Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1247 #3,308 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 25 | 1,147 | 517 | 630 | 45.1% |
|---|---|---|---|---|---|
| Jacky | 24 | 707 | 307 | 400 | 43.4% |
| Lion | 19 | 57 | 29 | 28 | 50.9% |
| Akira | 16 | 34 | 11 | 23 | 32.4% |
| Brad | 17 | 18 | 12 | 6 | 66.7% |
| Wolf | 16 | 11 | 2 | 9 | 18.2% |
| Goh | 16 | 4 | 0 | 4 | 0.0% |
| Jean | 2 | 3 | 0 | 3 | 0.0% |
| Taka | 1 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,165 of 4,164 rounds counted5.0 inputs a second (299 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 4.9 | 295 | 2,520 |
|---|---|---|---|
| Jacky | 5.1 | 307 | 1,359 |
| Lion | 5.0 | 301 | 121 |
| Brad | 4.7 | 282 | 79 |
| Wolf | 4.8 | 285 | 46 |
| Akira | 5.0 | 301 | 14 |
| Goh | 5.0 | 299 | 17 |
| Jean | 4.6 | 278 | 6 |
| Taka | 5.3 | 319 | 3 |
By opponent's character
| Akira | 5.0 | 298 | 476 |
|---|---|---|---|
| Jacky | 5.2 | 312 | 353 |
| Wolf | 5.1 | 307 | 348 |
| Sarah | 5.1 | 305 | 332 |
| Aoi | 5.0 | 298 | 318 |
| El Blaze | 4.8 | 290 | 287 |
| Jean | 4.9 | 292 | 249 |
| Pai | 5.1 | 309 | 239 |
| Vanessa | 5.0 | 298 | 212 |
| Jeffry | 4.8 | 289 | 202 |
| Goh | 4.8 | 288 | 159 |
| Lion | 5.1 | 305 | 159 |
| Shun | 5.1 | 307 | 148 |
| Kage | 4.9 | 292 | 136 |
| Taka | 4.5 | 270 | 110 |
| Eileen | 4.9 | 294 | 93 |
| Lei Fei | 4.9 | 292 | 107 |
| Brad | 4.9 | 296 | 98 |
| Lau | 5.1 | 308 | 83 |
| Dural | 4.7 | 282 | 56 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 116 | 63 | 53 | 54.3% | +11.7 |
|---|---|---|---|---|---|
| Jacky | 92 | 28 | 64 | 30.4% | -10.5 |
| Wolf | 88 | 25 | 63 | 28.4% | -3.7 |
| Sarah | 83 | 41 | 42 | 49.4% | +9.3 |
| Aoi | 80 | 45 | 35 | 56.2% | +5.0 |
| El Blaze | 72 | 37 | 35 | 51.4% | -0.6 |
| Jean | 63 | 24 | 39 | 38.1% | +0.7 |
| Pai | 58 | 23 | 35 | 39.7% | -2.1 |
| Vanessa | 53 | 18 | 35 | 34.0% | -9.5 |
| Jeffry | 50 | 23 | 27 | 46.0% | +3.7 |
| Goh | 42 | 22 | 20 | 52.4% | +6.9 |
| Lion | 42 | 16 | 26 | 38.1% | -3.6 |
| Shun | 39 | 11 | 28 | 28.2% | -15.5 |
| Kage | 32 | 11 | 21 | 34.4% | -5.5 |
| Taka | 30 | 9 | 21 | 30.0% | -11.6 |
| Eileen | 25 | 13 | 12 | 52.0% | +8.8 |
| Lei Fei | 25 | 13 | 12 | 52.0% | +11.4 |
| Brad | 24 | 7 | 17 | 29.2% | -4.7 |
| Lau | 22 | 9 | 13 | 40.9% | +0.7 |
| Dural | 15 | 3 | 12 | 20.0% | -9.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 119 | 54 | 65 | 45.4% | +2.1 |
|---|---|---|---|---|---|
| Rectangle | 119 | 50 | 69 | 42.0% | -4.8 |
| Octagon | 115 | 48 | 67 | 41.7% | +2.9 |
| Half Fence | 104 | 37 | 67 | 35.6% | -5.9 |
| Breakable Half Fence | 100 | 50 | 50 | 50.0% | +6.9 |
| Single Wall | 96 | 37 | 59 | 38.5% | -2.8 |
| Low Fence | 94 | 36 | 58 | 38.3% | -1.9 |
| Open | 88 | 38 | 50 | 43.2% | +1.7 |
