Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times910 #3,683 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 21 | 3,252 | 778 | 2,474 | 23.9% |
|---|---|---|---|---|---|
| Eileen | 16 | 484 | 138 | 346 | 28.5% |
| Vanessa | 11 | 17 | 4 | 13 | 23.5% |
| Jean | 16 | 15 | 0 | 15 | 0.0% |
| Jacky | 16 | 10 | 2 | 8 | 20.0% |
| Akira | 16 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,411 of 1,453 rounds counted12.5 inputs a second (750 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 12.3 | 739 | 1,257 |
|---|---|---|---|
| Eileen | 14.0 | 842 | 138 |
| Akira | 15.6 | 938 | 6 |
| Jacky | 13.5 | 811 | 3 |
| Jean | 14.8 | 888 | 3 |
| Vanessa | 15.5 | 932 | 4 |
By opponent's character
| Akira | 12.6 | 757 | 201 |
|---|---|---|---|
| Jacky | 13.2 | 790 | 132 |
| Aoi | 11.8 | 710 | 103 |
| Lau | 13.0 | 782 | 113 |
| Shun | 12.0 | 722 | 103 |
| Kage | 11.8 | 706 | 88 |
| Lion | 12.2 | 730 | 84 |
| Goh | 12.0 | 718 | 74 |
| Jean | 13.1 | 786 | 76 |
| Jeffry | 13.1 | 787 | 58 |
| Sarah | 11.6 | 696 | 54 |
| Wolf | 13.4 | 805 | 61 |
| El Blaze | 12.6 | 755 | 53 |
| Taka | 12.3 | 738 | 47 |
| Pai | 12.2 | 732 | 42 |
| Brad | 12.2 | 734 | 40 |
| Vanessa | 13.3 | 796 | 39 |
| Eileen | 13.4 | 803 | 26 |
| Lei Fei | 12.5 | 750 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 53 | 13 | 40 | 24.5% | +5.0 |
|---|---|---|---|---|---|
| Jacky | 37 | 10 | 27 | 27.0% | +6.9 |
| Aoi | 29 | 12 | 17 | 41.4% | +24.7 |
| Lau | 29 | 7 | 22 | 24.1% | +0.8 |
| Shun | 25 | 4 | 21 | 16.0% | -2.7 |
| Kage | 24 | 8 | 16 | 33.3% | +15.0 |
| Lion | 24 | 1 | 23 | 4.2% | -21.2 |
| Goh | 21 | 2 | 19 | 9.5% | -6.9 |
| Jean | 21 | 2 | 19 | 9.5% | -9.9 |
| Jeffry | 18 | 0 | 18 | 0.0% | -29.1 |
| Sarah | 16 | 3 | 13 | 18.8% | -5.5 |
| Wolf | 16 | 3 | 13 | 18.8% | -5.9 |
| El Blaze | 15 | 4 | 11 | 26.7% | +3.0 |
| Taka | 15 | 5 | 10 | 33.3% | +12.4 |
| Pai | 13 | 4 | 9 | 30.8% | +9.6 |
| Brad | 12 | 1 | 11 | 8.3% | -9.6 |
| Vanessa | 12 | 2 | 10 | 16.7% | -3.3 |
| Eileen | 7 | 2 | 5 | 28.6% | +2.8 |
| Lei Fei | 6 | 0 | 6 | 0.0% | -23.9 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 54 | 9 | 45 | 16.7% | -4.8 |
|---|---|---|---|---|---|
| Single Wall | 52 | 14 | 38 | 26.9% | +5.5 |
| Low Fence | 43 | 11 | 32 | 25.6% | +6.6 |
| Half Fence | 39 | 5 | 34 | 12.8% | -9.7 |
| Octagon | 38 | 8 | 30 | 21.1% | -0.4 |
| Breakable Half Fence | 35 | 7 | 28 | 20.0% | +0.7 |
| Open | 32 | 8 | 24 | 25.0% | +5.8 |
| Breakable Full Fence | 31 | 4 | 27 | 12.9% | -9.9 |
| Rectangle | 29 | 5 | 24 | 17.2% | -3.3 |
| Full Fence and Open | 16 | 2 | 14 | 12.5% | -12.9 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 226 | 16.8% | 20.9% | -4.1 |
| No walls | 127 | 26.0% | 20.7% | +5.3 |
Walls against open: -9.4 points (95% range -18.7 to -0.1), p 0.048 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| vf_hornwolf@뿔늑대 (Rank 24) | 18 | 2 | 16 | 11.1% |
|---|---|---|---|---|
| みらめたる (Rank 22) | 12 | 1 | 11 | 8.3% |
| Insanerr (Rank 24) | 10 | 2 | 8 | 20.0% |
