Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1524 #1,849 of 3,686 on the Elo list →
Jean1531124 matches
Eileen1534121 matches
Jacky1540116 matches
Lau1525106 matches
Jeffry1516104 matches
Akira1549101 matches
Sarah155582 matches
Shun150468 matches
Kage149858 matches
Brad152648 matches
Taka149440 matches
El Blaze151523 matches
Lion151423 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 31 | 786 | 427 | 359 | 54.3% |
|---|---|---|---|---|---|
| Jean | 31 | 781 | 446 | 335 | 57.1% |
| Jeffry | 30 | 730 | 399 | 331 | 54.7% |
| Akira | 31 | 671 | 389 | 282 | 58.0% |
| Sarah | 33 | 670 | 407 | 263 | 60.8% |
| Eileen | 31 | 636 | 369 | 267 | 58.0% |
| Lau | 31 | 634 | 366 | 268 | 57.7% |
| Shun | 28 | 463 | 251 | 212 | 54.2% |
| Taka | 27 | 245 | 132 | 113 | 53.9% |
| Kage | 28 | 242 | 138 | 104 | 57.0% |
| Brad | 28 | 228 | 138 | 90 | 60.5% |
| Lion | 28 | 203 | 136 | 67 | 67.0% |
| El Blaze | 27 | 161 | 99 | 62 | 61.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,090 of 4,059 rounds counted9.8 inputs a second (588 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 9.4 | 564 | 456 |
|---|---|---|---|
| Eileen | 9.6 | 577 | 199 |
| Jacky | 9.8 | 589 | 409 |
| Lau | 10.4 | 624 | 372 |
| Jeffry | 9.4 | 565 | 361 |
| Akira | 10.6 | 636 | 354 |
| Sarah | 9.7 | 580 | 285 |
| Shun | 9.9 | 597 | 239 |
| Kage | 9.4 | 562 | 116 |
| Brad | 9.7 | 580 | 86 |
| Taka | 9.3 | 556 | 156 |
| Lion | 9.5 | 568 | 57 |
By opponent's character
| Akira | 10.1 | 603 | 382 |
|---|---|---|---|
| Wolf | 10.2 | 613 | 240 |
| Jeffry | 9.8 | 586 | 235 |
| Jacky | 9.8 | 589 | 276 |
| Jean | 9.9 | 596 | 186 |
| Shun | 9.8 | 589 | 191 |
| Lau | 10.0 | 599 | 176 |
| Sarah | 9.7 | 580 | 204 |
| Aoi | 9.5 | 567 | 163 |
| Goh | 9.7 | 582 | 156 |
| Pai | 9.7 | 584 | 117 |
| Brad | 9.5 | 571 | 130 |
| El Blaze | 9.6 | 575 | 114 |
| Lion | 9.7 | 582 | 103 |
| Kage | 9.9 | 594 | 71 |
| Taka | 9.7 | 584 | 81 |
| Eileen | 9.5 | 570 | 94 |
| Vanessa | 9.7 | 580 | 76 |
| Dural | 9.6 | 577 | 30 |
| Lei Fei | 9.3 | 558 | 65 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 112 | 62 | 50 | 55.4% | +1.2 |
|---|---|---|---|---|---|
| Wolf | 88 | 50 | 38 | 56.8% | +2.4 |
| Jeffry | 86 | 50 | 36 | 58.1% | +3.4 |
| Jacky | 80 | 52 | 28 | 65.0% | +9.6 |
| Jean | 70 | 40 | 30 | 57.1% | +5.5 |
| Shun | 69 | 38 | 31 | 55.1% | +2.9 |
| Lau | 58 | 21 | 37 | 36.2% | -16.7 |
| Sarah | 58 | 37 | 21 | 63.8% | +8.3 |
| Aoi | 52 | 27 | 25 | 51.9% | -10.2 |
| Goh | 47 | 27 | 20 | 57.5% | +4.7 |
| Pai | 44 | 23 | 21 | 52.3% | -10.7 |
