VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

justaname00

  • Jacky
  • Brad
  • Kage
  • Goh
  • Akira
  • Lau
  • El Blaze
  • Jeffry
  • Sarah
  • Aoi
  • Eileen
  • Lion
  • Taka
Career matches4,121
Career win rate65.7%
Round win rate49.2%
Peak rank34
Distinct opponents113
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1415 #2,568 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3356236819465.5%
Goh3450834416467.7%
Jacky3249029119959.4%
Brad3447928219758.9%
Kage3446428617861.6%
Akira3342628514166.9%
El Blaze312561688865.6%
Jeffry332531827171.9%
Lion332251636272.4%
Lau321541203477.9%
Aoi311381043475.4%
Sarah28131874466.4%
Taka2620200100.0%
Eileen26159660.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,967 of 2,091 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.3378595
Brad4.3258240
Kage7.0422183
Goh7.0420202
Akira8.0481167
Jean6.9414148
Lau7.1427107
El Blaze7.0417103
Jeffry7.042084
Sarah6.941241
Aoi6.740136
Eileen7.041832
Lion7.142720
Taka7.34369

By opponent's character

Jacky6.5387259
Shun6.7401206
Sarah6.3376221
Lei Fei6.0361154
Brad7.0420159
Pai7.3438112
Kage6.5391102
Aoi6.4383102
Wolf6.740381
Jeffry6.941279
Akira6.438567
Lion6.639865
Goh4.929466
Dural6.941357
Eileen6.438458
Taka6.941245
Lau7.444347
El Blaze7.041842
Vanessa6.538929
Jean7.444716

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky76383850.0%+1.4
Shun63333052.4%+2.7
Sarah58263244.8%-11.6
Lei Fei47212644.7%-9.6
Brad44251956.8%+14.5
Pai29171258.6%+5.9
Kage27131448.1%+7.3
Aoi2671926.9%-20.6
Wolf2114766.7%+3.5
Jeffry2091145.0%-7.2
Akira189950.0%-2.2
Lion1811761.1%+10.5
Goh1771041.2%-6.8
Dural1431121.4%-19.1
Eileen1412285.7%+25.9
Taka137653.9%+2.7
Lau128466.7%+16.6
El Blaze115645.5%-14.6
Vanessa107370.0%+15.4
Jean440100.0%+16.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence68264238.2%-12.0
Low Fence65303546.1%-4.9
Breakable Full Fence62402264.5%+11.9
Full Fence58233539.7%-8.1
Rectangle56322457.1%+1.6
Single Wall56282850.0%+1.3
Breakable Half Fence50292158.0%+1.4
Open41261563.4%+16.5
Octagon33191457.6%+12.2
Full Fence and Open2291340.9%-12.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32751.7%51.5%+0.1
No walls16251.9%49.3%+2.5

Walls against open: -2.4 points (95% range -13.3 to +8.5), p 0.666 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tenpai (Rank 32)2026/10/1884450.0%
Kungfuhustle99 (Rank 30)2026/10/18149564.3%
Based_Ganja (Rank 32)2026/10/1881712.5%
Da-Goat-Pawn (Rank 33)2026/10/1829101934.5%
LilLag808 (Rank 29)2026/10/187070.0%
無謀 (Rank 37)2026/10/181731417.6%
Jiikae (Rank 33)2026/10/181431121.4%
HARLEMKNIGHT116 (Rank 34)2026/10/1835201557.1%
Username (Rank 36)2026/10/18135838.5%
BLACKSTAR (Rank 36)2026/10/0892722.2%
seedash (Rank 33)2026/09/1543202346.5%
brucelabestia (Rank 37)2026/09/1583537.5%
DatDemo (Rank 29)2026/09/1496366.7%
legendaryhero (Rank 30)2026/09/091311284.6%
HappyFriendLau (Rank 35)2026/09/05108280.0%
leefung._ (Rank 33)2026/09/0472528.6%
MashPotatoTower (Rank 27)2026/08/31880100.0%
suna19 (Rank 31)2026/08/22105550.0%
THEWEIAND (Rank 26)2026/08/1885362.5%
LethalLegendK (Rank 28)2026/07/27125741.7%
iKillYouXChicken (Rank 36)2026/07/2771614.3%
likeyeahh77 (Rank 31)2026/07/2094544.4%
CastleKingSide (Rank 28)2026/07/19106460.0%
Johnnny_E_ (Rank 34)2026/07/161210283.3%
Lucas (Rank 28)2026/05/2676185.7%

