Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1713 #738 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 38 | 7,167 | 3,608 | 3,559 | 50.3% |
|---|---|---|---|---|---|
| Sarah | 35 | 1,708 | 888 | 820 | 52.0% |
| Kage | 34 | 1,415 | 737 | 678 | 52.1% |
| Aoi | 32 | 941 | 478 | 463 | 50.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,250 of 6,497 rounds counted8.5 inputs a second (510 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 8.6 | 516 | 3,936 |
|---|---|---|---|
| Sarah | 8.1 | 488 | 619 |
| Kage | 8.2 | 495 | 492 |
| Aoi | 7.9 | 475 | 203 |
By opponent's character
| Jacky | 8.5 | 509 | 561 |
|---|---|---|---|
| Akira | 8.2 | 494 | 457 |
| Kage | 8.6 | 513 | 483 |
| Lau | 8.7 | 523 | 407 |
| Jean | 8.5 | 511 | 380 |
| Wolf | 8.7 | 521 | 324 |
| Lion | 8.5 | 510 | 288 |
| Pai | 8.7 | 522 | 265 |
| Lei Fei | 8.4 | 506 | 260 |
| Sarah | 8.3 | 497 | 255 |
| Goh | 8.4 | 505 | 262 |
| Jeffry | 8.5 | 511 | 228 |
| Brad | 8.3 | 500 | 216 |
| Shun | 8.7 | 525 | 250 |
| El Blaze | 8.5 | 508 | 176 |
| Aoi | 8.5 | 511 | 156 |
| Vanessa | 8.3 | 499 | 177 |
| Taka | 8.2 | 493 | 54 |
| Eileen | 8.1 | 483 | 34 |
| Dural | 8.7 | 524 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 176 | 93 | 83 | 52.8% | -1.1 |
|---|---|---|---|---|---|
| Akira | 138 | 67 | 71 | 48.5% | -4.0 |
| Kage | 136 | 74 | 62 | 54.4% | +2.7 |
| Lau | 112 | 59 | 53 | 52.7% | +0.3 |
| Jean | 110 | 67 | 43 | 60.9% | +8.8 |
| Wolf | 93 | 55 | 38 | 59.1% | +5.1 |
| Lion | 88 | 38 | 50 | 43.2% | -8.6 |
| Pai | 87 | 47 | 40 | 54.0% | +1.6 |
| Lei Fei | 85 | 46 | 39 | 54.1% | +1.8 |
| Sarah | 80 | 43 | 37 | 53.8% | -1.4 |
| Goh | 79 | 43 | 36 | 54.4% | -1.1 |
| Jeffry | 76 | 36 | 40 | 47.4% | -5.3 |
| Brad | 69 | 32 | 37 | 46.4% | -4.5 |
| Shun | 64 | 32 | 32 | 50.0% | +3.2 |
| El Blaze | 58 | 33 | 25 | 56.9% | +7.5 |
| Aoi | 53 | 27 | 26 | 50.9% | -1.3 |
| Vanessa | 53 | 30 | 23 | 56.6% | +5.9 |
| Taka | 16 | 6 | 10 | 37.5% | -12.7 |
| Eileen | 8 | 1 | 7 | 12.5% | -45.4 |
| Dural | 6 | 3 | 3 | 50.0% | -4.4 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 183 | 93 | 90 | 50.8% | -1.7 |
|---|---|---|---|---|---|
| Open | 174 | 91 | 83 | 52.3% | -0.1 |
| Low Fence | 164 | 79 | 85 | 48.2% | -3.1 |
| Octagon | 160 | 82 | 78 | 51.2% | -2.2 |
| Half Fence | 147 | 79 | 68 | 53.7% | +2.8 |
| Single Wall | 146 | 73 | 73 | 50.0% | -2.8 |
| Full Fence | 142 | 73 | 69 | 51.4% | -1.9 |
| Rectangle | 142 | 78 | 64 | 54.9% | +2.9 |
| Breakable Half Fence | 137 | 79 | 58 | 57.7% | +6.3 |
| Full Fence and Open | 98 | 57 | 41 | 58.2% | +5.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 911 | 53.1% | 52.3% | +0.8 |
| No walls | 484 | 50.2% | 51.9% | -1.7 |
Walls against open: +2.5 points (95% range -3.2 to +8.2), p 0.391 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ねこむーと (Rank 38) | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|
| えなお (Rank 35) | 24 | 9 | 15 | 37.5% |
| ボブソン (Rank 34) | 23 | 14 | 9 | 60.9% |
| dancho--hs (Rank 38) | 22 | 15 | 7 | 68.2% |
| お~ちゃん (Rank 35) | 19 | 13 | 6 | 68.4% |
| せんせゐ (Rank 36) | 17 | 11 | 6 | 64.7% |