| Brad | 40 | 24 | 16 | 60.0% | +7.5 |
| El Blaze | 35 | 19 | 16 | 54.3% | +2.0 |
| Lion | 34 | 19 | 15 | 55.9% | +2.8 |
| Kage | 30 | 17 | 13 | 56.7% | +2.7 |
| Taka | 27 | 16 | 11 | 59.3% | +8.2 |
| Eileen | 25 | 7 | 18 | 28.0% | -22.0 |
| Vanessa | 23 | 11 | 12 | 47.8% | -7.9 |
| Dural | 20 | 7 | 13 | 35.0% | -12.4 |
| Lei Fei | 16 | 5 | 11 | 31.2% | -26.1 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 120 | 58 | 62 | 48.3% | -6.3 |
|---|---|---|---|---|---|
| Open | 117 | 74 | 43 | 63.2% | +11.7 |
| Low Fence | 116 | 59 | 57 | 50.9% | -3.3 |
| Octagon | 111 | 58 | 53 | 52.2% | -4.4 |
| Breakable Half Fence | 99 | 50 | 49 | 50.5% | -5.2 |
| Half Fence | 95 | 54 | 41 | 56.8% | +2.0 |
| Full Fence | 92 | 50 | 42 | 54.4% | -1.1 |
| Rectangle | 83 | 51 | 32 | 61.5% | +9.0 |
| Single Wall | 81 | 51 | 30 | 63.0% | +6.5 |
| Full Fence and Open | 52 | 24 | 28 | 46.1% | -5.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 600 | 53.5% | 54.8% | -1.3 |
| No walls | 314 | 58.6% | 54.3% | +4.3 |
Walls against open: -5.7 points (95% range -12.7 to +1.4), p 0.115 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 30) | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|
| え~る (Rank 27) | 17 | 9 | 8 | 52.9% |
| maripon (Rank 29) | 16 | 11 | 5 | 68.8% |
| Bird-Tat (Rank 32) | 14 | 7 | 7 | 50.0% |
| NORESPECT (Rank 31) | 13 | 6 | 7 | 46.1% |
| 猫鼻 (Rank 33) | 13 | 6 | 7 | 46.1% |
| いかちゃPC直した (Rank 31) | 12 | 2 | 10 | 16.7% |
| SpaceKnight (Rank 27) | 11 | 8 | 3 | 72.7% |
| headup11 (Rank 27) | 11 | 6 | 5 | 54.5% |
| たもしょ (Rank 32) | 11 | 3 | 8 | 27.3% |
| 南部の釣れないルアー (Rank 31) | 11 | 5 | 6 | 45.5% |
| 滝太郎(Takitarou) (Rank 30) | 11 | 7 | 4 | 63.6% |
| アドリブ使い (Rank 31) | 10 | 3 | 7 | 30.0% |
| エルモchYT★プなれ★ (Rank 32) | 10 | 7 | 3 | 70.0% |
| カミナリおやじ (Rank 31) | 10 | 5 | 5 | 50.0% |
| 弱者 (Rank 31) | 10 | 7 | 3 | 70.0% |
| 鳩男 (Rank 31) | 10 | 8 | 2 | 80.0% |
| 무파ZeroBlue (Rank 33) | 10 | 4 | 6 | 40.0% |
| CELIS (Rank 30) | 9 | 5 | 4 | 55.6% |
| a_h_i_k_o (Rank 28) | 9 | 5 | 4 | 55.6% |
| jiwoonpk (Rank 32) | 9 | 4 | 5 | 44.4% |
| 下P撃ち過ぎですか!? (Rank 27) | 9 | 2 | 7 | 22.2% |
| 獣王(設定2) (Rank 31) | 9 | 6 | 3 | 66.7% |
| orz (Rank 29) | 8 | 3 | 5 | 37.5% |
| xXsoul-childXx (Rank 29) | 7 | 7 | 0 | 100.0% |
Most played opponents, most recent first
| たもしょ (Rank 32) | 2026/10/18 | 11 | 3 | 8 | 27.3% |
|---|---|---|---|---|---|
| いかちゃPC直した (Rank 31) | 2026/10/18 | 12 | 2 | 10 | 16.7% |
| 滝太郎(Takitarou) (Rank 30) | 2026/10/18 | 11 | 7 | 4 | 63.6% |
| 鳩男 (Rank 31) | 2026/10/17 | 10 | 8 | 2 | 80.0% |
