VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ロドリゴサンチェス

  • Lau
Career matches9,477
Career win rate53.6%
Round win rate52.3%
Peak rank42
Distinct opponents194
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1868 #199 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira429,0984,8584,24053.4%
Lau3937922515459.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,839 of 2,773 rounds counted

8.4 inputs a second (501 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.45031,811
Lau7.343728

By opponent's character

Lau8.1489162
Brad8.3498192
Jacky8.6516149
Kage8.2489116
Shun8.7522135
Akira8.852691
Vanessa8.2494108
Lei Fei8.4504134
Aoi8.1486111
Sarah8.1487106
El Blaze8.651471
Lion8.651471
Pai8.249395
Jean8.550967
Jeffry8.350144
Wolf8.651763
Goh8.249473
Eileen8.350125
Taka7.746226

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau61283345.9%-12.4
Brad59342557.6%+1.7
Jacky59352459.3%+6.0
Kage56253144.6%-8.6
Shun50272354.0%-3.5
Akira49341569.4%+16.4
Vanessa44222250.0%-2.2
Lei Fei35152042.9%-3.2
Aoi34191555.9%-1.6
Sarah34132138.2%-11.2
El Blaze33171651.5%+2.1
Lion32191359.4%+4.8
Pai28141450.0%-3.1
Jean26161061.5%+4.5
Jeffry23121152.2%-3.8
Wolf2219386.4%+31.7
Goh2181338.1%-15.3
Eileen139469.2%+13.6
Taka64266.7%+7.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence86493757.0%+0.7
Breakable Full Fence79403950.6%-2.2
Full Fence72363650.0%-3.2
Rectangle71373452.1%-2.5
Low Fence68363252.9%-1.6
Octagon66382857.6%+7.5
Open66353153.0%-0.8
Single Wall63352855.6%+0.8
Breakable Half Fence55322358.2%+3.9
Full Fence and Open27171063.0%+7.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42954.1%53.6%+0.4
No walls19753.8%54.3%-0.5

Walls against open: +0.9 points (95% range -7.5 to +9.4), p 0.829 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

expensive-sand (Rank 38)2026/09/0283537.5%
manatsu_7 (Rank 43)2026/09/022091145.0%
Aki (Rank 41)2026/08/2974357.1%
カルティカ (Rank 41)2026/08/2985362.5%
ゆ~やん3 (Rank 38)2026/08/2785362.5%
めがじぇね (Rank 42)2026/08/27114736.4%
いくお (Rank 42)2026/08/2792722.2%
かんしゅ (Rank 42)2026/08/27104640.0%
jean (Rank 42)2026/08/25125741.7%
愛蒔らぶり (Rank 41)2026/08/23158753.3%
ikkyusaaan (Rank 39)2026/08/2373442.9%
しょべるん (Rank 38)2026/08/22169756.2%
堂島様 (Rank 43)2026/08/1825101540.0%
竿フェッショナル (Rank 42)2026/07/2673442.9%
Tokkovanessa_VF (Rank 41)2026/07/2083537.5%
ATTIME (Rank 41)2026/07/19156940.0%
jikacho-Gigas (Rank 41)2026/07/19127558.3%
超ボタン連打マ~ン (Rank 43)2026/07/19124833.3%
spacex_falcon_heavy (Rank 41)2026/07/16105550.0%
GP (Rank 40)2026/07/16106460.0%
ジュリエッタ紗羅 (Rank 42)2026/07/151221016.7%
せろり☆ (Rank 44)2026/05/23124833.3%
Taiyaki_Ltd (Rank 40)2026/05/2175271.4%
hatarakedo_tagayasedo... (Rank 42)2026/05/1776185.7%
かめやま (Rank 42)2026/05/1083537.5%

Round openings

Every character

forward dash into Jouho Senshou46P1866.7%
forward dash into Jouho Touken6P1726.2%
backdash into evade up1676.0%
Jouho Touken6P1184.2%
backdash into guardG993.6%
Rimon Chouchu66P722.6%
crouch dash forward into Jouho Touken6P682.5%
crouch dash forward into Rimon Chouchu66P602.2%
backdash into evade down592.1%
Senzankou66P+K into throwP+G531.9%
crouch dash back into Jouho Touken6P511.8%
Jouho Touken6P into forward dash501.8%
evade down into forward dash481.7%
backdash into Koboku214P451.6%
crouch dash forward into forward dash441.6%

226 further openings account for the other 1,488 rounds.

