Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1415 #2,568 of 3,686 on the Elo list →
Jacky1368150 matches
Brad135877 matches
Kage142051 matches
Goh143250 matches
Jean142942 matches
Akira141739 matches
Lau142134 matches
El Blaze141428 matches
Jeffry142420 matches
Sarah140510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 33 | 562 | 368 | 194 | 65.5% |
|---|---|---|---|---|---|
| Goh | 34 | 508 | 344 | 164 | 67.7% |
| Jacky | 32 | 490 | 291 | 199 | 59.4% |
| Brad | 34 | 479 | 282 | 197 | 58.9% |
| Kage | 34 | 464 | 286 | 178 | 61.6% |
| Akira | 33 | 426 | 285 | 141 | 66.9% |
| El Blaze | 31 | 256 | 168 | 88 | 65.6% |
| Jeffry | 33 | 253 | 182 | 71 | 71.9% |
| Lion | 33 | 225 | 163 | 62 | 72.4% |
| Lau | 32 | 154 | 120 | 34 | 77.9% |
| Aoi | 31 | 138 | 104 | 34 | 75.4% |
| Sarah | 28 | 131 | 87 | 44 | 66.4% |
| Taka | 26 | 20 | 20 | 0 | 100.0% |
| Eileen | 26 | 15 | 9 | 6 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,967 of 2,091 rounds counted6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.3 | 378 | 595 |
|---|---|---|---|
| Brad | 4.3 | 258 | 240 |
| Kage | 7.0 | 422 | 183 |
| Goh | 7.0 | 420 | 202 |
| Akira | 8.0 | 481 | 167 |
| Jean | 6.9 | 414 | 148 |
| Lau | 7.1 | 427 | 107 |
| El Blaze | 7.0 | 417 | 103 |
| Jeffry | 7.0 | 420 | 84 |
| Sarah | 6.9 | 412 | 41 |
| Aoi | 6.7 | 401 | 36 |
| Eileen | 7.0 | 418 | 32 |
| Lion | 7.1 | 427 | 20 |
| Taka | 7.3 | 436 | 9 |
By opponent's character
| Jacky | 6.5 | 387 | 259 |
|---|---|---|---|
| Shun | 6.7 | 401 | 206 |
| Sarah | 6.3 | 376 | 221 |
| Lei Fei | 6.0 | 361 | 154 |
| Brad | 7.0 | 420 | 159 |
| Pai | 7.3 | 438 | 112 |
| Kage | 6.5 | 391 | 102 |
| Aoi | 6.4 | 383 | 102 |
| Wolf | 6.7 | 403 | 81 |
| Jeffry | 6.9 | 412 | 79 |
| Akira | 6.4 | 385 | 67 |
| Lion | 6.6 | 398 | 65 |
| Goh | 4.9 | 294 | 66 |
| Dural | 6.9 | 413 | 57 |
| Eileen | 6.4 | 384 | 58 |
| Taka | 6.9 | 412 | 45 |
| Lau | 7.4 | 443 | 47 |
| El Blaze | 7.0 | 418 | 42 |
| Vanessa | 6.5 | 389 | 29 |
| Jean | 7.4 | 447 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 76 | 38 | 38 | 50.0% | +1.4 |
|---|---|---|---|---|---|
| Shun | 63 | 33 | 30 | 52.4% | +2.7 |
| Sarah | 58 | 26 | 32 | 44.8% | -11.6 |
| Lei Fei | 47 | 21 | 26 | 44.7% | -9.6 |
| Brad | 44 | 25 | 19 | 56.8% | +14.5 |
| Pai | 29 | 17 | 12 | 58.6% | +5.9 |
| Kage | 27 | 13 | 14 | 48.1% | +7.3 |
| Aoi | 26 | 7 | 19 | 26.9% | -20.6 |
| Wolf | 21 | 14 | 7 | 66.7% | +3.5 |
| Jeffry | 20 | 9 | 11 | 45.0% | -7.2 |
| Akira | 18 | 9 | 9 | 50.0% | -2.2 |
| Lion | 18 | 11 | 7 | 61.1% | +10.5 |
| Goh | 17 | 7 | 10 | 41.2% | -6.8 |
| Dural | 14 | 3 | 11 | 21.4% | -19.1 |
| Eileen | 14 | 12 | 2 | 85.7% | +25.9 |