| Bird-Tat (Rank 32) | 2026/10/15 | 14 | 7 | 7 | 50.0% |
| SpaceKnight (Rank 27) | 2026/10/14 | 11 | 8 | 3 | 72.7% |
| CELIS (Rank 30) | 2026/10/13 | 9 | 5 | 4 | 55.6% |
| 獣王(設定2) (Rank 31) | 2026/10/13 | 9 | 6 | 3 | 66.7% |
| え~る (Rank 27) | 2026/10/11 | 17 | 9 | 8 | 52.9% |
| エルモchYT★プなれ★ (Rank 32) | 2026/10/11 | 10 | 7 | 3 | 70.0% |
| 下P撃ち過ぎですか!? (Rank 27) | 2026/10/10 | 9 | 2 | 7 | 22.2% |
| 猫鼻 (Rank 33) | 2026/10/04 | 13 | 6 | 7 | 46.1% |
| xXsoul-childXx (Rank 29) | 2026/09/30 | 7 | 7 | 0 | 100.0% |
| 弱者 (Rank 31) | 2026/09/30 | 10 | 7 | 3 | 70.0% |
| 南部の釣れないルアー (Rank 31) | 2026/09/29 | 11 | 5 | 6 | 45.5% |
| BANANA (Rank 30) | 2026/09/25 | 19 | 9 | 10 | 47.4% |
| a_h_i_k_o (Rank 28) | 2026/09/24 | 9 | 5 | 4 | 55.6% |
| NORESPECT (Rank 31) | 2026/09/23 | 13 | 6 | 7 | 46.1% |
| jiwoonpk (Rank 32) | 2026/09/16 | 9 | 4 | 5 | 44.4% |
| アドリブ使い (Rank 31) | 2026/09/13 | 10 | 3 | 7 | 30.0% |
| 무파ZeroBlue (Rank 33) | 2026/09/02 | 10 | 4 | 6 | 40.0% |
| カミナリおやじ (Rank 31) | 2026/07/23 | 10 | 5 | 5 | 50.0% |
| headup11 (Rank 27) | 2026/06/22 | 11 | 6 | 5 | 54.5% |
| orz (Rank 29) | 2026/06/13 | 8 | 3 | 5 | 37.5% |
| maripon (Rank 29) | 2026/05/31 | 16 | 11 | 5 | 68.8% |
Round openings
Every character
| backdash into evade down | 210 | 5.8% |
|---|---|---|
| evade down into guardG | 98 | 2.7% |
| crouch dash back into evade down | 91 | 2.5% |
| backward movement into evade down | 48 | 1.3% |
| Nozuchi1P+K | 47 | 1.3% |
| crouch into Honshin Kousoutai3K+G | 47 | 1.3% |
| crouch dash forward into evade down | 35 | 1.0% |
| Dash Elbow66P into Dash Elbow Upper66PP | 33 | 0.9% |
| evade down into crouch dash forward | 33 | 0.9% |
| Rimon Chouchu66P into Jouho Touken6P | 32 | 0.9% |
| crouch dash back into guardG | 31 | 0.9% |
| Juchou Senshou8P+K | 29 | 0.8% |
| crouch into Low Knuckle2P | 29 | 0.8% |
| Sharpsword44K into Sharpsword Combo44KK | 28 | 0.8% |
| crouch into Shita Harite2P | 28 | 0.8% |
1,025 further openings account for the other 2,781 rounds.
Counted from 897 of the 1,014 matches played. The rest were not pulled for openings.
Jean
- Career
- 446–335 · 57.1%
- This season
- 124 matches · 53.2%
- Peak rank
- 31
First hit in 56.5% of 490 rounds. Won 53.4% of the rounds they struck first, 51.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 30.6% of rounds, against 9.0% in their other rounds.
- After losing a round: backs off first in 41.1% of rounds, against 16.1% after winning one.
- Against Shun: opens with “crouch into 2P Shitamaeken” in 14.3% of rounds, against 3.8% against everyone else.
