VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Enazo_L18_lol

  • Jean
  • Eileen
  • Lau
  • Jeffry
  • Akira
  • Sarah
  • Shun
  • Kage
  • Brad
  • Taka
  • El Blaze
  • Lion
Career matches6,450
Career win rate57.3%
Round win rate52.4%
Peak rank33
Distinct opponents304
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1524 #1,849 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3178642735954.3%
Jean3178144633557.1%
Jeffry3073039933154.7%
Akira3167138928258.0%
Sarah3367040726360.8%
Eileen3163636926758.0%
Lau3163436626857.7%
Shun2846325121254.2%
Taka2724513211353.9%
Kage2824213810457.0%
Brad282281389060.5%
Lion282031366767.0%
El Blaze27161996261.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,090 of 4,059 rounds counted

9.8 inputs a second (588 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean9.4564456
Eileen9.6577199
Jacky9.8589409
Lau10.4624372
Jeffry9.4565361
Akira10.6636354
Sarah9.7580285
Shun9.9597239
Kage9.4562116
Brad9.758086
Taka9.3556156
Lion9.556857

By opponent's character

Akira10.1603382
Wolf10.2613240
Jeffry9.8586235
Jacky9.8589276
Jean9.9596186
Shun9.8589191
Lau10.0599176
Sarah9.7580204
Aoi9.5567163
Goh9.7582156
Pai9.7584117
Brad9.5571130
El Blaze9.6575114
Lion9.7582103
Kage9.959471
Taka9.758481
Eileen9.557094
Vanessa9.758076
Dural9.657730
Lei Fei9.355865

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira112625055.4%+1.2
Wolf88503856.8%+2.4
Jeffry86503658.1%+3.4
Jacky80522865.0%+9.6
Jean70403057.1%+5.5
Shun69383155.1%+2.9
Lau58213736.2%-16.7
Sarah58372163.8%+8.3
Aoi52272551.9%-10.2
Goh47272057.5%+4.7
Pai44232152.3%-10.7
Brad40241660.0%+7.5
El Blaze35191654.3%+2.0
Lion34191555.9%+2.8
Kage30171356.7%+2.7
Taka27161159.3%+8.2
Eileen2571828.0%-22.0
Vanessa23111247.8%-7.9
Dural2071335.0%-12.4
Lei Fei1651131.2%-26.1

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence120586248.3%-6.3
Open117744363.2%+11.7
Low Fence116595750.9%-3.3
Octagon111585352.2%-4.4
Breakable Half Fence99504950.5%-5.2
Half Fence95544156.8%+2.0
Full Fence92504254.4%-1.1
Rectangle83513261.5%+9.0
Single Wall81513063.0%+6.5
Full Fence and Open52242846.1%-5.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60053.5%54.8%-1.3
No walls31458.6%54.3%+4.3

Walls against open: -5.7 points (95% range -12.7 to +1.4), p 0.115 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たもしょ (Rank 32)2026/10/18113827.3%
いかちゃPC直した (Rank 31)2026/10/181221016.7%
滝太郎(Takitarou) (Rank 30)2026/10/18117463.6%
鳩男 (Rank 31)2026/10/17108280.0%
Bird-Tat (Rank 32)2026/10/15147750.0%
SpaceKnight (Rank 27)2026/10/14118372.7%
CELIS (Rank 30)2026/10/1395455.6%
獣王(設定2) (Rank 31)2026/10/1396366.7%
え~る (Rank 27)2026/10/11179852.9%
エルモchYT★プなれ★ (Rank 32)2026/10/11107370.0%
下P撃ち過ぎですか!? (Rank 27)2026/10/1092722.2%
猫鼻 (Rank 33)2026/10/04136746.1%
xXsoul-childXx (Rank 29)2026/09/30770100.0%
弱者 (Rank 31)2026/09/30107370.0%
南部の釣れないルアー (Rank 31)2026/09/29115645.5%
BANANA (Rank 30)2026/09/251991047.4%
a_h_i_k_o (Rank 28)2026/09/2495455.6%
NORESPECT (Rank 31)2026/09/23136746.1%
jiwoonpk (Rank 32)2026/09/1694544.4%
アドリブ使い (Rank 31)2026/09/13103730.0%
무파ZeroBlue (Rank 33)2026/09/02104640.0%
カミナリおやじ (Rank 31)2026/07/23105550.0%
headup11 (Rank 27)2026/06/22116554.5%
orz (Rank 29)2026/06/1383537.5%
maripon (Rank 29)2026/05/311611568.8%

Round openings

Every character

backdash into evade down2105.8%
evade down into guardG982.7%
crouch dash back into evade down912.5%
backward movement into evade down481.3%
Nozuchi1P+K471.3%
crouch into Honshin Kousoutai3K+G471.3%
crouch dash forward into evade down351.0%
Dash Elbow66P into Dash Elbow Upper66PP330.9%
evade down into crouch dash forward330.9%
Rimon Chouchu66P into Jouho Touken6P320.9%
crouch dash back into guardG310.9%
Juchou Senshou8P+K290.8%
crouch into Low Knuckle2P290.8%
Sharpsword44K into Sharpsword Combo44KK280.8%
crouch into Shita Harite2P280.8%

1,025 further openings account for the other 2,781 rounds.