Akira

Career
4,858–4,240 · 53.4%
This season
678 matches · 54.1%
Peak rank
42

First hit in 47.3% of 2,731 rounds. Won 57.6% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.4% of rounds, against 9.6% in their other rounds.
  • Against El Blaze: backs off first in 48.9% of rounds, against 26.8% against everyone else.
  • After opening the round before by backing off: backs off first in 33.2% of rounds, against 25.8% after anything else.
  • After winning a round: attacks straight away in 22.2% of rounds, against 15.6% after losing one.
  • When ahead: attacks straight away in 22.1% of rounds, against 16.5% when level or behind.
  • In round 4 or later: opens with “forward dash into 6P Jouho Touken” in 9.3% of rounds, against 5.1% in their other rounds.
  • Against El Blaze: opens with “backdash into G guard” in 10.6% of rounds, against 3.2% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 18.5% of rounds, against 5.5% after anything else.

How is this tested?

forward dash into Jouho Senshou46P1866.8%
forward dash into Jouho Touken6P1726.2%
backdash into evade up1676.1%
Jouho Touken6P1184.3%
backdash into guardG983.6%
Rimon Chouchu66P722.6%
crouch dash forward into Jouho Touken6P682.5%
crouch dash forward into Rimon Chouchu66P602.2%
backdash into evade down582.1%
Senzankou66P+K into throwP+G531.9%
crouch dash back into Jouho Touken6P511.9%
Jouho Touken6P into forward dash501.8%
evade down into forward dash481.7%
backdash into Koboku214P451.6%
crouch dash forward into forward dash441.6%

213 further openings account for the other 1,462 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau15–17 · 47%7–10 · 41%too few to test
Brad23–13 · 64%7–11 · 39%too few to test
Jacky26–20 · 57%9–4 · 69%too few to test
Kage13–19 · 41%10–10 · 50%too few to test
Shun14–13 · 52%9–9 · 50%too few to test
Akira22–11 · 67%8–3 · 73%too few to test
Vanessa15–11 · 58%5–8 · 38%too few to test
Lei Fei9–11 · 45%4–6 · 40%too few to test
El Blaze11–11 · 50%5–3 · 62%too few to test
Aoi13–8 · 62%4–5 · 44%too few to test
Lion15–7 · 68%3–3 · 50%too few to test
Sarah7–16 · 30%3–3 · 50%too few to test
Pai6–13 · 32%8–1 · 89%too few to test
Jean8–6 · 57%8–4 · 67%too few to test
Wolf11–2 · 85%6–1 · 86%too few to test
Goh3–6 · 33%4–6 · 40%too few to test
Jeffry10–6 · 62%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
225–154 · 59.4%
This season
7 matches · 42.9%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P517.9%
Chugeki6P310.7%
backdash into Sako Soushou4P+K310.7%
backdash into Kosoushou46P27.1%
crouch dash back into Sako Soushou4P+K27.1%
Fukko Kensou1P into guardG13.6%
Ko'en Senshi66K+G into forward movement13.6%
backdash into Ko'en Senshi66K+G13.6%
backdash into Senchutai3K13.6%
backdash into Souko Sensou66P+K13.6%
backdash into evade down13.6%
backdash into guardG13.6%
backdash into throw escape13.6%
backward movement into Sako Soushou4P+K13.6%
forward dash into Sako Soushou4P+K13.6%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 17 tests hold up
  • Lau: not tested (too few rounds)