| Breakable Full Fence | 84 | 35 | 49 | 41.7% | -1.4 |
| Full Fence and Open | 78 | 34 | 44 | 43.6% | +3.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 641 | 42.7% | 42.8% | -0.0 |
| No walls | 278 | 39.9% | 40.9% | -1.0 |
Walls against open: +0.9 points (95% range -6.1 to +8.0), p 0.795 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| a39611619 (Rank 21) | 21 | 16 | 5 | 76.2% |
|---|---|---|---|---|
| hs72kim (Rank 26) | 20 | 6 | 14 | 30.0% |
| jaded_sixer3 (Rank 18) | 16 | 13 | 3 | 81.2% |
| ぬ (Rank 11) | 13 | 11 | 2 | 84.6% |
| omuretukun (Rank 21) | 12 | 8 | 4 | 66.7% |
| あかげら (Rank 24) | 12 | 4 | 8 | 33.3% |
| サーちゃん (Rank 23) | 12 | 6 | 6 | 50.0% |
| O.J.A (Rank 21) | 11 | 6 | 5 | 54.5% |
| orz (Rank 28) | 11 | 2 | 9 | 18.2% |
| sy62___ (Rank 27) | 11 | 3 | 8 | 27.3% |
| Might小麥豆漿 (Rank 22) | 10 | 7 | 3 | 70.0% |
| nihikibito (Rank 25) | 10 | 4 | 6 | 40.0% |
| ちぴかな (Rank 9) | 10 | 10 | 0 | 100.0% |
| 48歳技覚えられないよ (Rank 26) | 9 | 2 | 7 | 22.2% |
| Penoco (Rank 25) | 9 | 5 | 4 | 55.6% |
| akd-saka1067 (Rank 17) | 9 | 5 | 4 | 55.6% |
| jet-tekoki-lee (Rank 11) | 9 | 1 | 8 | 11.1% |
| piece (Rank 22) | 9 | 3 | 6 | 33.3% |
| zxyzguy (Rank 25) | 9 | 5 | 4 | 55.6% |
| アセスルファムK (Rank 30) | 9 | 1 | 8 | 11.1% |
| G.S (Rank 21) | 8 | 5 | 3 | 62.5% |
| RX-7FD3S-Type-RS (Rank 27) | 8 | 3 | 5 | 37.5% |
| a_h_i_k_o (Rank 27) | 8 | 3 | 5 | 37.5% |
| ぱぱ (Rank 22) | 8 | 5 | 3 | 62.5% |
| o_U-san_o (Rank 21) | 7 | 7 | 0 | 100.0% |
Most played opponents, most recent first
| RX-7FD3S-Type-RS (Rank 27) | 2026/10/12 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| nihikibito (Rank 25) | 2026/10/10 | 10 | 4 | 6 | 40.0% |
| ぱぱ (Rank 22) | 2026/10/05 | 8 | 5 | 3 | 62.5% |
| サーちゃん (Rank 23) | 2026/10/05 | 12 | 6 | 6 | 50.0% |
| 48歳技覚えられないよ (Rank 26) | 2026/09/29 | 9 | 2 | 7 | 22.2% |
| hs72kim (Rank 26) | 2026/09/29 | 20 | 6 | 14 | 30.0% |
| あかげら (Rank 24) | 2026/09/29 | 12 | 4 | 8 | 33.3% |
| akd-saka1067 (Rank 17) | 2026/09/18 | 9 | 5 | 4 | 55.6% |
| Penoco (Rank 25) | 2026/09/09 | 9 | 5 | 4 | 55.6% |
| a39611619 (Rank 21) | 2026/09/08 | 21 | 16 | 5 | 76.2% |
| orz (Rank 28) | 2026/09/07 | 11 | 2 | 9 | 18.2% |
| sy62___ (Rank 27) | 2026/09/05 | 11 | 3 | 8 | 27.3% |
| zxyzguy (Rank 25) | 2026/09/02 | 9 | 5 | 4 | 55.6% |
| アセスルファムK (Rank 30) | 2026/08/31 | 9 | 1 | 8 | 11.1% |
| a_h_i_k_o (Rank 27) | 2026/08/28 | 8 | 3 | 5 | 37.5% |
| o_U-san_o (Rank 21) | 2026/08/23 | 7 | 7 | 0 | 100.0% |
| O.J.A (Rank 21) | 2026/08/23 | 11 | 6 | 5 | 54.5% |
| jaded_sixer3 (Rank 18) | 2026/08/04 | 16 | 13 | 3 | 81.2% |
| omuretukun (Rank 21) | 2026/08/04 | 12 | 8 | 4 | 66.7% |
| G.S (Rank 21) | 2026/08/03 | 8 | 5 | 3 | 62.5% |
| ぬ (Rank 11) | 2026/07/31 | 13 | 11 | 2 | 84.6% |