Counted from 897 of the 1,014 matches played. The rest were not pulled for openings.

Jean

Career
446–335 · 57.1%
This season
124 matches · 53.2%
Peak rank
31

First hit in 56.5% of 490 rounds. Won 53.4% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 30.6% of rounds, against 9.0% in their other rounds.
  • After losing a round: backs off first in 41.1% of rounds, against 16.1% after winning one.
  • Against Shun: opens with “crouch into 2P Shitamaeken” in 14.3% of rounds, against 3.8% against everyone else.
  • After winning a round: opens with “P punch into 6PP Yoko'enpi~Uchishutou” in 9.9% of rounds, against 1.1% after losing one.

How is this tested?

Nozuchi1P+K479.6%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP275.5%
crouch into Shitamaeken2P234.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK214.3%
punchP into Yoko'enpi~Uchishutou6PP214.3%
backdash into evade down204.1%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP132.6%
crouch into Tate'enpi~Tenkai Hizageri33PK122.4%
Gyaku Seikenzuki66P into Yoko'enpi6P112.2%
crouch dash back into evade down112.2%
forward movement into punchP102.0%
crouch dash back into Oihiji4P+K91.8%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP81.6%
backdash into Doumawashi Kaitengeri46K+G71.4%
backdash into Kake'uchi~Maekeri'age46PK71.4%

132 further openings account for the other 244 rounds.

Lau

Career
366–268 · 57.7%
This season
106 matches · 48.1%
Peak rank
31

First hit in 55.9% of 415 rounds. Won 47.4% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 40.6% of rounds, against 10.3% in their other rounds.
  • Against Akira: backs off first in 71.0% of rounds, against 40.3% against everyone else.
  • After landing the first hit of the round before: opens with “backdash into evade down” in 7.9% of rounds, against 6.2% after being hit first.

How is this tested?

backdash into evade down256.0%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K204.8%
backdash into Kosoushou46P184.3%
backdash into Touku Kosenkyaku9K184.3%
crouch into Souchuken2P184.3%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K153.6%
crouch dash back into Touku Kosenkyaku9K143.4%
Tenshin EngekishouP+K into Rouko Tekiga6P+KP+K133.1%
backdash into Honten Rakutoutai46K+G112.6%
forward movement into Tenshin EngekishouP+K102.4%
evade down into Touku Kosenkyaku9K92.2%
backward movement into evade down71.7%
crouch dash back into guardG71.7%
crouch into down-back kick+guard1K+G71.7%
Shakashou3P61.4%

132 further openings account for the other 218 rounds.

Akira

Career
389–282 · 58.0%
This season
101 matches · 59.4%
Peak rank
31

First hit in 59.9% of 399 rounds. Won 58.6% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 52.5% of rounds, against 20.1% in their other rounds.
  • On Single Wall stages: backs off first in 49.0% of rounds, against 32.8% on the other stages.
  • After winning a round: attacks straight away in 29.8% of rounds, against 11.4% after losing one.
  • In round 3: opens with “backdash into evade down” in 14.1% of rounds, against 5.6% in their other rounds.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P327.9%
backdash into evade down317.7%
evade down into Chouyoushu1P184.5%
evade down into guardG153.7%
crouch dash back into Chouyoushu1P133.2%
punchP into Jouho Touken6P123.0%
backward movement into evade down112.7%
evade down into Souka Housui3P+K102.5%
forward dash into Jouho Touken6P102.5%
backdash into Chouyoushu1P92.2%
backdash into Koboku214P92.2%
crouch into Housui2P92.2%
evade down into crouch dash forward92.2%
Jouho Touken6P82.0%
crouch dash back into Koboku214P82.0%

94 further openings account for the other 199 rounds.

Counted from 99 of the 101 matches played. The rest were not pulled for openings.

Jeffry

Career
399–331 · 54.7%
This season
104 matches · 54.8%
Peak rank
30

First hit in 66.7% of 342 rounds. Won 54.4% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 37.9% of rounds, against 12.9% in their other rounds.
  • Against Shun: waits first in 27.3% of rounds, against 9.0% against everyone else.
  • After winning a round: attacks straight away in 40.6% of rounds, against 12.5% after losing one.
  • Against Shun: opens with “crouch into 2P Low Knuckle” in 25.5% of rounds, against 5.2% against everyone else.

