09/24330100.0%
あいりく (Rank 36)2026/09/24330100.0%
bonbon (Rank 38)2026/09/2232166.7%
ぼっさん (Rank 35)2026/09/22330100.0%
猫鼻 (Rank 32)2026/09/2232166.7%
えなお (Rank 35)2026/09/1643175.0%
ちょいそる (Rank 26)2026/09/16330100.0%
きつね (Rank 21)2026/09/14220100.0%
俺... (Rank 21)2026/09/14440100.0%
mokoha_jean (Rank 21)2026/09/14440100.0%

Round openings

Every character

backdash into evade down11920.5%
backdash into evade up508.6%
Fukko Kensou1P274.7%
backdash into throwP+G264.5%
guardG into throw escape254.3%
guardG into evade up203.4%
Fukko Kensou1P into Souchuken2P172.9%
backdash into Sako Soushou4P+K152.6%
Jackal Straight46P+K122.1%
Ducking6P+K+G into Crush Knee KickK+G111.9%
throw escape111.9%
backdash into Stop Kick4K101.7%
forward dash into Jackal Straight46P+K91.6%
backdash into Karura4P+K81.4%
backdash into Sway Back4P+K+G81.4%

126 further openings account for the other 213 rounds.

Counted from 150 of the 198 matches played. The rest were not pulled for openings.

Lau

Career
206–53 · 79.5%
This season
52 matches · 86.5%
Peak rank
40

First hit in 50.8% of 199 rounds. Won 75.2% of the rounds they struck first, 61.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3919.6%
Fukko Kensou1P2713.6%
backdash into evade up189.1%
Fukko Kensou1P into Souchuken2P178.5%
backdash into Sako Soushou4P+K157.5%
guardG into throw escape147.0%
throw escape94.5%
guardG into evade up84.0%
backdash into throwP+G73.5%
Fukko Kensou1P into Kensou4P52.5%
backdash into Kensou4P42.0%
guardG into evade down42.0%
Kensou4P into Fukko Kensou1P31.5%
backdash into throw escape31.5%
forward movement into punchP31.5%

20 further openings account for the other 23 rounds.

Counted from 49 of the 52 matches played. The rest were not pulled for openings.

Brad

Career
361–111 · 76.5%
This season
69 matches · 85.5%
Peak rank
41

First hit in 43.2% of 192 rounds. Won 71.1% of the rounds they struck first, 75.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4322.4%
backdash into evade up2211.5%
Jackal Straight46P+K126.2%
Ducking6P+K+G into Crush Knee KickK+G115.7%
backdash into throwP+G115.7%
backdash into Stop Kick4K105.2%
forward dash into Jackal Straight46P+K94.7%
backdash into Sway Back4P+K+G84.2%
guardG into evade up63.1%
Dtee Sawk Dtrohng4P+K42.1%
forward dash into Ten Kao6K42.1%
backdash into Rapid Double JabP+K31.6%
backdash into backward movement31.6%
forward dash into guardG31.6%
guardG into throw escape31.6%

32 further openings account for the other 40 rounds.

Counted from 50 of the 69 matches played. The rest were not pulled for openings.

Jacky

Career
32–4 · 88.9%
This season
15 matches · 80.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1525.9%
backdash into Spin Heel Sword4K+G46.9%
guardG into throw escape46.9%
Low Spin Kick1K+G35.2%
backdash into Smash Straight3P35.2%
backdash into punchP35.2%
guardG into evade up35.2%
backdash into evade up23.5%
evade up into evade down23.5%
Bil Jee6P+K into forward movement11.7%
Middle Smash6P11.7%
Squat Straight2P11.7%
Squat Straight2P into Smash Straight Jab3PP11.7%
backdash into Chopping Blow2P+K11.7%
backdash into Low Spin Kick1K+G11.7%

13 further openings account for the other 13 rounds.

Kage

Career
43–3 · 93.5%
This season
16 matches · 87.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down717.5%
backdash into Gen'you4K+G410.0%
backdash into Hagakure-ryu In Raijingeki46P+K410.0%
guardG into evade up37.5%
backdash into evade up25.0%
guardG into Fusenjin3P25.0%
guardG into throw escape25.0%
Doukudaki46K12.5%
Doukudaki46K into forward dash12.5%
Hagakure-ryu In Raijingeki46P+K into ResshouPP12.5%
Hagakure-ryu In Raijingeki46P+K into punchP12.5%
Hiji'uchi6P12.5%
Ura Tsumujigeri44K12.5%
backdash into Furikakato OtoshiK+G12.5%
backdash into Kage Yaiba623P+K12.5%

8 further openings account for the other 8 rounds.

Counted from 11 of the 16 matches played. The rest were not pulled for openings.

Akira

Career
17–6 · 73.9%
This season
6 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down626.1%
Senzankou66P+K into throwP+G313.0%
backdash into throwP+G313.0%
guardG into throw escape28.7%
Jouho Touken6P into forward dash14.3%
Rimon Chouchu66P14.3%
Rimon Chouchu66P into forward dash14.3%
Rimon Chouchu66P into forward movement14.3%
backdash14.3%
backdash into Jouho Touken6P14.3%
backdash into backward movement14.3%
guardG into Kenhou6KP14.3%
guardG into evade down14.3%

Goh

Career
26–6 · 81.2%
This season
8 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K838.1%
backdash into evade down314.3%
backdash into evade up314.3%
backdash into Fudousatsu Arata66P+K29.5%
Minamo Barai2P+K14.8%
Sune'uchi2P14.8%
backdash into Hoderi4P14.8%
backdash into Shouda~KasumigoroshiPK14.8%
backdash into throwP+G14.8%

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

Wolf

Career
12–0 · 100.0%
This season
4 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G426.7%
Elbow Butt4P320.0%
Screw Hook63214P320.0%
Comet Hook1P16.7%
Heavy Middle Kick3K+G16.7%
backdash into Rolling Savate6K+G16.7%
evade up into Screw Hook63214P16.7%
forward movement into Elbow Butt4P16.7%

Jeffry

Career
8–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P325.0%
backdash into evade down216.7%
Overblow Shoulder66P+K18.3%
Sunlit Body Upper3P+K18.3%
backdash into Body CrushP+K18.3%
backdash into Knee Attack6K18.3%
backdash into backward movement18.3%
backdash into evade up18.3%
crouch into Low Knuckle2P18.3%

Taka

Career
36–3 · 92.3%
This season
2 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down337.5%
Morotezuki66P112.5%
Sokubi Otoshi41236P112.5%
backdash into Kachi'age33P+K112.5%
backdash into Kumoyaburi4P+K112.5%
backdash into evade up112.5%

Lei Fei

Career
90–13 · 87.4%
This season
16 matches · 93.8%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kakushu Suigeki6P228.6%
backdash into backward movement114.3%
backdash into evade down114.3%
backdash into evade up114.3%
guardG into Shatenshou33P114.3%
offensive move into Kinkei DokuritsuP+K114.3%

Counted from 2 of the 16 matches played. The rest were not pulled for openings.

Jean

Career
33–1 · 97.1%
This season
7 matches · 85.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into forward dash583.3%
forward dash into guardG116.7%

Counted from 2 of the 7 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)