Round openings

Every character

no input774.2%
backdash into evade up583.2%
guardG583.2%
crouch dash back into guardG442.4%
punchP into kickK351.9%
crouch dash back into backdash301.6%
Jakenshou214P+K221.2%
Double Dragon9K201.1%
backdash into Groin Kick6K+G201.1%
backdash into Middle Spin Kick46K+G191.0%
punchP into HagasanePK191.0%
Groin Kick6K+G181.0%
crouch dash back160.9%
Dragon Combination 11P+K into Dragon Combination 21P+KP150.8%
Hiji'ate6P150.8%

670 further openings account for the other 1,366 rounds.

Counted from 465 of the 540 matches played. The rest were not pulled for openings.

Jacky

Career
291–199 · 59.4%
This season
156 matches · 49.4%
Peak rank
32

First hit in 44.2% of 599 rounds. Won 58.9% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

  • On Breakable Full Fence stages: moves in first in 12.5% of rounds, against 2.3% on the other stages.
  • After opening the round before by waiting: waits first in 40.7% of rounds, against 17.5% after anything else.
  • After the opponent opened the round before by waiting: attacks straight away in 43.9% of rounds, against 28.6% after anything else.
  • When behind: waits first in 33.1% of rounds, against 16.1% when ahead or level.
  • After opening the round before with “no input”: opens with “no input” in 40.8% of rounds, against 6.2% after anything else.
  • After losing a round: opens with “G guard” in 10.6% of rounds, against 2.7% after winning one.
  • When behind: opens with “no input” in 18.5% of rounds, against 4.3% when ahead or level.

How is this tested?

no input6811.2%
guardG437.0%
backdash into evade up325.2%
Double Dragon9K203.3%
backdash into Groin Kick6K+G203.3%
backdash into Middle Spin Kick46K+G193.1%
Groin Kick6K+G183.0%
crouch dash back into guardG172.8%
Dragon Combination 11P+K into Dragon Combination 21P+KP152.5%
Low Spin Kick1K+G142.3%
crouch dash back into backdash142.3%
backdash into Long Stride Back Knuckle4P+K122.0%
crouch dash back101.6%
Double Dragon9K into evade up71.1%
Slant Back Knuckle1P into Slide Shuffle (Deflect)4P+K+G71.1%

159 further openings account for the other 294 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun6–5 · 55%6–4 · 60%too few to test
Jacky5–9 · 36%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
286–178 · 61.6%
This season
56 matches · 62.5%
Peak rank
34

First hit in 47.0% of 215 rounds. Won 62.4% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK2310.7%
Jakenshou214P+K2210.2%
punchP into HagasanePK198.8%
crouch dash back into guardG104.7%
Senpujin2P+K into down punch+kick+guard2P+K+G73.3%
crouch dash back into Senpujin2P+K62.8%
Hiji'uchi6P into forward punch+kick+guard6P+K+G52.3%
backdash into crouch dash back41.9%
crouch dash back into Soumenwari1P+K41.9%
Hiji'uchi6P31.4%
Soumenwari1P+K31.4%
Tsumujigeri2K+G31.4%
Ura Tsumujigeri44K31.4%
backdash into guardG31.4%
crouch dash back into Fusen Renkyaku6K+G31.4%

69 further openings account for the other 97 rounds.

Goh

Career
344–164 · 67.7%
This season
51 matches · 54.9%
Peak rank
34

First hit in 48.5% of 202 rounds. Won 56.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P157.4%
crouch dash back into Shouzuka Okuri1P+K105.0%
Soukyu46P63.0%
backward movement into Hiji'ate6P63.0%
Ni'oudaoshi3K+G52.5%
guardG52.5%
Aragami4K into throwP+G42.0%
backdash into evade up42.0%
crouch dash back into guardG42.0%
offensive move42.0%
Sune Kudaki43P31.5%
Tsukikage6K31.5%
crouch dash back into evade down31.5%
crouch dash forward into Kirin33P31.5%
forward dash into Batousatsu3KP31.5%

94 further openings account for the other 124 rounds.