| 時宣院日要 (Rank 21) | 10 | 3 | 7 | 30.0% |
| cs2skoda (Rank 24) | 9 | 0 | 9 | 0.0% |
| qzmix (Rank 23) | 9 | 0 | 9 | 0.0% |
| nekota (Rank 23) | 8 | 2 | 6 | 25.0% |
| old_wheelwind_barbarian (Rank 22) | 8 | 0 | 8 | 0.0% |
| Mon3tr (Rank 23) | 7 | 0 | 7 | 0.0% |
| nyokki2026 (Rank 11) | 7 | 5 | 2 | 71.4% |
| MAXマンピー (Rank 16) | 6 | 3 | 3 | 50.0% |
| y.o.y (Rank 21) | 6 | 2 | 4 | 33.3% |
| レッピ―🐧 (Rank 17) | 6 | 5 | 1 | 83.3% |
| 三輪ですが@SRGM (Rank 23) | 6 | 1 | 5 | 16.7% |
| 无双殿堂 (Rank 22) | 6 | 0 | 6 | 0.0% |
| Q (Rank 23) | 5 | 1 | 4 | 20.0% |
| hijunglove (Rank 23) | 5 | 0 | 5 | 0.0% |
| swhy2008 (Rank 9) | 5 | 0 | 5 | 0.0% |
| yabo (Rank 25) | 5 | 0 | 5 | 0.0% |
| ら族 (Rank 23) | 5 | 1 | 4 | 20.0% |
| 委員ちょ (Rank 21) | 5 | 3 | 2 | 60.0% |
| Sun-sin (Rank 16) | 4 | 2 | 2 | 50.0% |
| あなたのかみさま (Rank 24) | 4 | 0 | 4 | 0.0% |
| かっち (Rank 13) | 4 | 3 | 1 | 75.0% |
| 破軍恩 (Rank 21) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| nekota (Rank 23) | 2026/10/17 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| yabo (Rank 25) | 2026/10/14 | 5 | 0 | 5 | 0.0% |
| 時宣院日要 (Rank 21) | 2026/10/14 | 10 | 3 | 7 | 30.0% |
| cs2skoda (Rank 24) | 2026/10/14 | 9 | 0 | 9 | 0.0% |
| みらめたる (Rank 22) | 2026/10/09 | 12 | 1 | 11 | 8.3% |
| qzmix (Rank 23) | 2026/10/02 | 9 | 0 | 9 | 0.0% |
| vf_hornwolf@뿔늑대 (Rank 24) | 2026/10/02 | 18 | 2 | 16 | 11.1% |
| y.o.y (Rank 21) | 2026/10/02 | 6 | 2 | 4 | 33.3% |
| Q (Rank 23) | 2026/09/29 | 5 | 1 | 4 | 20.0% |
| ら族 (Rank 23) | 2026/09/13 | 5 | 1 | 4 | 20.0% |
| MAXマンピー (Rank 16) | 2026/09/12 | 6 | 3 | 3 | 50.0% |
| hijunglove (Rank 23) | 2026/09/10 | 5 | 0 | 5 | 0.0% |
| 三輪ですが@SRGM (Rank 23) | 2026/09/09 | 6 | 1 | 5 | 16.7% |
| old_wheelwind_barbarian (Rank 22) | 2026/09/05 | 8 | 0 | 8 | 0.0% |
| あなたのかみさま (Rank 24) | 2026/09/05 | 4 | 0 | 4 | 0.0% |
| 委員ちょ (Rank 21) | 2026/09/03 | 5 | 3 | 2 | 60.0% |
| 破軍恩 (Rank 21) | 2026/09/03 | 4 | 1 | 3 | 25.0% |
| Insanerr (Rank 24) | 2026/09/02 | 10 | 2 | 8 | 20.0% |
| 无双殿堂 (Rank 22) | 2026/08/22 | 6 | 0 | 6 | 0.0% |
| Mon3tr (Rank 23) | 2026/08/18 | 7 | 0 | 7 | 0.0% |
| レッピ―🐧 (Rank 17) | 2026/08/05 | 6 | 5 | 1 | 83.3% |
| swhy2008 (Rank 9) | 2026/08/03 | 5 | 0 | 5 | 0.0% |
| Sun-sin (Rank 16) | 2026/07/29 | 4 | 2 | 2 | 50.0% |
| nyokki2026 (Rank 11) | 2026/07/28 | 7 | 5 | 2 | 71.4% |
| かっち (Rank 13) | 2026/07/19 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| backdash | 119 | 9.0% |
|---|---|---|
| Senputai8K into Katoutai8KK | 80 | 6.0% |
| backdash into Sentai4K | 80 | 6.0% |
| Senkyutai1K | 79 | 6.0% |
| crouch into Kousoutai2K+G | 52 | 3.9% |
| evade up into Katoutai8KK | 45 | 3.4% |
| crouch into Zensoutai | 41 | 3.1% |
| punchP | 39 | 3.0% |
| punchP into Enkou RensouPP | 33 | 2.5% |
| Koushutai44K into Sentai4K | 30 | 2.3% |
| punchP into Koushu RensuiPP | 29 | 2.2% |
| crouch into Senkyutai1K | 27 | 2.0% |
| punchP into Souji SenpuP+K | 24 | 1.8% |
| kickK | 23 | 1.7% |
| kickK into RensentaiKK | 21 | 1.6% |
224 further openings account for the other 602 rounds.