| ちぴかな (Rank 9) | 2026/07/25 | 10 | 10 | 0 | 100.0% |
| Might小麥豆漿 (Rank 22) | 2026/07/22 | 10 | 7 | 3 | 70.0% |
| piece (Rank 22) | 2026/07/11 | 9 | 3 | 6 | 33.3% |
| jet-tekoki-lee (Rank 11) | 2026/06/25 | 9 | 1 | 8 | 11.1% |
Round openings
Every character
| backdash into guardG | 422 | 10.5% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 389 | 9.6% |
| crouch into Ducking Low2K+G | 342 | 8.5% |
| backdash into Rising Hammer43PP | 337 | 8.3% |
| backdash into Double Hammer Down43P | 300 | 7.4% |
| backdash into Tsunami Beat3K+G | 266 | 6.6% |
| backdash | 164 | 4.1% |
| punchP | 147 | 3.6% |
| Low Spin Kick1K+G | 138 | 3.4% |
| backdash into Toe Kick2K | 138 | 3.4% |
| guardG | 72 | 1.8% |
| punchP into Double KnucklePP | 72 | 1.8% |
| punchP into Jab Straight | 56 | 1.4% |
| backdash into Dragon Combination 11P+K | 55 | 1.4% |
| backdash into Side Kick3K | 39 | 1.0% |
259 further openings account for the other 1,099 rounds.
Counted from 1,014 of the 1,051 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 517–630 · 45.1%
- This season
- 636 matches · 43.7%
- Peak rank
- 25
First hit in 58.2% of 2,458 rounds. Won 50.5% of the rounds they struck first, 41.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 17.7% of rounds, against 8.8% in their other rounds.
- Against Taka: attacks straight away in 38.5% of rounds, against 10.4% against everyone else.
- On Breakable Half Fence stages: attacks straight away in 17.4% of rounds, against 10.2% on the other stages.
- In round 4 or later: opens with “backdash into G guard” in 12.6% of rounds, against 7.6% in their other rounds.
- Against Sarah: opens with “backdash into G guard” in 15.2% of rounds, against 8.2% against everyone else.
- After opening the round before with “backdash into 3K+G Tsunami Beat”: opens with “backdash into 3K+G Tsunami Beat” in 26.7% of rounds, against 9.7% after anything else.
- After losing a round: opens with “backdash into G guard” in 12.4% of rounds, against 6.2% after winning one.
- When behind: opens with “backdash into G guard” in 11.5% of rounds, against 6.5% when ahead or level.
| crouch into Ducking Low2K+G | 342 | 13.8% |
|---|---|---|
| backdash into Rising Hammer43PP | 337 | 13.7% |
| backdash into Double Hammer Down43P | 300 | 12.2% |
| backdash into Tsunami Beat3K+G | 266 | 10.8% |
| backdash into guardG | 218 | 8.8% |
| backdash into Toe Kick2K | 138 | 5.6% |
| punchP into Double KnucklePP | 72 | 2.9% |
| backdash | 66 | 2.7% |
| punchP | 57 | 2.3% |
| guardG | 43 | 1.7% |
| backdash into Side Kick3K | 39 | 1.6% |
| Toe Kick2K | 36 | 1.5% |
| backdash into evade down | 30 | 1.2% |
| Knee Attack6K | 28 | 1.1% |
| backdash into Double KnucklePP | 27 | 1.1% |
122 further openings account for the other 470 rounds.