How is this tested?

Dash Elbow66P into Dash Elbow Upper66PP339.6%
crouch into Low Knuckle2P298.4%
Elbow Butt6P into Elbow Hammer6PP175.0%
crouch dash back into Tsunami Beat3K+G175.0%
punchP into Elbow Hammer6PP154.4%
backdash into evade down133.8%
evade down into guardG133.8%
backdash into Double Hammer Down43P113.2%
evade down into Tsunami Beat3K+G72.0%
backdash into Rising Hammer43PP61.8%
crouch dash back into evade down61.8%
crouch dash back into guardG61.8%
evade down into Grizzly Hammer1PP61.8%
evade down into Hammer Slide1P61.8%
backdash into Middle Hell Stab6P+K51.5%

95 further openings account for the other 153 rounds.

Counted from 87 of the 104 matches played. The rest were not pulled for openings.

Sarah

Career
407–263 · 60.8%
This season
82 matches · 58.5%
Peak rank
33

First hit in 58.5% of 337 rounds. Won 55.3% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 29.3% of rounds, against 7.7% in their other rounds.

How is this tested?

backdash into evade down329.4%
Sharpsword44K into Sharpsword Combo44KK288.2%
backdash into Full Spin Heel Kick9K154.4%
kickK into Switch Kick4K144.1%
Switch Kick4K into kickK123.5%
crouch dash back into Full Spin Heel Kick9K113.2%
Switch Kick4K92.6%
crouch into Squat Straight2P92.6%
crouch dash back into evade down82.3%
evade down into guardG82.3%
Full Spin Heel Kick9K72.0%
backward movement into kickK72.0%
evade down into Full Spin Heel Kick9K72.0%
Quick Knee6K into Quick Knee and Toe Kick6KK61.8%
Rising Elbow6P61.8%

95 further openings account for the other 163 rounds.

Eileen

Career
369–267 · 58.0%
This season
121 matches · 55.4%
Peak rank
31

First hit in 49.7% of 318 rounds. Won 53.8% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 26.8% of rounds, against 7.4% in their other rounds.

How is this tested?

crouch into Honshin Kousoutai3K+G4714.4%
Enkou Nyudou214P+K into Enkou ShutsudouP247.4%
backdash into Kesshi Hanbi46K+G185.5%
crouch into Fukushinshou2P154.6%
Enkou Nyudou214P+K134.0%
crouch dash back into evade down134.0%
backdash into evade down113.4%
evade down into guardG82.5%
evade down into Kesshi Hanbi46K+G61.8%
Honshin Kousoutai3K+G into crouch51.5%
crouch dash back into Juji Honsentai214K+G51.5%
Douchu6P into Jouho Chu'un6PP41.2%
Kesshi Hanbi46K+G41.2%
backward movement into Kesshi Hanbi46K+G41.2%
crouch dash back into guardG41.2%

106 further openings account for the other 145 rounds.

Counted from 82 of the 121 matches played. The rest were not pulled for openings.

Jacky

Career
427–359 · 54.3%
This season
116 matches · 50.0%
Peak rank
31

First hit in 56.6% of 272 rounds. Won 52.0% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick1K+G248.7%
backdash into evade down207.2%
crouch into Squat Straight2P134.7%
Dash Hammer Kick66K into High Angle Upper Kick6K124.3%
crouch dash back into evade down114.0%
kickK into High Angle Upper Kick6K103.6%
evade down into guardG93.2%
Spinning Kick Turn44K into Standing Knee Kick4K82.9%
Standing Knee Kick Combo4KK into Standing Knee Kick Combo: Spark4KKK72.5%
Spinning Kick Turn44K into Standing Knee Kick Combo4KK62.2%
backdash into Beat KnuckleP+K62.2%
backdash into Spin Heel Sword4K+G62.2%
forward movement into kickK62.2%
High Angle Upper Kick6K51.8%
backward movement into evade down51.8%

83 further openings account for the other 129 rounds.

Counted from 68 of the 116 matches played. The rest were not pulled for openings.

Shun

Career
251–212 · 54.2%
This season
68 matches · 52.9%
Peak rank
28

First hit in 43.9% of 269 rounds. Won 54.2% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down207.4%
crouch into Fukuchougeki2P134.8%
offensive move into Honshin TankaP+K103.7%
evade down into guardG93.4%
evade down into Haisenchu Kaikakyaku1PK83.0%
offensive move72.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK62.2%
crouch dash back into evade down62.2%
crouch dash forward into evade down62.2%
evade down into Haisenchu1P62.2%
evade down into Koushu Rentai1KK62.2%
backdash into Gyou'in Haishu3P51.9%
backdash into Shinho Suikoushu43P+K51.9%
offensive move into evade down51.9%
backdash into punchP41.5%

104 further openings account for the other 153 rounds.