| Taka | 13 | 7 | 6 | 53.9% | +2.7 |
| Lau | 12 | 8 | 4 | 66.7% | +16.6 |
| El Blaze | 11 | 5 | 6 | 45.5% | -14.6 |
| Vanessa | 10 | 7 | 3 | 70.0% | +15.4 |
| Jean | 4 | 4 | 0 | 100.0% | +16.0 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 68 | 26 | 42 | 38.2% | -12.0 |
|---|---|---|---|---|---|
| Low Fence | 65 | 30 | 35 | 46.1% | -4.9 |
| Breakable Full Fence | 62 | 40 | 22 | 64.5% | +11.9 |
| Full Fence | 58 | 23 | 35 | 39.7% | -8.1 |
| Rectangle | 56 | 32 | 24 | 57.1% | +1.6 |
| Single Wall | 56 | 28 | 28 | 50.0% | +1.3 |
| Breakable Half Fence | 50 | 29 | 21 | 58.0% | +1.4 |
| Open | 41 | 26 | 15 | 63.4% | +16.5 |
| Octagon | 33 | 19 | 14 | 57.6% | +12.2 |
| Full Fence and Open | 22 | 9 | 13 | 40.9% | -12.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 327 | 51.7% | 51.5% | +0.1 |
| No walls | 162 | 51.9% | 49.3% | +2.5 |
Walls against open: -2.4 points (95% range -13.3 to +8.5), p 0.666 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 33) | 43 | 20 | 23 | 46.5% |
|---|---|---|---|---|
| HARLEMKNIGHT116 (Rank 34) | 35 | 20 | 15 | 57.1% |
| Da-Goat-Pawn (Rank 33) | 29 | 10 | 19 | 34.5% |
| 無謀 (Rank 37) | 17 | 3 | 14 | 17.6% |
| Jiikae (Rank 33) | 14 | 3 | 11 | 21.4% |
| Kungfuhustle99 (Rank 30) | 14 | 9 | 5 | 64.3% |
| Username (Rank 36) | 13 | 5 | 8 | 38.5% |
| legendaryhero (Rank 30) | 13 | 11 | 2 | 84.6% |
| Johnnny_E_ (Rank 34) | 12 | 10 | 2 | 83.3% |
| LethalLegendK (Rank 28) | 12 | 5 | 7 | 41.7% |
| CastleKingSide (Rank 28) | 10 | 6 | 4 | 60.0% |
| HappyFriendLau (Rank 35) | 10 | 8 | 2 | 80.0% |
| suna19 (Rank 31) | 10 | 5 | 5 | 50.0% |
| BLACKSTAR (Rank 36) | 9 | 2 | 7 | 22.2% |
| DatDemo (Rank 29) | 9 | 6 | 3 | 66.7% |
| likeyeahh77 (Rank 31) | 9 | 4 | 5 | 44.4% |
| Based_Ganja (Rank 32) | 8 | 1 | 7 | 12.5% |
| MashPotatoTower (Rank 27) | 8 | 8 | 0 | 100.0% |
| THEWEIAND (Rank 26) | 8 | 5 | 3 | 62.5% |
| brucelabestia (Rank 37) | 8 | 3 | 5 | 37.5% |
| tenpai (Rank 32) | 8 | 4 | 4 | 50.0% |
| LilLag808 (Rank 29) | 7 | 0 | 7 | 0.0% |
| Lucas (Rank 28) | 7 | 6 | 1 | 85.7% |
| iKillYouXChicken (Rank 36) | 7 | 1 | 6 | 14.3% |
| leefung._ (Rank 33) | 7 | 2 | 5 | 28.6% |
Most played opponents, most recent first
| tenpai (Rank 32) | 2026/10/18 | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|---|
| Kungfuhustle99 (Rank 30) | 2026/10/18 | 14 | 9 | 5 | 64.3% |
| Based_Ganja (Rank 32) | 2026/10/18 | 8 | 1 | 7 | 12.5% |
| Da-Goat-Pawn (Rank 33) | 2026/10/18 | 29 | 10 | 19 | 34.5% |
| LilLag808 (Rank 29) | 2026/10/18 | 7 | 0 | 7 | 0.0% |
| 無謀 (Rank 37) | 2026/10/18 | 17 | 3 | 14 | 17.6% |
| Jiikae (Rank 33) | 2026/10/18 | 14 | 3 | 11 | 21.4% |
| HARLEMKNIGHT116 (Rank 34) | 2026/10/18 | 35 | 20 | 15 | 57.1% |