- After winning a round: opens with “P punch into 6PP Yoko'enpi~Uchishutou” in 9.9% of rounds, against 1.1% after losing one.
| Nozuchi1P+K | 47 | 9.6% |
|---|---|---|
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 27 | 5.5% |
| crouch into Shitamaeken2P | 23 | 4.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 21 | 4.3% |
| punchP into Yoko'enpi~Uchishutou6PP | 21 | 4.3% |
| backdash into evade down | 20 | 4.1% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 13 | 2.6% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 12 | 2.4% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 11 | 2.2% |
| crouch dash back into evade down | 11 | 2.2% |
| forward movement into punchP | 10 | 2.0% |
| crouch dash back into Oihiji4P+K | 9 | 1.8% |
| Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP | 8 | 1.6% |
| backdash into Doumawashi Kaitengeri46K+G | 7 | 1.4% |
| backdash into Kake'uchi~Maekeri'age46PK | 7 | 1.4% |
132 further openings account for the other 244 rounds.
Lau
- Career
- 366–268 · 57.7%
- This season
- 106 matches · 48.1%
- Peak rank
- 31
First hit in 55.9% of 415 rounds. Won 47.4% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 40.6% of rounds, against 10.3% in their other rounds.
- Against Akira: backs off first in 71.0% of rounds, against 40.3% against everyone else.
- After landing the first hit of the round before: opens with “backdash into evade down” in 7.9% of rounds, against 6.2% after being hit first.
| backdash into evade down | 25 | 6.0% |
|---|---|---|
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 20 | 4.8% |
| backdash into Kosoushou46P | 18 | 4.3% |
| backdash into Touku Kosenkyaku9K | 18 | 4.3% |
| crouch into Souchuken2P | 18 | 4.3% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 15 | 3.6% |
| crouch dash back into Touku Kosenkyaku9K | 14 | 3.4% |
| Tenshin EngekishouP+K into Rouko Tekiga6P+KP+K | 13 | 3.1% |
| backdash into Honten Rakutoutai46K+G | 11 | 2.6% |
| forward movement into Tenshin EngekishouP+K | 10 | 2.4% |
| evade down into Touku Kosenkyaku9K | 9 | 2.2% |
| backward movement into evade down | 7 | 1.7% |
| crouch dash back into guardG | 7 | 1.7% |
| crouch into down-back kick+guard1K+G | 7 | 1.7% |
| Shakashou3P | 6 | 1.4% |
132 further openings account for the other 218 rounds.
Akira
- Career
- 389–282 · 58.0%
- This season
- 101 matches · 59.4%
- Peak rank
- 31
First hit in 59.9% of 399 rounds. Won 58.6% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 52.5% of rounds, against 20.1% in their other rounds.
- On Single Wall stages: backs off first in 49.0% of rounds, against 32.8% on the other stages.
- After winning a round: attacks straight away in 29.8% of rounds, against 11.4% after losing one.
- In round 3: opens with “backdash into evade down” in 14.1% of rounds, against 5.6% in their other rounds.
| Rimon Chouchu66P into Jouho Touken6P | 32 | 7.9% |
|---|---|---|
| backdash into evade down | 31 | 7.7% |
| evade down into Chouyoushu1P | 18 | 4.5% |
| evade down into guardG | 15 | 3.7% |
| crouch dash back into Chouyoushu1P | 13 | 3.2% |
| punchP into Jouho Touken6P | 12 | 3.0% |
| backward movement into evade down | 11 | 2.7% |
| evade down into Souka Housui3P+K | 10 | 2.5% |
| forward dash into Jouho Touken6P | 10 | 2.5% |
| backdash into Chouyoushu1P | 9 | 2.2% |
| backdash into Koboku214P | 9 | 2.2% |
| crouch into Housui2P | 9 | 2.2% |
| evade down into crouch dash forward | 9 | 2.2% |
| Jouho Touken6P | 8 | 2.0% |
| crouch dash back into Koboku214P | 8 | 2.0% |
94 further openings account for the other 199 rounds.
Counted from 99 of the 101 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 399–331 · 54.7%
- This season
- 104 matches · 54.8%
- Peak rank
- 30
First hit in 66.7% of 342 rounds. Won 54.4% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 37.9% of rounds, against 12.9% in their other rounds.
- Against Shun: waits first in 27.3% of rounds, against 9.0% against everyone else.