| OTSUSAN_MANVI (Rank 37) | 16 | 8 | 8 | 50.0% |
| raduakira (Rank 36) | 16 | 6 | 10 | 37.5% |
| 五寸釘くん (Rank 36) | 15 | 10 | 5 | 66.7% |
| B軍団 (Rank 35) | 14 | 8 | 6 | 57.1% |
| たたみん♪ (Rank 37) | 14 | 5 | 9 | 35.7% |
| ゲッパー (Rank 38) | 14 | 6 | 8 | 42.9% |
| Hi:D (Rank 34) | 13 | 5 | 8 | 38.5% |
| きよ丸 (Rank 35) | 13 | 6 | 7 | 46.1% |
| ぷこ (Rank 37) | 13 | 8 | 5 | 61.5% |
| mikumoJacky (Rank 33) | 12 | 8 | 4 | 66.7% |
| pc37_lucky10 (Rank 35) | 11 | 9 | 2 | 81.8% |
| TKS_5150 (Rank 35) | 10 | 6 | 4 | 60.0% |
| Wallaby360 (Rank 38) | 10 | 6 | 4 | 60.0% |
| atototto1000 (Rank 37) | 10 | 4 | 6 | 40.0% |
| hkt_papa (Rank 37) | 10 | 6 | 4 | 60.0% |
| ikkyusaaan (Rank 40) | 10 | 3 | 7 | 30.0% |
| たあぼさん (Rank 37) | 10 | 5 | 5 | 50.0% |
| a.k.aとりてん (Rank 39) | 9 | 3 | 6 | 33.3% |
| クレウル (Rank 35) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| お~ちゃん (Rank 35) | 2026/10/15 | 19 | 13 | 6 | 68.4% |
|---|---|---|---|---|---|
| きよ丸 (Rank 35) | 2026/10/15 | 13 | 6 | 7 | 46.1% |
| dancho--hs (Rank 38) | 2026/10/14 | 22 | 15 | 7 | 68.2% |
| Wallaby360 (Rank 38) | 2026/10/14 | 10 | 6 | 4 | 60.0% |
| ぷこ (Rank 37) | 2026/10/11 | 13 | 8 | 5 | 61.5% |
| TKS_5150 (Rank 35) | 2026/10/10 | 10 | 6 | 4 | 60.0% |
| a.k.aとりてん (Rank 39) | 2026/10/06 | 9 | 3 | 6 | 33.3% |
| B軍団 (Rank 35) | 2026/10/06 | 14 | 8 | 6 | 57.1% |
| OTSUSAN_MANVI (Rank 37) | 2026/10/06 | 16 | 8 | 8 | 50.0% |
| せんせゐ (Rank 36) | 2026/10/06 | 17 | 11 | 6 | 64.7% |
| mikumoJacky (Rank 33) | 2026/09/28 | 12 | 8 | 4 | 66.7% |
| raduakira (Rank 36) | 2026/09/28 | 16 | 6 | 10 | 37.5% |
| ikkyusaaan (Rank 40) | 2026/09/27 | 10 | 3 | 7 | 30.0% |
| たたみん♪ (Rank 37) | 2026/09/27 | 14 | 5 | 9 | 35.7% |
| ボブソン (Rank 34) | 2026/09/27 | 23 | 14 | 9 | 60.9% |
| Hi:D (Rank 34) | 2026/09/24 | 13 | 5 | 8 | 38.5% |
| hkt_papa (Rank 37) | 2026/09/24 | 10 | 6 | 4 | 60.0% |
| ねこむーと (Rank 38) | 2026/09/17 | 25 | 19 | 6 | 76.0% |
| えなお (Rank 35) | 2026/09/15 | 24 | 9 | 15 | 37.5% |
| 五寸釘くん (Rank 36) | 2026/09/11 | 15 | 10 | 5 | 66.7% |
| ゲッパー (Rank 38) | 2026/09/10 | 14 | 6 | 8 | 42.9% |
| たあぼさん (Rank 37) | 2026/09/09 | 10 | 5 | 5 | 50.0% |
| atototto1000 (Rank 37) | 2026/08/31 | 10 | 4 | 6 | 40.0% |
| pc37_lucky10 (Rank 35) | 2026/08/25 | 11 | 9 | 2 | 81.8% |
| クレウル (Rank 35) | 2026/07/14 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| backdash into evade up | 761 | 12.6% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 326 | 5.4% |
| backdash into Tenshin Oushoushou46P+K | 203 | 3.4% |
| Sharpsword44K | 192 | 3.2% |
| forward movement into punchP | 185 | 3.1% |
| forward dash into Honshin Soukyaku1K+G | 173 | 2.9% |
| Soukasui3P into Souka Rensui3PP | 127 | 2.1% |
| backdash into throwP+G | 118 | 1.9% |
| backdash into Crescent Heel4K+G | 106 | 1.8% |
| Honshin Soukyaku1K+G | 105 | 1.7% |
| forward dash into Chouho Soukasui66P+K | 93 | 1.5% |
| backward movement into evade up | 90 | 1.5% |
| forward dash into evade up | 89 | 1.5% |
| Enshi Soushou66P | 83 | 1.4% |
| backdash into Senchutai3K | 81 | 1.3% |
594 further openings account for the other 3,319 rounds.