| Username (Rank 36) | 2026/10/18 | 13 | 5 | 8 | 38.5% |
| BLACKSTAR (Rank 36) | 2026/10/08 | 9 | 2 | 7 | 22.2% |
| seedash (Rank 33) | 2026/09/15 | 43 | 20 | 23 | 46.5% |
| brucelabestia (Rank 37) | 2026/09/15 | 8 | 3 | 5 | 37.5% |
| DatDemo (Rank 29) | 2026/09/14 | 9 | 6 | 3 | 66.7% |
| legendaryhero (Rank 30) | 2026/09/09 | 13 | 11 | 2 | 84.6% |
| HappyFriendLau (Rank 35) | 2026/09/05 | 10 | 8 | 2 | 80.0% |
| leefung._ (Rank 33) | 2026/09/04 | 7 | 2 | 5 | 28.6% |
| MashPotatoTower (Rank 27) | 2026/08/31 | 8 | 8 | 0 | 100.0% |
| suna19 (Rank 31) | 2026/08/22 | 10 | 5 | 5 | 50.0% |
| THEWEIAND (Rank 26) | 2026/08/18 | 8 | 5 | 3 | 62.5% |
| LethalLegendK (Rank 28) | 2026/07/27 | 12 | 5 | 7 | 41.7% |
| iKillYouXChicken (Rank 36) | 2026/07/27 | 7 | 1 | 6 | 14.3% |
| likeyeahh77 (Rank 31) | 2026/07/20 | 9 | 4 | 5 | 44.4% |
| CastleKingSide (Rank 28) | 2026/07/19 | 10 | 6 | 4 | 60.0% |
| Johnnny_E_ (Rank 34) | 2026/07/16 | 12 | 10 | 2 | 83.3% |
| Lucas (Rank 28) | 2026/05/26 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| no input | 77 | 4.2% |
|---|---|---|
| backdash into evade up | 58 | 3.2% |
| guardG | 58 | 3.2% |
| crouch dash back into guardG | 44 | 2.4% |
| punchP into kickK | 35 | 1.9% |
| crouch dash back into backdash | 30 | 1.6% |
| Jakenshou214P+K | 22 | 1.2% |
| Double Dragon9K | 20 | 1.1% |
| backdash into Groin Kick6K+G | 20 | 1.1% |
| backdash into Middle Spin Kick46K+G | 19 | 1.0% |
| punchP into HagasanePK | 19 | 1.0% |
| Groin Kick6K+G | 18 | 1.0% |
| crouch dash back | 16 | 0.9% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 15 | 0.8% |
| Hiji'ate6P | 15 | 0.8% |
670 further openings account for the other 1,366 rounds.
Counted from 465 of the 540 matches played. The rest were not pulled for openings.
Jacky
- Career
- 291–199 · 59.4%
- This season
- 156 matches · 49.4%
- Peak rank
- 32
First hit in 44.2% of 599 rounds. Won 58.9% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
- On Breakable Full Fence stages: moves in first in 12.5% of rounds, against 2.3% on the other stages.
- After opening the round before by waiting: waits first in 40.7% of rounds, against 17.5% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 43.9% of rounds, against 28.6% after anything else.
- When behind: waits first in 33.1% of rounds, against 16.1% when ahead or level.
- After opening the round before with “no input”: opens with “no input” in 40.8% of rounds, against 6.2% after anything else.
- After losing a round: opens with “G guard” in 10.6% of rounds, against 2.7% after winning one.
- When behind: opens with “no input” in 18.5% of rounds, against 4.3% when ahead or level.