- After winning a round: attacks straight away in 40.6% of rounds, against 12.5% after losing one.
- Against Shun: opens with “crouch into 2P Low Knuckle” in 25.5% of rounds, against 5.2% against everyone else.
| Dash Elbow66P into Dash Elbow Upper66PP | 33 | 9.6% |
|---|---|---|
| crouch into Low Knuckle2P | 29 | 8.4% |
| Elbow Butt6P into Elbow Hammer6PP | 17 | 5.0% |
| crouch dash back into Tsunami Beat3K+G | 17 | 5.0% |
| punchP into Elbow Hammer6PP | 15 | 4.4% |
| backdash into evade down | 13 | 3.8% |
| evade down into guardG | 13 | 3.8% |
| backdash into Double Hammer Down43P | 11 | 3.2% |
| evade down into Tsunami Beat3K+G | 7 | 2.0% |
| backdash into Rising Hammer43PP | 6 | 1.8% |
| crouch dash back into evade down | 6 | 1.8% |
| crouch dash back into guardG | 6 | 1.8% |
| evade down into Grizzly Hammer1PP | 6 | 1.8% |
| evade down into Hammer Slide1P | 6 | 1.8% |
| backdash into Middle Hell Stab6P+K | 5 | 1.5% |
95 further openings account for the other 153 rounds.
Counted from 87 of the 104 matches played. The rest were not pulled for openings.
Sarah
- Career
- 407–263 · 60.8%
- This season
- 82 matches · 58.5%
- Peak rank
- 33
First hit in 58.5% of 337 rounds. Won 55.3% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 29.3% of rounds, against 7.7% in their other rounds.
| backdash into evade down | 32 | 9.4% |
|---|---|---|
| Sharpsword44K into Sharpsword Combo44KK | 28 | 8.2% |
| backdash into Full Spin Heel Kick9K | 15 | 4.4% |
| kickK into Switch Kick4K | 14 | 4.1% |
| Switch Kick4K into kickK | 12 | 3.5% |
| crouch dash back into Full Spin Heel Kick9K | 11 | 3.2% |
| Switch Kick4K | 9 | 2.6% |
| crouch into Squat Straight2P | 9 | 2.6% |
| crouch dash back into evade down | 8 | 2.3% |
| evade down into guardG | 8 | 2.3% |
| Full Spin Heel Kick9K | 7 | 2.0% |
| backward movement into kickK | 7 | 2.0% |
| evade down into Full Spin Heel Kick9K | 7 | 2.0% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 6 | 1.8% |
| Rising Elbow6P | 6 | 1.8% |
95 further openings account for the other 163 rounds.
Eileen
- Career
- 369–267 · 58.0%
- This season
- 121 matches · 55.4%
- Peak rank
- 31
First hit in 49.7% of 318 rounds. Won 53.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 26.8% of rounds, against 7.4% in their other rounds.
| crouch into Honshin Kousoutai3K+G | 47 | 14.4% |
|---|---|---|
| Enkou Nyudou214P+K into Enkou ShutsudouP | 24 | 7.4% |
| backdash into Kesshi Hanbi46K+G | 18 | 5.5% |
| crouch into Fukushinshou2P | 15 | 4.6% |
| Enkou Nyudou214P+K | 13 | 4.0% |
| crouch dash back into evade down | 13 | 4.0% |
| backdash into evade down | 11 | 3.4% |
| evade down into guardG | 8 | 2.5% |
| evade down into Kesshi Hanbi46K+G | 6 | 1.8% |
| Honshin Kousoutai3K+G into crouch | 5 | 1.5% |
| crouch dash back into Juji Honsentai214K+G | 5 | 1.5% |
| Douchu6P into Jouho Chu'un6PP | 4 | 1.2% |
| Kesshi Hanbi46K+G | 4 | 1.2% |
| backward movement into Kesshi Hanbi46K+G | 4 | 1.2% |
| crouch dash back into guardG | 4 | 1.2% |
106 further openings account for the other 145 rounds.
Counted from 82 of the 121 matches played. The rest were not pulled for openings.