Counted from 1,475 of the 1,587 matches played. The rest were not pulled for openings.
Pai
- Career
- 3,608–3,559 · 50.3%
- This season
- 1,062 matches · 49.9%
- Peak rank
- 38
First hit in 48.9% of 3,867 rounds. Won 52.0% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 37.1% of rounds, against 30.4% in their other rounds.
- Against Lau: moves in first in 38.9% of rounds, against 26.5% against everyone else.
- After losing a round: backs off first in 43.9% of rounds, against 29.6% after winning one.
- When ahead: attacks straight away in 36.9% of rounds, against 29.2% when level or behind.
- In round 4 or later: opens with “backdash into evade up” in 14.8% of rounds, against 11.1% in their other rounds.
- Against Vanessa: opens with “forward movement into P punch” in 13.9% of rounds, against 3.8% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “forward movement into P punch” in 8.5% of rounds, against 4.1% after anything else.
- After losing a round: opens with “backdash into evade up” in 17.5% of rounds, against 10.1% after winning one.
- When behind: opens with “backdash into 46P+K Tenshin Oushoushou” in 6.3% of rounds, against 4.3% when ahead or level.
| backdash into evade up | 472 | 12.1% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 326 | 8.4% |
| backdash into Tenshin Oushoushou46P+K | 203 | 5.2% |
| forward dash into Honshin Soukyaku1K+G | 173 | 4.4% |
| forward movement into punchP | 164 | 4.2% |
| Soukasui3P into Souka Rensui3PP | 127 | 3.3% |
| Honshin Soukyaku1K+G | 105 | 2.7% |
| forward dash into Chouho Soukasui66P+K | 93 | 2.4% |
| Enshi Soushou66P | 83 | 2.1% |
| backdash into Senchutai3K | 81 | 2.1% |
| forward dash into Souanshou3P+K | 75 | 1.9% |
| backdash into throwP+G | 72 | 1.9% |
| up-forward kick+guard9K+G into crouch dash forward | 70 | 1.8% |
| backdash into kickK | 69 | 1.8% |
| up, up-forward kick+guard89K+G | 63 | 1.6% |
303 further openings account for the other 1,717 rounds.
Counted from 953 of the 1,062 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 27–29 · 48% | 24–16 · 60% | -11.2 |
| Jacky | 28–28 · 50% | 11–15 · 42% | too few to test |
| Lau | 28–23 · 55% | 12–13 · 48% | too few to test |
| Akira | 22–24 · 48% | 10–16 · 38% | too few to test |
| Jean | 29–17 · 63% | 9–7 · 56% | too few to test |
| Lion | 10–19 · 34% | 4–13 · 24% | too few to test |
| Pai | 19–15 · 56% | 6–7 · 46% | too few to test |
| Lei Fei | 18–14 · 56% | 5–5 · 50% | too few to test |
| Jeffry | 8–14 · 36% | 7–6 · 54% | too few to test |
| Sarah | 12–10 · 55% | 4–8 · 33% | too few to test |
| Wolf | 13–9 · 59% | 6–10 · 38% | too few to test |
| Goh | 10–14 · 42% | 10–5 · 67% | too few to test |
| Shun | 12–8 · 60% | 5–7 · 42% | too few to test |
| El Blaze | 14–12 · 54% | 4–3 · 57% | too few to test |
| Vanessa | 9–11 · 45% | 2–6 · 25% | too few to test |
| Brad | 7–11 · 39% | 5–9 · 36% | too few to test |
| Aoi | 12–9 · 57% | 5–4 · 56% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
109 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 888–820 · 52.0%
- This season
- 234 matches · 56.0%
- Peak rank
- 35
First hit in 55.0% of 958 rounds. Won 55.6% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- After losing a round: backs off first in 46.5% of rounds, against 32.3% after winning one.