Counted from 620 of the 636 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 25–12 · 68% | 8–12 · 40% | too few to test |
| Jacky | 14–21 · 40% | 5–12 · 29% | too few to test |
| Sarah | 14–14 · 50% | 7–8 · 47% | too few to test |
| Aoi | 14–12 · 54% | 10–6 · 62% | too few to test |
| Jean | 12–19 · 39% | 3–8 · 27% | too few to test |
| Wolf | 10–14 · 42% | 2–11 · 15% | too few to test |
| El Blaze | 14–11 · 56% | 3–5 · 38% | too few to test |
| Pai | 9–22 · 29% | 1–2 · 33% | too few to test |
| Jeffry | 14–9 · 61% | 3–5 · 38% | too few to test |
| Goh | 8–9 · 47% | 4–5 · 44% | too few to test |
| Vanessa | 10–14 · 42% | 0–2 · 0% | too few to test |
| Lion | 6–8 · 43% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 307–400 · 43.4%
- This season
- 339 matches · 39.2%
- Peak rank
- 24
First hit in 49.3% of 1,264 rounds. Won 49.4% of the rounds they struck first, 39.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 33.0% of rounds, against 22.4% in their other rounds.
- Against Wolf: attacks straight away in 40.2% of rounds, against 23.3% against everyone else.
- After winning a round: attacks straight away in 28.2% of rounds, against 17.7% after losing one.
- Against El Blaze: opens with “backdash” in 30.3% of rounds, against 5.0% against everyone else.
- After opening the round before with “backdash”: opens with “backdash” in 18.6% of rounds, against 5.1% after anything else.
- After losing a round: opens with “backdash into G guard” in 15.6% of rounds, against 8.0% after winning one.
| backdash into Spin Heel Sword4K+G | 389 | 30.4% |
|---|---|---|
| backdash into guardG | 143 | 11.2% |
| Low Spin Kick1K+G | 138 | 10.8% |
| backdash | 83 | 6.5% |
| punchP | 76 | 5.9% |
| backdash into Dragon Combination 11P+K | 55 | 4.3% |
| punchP into Jab StraightPP | 50 | 3.9% |
| backdash into High Angle Upper Kick6K | 30 | 2.3% |
| guardG | 29 | 2.3% |
| backdash into Beat & Back KnuckleP+KP | 26 | 2.0% |
| backdash into backward movement | 22 | 1.7% |
| backdash into Low Spin Kick1K+G | 17 | 1.3% |
| backdash into Beat KnuckleP+K | 16 | 1.2% |
| backdash into Long Stride Back Knuckle4P+K | 16 | 1.2% |
| backdash into punchP | 10 | 0.8% |
84 further openings account for the other 181 rounds.
Counted from 318 of the 339 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–11 · 42% | 5–5 · 50% | too few to test |
| Wolf | 6–14 · 30% | 2–6 · 25% | too few to test |
| Jacky | 4–13 · 24% | 2–5 · 29% | too few to test |
| Aoi | 4–10 · 29% | 3–3 · 50% | too few to test |
| Sarah | 6–6 · 50% | 5–3 · 62% | too few to test |
| Vanessa | 2–8 · 20% | 2–5 · 29% | too few to test |
| El Blaze | 3–7 · 30% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 29–28 · 50.9%
- This season
- 32 matches · 46.9%
- Peak rank
- 19
First hit in 43.0% of 121 rounds. Won 51.9% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Senshippo66P | 30 | 24.8% |
|---|---|---|
| Kousoutai2K+G | 15 | 12.4% |
| backdash into guardG | 14 | 11.6% |
| Senkyutai1K | 8 | 6.6% |
| punchP into Koushu RensuiPP | 6 | 5.0% |
| backdash into Shicchi Soutai3K+G | 5 | 4.1% |
| punchP | 5 | 4.1% |
| backdash into throw escape | 4 | 3.3% |
| backdash into Senkyutai1K | 3 | 2.5% |
| backdash into Tourou Hassou41236P | 3 | 2.5% |
| In'you4P into Ni In'you4PP | 2 | 1.6% |
| backdash into Banchu6P | 2 | 1.6% |
| backdash into Kishitsu Kasensou43P | 2 | 1.6% |
| backdash into Kousoutai2K+G | 2 | 1.6% |
| backdash into backward movement | 2 | 1.6% |
17 further openings account for the other 18 rounds.
