VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

kouga__4649

  • Jean
  • Kage
  • El Blaze
  • Taka
  • Jeffry
  • Pai
  • Brad
  • Goh
  • Lion
  • Vanessa
  • Lau
Career matches1,219
Career win rate61.2%
Round win rate60.5%
Peak rank26
Distinct opponents48
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1454 #2,307 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf262081258360.1%
Jacky—1491004967.1%
Lau24126715556.4%
Lion26126814564.3%
Pai25124695555.6%
El Blaze26118724661.0%
Jean24117615652.1%
Kage25106624458.5%
Goh2446331371.7%
Taka2335251071.4%
Brad243022873.3%
Jeffry242620676.9%
Vanessa2185362.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

319 of 387 rounds counted

7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.142743
Kage7.544851
El Blaze7.645624
Taka7.444336
Wolf6.337618
Jeffry7.746332
Pai7.444225
Brad7.344127
Goh7.344026
Lion7.545014
Vanessa6.941415
Lau7.24358

By opponent's character

Akira7.4446119
Aoi7.545232
Wolf7.444430
Shun7.242928
Jacky7.545312
Jeffry7.243414
El Blaze6.538716
Jean7.344017
Kage7.142516
Sarah7.142811
Goh7.84657
Vanessa7.544710
Pai6.43827

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira3021970.0%+0.9
Aoi129375.0%+2.7
Wolf1211191.7%+33.9
Shun74357.1%+5.3
Jacky64266.7%-6.9
Jeffry61516.7%-33.4
El Blaze41325.0%-46.7
Jean42250.0%-24.4
Kage43175.0%+5.2
Sarah43175.0%+13.0
Goh32166.7%+4.1
Vanessa32166.7%+15.5
Pai21150.0%-8.2
Lion1010.0%-49.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1811761.1%-11.2
Half Fence1310376.9%+5.5
Low Fence127558.3%-13.1
Breakable Full Fence117463.6%+13.9
Rectangle96366.7%+0.8
Breakable Half Fence770100.0%+34.1
Full Fence73442.9%-16.4
Octagon74357.1%-4.4
Single Wall52340.0%-13.3
Full Fence and Open220100.0%+18.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5468.5%63.1%+5.4
No walls3557.1%67.6%-10.5

Walls against open: +15.9 points (95% range -4.5 to +36.3), p 0.128 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mokoha_jean (Rank 23)2026/10/1254180.0%
けいすけ新宿 (Rank 25)2026/10/112020.0%
yusyusonna (Rank 23)2026/09/05220100.0%
CELIS (Rank 26)2026/08/242020.0%
yagi[JP] (Rank 22)2026/08/1732166.7%
コデリン03 (Rank 21)2026/08/17330100.0%
aoi7sg (Rank 21)2026/08/04330100.0%
dalmax72 (Rank 23)2026/08/0432166.7%
紫荆一头牛 (Rank 24)2026/08/032020.0%
どてにはうまい (Rank 21)2026/08/0221150.0%
のびもあ (Rank 26)2026/08/02220100.0%
HoAssYoAss (Rank 24)2026/07/3121150.0%
juste (Rank 27)2026/07/2621150.0%
失礼!スマッシュ☆彡 (Rank 26)2026/07/2242250.0%
ツーツ (Rank 21)2026/07/19550100.0%
ねこ吉 (Rank 21)2026/07/1876185.7%
yasai (Rank 21)2026/07/16220100.0%
NoBunnyNoLife (Rank 21)2026/07/16220100.0%
カミナリおやじ (Rank 28)2026/07/16220100.0%
Martin1833 (Rank 24)2026/06/1531233.3%
え~る (Rank 28)2026/06/152020.0%
CHASER (Rank 22)2026/06/07220100.0%
要你命3000 (Rank 26)2026/05/3121150.0%
MaxMuncy (Rank 22)2026/05/2532166.7%
★闘将拉麵男★ (Rank 26)2026/03/282020.0%

Round openings

Every character

backdash into evade up216.0%
backdash into Gyaku Seikenzuki66P113.2%
backdash into evade down113.2%
Offensive Style: backdash into Spinning Savate66K+G72.0%
backdash into Kachi'age33P+K72.0%
Sway Back4P+K+G into Mighty Knee UpperK61.7%
punchP into Tsuppari 2PP61.7%
Juchou Senshou8P+K into Souji SenpuP+K51.4%
backdash into Ryubisen44K+G51.4%
backdash into Tate'enpi~Tenkai Hizageri33PK51.4%
backdash into Tsunami Beat3K+G51.4%
punchP51.4%
punchP into crouch51.4%
throw escape51.4%
Body Blow6P into Rolling Back Elbow6PP+K41.1%

172 further openings account for the other 239 rounds.

