VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

tutty488

  • Sarah
  • Kage
  • Aoi
Career matches11,231
Career win rate50.9%
Round win rate51.3%
Peak rank38
Distinct opponents468
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1713 #738 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai387,1673,6083,55950.3%
Sarah351,70888882052.0%
Kage341,41573767852.1%
Aoi3294147846350.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,250 of 6,497 rounds counted

8.5 inputs a second (510 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.65163,936
Sarah8.1488619
Kage8.2495492
Aoi7.9475203

By opponent's character

Jacky8.5509561
Akira8.2494457
Kage8.6513483
Lau8.7523407
Jean8.5511380
Wolf8.7521324
Lion8.5510288
Pai8.7522265
Lei Fei8.4506260
Sarah8.3497255
Goh8.4505262
Jeffry8.5511228
Brad8.3500216
Shun8.7525250
El Blaze8.5508176
Aoi8.5511156
Vanessa8.3499177
Taka8.249354
Eileen8.148334
Dural8.752417

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky176938352.8%-1.1
Akira138677148.5%-4.0
Kage136746254.4%+2.7
Lau112595352.7%+0.3
Jean110674360.9%+8.8
Wolf93553859.1%+5.1
Lion88385043.2%-8.6
Pai87474054.0%+1.6
Lei Fei85463954.1%+1.8
Sarah80433753.8%-1.4
Goh79433654.4%-1.1
Jeffry76364047.4%-5.3
Brad69323746.4%-4.5
Shun64323250.0%+3.2
El Blaze58332556.9%+7.5
Aoi53272650.9%-1.3
Vanessa53302356.6%+5.9
Taka1661037.5%-12.7
Eileen81712.5%-45.4
Dural63350.0%-4.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence183939050.8%-1.7
Open174918352.3%-0.1
Low Fence164798548.2%-3.1
Octagon160827851.2%-2.2
Half Fence147796853.7%+2.8
Single Wall146737350.0%-2.8
Full Fence142736951.4%-1.9
Rectangle142786454.9%+2.9
Breakable Half Fence137795857.7%+6.3
Full Fence and Open98574158.2%+5.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls91153.1%52.3%+0.8
No walls48450.2%51.9%-1.7

Walls against open: +2.5 points (95% range -3.2 to +8.2), p 0.391 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

お~ちゃん (Rank 35)2026/10/151913668.4%
きよ丸 (Rank 35)2026/10/15136746.1%
dancho--hs (Rank 38)2026/10/142215768.2%
Wallaby360 (Rank 38)2026/10/14106460.0%
ぷこ (Rank 37)2026/10/11138561.5%
TKS_5150 (Rank 35)2026/10/10106460.0%
a.k.aとりてん (Rank 39)2026/10/0693633.3%
B軍団 (Rank 35)2026/10/06148657.1%
OTSUSAN_MANVI (Rank 37)2026/10/06168850.0%
せんせゐ (Rank 36)2026/10/061711664.7%
mikumoJacky (Rank 33)2026/09/28128466.7%
raduakira (Rank 36)2026/09/281661037.5%
ikkyusaaan (Rank 40)2026/09/27103730.0%
たたみん♪ (Rank 37)2026/09/27145935.7%
ボブソン (Rank 34)2026/09/272314960.9%
Hi:D (Rank 34)2026/09/24135838.5%
hkt_papa (Rank 37)2026/09/24106460.0%
ねこむーと (Rank 38)2026/09/172519676.0%
えなお (Rank 35)2026/09/152491537.5%
五寸釘くん (Rank 36)2026/09/111510566.7%
ゲッパー (Rank 38)2026/09/10146842.9%
たあぼさん (Rank 37)2026/09/09105550.0%
atototto1000 (Rank 37)2026/08/31104640.0%
pc37_lucky10 (Rank 35)2026/08/25119281.8%
クレウル (Rank 35)2026/07/1494544.4%

Round openings

Every character

backdash into evade up76112.6%
Ensei Haijinkyaku7K+G3265.4%
backdash into Tenshin Oushoushou46P+K2033.4%
Sharpsword44K1923.2%
forward movement into punchP1853.1%
forward dash into Honshin Soukyaku1K+G1732.9%
Soukasui3P into Souka Rensui3PP1272.1%
backdash into throwP+G1181.9%
backdash into Crescent Heel4K+G1061.8%
Honshin Soukyaku1K+G1051.7%
forward dash into Chouho Soukasui66P+K931.5%
backward movement into evade up901.5%
forward dash into evade up891.5%
Enshi Soushou66P831.4%
backdash into Senchutai3K811.3%

594 further openings account for the other 3,319 rounds.

Counted from 1,475 of the 1,587 matches played. The rest were not pulled for openings.

Pai

Career
3,608–3,559 · 50.3%
This season
1,062 matches · 49.9%
Peak rank
38

First hit in 48.9% of 3,867 rounds. Won 52.0% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 37.1% of rounds, against 30.4% in their other rounds.
  • Against Lau: moves in first in 38.9% of rounds, against 26.5% against everyone else.
  • After losing a round: backs off first in 43.9% of rounds, against 29.6% after winning one.
  • When ahead: attacks straight away in 36.9% of rounds, against 29.2% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 14.8% of rounds, against 11.1% in their other rounds.
  • Against Vanessa: opens with “forward movement into P punch” in 13.9% of rounds, against 3.8% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “forward movement into P punch” in 8.5% of rounds, against 4.1% after anything else.
  • After losing a round: opens with “backdash into evade up” in 17.5% of rounds, against 10.1% after winning one.
  • When behind: opens with “backdash into 46P+K Tenshin Oushoushou” in 6.3% of rounds, against 4.3% when ahead or level.