Kage

Career
138–104 · 57.0%
This season
58 matches · 53.5%
Peak rank
28

First hit in 56.1% of 196 rounds. Won 61.8% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down178.6%
crouch into Jizuridan2P105.1%
crouch into down-back kick+guard1K+G84.1%
evade down into guardG73.5%
Hiji'uchi6P63.0%
crouch dash back into Engetsugeri9K+G63.0%
evade up into crouch dash back52.5%
crouch dash back into evade down42.0%
evade down into Rasen Urageri4PK42.0%
evade down into crouch dash forward42.0%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G31.5%
backdash into Rasen4P31.5%
backdash into Tsumujigeri2K+G31.5%
backward movement into evade down31.5%
backward movement into kickK31.5%

83 further openings account for the other 111 rounds.

Counted from 50 of the 58 matches played. The rest were not pulled for openings.

Brad

Career
138–90 · 60.5%
This season
48 matches · 68.8%
Peak rank
28

First hit in 54.9% of 193 rounds. Won 62.3% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K168.3%
forward movement into kickK147.2%
Ten Kao6K94.7%
backdash into evade down84.2%
kickK into Ten Kao6K84.2%
Sway Back4P+K+G into Jab StraightPP73.6%
crouch dash back into evade down73.6%
Sway Back4P+K+G into Mighty Knee UpperK52.6%
evade down into guardG52.6%
Sway Back4P+K+G into Combination LowPPK42.1%
backdash into Dtee Sawk Lang3P+KP42.1%
crouch dash forward into evade down42.1%
evade down into Sharp Shoot1P42.1%
Dtee Sawk Dtrohng4P+K31.6%
Sway Back4P+K+G into BreakdownP+K31.6%

68 further openings account for the other 92 rounds.

Taka

Career
132–113 · 53.9%
This season
40 matches · 50.0%
Peak rank
27

First hit in 63.5% of 156 rounds. Won 50.5% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P2817.9%
Ao'oni Midaremage214P+K117.0%
Morotezuki66P into Morote Tsuppari66PP117.0%
evade down into Kirikabu Kudaki1P+K74.5%
Kirikabu Kudaki1P+K63.9%
evade down into guardG63.9%
backdash into evade down53.2%
crouch dash back into evade down42.6%
forward movement into punchP42.6%
Shita Harite2P into crouch31.9%
backdash into guardG21.3%
backward movement into evade down21.3%
crouch dash back into Kachi'age33P+K21.3%
crouch dash back into Kaminaridaiko Hasami'uchiK+GP21.3%
crouch dash back into Kirikabu Kudaki1P+K21.3%

53 further openings account for the other 61 rounds.

Counted from 37 of the 40 matches played. The rest were not pulled for openings.

El Blaze

Career
99–62 · 61.5%
This season
23 matches · 52.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down77.5%
evade down into guardG66.4%
Backswing Rocket1P+K55.3%
crouch into Sit Jab2P55.3%
backdash into Darkness Sword43K+G44.3%
Shadow Strike6P33.2%
crouch dash back into Shadow Spin Kick4PK33.2%
crouch dash back into evade down33.2%
backdash22.1%
backdash into Demon's Tail9P+KK22.1%
backward movement into evade down22.1%
crouch dash back into Straight6P+K22.1%
crouch into Spinning Thrust Kick3K+G22.1%
evade down into Demon Dance9P+K22.1%
Darkness Sword43K+G11.1%

45 further openings account for the other 45 rounds.

Lion

Career
136–67 · 67.0%
This season
23 matches · 56.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2931.2%
crouch into Shicchi Soutai3K+G77.5%
crouch dash back into evade down55.4%
Banchu6P33.2%
Shicchi Soutai3K+G into crouch33.2%
crouch dash back into Banchu6P33.2%
kickK into Sentai4K33.2%
Koushutai44K into Sentai4K22.1%
crouch dash back into Shicchi Soutai3K+G22.1%
crouch into Katousui2P22.1%
evade down into Juchou Senshou8P+K22.1%
evade down into Shicchi Soutai3K+G22.1%
Banchu6P into Banchu Renkanshu6PP11.1%
Banchu6P into forward dash11.1%
Koushutai44K into Taizan Soukoushu4P+K11.1%

27 further openings account for the other 27 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (83 here; about 4.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 4 of 14 tests hold up
  • Lau: 3 of 14 tests hold up
  • Akira: 4 of 14 tests hold up
  • Jeffry: 4 of 14 tests hold up
  • Sarah: 1 of 14 tests hold up
  • Eileen: 1 of 13 tests hold up
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)