| no input | 68 | 11.2% |
|---|---|---|
| guardG | 43 | 7.0% |
| backdash into evade up | 32 | 5.2% |
| Double Dragon9K | 20 | 3.3% |
| backdash into Groin Kick6K+G | 20 | 3.3% |
| backdash into Middle Spin Kick46K+G | 19 | 3.1% |
| Groin Kick6K+G | 18 | 3.0% |
| crouch dash back into guardG | 17 | 2.8% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 15 | 2.5% |
| Low Spin Kick1K+G | 14 | 2.3% |
| crouch dash back into backdash | 14 | 2.3% |
| backdash into Long Stride Back Knuckle4P+K | 12 | 2.0% |
| crouch dash back | 10 | 1.6% |
| Double Dragon9K into evade up | 7 | 1.1% |
| Slant Back Knuckle1P into Slide Shuffle (Deflect)4P+K+G | 7 | 1.1% |
159 further openings account for the other 294 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 6–5 · 55% | 6–4 · 60% | too few to test |
| Jacky | 5–9 · 36% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 286–178 · 61.6%
- This season
- 56 matches · 62.5%
- Peak rank
- 34
First hit in 47.0% of 215 rounds. Won 62.4% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into kickK | 23 | 10.7% |
|---|---|---|
| Jakenshou214P+K | 22 | 10.2% |
| punchP into HagasanePK | 19 | 8.8% |
| crouch dash back into guardG | 10 | 4.7% |
| Senpujin2P+K into down punch+kick+guard2P+K+G | 7 | 3.3% |
| crouch dash back into Senpujin2P+K | 6 | 2.8% |
| Hiji'uchi6P into forward punch+kick+guard6P+K+G | 5 | 2.3% |
| backdash into crouch dash back | 4 | 1.9% |
| crouch dash back into Soumenwari1P+K | 4 | 1.9% |
| Hiji'uchi6P | 3 | 1.4% |
| Soumenwari1P+K | 3 | 1.4% |
| Tsumujigeri2K+G | 3 | 1.4% |
| Ura Tsumujigeri44K | 3 | 1.4% |
| backdash into guardG | 3 | 1.4% |
| crouch dash back into Fusen Renkyaku6K+G | 3 | 1.4% |
69 further openings account for the other 97 rounds.
Goh
- Career
- 344–164 · 67.7%
- This season
- 51 matches · 54.9%
- Peak rank
- 34
First hit in 48.5% of 202 rounds. Won 56.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 15 | 7.4% |
|---|---|---|
| crouch dash back into Shouzuka Okuri1P+K | 10 | 5.0% |
| Soukyu46P | 6 | 3.0% |
| backward movement into Hiji'ate6P | 6 | 3.0% |
| Ni'oudaoshi3K+G | 5 | 2.5% |
| guardG | 5 | 2.5% |
| Aragami4K into throwP+G | 4 | 2.0% |
| backdash into evade up | 4 | 2.0% |
| crouch dash back into guardG | 4 | 2.0% |
| offensive move | 4 | 2.0% |
| Sune Kudaki43P | 3 | 1.5% |
| Tsukikage6K | 3 | 1.5% |
| crouch dash back into evade down | 3 | 1.5% |
| crouch dash forward into Kirin33P | 3 | 1.5% |
| forward dash into Batousatsu3KP | 3 | 1.5% |
94 further openings account for the other 124 rounds.
Akira
- Career
- 285–141 · 66.9%
- This season
- 43 matches · 55.8%
- Peak rank
- 33
First hit in 54.3% of 162 rounds. Won 59.1% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Youhou33P | 13 | 7.7% |
|---|---|---|
| crouch dash back into Jouho Touken6P | 11 | 6.5% |
| backdash into Hekishou43P | 10 | 5.9% |
| crouch dash back into Jouho Senshou46P | 8 | 4.7% |
| Rimon Chouchu66P | 7 | 4.1% |
| guardG | 7 | 4.1% |
| crouch dash back into backdash | 6 | 3.5% |
| backdash into Jouho Senshou46P | 4 | 2.4% |
| crouch into Youhou33P | 4 | 2.4% |
| Jouho Senshou46P | 3 | 1.8% |
| Jouho Touken6P | 3 | 1.8% |
| Koboku214P | 3 | 1.8% |
| Youhou33P into forward dash | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
| crouch dash back into evade down | 3 | 1.8% |
60 further openings account for the other 81 rounds.
Jean
- Career
- 368–194 · 65.5%
- This season
- 42 matches · 69.0%
- Peak rank
- 33
First hit in 51.2% of 160 rounds. Won 62.2% of the rounds they struck first, 57.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Nozuchi1P+K | 10 | 6.2% |
|---|---|---|
| Nozuchi1P+K into backdash | 10 | 6.2% |
| punchP into Maeken~Joudan MawashigeriPK | 10 | 6.2% |
| Hangetsu NirenzukiP+K | 7 | 4.4% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 6 | 3.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 5 | 3.1% |
| crouch dash back into Nozuchi1P+K | 5 | 3.1% |
| punchP into KounirenPP | 5 | 3.1% |
| Gyaku Seikenzuki66P | 4 | 2.5% |
| Agezuki3P+K | 3 | 1.9% |
| Hizageri4K into Kousenshu4KP | 3 | 1.9% |
| KounirenPP into KagizukiPPP | 3 | 1.9% |
| Nozuchi1P+K into guardG | 3 | 1.9% |
| Oihiji4P+K | 3 | 1.9% |
| backdash into Nozuchi1P+K | 3 | 1.9% |
66 further openings account for the other 80 rounds.
