VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

j-kubo55

  • Eileen
  • Akira
  • Jacky
  • Jean
  • Vanessa
Career matches3,779
Career win rate24.4%
Round win rate30.8%
Peak rank21
Distinct opponents154
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

910 #3,683 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion213,2527782,47423.9%
Eileen1648413834628.5%
Vanessa111741323.5%
Jean16150150.0%
Jacky16102820.0%
Akira161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,411 of 1,453 rounds counted

12.5 inputs a second (750 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion12.37391,257
Eileen14.0842138
Akira15.69386
Jacky13.58113
Jean14.88883
Vanessa15.59324

By opponent's character

Akira12.6757201
Jacky13.2790132
Aoi11.8710103
Lau13.0782113
Shun12.0722103
Kage11.870688
Lion12.273084
Goh12.071874
Jean13.178676
Jeffry13.178758
Sarah11.669654
Wolf13.480561
El Blaze12.675553
Taka12.373847
Pai12.273242
Brad12.273440
Vanessa13.379639
Eileen13.480326
Lei Fei12.575017

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53134024.5%+5.0
Jacky37102727.0%+6.9
Aoi29121741.4%+24.7
Lau2972224.1%+0.8
Shun2542116.0%-2.7
Kage2481633.3%+15.0
Lion241234.2%-21.2
Goh212199.5%-6.9
Jean212199.5%-9.9
Jeffry180180.0%-29.1
Sarah1631318.8%-5.5
Wolf1631318.8%-5.9
El Blaze1541126.7%+3.0
Taka1551033.3%+12.4
Pai134930.8%+9.6
Brad121118.3%-9.6
Vanessa1221016.7%-3.3
Eileen72528.6%+2.8
Lei Fei6060.0%-23.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence5494516.7%-4.8
Single Wall52143826.9%+5.5
Low Fence43113225.6%+6.6
Half Fence3953412.8%-9.7
Octagon3883021.1%-0.4
Breakable Half Fence3572820.0%+0.7
Open3282425.0%+5.8
Breakable Full Fence3142712.9%-9.9
Rectangle2952417.2%-3.3
Full Fence and Open1621412.5%-12.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22616.8%20.9%-4.1
No walls12726.0%20.7%+5.3

Walls against open: -9.4 points (95% range -18.7 to -0.1), p 0.048 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nekota (Rank 23)2026/10/1782625.0%
yabo (Rank 25)2026/10/145050.0%
時宣院日要 (Rank 21)2026/10/14103730.0%
cs2skoda (Rank 24)2026/10/149090.0%
みらめたる (Rank 22)2026/10/09121118.3%
qzmix (Rank 23)2026/10/029090.0%
vf_hornwolf@뿔늑대 (Rank 24)2026/10/021821611.1%
y.o.y (Rank 21)2026/10/0262433.3%
Q (Rank 23)2026/09/2951420.0%
ら族 (Rank 23)2026/09/1351420.0%
MAXマンピー (Rank 16)2026/09/1263350.0%
hijunglove (Rank 23)2026/09/105050.0%
三輪ですが@SRGM (Rank 23)2026/09/0961516.7%
old_wheelwind_barbarian (Rank 22)2026/09/058080.0%
あなたのかみさま (Rank 24)2026/09/054040.0%
委員ちょ (Rank 21)2026/09/0353260.0%
破軍恩 (Rank 21)2026/09/0341325.0%
Insanerr (Rank 24)2026/09/02102820.0%
无双殿堂 (Rank 22)2026/08/226060.0%
Mon3tr (Rank 23)2026/08/187070.0%
レッピ―🐧 (Rank 17)2026/08/0565183.3%
swhy2008 (Rank 9)2026/08/035050.0%
Sun-sin (Rank 16)2026/07/2942250.0%
nyokki2026 (Rank 11)2026/07/2875271.4%
かっち (Rank 13)2026/07/1943175.0%

Round openings

Every character

backdash1199.0%
Senputai8K into Katoutai8KK806.0%
backdash into Sentai4K806.0%
Senkyutai1K796.0%
crouch into Kousoutai2K+G523.9%
evade up into Katoutai8KK453.4%
crouch into Zensoutai413.1%
punchP393.0%
punchP into Enkou RensouPP332.5%
Koushutai44K into Sentai4K302.3%
punchP into Koushu RensuiPP292.2%
crouch into Senkyutai1K272.0%
punchP into Souji SenpuP+K241.8%
kickK231.7%
kickK into RensentaiKK211.6%

224 further openings account for the other 602 rounds.

Counted from 359 of the 393 matches played. The rest were not pulled for openings.

Lion

Career
778–2,474 · 23.9%
This season
343 matches · 19.2%
Peak rank
21

First hit in 60.4% of 1,133 rounds. Won 31.4% of the rounds they struck first, 26.3% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “backdash” in 12.3% of rounds, against 6.5% in their other rounds.

How is this tested?

backdash928.1%
Senputai8K into Katoutai8KK807.0%
backdash into Sentai4K807.0%
Senkyutai1K796.9%
crouch into Kousoutai2K+G524.6%
evade up into Katoutai8KK454.0%
punchP343.0%
Koushutai44K into Sentai4K302.6%
punchP into Koushu RensuiPP292.5%
crouch into Senkyutai1K272.4%
crouch into Zensoutai2KK242.1%
punchP into Souji SenpuP+K242.1%
kickK232.0%
kickK into RensentaiKK211.8%
Heimonkyaku6K201.8%

167 further openings account for the other 479 rounds.

Counted from 309 of the 343 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–28 · 18%6–7 · 46%too few to test
Jacky2–17 · 11%2–3 · 40%too few to test
Goh1–12 · 8%0–3 · 0%too few to test
Jean2–11 · 15%0–3 · 0%too few to test
Lion0–11 · 0%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
138–346 · 28.5%
This season
45 matches · 37.8%
Peak rank
16

First hit in 69.2% of 169 rounds. Won 41.9% of the rounds they struck first, 36.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Enkou RensouPP3319.5%
backdash2716.0%
crouch into Zensoutai2K+G1710.1%
Enkou RensouPP into Rensou HekizanPPP127.1%
backdash into Hairenkyaku4K95.3%
Hairenkyaku4K53.0%
kickK into Hairenkyaku4K53.0%
punchP53.0%
Douchu6P into Jouho Chu'un6PP42.4%
Enkou Toutou3P+K42.4%
backdash into backward movement31.8%
backward movement into kickK31.8%
Enkou Chousou3P into Enkou Santen3PP21.2%
Hairenkyaku4K into kickK21.2%
Zensoutai2K+G21.2%

32 further openings account for the other 36 rounds.

Akira

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P116.7%
Youteitou6K116.7%
ZanshuK+G into Satei3K+G116.7%
backdash into back, forward kick+guard46K+G116.7%
backward movement into kickK116.7%
punchP into Hachimon KaidaPP116.7%

Vanessa

Career
4–13 · 23.5%
This season
1 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Cut-in Knee Kick into kickK125.0%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP125.0%
Defensive Style: Heavy Hook into Wind Elbow4P+K125.0%
Defensive Style: crouch into Sit Jab2P125.0%

Jacky

Career
2–8 · 20.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Kick3K into Dash Hammer Kick66K133.3%
crouch into Lightning Kick 12K+G133.3%
forward movement into Jab StraightPP133.3%

Jean

Career
0–15 · 0.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryoutezuki66P+K into Nukitesashi6P+K133.3%
Yamakuzushi6K133.3%
evade down into Renge Karitsumi2K+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 1 of 15 tests hold up
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)