Counted from 87 of the 98 matches played. The rest were not pulled for openings.

Jean

Career
61–56 · 52.1%
This season
16 matches · 68.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gyaku Seikenzuki66P1120.0%
backdash into Tate'enpi~Tenkai Hizageri33PK59.1%
Yoko'enpi6P47.3%
backdash into evade up47.3%
backward movement into Gyaku Seikenzuki66P47.3%
Oihiji4P+K into Hangetsu NirenzukiP+K35.5%
Shutoukiri4P into Chinshin Seichuken4PP23.6%
backdash into Koubougeri6K+G23.6%
backdash into Oihiji4P+K23.6%
evade up into backdash23.6%
Gyaku Seikenzuki66P11.8%
KounirenPP into KagizukiPPP11.8%
Kouyoushu4KK into Kouyou Getsutotsu4KKP11.8%
backdash into Oiseikenzuki (Deflect)236P+K11.8%
backdash into backward movement11.8%

11 further openings account for the other 11 rounds.

Counted from 14 of the 16 matches played. The rest were not pulled for openings.

Kage

Career
62–44 · 58.5%
This season
15 matches · 60.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up615.4%
backdash into Ryubisen44K+G512.8%
backdash into Gen'you4K+G25.1%
backdash into Nagiharai6P+K25.1%
backdash into Ryu'eikyaku66K25.1%
backdash into Tsumujigeri2K+G25.1%
Fusenjin3P into Shippuzan3PP12.6%
Gen'you4K+G into Tsumujigeri2K+G12.6%
Nagiharai6P+K into SouhajinP+K12.6%
Senpujin2P+K into down, forward punch+kick+guard26P+K+G12.6%
Soumenwari1P+K12.6%
backdash into Engetsugeri9K+G12.6%
backdash into Fusenjin3P12.6%
backdash into Hiji'uchi6P12.6%
backdash into Kage Yaiba623P+K12.6%

11 further openings account for the other 11 rounds.

Counted from 10 of the 15 matches played. The rest were not pulled for openings.

El Blaze

Career
72–46 · 61.0%
This season
9 matches · 55.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK410.8%
backdash into evade down410.8%
evade up into Volcano Upper4P+K38.1%
backdash into Demon Dance9P+K25.4%
backdash into Inferno Savate46PKK25.4%
backdash into Shadow Spin Kick4PK25.4%
backdash into Volcano Upper4P+K25.4%
backdash into evade up25.4%
Back Knuckle4P into forward movement12.7%
ElbowP+K into Double ElbowP+KP12.7%
Shadow Strike6P into punchP12.7%
Volcano Upper4P+K12.7%
backdash into Demon's Tail9P+KK12.7%
backdash into Straight6P+K12.7%
backdash into Volcano Knee6K+G12.7%

9 further openings account for the other 9 rounds.

Taka

Career
25–10 · 71.4%
This season
9 matches · 77.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kachi'age33P+K719.4%
punchP into Tsuppari 2PP616.7%
punchP into crouch38.3%
throw escape25.6%
Ao'oni Midaremage214P+K12.8%
Kirikabu Kudaki1P+K into Tsuyubarai2P+K12.8%
Morotezuki66P into Morote Tsuppari66PP12.8%
Tsuppari 2PP into Tsuppari 3PPP12.8%
Tsuppari 3PPP into Tsuppari 4PPPP12.8%
backdash into Aka'oni MidaremageP+K12.8%
backdash into Ao'oni Midaremage214P+K12.8%
backdash into Dohyouwari43P12.8%
backdash into Kumoyaburi4P+K12.8%
backdash into Zangeki33P12.8%
backdash into evade up12.8%

7 further openings account for the other 7 rounds.

Wolf

Career
125–83 · 60.1%
This season
9 matches · 44.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Rolling Back Elbow6PP+K411.8%
backdash into Quick Shoulder66P+K411.8%
backdash into Short Shoulder46P+K38.8%
Arrow Knuckle3P25.9%
backdash into Arrow Knuckle3P25.9%
backdash into Heavy Middle Kick3K+G25.9%
guardG into throw escape25.9%
Body Blow6P into Dragonfish Blow6PP12.9%
Jab StraightPP into One Two UpperPPP12.9%
Knee Lift6K12.9%
Level Back CrushP+K into Comet Hook1P12.9%
Level Back CrushP+K into Rolling Back Elbow6PP+K12.9%
Level Back CrushP+K into forward dash12.9%
Screw Hook63214P into Screw Lariat63214PP12.9%
backdash into Elbow Butt4P12.9%

7 further openings account for the other 7 rounds.