Counted from 39 of the 42 matches played. The rest were not pulled for openings.
Lau
- Career
- 120–34 · 77.9%
- This season
- 34 matches · 67.7%
- Peak rank
- 32
First hit in 43.5% of 131 rounds. Won 56.1% of the rounds they struck first, 59.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 11 | 8.3% |
|---|---|---|
| Honshin Hekiken1P+K | 6 | 4.5% |
| backdash into Kensou4P | 6 | 4.5% |
| backdash into Risensou46P+K | 6 | 4.5% |
| Fukko Kensou1P into backdash | 5 | 3.8% |
| crouch into Renshou Senputai3PPK | 4 | 3.0% |
| Fukko Kensou1P | 3 | 2.3% |
| Fukko Kensou1P into guardG | 3 | 2.3% |
| Honshin Hekiken1P+K into backdash | 3 | 2.3% |
| Rouko Tankai6P+K into Rouko Shukkai6P+KP | 3 | 2.3% |
| Touku Shashou897P+K | 3 | 2.3% |
| backdash into Hi'en Tenshinshou44P | 3 | 2.3% |
| crouch into Saishikkyaku4K | 3 | 2.3% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 1.5% |
| Gako Choushitsu6K | 2 | 1.5% |
57 further openings account for the other 69 rounds.
El Blaze
- Career
- 168–88 · 65.6%
- This season
- 28 matches · 57.1%
- Peak rank
- 31
First hit in 33.3% of 105 rounds. Won 62.9% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Darkness Smash43P+K | 10 | 9.4% |
|---|---|---|
| crouch dash forward into Straight6P+K | 8 | 7.5% |
| Backswing Rocket1P+K | 7 | 6.6% |
| Backswing Rocket1P+K into backdash | 5 | 4.7% |
| crouch dash back into Straight6P+K | 4 | 3.8% |
| no input | 4 | 3.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 2.8% |
| Volcano Upper4P+K | 3 | 2.8% |
| backdash into Darkness Sword43K+G | 3 | 2.8% |
| backdash into Spinning Thrust Kick3K+G | 3 | 2.8% |
| backward movement into evade up | 3 | 2.8% |
| crouch dash back into guardG | 3 | 2.8% |
| Straight6P+K into Quick Combo6P+KP | 2 | 1.9% |
| crouch dash back | 2 | 1.9% |
| crouch dash back into Backswing Rocket1P+K | 2 | 1.9% |
38 further openings account for the other 44 rounds.
Jeffry
- Career
- 182–71 · 71.9%
- This season
- 20 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kenka Hook46P | 5 | 7.1% |
|---|---|---|
| Elbow Butt6P | 4 | 5.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 3 | 4.3% |
| Middle Hell Stab6P+K | 3 | 4.3% |
| backdash into Megaton Knuckle43P+K | 3 | 4.3% |
| punchP into kickK | 3 | 4.3% |
| Ducking Low2K+G | 2 | 2.9% |
| Overblow Shoulder66P+K | 2 | 2.9% |
| Scoop Kick4K+G | 2 | 2.9% |
| Tsunami Beat3K+G | 2 | 2.9% |
| backdash into Tsunami Beat3K+G | 2 | 2.9% |
| backdash into evade down | 2 | 2.9% |
| crouch dash back into Tsunami Beat3K+G | 2 | 2.9% |
| crouch dash back into guardG | 2 | 2.9% |
| crouch dash forward into Smash Upper3P | 2 | 2.9% |
30 further openings account for the other 31 rounds.
Counted from 17 of the 20 matches played. The rest were not pulled for openings.
Brad
- Career
- 282–197 · 58.9%
- This season
- 79 matches · 17.7%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 7 | 14.6% |
|---|---|---|
| backdash into evade up | 3 | 6.2% |
| crouch dash back into guardG | 3 | 6.2% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 4.2% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 2 | 4.2% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 2 | 4.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 4.2% |
| backward movement into Sawk Klab6P+K | 2 | 4.2% |
| crouch dash forward into Jolt Upper3P | 2 | 4.2% |
| Double Knee Solo9K | 1 | 2.1% |
| Elbow Hook6P | 1 | 2.1% |
| Jab StraightPP into Combination LowPPK | 1 | 2.1% |
| Rapid Double JabP+K | 1 | 2.1% |
| Sharp Shoot1P | 1 | 2.1% |
| Turn Savate44K | 1 | 2.1% |
17 further openings account for the other 17 rounds.