Jacky
- Career
- 427–359 · 54.3%
- This season
- 116 matches · 50.0%
- Peak rank
- 31
First hit in 56.6% of 272 rounds. Won 52.0% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick1K+G | 24 | 8.7% |
|---|---|---|
| backdash into evade down | 20 | 7.2% |
| crouch into Squat Straight2P | 13 | 4.7% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 12 | 4.3% |
| crouch dash back into evade down | 11 | 4.0% |
| kickK into High Angle Upper Kick6K | 10 | 3.6% |
| evade down into guardG | 9 | 3.2% |
| Spinning Kick Turn44K into Standing Knee Kick4K | 8 | 2.9% |
| Standing Knee Kick Combo4KK into Standing Knee Kick Combo: Spark4KKK | 7 | 2.5% |
| Spinning Kick Turn44K into Standing Knee Kick Combo4KK | 6 | 2.2% |
| backdash into Beat KnuckleP+K | 6 | 2.2% |
| backdash into Spin Heel Sword4K+G | 6 | 2.2% |
| forward movement into kickK | 6 | 2.2% |
| High Angle Upper Kick6K | 5 | 1.8% |
| backward movement into evade down | 5 | 1.8% |
83 further openings account for the other 129 rounds.
Counted from 68 of the 116 matches played. The rest were not pulled for openings.
Shun
- Career
- 251–212 · 54.2%
- This season
- 68 matches · 52.9%
- Peak rank
- 28
First hit in 43.9% of 269 rounds. Won 54.2% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 20 | 7.4% |
|---|---|---|
| crouch into Fukuchougeki2P | 13 | 4.8% |
| offensive move into Honshin TankaP+K | 10 | 3.7% |
| evade down into guardG | 9 | 3.4% |
| evade down into Haisenchu Kaikakyaku1PK | 8 | 3.0% |
| offensive move | 7 | 2.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 6 | 2.2% |
| crouch dash back into evade down | 6 | 2.2% |
| crouch dash forward into evade down | 6 | 2.2% |
| evade down into Haisenchu1P | 6 | 2.2% |
| evade down into Koushu Rentai1KK | 6 | 2.2% |
| backdash into Gyou'in Haishu3P | 5 | 1.9% |
| backdash into Shinho Suikoushu43P+K | 5 | 1.9% |
| offensive move into evade down | 5 | 1.9% |
| backdash into punchP | 4 | 1.5% |
104 further openings account for the other 153 rounds.
Kage
- Career
- 138–104 · 57.0%
- This season
- 58 matches · 53.5%
- Peak rank
- 28
First hit in 56.1% of 196 rounds. Won 61.8% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 17 | 8.6% |
|---|---|---|
| crouch into Jizuridan2P | 10 | 5.1% |
| crouch into down-back kick+guard1K+G | 8 | 4.1% |
| evade down into guardG | 7 | 3.5% |
| Hiji'uchi6P | 6 | 3.0% |
| crouch dash back into Engetsugeri9K+G | 6 | 3.0% |
| evade up into crouch dash back | 5 | 2.5% |
| crouch dash back into evade down | 4 | 2.0% |
| evade down into Rasen Urageri4PK | 4 | 2.0% |
| evade down into crouch dash forward | 4 | 2.0% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 3 | 1.5% |
| backdash into Rasen4P | 3 | 1.5% |
| backdash into Tsumujigeri2K+G | 3 | 1.5% |
| backward movement into evade down | 3 | 1.5% |
| backward movement into kickK | 3 | 1.5% |
83 further openings account for the other 111 rounds.
Counted from 50 of the 58 matches played. The rest were not pulled for openings.
Brad
- Career
- 138–90 · 60.5%
- This season
- 48 matches · 68.8%
- Peak rank
- 28
First hit in 54.9% of 193 rounds. Won 62.3% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 16 | 8.3% |
|---|---|---|
| forward movement into kickK | 14 | 7.2% |
| Ten Kao6K | 9 | 4.7% |
| backdash into evade down | 8 | 4.2% |
| kickK into Ten Kao6K | 8 | 4.2% |
| Sway Back4P+K+G into Jab StraightPP | 7 | 3.6% |
| crouch dash back into evade down | 7 | 3.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 2.6% |
| evade down into guardG | 5 | 2.6% |
| Sway Back4P+K+G into Combination LowPPK | 4 | 2.1% |
| backdash into Dtee Sawk Lang3P+KP | 4 | 2.1% |
| crouch dash forward into evade down | 4 | 2.1% |
| evade down into Sharp Shoot1P | 4 | 2.1% |
| Dtee Sawk Dtrohng4P+K | 3 | 1.6% |
| Sway Back4P+K+G into BreakdownP+K | 3 | 1.6% |
68 further openings account for the other 92 rounds.