- When behind: backs off first in 45.7% of rounds, against 36.4% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 17.5% of rounds, against 8.4% in their other rounds.
| Sharpsword44K | 192 | 19.9% |
|---|---|---|
| backdash into Crescent Heel4K+G | 106 | 11.0% |
| backdash into evade up | 106 | 11.0% |
| forward dash into Leg Slicer2K+G | 74 | 7.7% |
| Back Knuckle Turn44P | 42 | 4.4% |
| kickK | 40 | 4.2% |
| kickK into punchP | 24 | 2.5% |
| backdash into Leg Slicer2K+G | 21 | 2.2% |
| forward dash into Low Spin Kick3K+G | 20 | 2.1% |
| backdash into throwP+G | 16 | 1.7% |
| backward movement into evade up | 15 | 1.6% |
| forward dash into Long Snap Side Chop3P+K | 14 | 1.4% |
| backdash into Jackknife Middle Kick3KK | 10 | 1.0% |
| backdash into Stiletto66K | 10 | 1.0% |
| forward dash into Quick Knee and Toe Kick6KK | 10 | 1.0% |
116 further openings account for the other 263 rounds.
Counted from 231 of the 234 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–11 · 45% | 1–3 · 25% | too few to test |
| Akira | 13–3 · 81% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 737–678 · 52.1%
- This season
- 199 matches · 61.3%
- Peak rank
- 34
First hit in 51.4% of 811 rounds. Won 59.2% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 58.8% of rounds, against 45.6% in their other rounds.
- In round 3: opens with “66K Ryu'eikyaku” in 10.2% of rounds, against 5.2% in their other rounds.
- After losing a round: opens with “backdash into evade up” in 22.3% of rounds, against 10.0% after winning one.
| backdash into evade up | 120 | 14.7% |
|---|---|---|
| Ryu'eikyaku66K | 52 | 6.4% |
| backdash into Gen'you4K+G | 51 | 6.2% |
| Senpugeri7K | 48 | 5.9% |
| Rasen4P | 38 | 4.7% |
| Rakujin Gaeri44P | 30 | 3.7% |
| backdash into Nakageri3K | 24 | 2.9% |
| backdash into throwP+G | 23 | 2.8% |
| forward dash into evade up | 23 | 2.8% |
| forward dash into Shippuzan3PP | 19 | 2.3% |
| backdash into Furikakato OtoshiK+G | 17 | 2.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 16 | 2.0% |
| backdash into Ryu'eikyaku66K | 11 | 1.4% |
| backdash into Ryubisen44K+G | 11 | 1.4% |
| backdash into Tsumujigeri2K+G | 10 | 1.2% |
140 further openings account for the other 324 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–13 · 46% | 8–1 · 89% | too few to test |
| Wolf | 11–2 · 85% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 478–463 · 50.8%
- This season
- 92 matches · 53.3%
- Peak rank
- 32
First hit in 50.9% of 377 rounds. Won 55.2% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “backdash into 3K Maegeri” in 13.0% of rounds, against 2.8% in their other rounds.
| backdash into evade up | 63 | 16.7% |
|---|---|---|
| forward dash into Kusanagi2K+G | 46 | 12.2% |
| Nami'okoshi3K+G | 26 | 6.9% |
| Uzumaki Shutou44P | 23 | 6.1% |
| backdash into Maegeri3K | 20 | 5.3% |
| backdash into Nami'okoshi3K+G | 14 | 3.7% |
| forward dash into Koromoguruma66P | 10 | 2.6% |
| Sou'unha66K | 9 | 2.4% |
| Kamageri4K | 8 | 2.1% |
| backdash into throwP+G | 7 | 1.9% |
| forward dash into Sodeshinken33P+K | 7 | 1.9% |
| forward dash into evade up | 7 | 1.9% |
| kickK | 6 | 1.6% |
| backward movement into evade up | 5 | 1.3% |
| forward movement into punchP | 5 | 1.3% |
82 further openings account for the other 122 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (61 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 9 of 17 tests hold up
- Sarah: 3 of 15 tests hold up
- Kage: 3 of 15 tests hold up
- Aoi: 1 of 14 tests hold up