Counted from 12 of the 79 matches played. The rest were not pulled for openings.
Sarah
- Career
- 87–44 · 66.4%
- This season
- 10 matches · 30.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into backdash | 3 | 7.3% |
|---|---|---|
| Sharpsword44K into Sharpsword Combo44KK | 2 | 4.9% |
| crouch dash back into Double Thrust KickKK | 2 | 4.9% |
| crouch dash back into Low Spin Kick3K+G | 2 | 4.9% |
| crouch dash forward into Jackknife Kick3K | 2 | 4.9% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 2.4% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 2.4% |
| Low Spin Kick3K+G into kickK | 1 | 2.4% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 2.4% |
| Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK | 1 | 2.4% |
| Stiletto66K | 1 | 2.4% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 1 | 2.4% |
| backdash into Quick Knee and Toe Kick6KK | 1 | 2.4% |
| backdash into Switch Kick4K | 1 | 2.4% |
| backdash into crouch dash back | 1 | 2.4% |
20 further openings account for the other 20 rounds.
Eileen
- Career
- 9–6 · 60.0%
- This season
- 7 matches · 71.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 4 | 12.5% |
|---|---|---|
| backdash into evade up | 4 | 12.5% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 2 | 6.2% |
| Enkou Nyurin66P | 2 | 6.2% |
| backdash into Taisei Soudou46P+K | 2 | 6.2% |
| crouch dash back into Enkou Kenka46P | 2 | 6.2% |
| crouch dash back into guardG | 2 | 6.2% |
| Matsumensou4P+K | 1 | 3.1% |
| Sokutantai3K | 1 | 3.1% |
| Tanhikyaku9K | 1 | 3.1% |
| Touku Geimentai4K+G | 1 | 3.1% |
| Touku Geimentai4K+G into offensive move | 1 | 3.1% |
| backdash into Ribyou Hoso43P+K | 1 | 3.1% |
| backdash into Sayu Gekishou6P+KP | 1 | 3.1% |
| backdash into ZenkuhonP+K | 1 | 3.1% |
6 further openings account for the other 6 rounds.
Aoi
- Career
- 104–34 · 75.4%
- This season
- 9 matches · 33.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Jousei Ryusenshou214P+K | 10 | 37.0% |
|---|---|---|
| backdash into evade down | 2 | 7.4% |
| backdash into evade up | 2 | 7.4% |
| crouch into Sodeshinken33P+K | 2 | 7.4% |
| Maegeri3K | 1 | 3.7% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 3.7% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 3.7% |
| Sou'unha66K | 1 | 3.7% |
| backdash into Tenchi In'youP+K+G | 1 | 3.7% |
| backdash into Uzumaki Shutou44P | 1 | 3.7% |
| crouch dash back into Ryoushi43P | 1 | 3.7% |
| crouch dash back into Sodeshinken33P+K | 1 | 3.7% |
| crouch dash back into evade down | 1 | 3.7% |
| down-back, back punch+kick14P+K | 1 | 3.7% |
| evade up into punchP | 1 | 3.7% |
Counted from 7 of the 9 matches played. The rest were not pulled for openings.
Lion
- Career
- 163–62 · 72.4%
- This season
- 5 matches · 20.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 4 | 20.0% |
|---|---|---|
| Taizan Soukoushu4P+K | 2 | 10.0% |
| backdash into Ryusei Renkoushu46P+KP | 2 | 10.0% |
| Touku Gekishou9P | 1 | 5.0% |
| backdash into Senshippo66P | 1 | 5.0% |
| backdash into Tanhikyaku46K | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backward movement into Senputai8K | 1 | 5.0% |
| backward movement into evade up | 1 | 5.0% |
| crouch dash back into Ukoushin46P+K | 1 | 5.0% |
| crouch dash forward into Soukoushu66P+K | 1 | 5.0% |
| crouch into Katousui2P | 1 | 5.0% |
| evade down into crouch dash forward | 1 | 5.0% |
| evade up into crouch dash forward | 1 | 5.0% |
| guardG into Senkyutai1K | 1 | 5.0% |
Not counted here: Taka. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 7 of 15 tests hold up
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lion: not tested (too few rounds)