Akira

Career
285–141 · 66.9%
This season
43 matches · 55.8%
Peak rank
33

First hit in 54.3% of 162 rounds. Won 59.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Youhou33P137.7%
crouch dash back into Jouho Touken6P116.5%
backdash into Hekishou43P105.9%
crouch dash back into Jouho Senshou46P84.7%
Rimon Chouchu66P74.1%
guardG74.1%
crouch dash back into backdash63.5%
backdash into Jouho Senshou46P42.4%
crouch into Youhou33P42.4%
Jouho Senshou46P31.8%
Jouho Touken6P31.8%
Koboku214P31.8%
Youhou33P into forward dash31.8%
backdash into evade up31.8%
crouch dash back into evade down31.8%

60 further openings account for the other 81 rounds.

Jean

Career
368–194 · 65.5%
This season
42 matches · 69.0%
Peak rank
33

First hit in 51.2% of 160 rounds. Won 62.2% of the rounds they struck first, 57.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K106.2%
Nozuchi1P+K into backdash106.2%
punchP into Maeken~Joudan MawashigeriPK106.2%
Hangetsu NirenzukiP+K74.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP63.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK53.1%
crouch dash back into Nozuchi1P+K53.1%
punchP into KounirenPP53.1%
Gyaku Seikenzuki66P42.5%
Agezuki3P+K31.9%
Hizageri4K into Kousenshu4KP31.9%
KounirenPP into KagizukiPPP31.9%
Nozuchi1P+K into guardG31.9%
Oihiji4P+K31.9%
backdash into Nozuchi1P+K31.9%

66 further openings account for the other 80 rounds.

Counted from 39 of the 42 matches played. The rest were not pulled for openings.

Lau

Career
120–34 · 77.9%
This season
34 matches · 67.7%
Peak rank
32

First hit in 43.5% of 131 rounds. Won 56.1% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K118.3%
Honshin Hekiken1P+K64.5%
backdash into Kensou4P64.5%
backdash into Risensou46P+K64.5%
Fukko Kensou1P into backdash53.8%
crouch into Renshou Senputai3PPK43.0%
Fukko Kensou1P32.3%
Fukko Kensou1P into guardG32.3%
Honshin Hekiken1P+K into backdash32.3%
Rouko Tankai6P+K into Rouko Shukkai6P+KP32.3%
Touku Shashou897P+K32.3%
backdash into Hi'en Tenshinshou44P32.3%
crouch into Saishikkyaku4K32.3%
Chugeki6P into Hou'ou Soushou6PP21.5%
Gako Choushitsu6K21.5%

57 further openings account for the other 69 rounds.

El Blaze

Career
168–88 · 65.6%
This season
28 matches · 57.1%
Peak rank
31

First hit in 33.3% of 105 rounds. Won 62.9% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Smash43P+K109.4%
crouch dash forward into Straight6P+K87.5%
Backswing Rocket1P+K76.6%
Backswing Rocket1P+K into backdash54.7%
crouch dash back into Straight6P+K43.8%
no input43.8%
Demon Dance9P+K into Demon's Tail9P+KK32.8%
Volcano Upper4P+K32.8%
backdash into Darkness Sword43K+G32.8%
backdash into Spinning Thrust Kick3K+G32.8%
backward movement into evade up32.8%
crouch dash back into guardG32.8%
Straight6P+K into Quick Combo6P+KP21.9%
crouch dash back21.9%
crouch dash back into Backswing Rocket1P+K21.9%

38 further openings account for the other 44 rounds.

Jeffry

Career
182–71 · 71.9%
This season
20 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kenka Hook46P57.1%
Elbow Butt6P45.7%
Knee Push4K into Knee Push Wild Hook4KP34.3%
Middle Hell Stab6P+K34.3%
backdash into Megaton Knuckle43P+K34.3%
punchP into kickK34.3%
Ducking Low2K+G22.9%
Overblow Shoulder66P+K22.9%
Scoop Kick4K+G22.9%
Tsunami Beat3K+G22.9%
backdash into Tsunami Beat3K+G22.9%
backdash into evade down22.9%
crouch dash back into Tsunami Beat3K+G22.9%
crouch dash back into guardG22.9%
crouch dash forward into Smash Upper3P22.9%

30 further openings account for the other 31 rounds.