Jeffry

Career
20–6 · 76.9%
This season
8 matches · 75.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tsunami Beat3K+G515.6%
backdash into Hell Dunk Elbow2P+K39.4%
backdash into evade up39.4%
punchP into Double KnucklePP39.4%
backdash into Torpedo Head Butt4P+K26.2%
backward movement into Tsunami Beat3K+G26.2%
crouch into Ducking Low2K+G26.2%
punchP into crouch26.2%
Double KnucklePP into Double Knuckle~UpperPPP13.1%
Toe Kick2K13.1%
backdash into Destruction WaveK+G13.1%
backdash into Full Swing Double Hammer41236P+K13.1%
backdash into Kenka Hook46P13.1%
backdash into Sunlit Body Upper3P+K13.1%
backdash into evade down13.1%

3 further openings account for the other 3 rounds.

Brad

Career
22–8 · 73.3%
This season
7 matches · 85.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK622.2%
Shovel Hook2P+K into Shovel Hook Double2P+KP27.4%
evade up into Ducking6P+K+G27.4%
punchP into Jab StraightPP27.4%
punchP into Shovel Hook Triple2P+KPP27.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK13.7%
Jab StraightPP into Combination LowPPK13.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK13.7%
Low Kick2K into Double Strike2KK13.7%
Rapid Double JabP+K into Rapid Short UpperP+KP13.7%
Sawk Klab6P+K into Rapid Double JabP+K13.7%
backdash into Sawk Klab6P+K13.7%
backdash into Shovel Hook Triple2P+KPP13.7%
backdash into evade up13.7%
backward movement into Stop Kick4K13.7%

3 further openings account for the other 3 rounds.

Lion

Career
81–45 · 64.3%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K into Souji SenpuP+K521.7%
backdash into Koushutai44K313.0%
backdash into evade up313.0%
backdash into evade down28.7%
backdash into Dantai3K14.3%
backdash into Senkyutai1K14.3%
backdash into Tourou Shutsudou39P+K+GPP14.3%
backdash into Tourou Teihozen (Deflect)4P+K+G14.3%
backdash into Zaban Shuhou33P+K14.3%
backdash into Zensou Tenshinkyaku44K+G14.3%
backward movement into Koushutai44K14.3%
backward movement into Senshippo66P14.3%
crouch into Tousentai2KK+G14.3%
throw escape14.3%

Pai

Career
69–55 · 55.6%
This season
8 matches · 62.5%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kochoukyaku4K+G28.7%
Sensaitai2K into Renka Sentai2KK28.7%
backdash into Ensei Haikyaku4K28.7%
backdash into Ensei Soushouheki4P28.7%
backdash into Kochoukyaku4K+G28.7%
backdash into Souanshou3P+K28.7%
kickK28.7%
Kochoukyaku4K+G into Ensei SenpukyakuK+G14.3%
backdash into Heiho Chutenshou64P14.3%
backdash into Henshin Engeki44P14.3%
backdash into Ryoushou6P+K14.3%
backdash into Souka Senpukyaku3PK14.3%
backdash into Tenshin Oushoushou46P+K14.3%
backdash into evade down14.3%
backward movement14.3%

1 further openings account for the other 1 rounds.

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

Goh

Career
33–13 · 71.7%
This season
6 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soukyu46P422.2%
crouch dash back into Karura4P+K316.7%
Hiji'ate6P211.1%
punchP211.1%
Hiji'ate6P into backdash15.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G15.6%
Tsukikage6K into kickK15.6%
backdash into Aragami4K15.6%
backdash into Karura4P+K15.6%
backdash into Kirin33P15.6%
backdash into evade up15.6%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Vanessa

Career
5–3 · 62.5%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into Spinning Savate66K+G746.7%
Defensive Style: Defensive Elbow (Deflect)16.7%
Defensive Style: Defensive Elbow (Deflect) into Sit Jab2P16.7%
Defensive Style: Stinger Low Blow16.7%
Defensive Style: backdash into Shadow Slicer66K16.7%
Defensive Style: backward movement into Shadow Slicer66K16.7%
Defensive Style: guard into Parrying Combination46KP16.7%
Offensive Style: backdash into Hunting Kick66KK16.7%
Offensive Style: backward movement into Knee Kick~Kick6KK16.7%

Lau

Career
71–55 · 56.4%
This season
2 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kosoushou46P225.0%
backdash into Junho Renshou33PP112.5%
backdash into Sako Soushou4P+K112.5%
backward movement into evade up112.5%
punchP112.5%
punchP into RenkentaiPK112.5%
punchP into RenshouPP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)