Brad
- Career
- 12–6 · 66.7%
- This season
- 19 matches · 68.4%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 23 | 29.1% |
|---|---|---|
| backdash into Stop Kick4K | 17 | 21.5% |
| backdash | 14 | 17.7% |
| Rapid Double JabP+K | 5 | 6.3% |
| Low Kick2K | 2 | 2.5% |
| backdash into Turn Savate44K | 2 | 2.5% |
| backdash into forward dash | 2 | 2.5% |
| backward movement into Stop Kick4K | 2 | 2.5% |
| backward movement into guardG | 2 | 2.5% |
| Stop Kick4K into forward movement | 1 | 1.3% |
| backdash into Double Strike2KK | 1 | 1.3% |
| backdash into High Spin KickK+G | 1 | 1.3% |
| backdash into Low Kick2K | 1 | 1.3% |
| backdash into Rapid Double JabP+K | 1 | 1.3% |
| backdash into Rapid Short UpperP+KP | 1 | 1.3% |
4 further openings account for the other 4 rounds.
Wolf
- Career
- 2–9 · 18.2%
- This season
- 12 matches · 16.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 12 | 26.1% |
|---|---|---|
| backdash into Quick Shoulder66P+K | 10 | 21.7% |
| punchP | 8 | 17.4% |
| punchP into Jab StraightPP | 6 | 13.0% |
| R.A.W. AvengerP+K+G | 2 | 4.3% |
| backdash into Jab StraightPP | 2 | 4.3% |
| Arrow Knuckle3P | 1 | 2.2% |
| backdash into Body Blow6P | 1 | 2.2% |
| backdash into Short Shoulder46P+K | 1 | 2.2% |
| backdash into throwP+G | 1 | 2.2% |
| crouch into Low Smash2K | 1 | 2.2% |
| crouch into down kick+guard2K+G | 1 | 2.2% |
Goh
- Career
- 0–4 · 0.0%
- This season
- 5 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 8 | 47.1% |
|---|---|---|
| backdash into Batousatsu3KP | 2 | 11.8% |
| backdash into Karura4P+K | 2 | 11.8% |
| Sune'uchi2P | 1 | 5.9% |
| backdash | 1 | 5.9% |
| backdash into Kyousengeri46K | 1 | 5.9% |
| backdash into backward movement | 1 | 5.9% |
| backward movement into Karura4P+K | 1 | 5.9% |
Akira
- Career
- 11–23 · 32.4%
- This season
- 5 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Koboku214P | 4 | 28.6% |
|---|---|---|
| backdash into guardG | 3 | 21.4% |
| backdash into Chouyoushu1P | 2 | 14.3% |
| backdash into Rimon Chouchu66P | 2 | 14.3% |
| backdash into Chouzan Housui46P+K | 1 | 7.1% |
| backdash into Jirou Tanzan4PP+K | 1 | 7.1% |
| crouch into down-back kick+guard1K+G | 1 | 7.1% |
Jean
- Career
- 0–3 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 2
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gyaku Seikenzuki66P | 3 | 50.0% |
|---|---|---|
| KounirenPP into KagizukiPPP | 1 | 16.7% |
| backdash into guardG | 1 | 16.7% |
| punchP | 1 | 16.7% |
Taka
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 1
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kumoyaburi4P+K | 2 | 66.7% |
|---|---|---|
| backdash into backward movement | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 8 of 16 tests hold up
- Jacky: 6 of 15 tests hold up
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