Counted from 17 of the 20 matches played. The rest were not pulled for openings.

Brad

Career
282–197 · 58.9%
This season
79 matches · 17.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K714.6%
backdash into evade up36.2%
crouch dash back into guardG36.2%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK24.2%
Jolt Upper3P into Jolt Double Shot3PP+K24.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK24.2%
Sway Back4P+K+G into Mighty Knee UpperK24.2%
backward movement into Sawk Klab6P+K24.2%
crouch dash forward into Jolt Upper3P24.2%
Double Knee Solo9K12.1%
Elbow Hook6P12.1%
Jab StraightPP into Combination LowPPK12.1%
Rapid Double JabP+K12.1%
Sharp Shoot1P12.1%
Turn Savate44K12.1%

17 further openings account for the other 17 rounds.

Counted from 12 of the 79 matches played. The rest were not pulled for openings.

Sarah

Career
87–44 · 66.4%
This season
10 matches · 30.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into backdash37.3%
Sharpsword44K into Sharpsword Combo44KK24.9%
crouch dash back into Double Thrust KickKK24.9%
crouch dash back into Low Spin Kick3K+G24.9%
crouch dash forward into Jackknife Kick3K24.9%
Breeze Shot6P+K into Wind Knuckle6P+KP12.4%
Jab StraightPP into Flash Piston PunchPPP12.4%
Low Spin Kick3K+G into kickK12.4%
Rising Elbow6P into Double Joint Butt6PK12.4%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK12.4%
Stiletto66K12.4%
Wind Knuckle6P+KP into Storm Combination6P+KPK12.4%
backdash into Quick Knee and Toe Kick6KK12.4%
backdash into Switch Kick4K12.4%
backdash into crouch dash back12.4%

20 further openings account for the other 20 rounds.

Eileen

Career
9–6 · 60.0%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P412.5%
backdash into evade up412.5%
Enkou Nyudou214P+K into Enkou ShutsudouP26.2%
Enkou Nyurin66P26.2%
backdash into Taisei Soudou46P+K26.2%
crouch dash back into Enkou Kenka46P26.2%
crouch dash back into guardG26.2%
Matsumensou4P+K13.1%
Sokutantai3K13.1%
Tanhikyaku9K13.1%
Touku Geimentai4K+G13.1%
Touku Geimentai4K+G into offensive move13.1%
backdash into Ribyou Hoso43P+K13.1%
backdash into Sayu Gekishou6P+KP13.1%
backdash into ZenkuhonP+K13.1%

6 further openings account for the other 6 rounds.

Aoi

Career
104–34 · 75.4%
This season
9 matches · 33.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jousei Ryusenshou214P+K1037.0%
backdash into evade down27.4%
backdash into evade up27.4%
crouch into Sodeshinken33P+K27.4%
Maegeri3K13.7%
NirentotsuPP into Nirentotsu OuchuPPP13.7%
Ouda6P+K into Oushu Hiji'ate6P+KP13.7%
Sou'unha66K13.7%
backdash into Tenchi In'youP+K+G13.7%
backdash into Uzumaki Shutou44P13.7%
crouch dash back into Ryoushi43P13.7%
crouch dash back into Sodeshinken33P+K13.7%
crouch dash back into evade down13.7%
down-back, back punch+kick14P+K13.7%
evade up into punchP13.7%

Counted from 7 of the 9 matches played. The rest were not pulled for openings.

Lion

Career
163–62 · 72.4%
This season
5 matches · 20.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K420.0%
Taizan Soukoushu4P+K210.0%
backdash into Ryusei Renkoushu46P+KP210.0%
Touku Gekishou9P15.0%
backdash into Senshippo66P15.0%
backdash into Tanhikyaku46K15.0%
backdash into evade up15.0%
backward movement into Senputai8K15.0%
backward movement into evade up15.0%
crouch dash back into Ukoushin46P+K15.0%
crouch dash forward into Soukoushu66P+K15.0%
crouch into Katousui2P15.0%
evade down into crouch dash forward15.0%
evade up into crouch dash forward15.0%
guardG into Senkyutai1K15.0%

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)