Counted from 359 of the 393 matches played. The rest were not pulled for openings.
Lion
- Career
- 778–2,474 · 23.9%
- This season
- 343 matches · 19.2%
- Peak rank
- 21
First hit in 60.4% of 1,133 rounds. Won 31.4% of the rounds they struck first, 26.3% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “backdash” in 12.3% of rounds, against 6.5% in their other rounds.
| backdash | 92 | 8.1% |
|---|---|---|
| Senputai8K into Katoutai8KK | 80 | 7.0% |
| backdash into Sentai4K | 80 | 7.0% |
| Senkyutai1K | 79 | 6.9% |
| crouch into Kousoutai2K+G | 52 | 4.6% |
| evade up into Katoutai8KK | 45 | 4.0% |
| punchP | 34 | 3.0% |
| Koushutai44K into Sentai4K | 30 | 2.6% |
| punchP into Koushu RensuiPP | 29 | 2.5% |
| crouch into Senkyutai1K | 27 | 2.4% |
| crouch into Zensoutai2KK | 24 | 2.1% |
| punchP into Souji SenpuP+K | 24 | 2.1% |
| kickK | 23 | 2.0% |
| kickK into RensentaiKK | 21 | 1.8% |
| Heimonkyaku6K | 20 | 1.8% |
167 further openings account for the other 479 rounds.
Counted from 309 of the 343 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–28 · 18% | 6–7 · 46% | too few to test |
| Jacky | 2–17 · 11% | 2–3 · 40% | too few to test |
| Goh | 1–12 · 8% | 0–3 · 0% | too few to test |
| Jean | 2–11 · 15% | 0–3 · 0% | too few to test |
| Lion | 0–11 · 0% | 1–6 · 14% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 138–346 · 28.5%
- This season
- 45 matches · 37.8%
- Peak rank
- 16
First hit in 69.2% of 169 rounds. Won 41.9% of the rounds they struck first, 36.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Enkou RensouPP | 33 | 19.5% |
|---|---|---|
| backdash | 27 | 16.0% |
| crouch into Zensoutai2K+G | 17 | 10.1% |
| Enkou RensouPP into Rensou HekizanPPP | 12 | 7.1% |
| backdash into Hairenkyaku4K | 9 | 5.3% |
| Hairenkyaku4K | 5 | 3.0% |
| kickK into Hairenkyaku4K | 5 | 3.0% |
| punchP | 5 | 3.0% |
| Douchu6P into Jouho Chu'un6PP | 4 | 2.4% |
| Enkou Toutou3P+K | 4 | 2.4% |
| backdash into backward movement | 3 | 1.8% |
| backward movement into kickK | 3 | 1.8% |
| Enkou Chousou3P into Enkou Santen3PP | 2 | 1.2% |
| Hairenkyaku4K into kickK | 2 | 1.2% |
| Zensoutai2K+G | 2 | 1.2% |
32 further openings account for the other 36 rounds.
Akira
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 1 | 16.7% |
|---|---|---|
| Youteitou6K | 1 | 16.7% |
| ZanshuK+G into Satei3K+G | 1 | 16.7% |
| backdash into back, forward kick+guard46K+G | 1 | 16.7% |
| backward movement into kickK | 1 | 16.7% |
| punchP into Hachimon KaidaPP | 1 | 16.7% |
Vanessa
- Career
- 4–13 · 23.5%
- This season
- 1 matches · 0.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Cut-in Knee Kick into kickK | 1 | 25.0% |
|---|---|---|
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 1 | 25.0% |
| Defensive Style: Heavy Hook into Wind Elbow4P+K | 1 | 25.0% |
| Defensive Style: crouch into Sit Jab2P | 1 | 25.0% |
Jacky
- Career
- 2–8 · 20.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Middle Kick3K into Dash Hammer Kick66K | 1 | 33.3% |
|---|---|---|
| crouch into Lightning Kick 12K+G | 1 | 33.3% |
| forward movement into Jab StraightPP | 1 | 33.3% |
Jean
- Career
- 0–15 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Ryoutezuki66P+K into Nukitesashi6P+K | 1 | 33.3% |
|---|---|---|
| Yamakuzushi6K | 1 | 33.3% |
| evade down into Renge Karitsumi2K+G | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 1 of 15 tests hold up
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