How is this tested?

backdash into evade up47212.1%
Ensei Haijinkyaku7K+G3268.4%
backdash into Tenshin Oushoushou46P+K2035.2%
forward dash into Honshin Soukyaku1K+G1734.4%
forward movement into punchP1644.2%
Soukasui3P into Souka Rensui3PP1273.3%
Honshin Soukyaku1K+G1052.7%
forward dash into Chouho Soukasui66P+K932.4%
Enshi Soushou66P832.1%
backdash into Senchutai3K812.1%
forward dash into Souanshou3P+K751.9%
backdash into throwP+G721.9%
up-forward kick+guard9K+G into crouch dash forward701.8%
backdash into kickK691.8%
up, up-forward kick+guard89K+G631.6%

303 further openings account for the other 1,717 rounds.

Counted from 953 of the 1,062 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage27–29 · 48%24–16 · 60%-11.2
Jacky28–28 · 50%11–15 · 42%too few to test
Lau28–23 · 55%12–13 · 48%too few to test
Akira22–24 · 48%10–16 · 38%too few to test
Jean29–17 · 63%9–7 · 56%too few to test
Lion10–19 · 34%4–13 · 24%too few to test
Pai19–15 · 56%6–7 · 46%too few to test
Lei Fei18–14 · 56%5–5 · 50%too few to test
Jeffry8–14 · 36%7–6 · 54%too few to test
Sarah12–10 · 55%4–8 · 33%too few to test
Wolf13–9 · 59%6–10 · 38%too few to test
Goh10–14 · 42%10–5 · 67%too few to test
Shun12–8 · 60%5–7 · 42%too few to test
El Blaze14–12 · 54%4–3 · 57%too few to test
Vanessa9–11 · 45%2–6 · 25%too few to test
Brad7–11 · 39%5–9 · 36%too few to test
Aoi12–9 · 57%5–4 · 56%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

109 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
888–820 · 52.0%
This season
234 matches · 56.0%
Peak rank
35

First hit in 55.0% of 958 rounds. Won 55.6% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • After losing a round: backs off first in 46.5% of rounds, against 32.3% after winning one.
  • When behind: backs off first in 45.7% of rounds, against 36.4% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 17.5% of rounds, against 8.4% in their other rounds.

How is this tested?

Sharpsword44K19219.9%
backdash into Crescent Heel4K+G10611.0%
backdash into evade up10611.0%
forward dash into Leg Slicer2K+G747.7%
Back Knuckle Turn44P424.4%
kickK404.2%
kickK into punchP242.5%
backdash into Leg Slicer2K+G212.2%
forward dash into Low Spin Kick3K+G202.1%
backdash into throwP+G161.7%
backward movement into evade up151.6%
forward dash into Long Snap Side Chop3P+K141.4%
backdash into Jackknife Middle Kick3KK101.0%
backdash into Stiletto66K101.0%
forward dash into Quick Knee and Toe Kick6KK101.0%

116 further openings account for the other 263 rounds.

Counted from 231 of the 234 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–11 · 45%1–3 · 25%too few to test
Akira13–3 · 81%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
737–678 · 52.1%
This season
199 matches · 61.3%
Peak rank
34

First hit in 51.4% of 811 rounds. Won 59.2% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 58.8% of rounds, against 45.6% in their other rounds.
  • In round 3: opens with “66K Ryu'eikyaku” in 10.2% of rounds, against 5.2% in their other rounds.
  • After losing a round: opens with “backdash into evade up” in 22.3% of rounds, against 10.0% after winning one.

How is this tested?

backdash into evade up12014.7%
Ryu'eikyaku66K526.4%
backdash into Gen'you4K+G516.2%
Senpugeri7K485.9%
Rasen4P384.7%
Rakujin Gaeri44P303.7%
backdash into Nakageri3K242.9%
backdash into throwP+G232.8%
forward dash into evade up232.8%
forward dash into Shippuzan3PP192.3%
backdash into Furikakato OtoshiK+G172.1%
backdash into Hagakure-ryu In Raijingeki46P+K162.0%
backdash into Ryu'eikyaku66K111.4%
backdash into Ryubisen44K+G111.4%
backdash into Tsumujigeri2K+G101.2%

140 further openings account for the other 324 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–13 · 46%8–1 · 89%too few to test
Wolf11–2 · 85%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
478–463 · 50.8%
This season
92 matches · 53.3%
Peak rank
32

First hit in 50.9% of 377 rounds. Won 55.2% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “backdash into 3K Maegeri” in 13.0% of rounds, against 2.8% in their other rounds.

How is this tested?

backdash into evade up6316.7%
forward dash into Kusanagi2K+G4612.2%
Nami'okoshi3K+G266.9%
Uzumaki Shutou44P236.1%
backdash into Maegeri3K205.3%
backdash into Nami'okoshi3K+G143.7%
forward dash into Koromoguruma66P102.6%
Sou'unha66K92.4%
Kamageri4K82.1%
backdash into throwP+G71.9%
forward dash into Sodeshinken33P+K71.9%
forward dash into evade up71.9%
kickK61.6%
backward movement into evade up51.3%
forward movement into punchP51.3%

82 further openings account for the other 122 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 9 of 17 tests hold up
  • Sarah: 3 of 15 tests hold up
  • Kage: 3 of 15 tests hold up
  • Aoi: 1 of 14 tests hold up