Taka
- Career
- 132–113 · 53.9%
- This season
- 40 matches · 50.0%
- Peak rank
- 27
First hit in 63.5% of 156 rounds. Won 50.5% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 28 | 17.9% |
|---|---|---|
| Ao'oni Midaremage214P+K | 11 | 7.0% |
| Morotezuki66P into Morote Tsuppari66PP | 11 | 7.0% |
| evade down into Kirikabu Kudaki1P+K | 7 | 4.5% |
| Kirikabu Kudaki1P+K | 6 | 3.9% |
| evade down into guardG | 6 | 3.9% |
| backdash into evade down | 5 | 3.2% |
| crouch dash back into evade down | 4 | 2.6% |
| forward movement into punchP | 4 | 2.6% |
| Shita Harite2P into crouch | 3 | 1.9% |
| backdash into guardG | 2 | 1.3% |
| backward movement into evade down | 2 | 1.3% |
| crouch dash back into Kachi'age33P+K | 2 | 1.3% |
| crouch dash back into Kaminaridaiko Hasami'uchiK+GP | 2 | 1.3% |
| crouch dash back into Kirikabu Kudaki1P+K | 2 | 1.3% |
53 further openings account for the other 61 rounds.
Counted from 37 of the 40 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 99–62 · 61.5%
- This season
- 23 matches · 52.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 7.5% |
|---|---|---|
| evade down into guardG | 6 | 6.4% |
| Backswing Rocket1P+K | 5 | 5.3% |
| crouch into Sit Jab2P | 5 | 5.3% |
| backdash into Darkness Sword43K+G | 4 | 4.3% |
| Shadow Strike6P | 3 | 3.2% |
| crouch dash back into Shadow Spin Kick4PK | 3 | 3.2% |
| crouch dash back into evade down | 3 | 3.2% |
| backdash | 2 | 2.1% |
| backdash into Demon's Tail9P+KK | 2 | 2.1% |
| backward movement into evade down | 2 | 2.1% |
| crouch dash back into Straight6P+K | 2 | 2.1% |
| crouch into Spinning Thrust Kick3K+G | 2 | 2.1% |
| evade down into Demon Dance9P+K | 2 | 2.1% |
| Darkness Sword43K+G | 1 | 1.1% |
45 further openings account for the other 45 rounds.
Lion
- Career
- 136–67 · 67.0%
- This season
- 23 matches · 56.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 29 | 31.2% |
|---|---|---|
| crouch into Shicchi Soutai3K+G | 7 | 7.5% |
| crouch dash back into evade down | 5 | 5.4% |
| Banchu6P | 3 | 3.2% |
| Shicchi Soutai3K+G into crouch | 3 | 3.2% |
| crouch dash back into Banchu6P | 3 | 3.2% |
| kickK into Sentai4K | 3 | 3.2% |
| Koushutai44K into Sentai4K | 2 | 2.1% |
| crouch dash back into Shicchi Soutai3K+G | 2 | 2.1% |
| crouch into Katousui2P | 2 | 2.1% |
| evade down into Juchou Senshou8P+K | 2 | 2.1% |
| evade down into Shicchi Soutai3K+G | 2 | 2.1% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.1% |
| Banchu6P into forward dash | 1 | 1.1% |
| Koushutai44K into Taizan Soukoushu4P+K | 1 | 1.1% |
27 further openings account for the other 27 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (83 here; about 4.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 4 of 14 tests hold up
- Lau: 3 of 14 tests hold up
- Akira: 4 of 14 tests hold up
- Jeffry: 4 of 14 tests hold up
- Sarah: 1 of 14 tests hold up
- Eileen: 1 of 13 tests hold up
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Taka: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
