VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

かつぞう@LivingOnTheEdge

  • Goh
  • Aoi
  • Jeffry
  • Eileen
  • Vanessa
  • Sarah
  • Pai
  • Akira
Career matches2,782
Career win rate58.5%
Round win rate53.9%
Peak rank33
Distinct opponents320
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1604 #1,326 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun3080543936654.5%
Aoi3352933219762.8%
Vanessa2829817512358.7%
Pai302621679563.7%
Goh2924912812151.4%
Eileen2922912910056.3%
Akira27146915562.3%
Sarah29109713865.1%
Jeffry2792573562.0%
Lau—48272156.2%
Taka—1510566.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,214 of 2,466 rounds counted

5.9 inputs a second (352 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun5.93561,000
Goh5.5330169
Aoi6.136431
Vanessa5.030010
Pai5.93574

By opponent's character

Jacky6.0357127
Akira5.7344120
Jeffry6.3379103
Wolf6.237078
Aoi5.834597
Pai5.734464
Lion5.633573
Brad5.8348107
Sarah5.935644
Shun6.036365
Lau5.432637
Goh6.136461
Kage5.633665
Lei Fei5.633542
Vanessa6.136855
Jean5.633420
El Blaze5.533223
Eileen6.035721
Taka5.93518
Dural6.03634

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky64352954.7%-5.2
Akira59332655.9%-2.5
Jeffry51292256.9%+3.5
Wolf47262155.3%-1.8
Aoi45331273.3%+15.3
Pai44301468.2%+9.5
Lion35211460.0%+5.7
Brad33201360.6%+3.2
Sarah33231069.7%+14.0
Shun33171651.5%-8.6
Lau2617965.4%+12.6
Goh25111444.0%-9.9
Kage25121348.0%-7.3
Lei Fei2491537.5%-13.1
Vanessa24121250.0%-8.5
Jean1841422.2%-29.0
El Blaze159660.0%+2.8
Eileen105550.0%-7.3
Taka64266.7%+8.0
Dural1010.0%-45.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence85434250.6%-7.6
Breakable Half Fence82503261.0%+7.1
Breakable Full Fence70452564.3%+9.1
Half Fence63382560.3%+1.0
Octagon59332655.9%-1.5
Single Wall59263344.1%-14.1
Open52282453.9%-2.6
Rectangle52322061.5%+5.5
Full Fence49272255.1%-3.4
Full Fence and Open25151060.0%+6.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37560.0%56.9%+3.1
No walls19649.5%56.8%-7.3

Walls against open: +10.4 points (95% range +2.0 to +18.8), p 0.015 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

りてりん (Rank 27)2026/07/1041325.0%
Hi-VisionZERO (Rank 30)2026/07/1075271.4%
nidone_55 (Rank 25)2026/07/0485362.5%
え~る (Rank 30)2026/06/3042250.0%
いちまる1972 (Rank 29)2026/06/0773442.9%
zan_srz (Rank 30)2026/06/0641325.0%
うをん (Rank 29)2026/06/0442250.0%
okb@j>おーけーびー (Rank 27)2026/06/0465183.3%
saw121 (Rank 27)2026/05/3195455.6%
moroQamazingdelicious (Rank 26)2026/05/2943175.0%
run-run52 (Rank 26)2026/05/2753260.0%
kupipi_ff11 (Rank 25)2026/05/2343175.0%
Akishin-0313 (Rank 29)2026/05/2395455.6%
pinturicchio (Rank 30)2026/05/2282625.0%
ヘニオ (Rank 30)2026/05/2242250.0%
Shinovu (Rank 25)2026/05/1754180.0%
shiphon74 (Rank 26)2026/05/1043175.0%
SUTEKI-_-san (Rank 28)2026/05/1043175.0%
マーレさん (Rank 32)2026/05/1041325.0%
マーボウ (Rank 26)2026/05/0942250.0%
kaisoumi77 (Rank 26)2026/05/0653260.0%
ketubat (Rank 26)2026/05/0563350.0%
ルビーロマン葵 (Rank 32)2026/04/1953260.0%
黒鵜なぎ@Vtuber (Rank 31)2026/04/1752340.0%
助手D (Rank 30)2026/03/2895455.6%

Round openings

Every character

backdash into evade up48219.5%
backdash into guardG1807.3%
forward movement into punchP1747.0%
backdash into throwP+G943.8%
guardG843.4%
forward movement into RengekiPP833.4%
guardG into evade down672.7%
Soukyu46P into forward movement421.7%
guardG into crouch341.4%
backdash into RengekiPP321.3%
backdash into evade down291.2%
backdash into Kasen Gyou'in6P+K+G281.1%
Defensive Style: forward movement into punchP241.0%
forward dash into backdash241.0%
backdash into Senpu Soutai3K+G220.9%

409 further openings account for the other 1,071 rounds.

Shun

Career
439–366 · 54.5%
This season
294 matches · 56.8%
Peak rank
30

First hit in 50.9% of 1,130 rounds. Won 57.0% of the rounds they struck first, 50.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 28.2% of rounds, against 7.7% in their other rounds.
  • Against Aoi: waits first in 28.2% of rounds, against 11.8% against everyone else.
  • After opening the round before by waiting: waits first in 21.9% of rounds, against 5.2% after anything else.
  • After losing a round: backs off first in 70.8% of rounds, against 55.8% after winning one.
  • In round 1: opens with “G guard” in 10.5% of rounds, against 2.7% in their other rounds.
  • Against Aoi: opens with “G guard” in 23.5% of rounds, against 3.2% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 14.9% of rounds, against 2.0% after anything else.
  • After winning a round: opens with “forward movement into PP Rengeki” in 16.3% of rounds, against 2.3% after losing one.
  • When ahead: opens with “forward movement into PP Rengeki” in 13.3% of rounds, against 5.5% when level or behind.

How is this tested?

backdash into evade up28825.4%
backdash into guardG837.3%
forward movement into RengekiPP837.3%
forward movement into punchP756.6%
guardG544.8%
backdash into throwP+G484.2%
guardG into evade down353.1%
backdash into RengekiPP322.8%
backdash into Kasen Gyou'in6P+K+G282.5%
backdash into Senpu Soutai3K+G221.9%
backdash into Tenshin Souchushou6P+K191.7%
backdash into Shinho Suikoushu43P+K171.5%
backdash into Kasen Zenbokushou6PP161.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP151.3%
backdash into evade down141.2%

105 further openings account for the other 307 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–9 · 59%7–4 · 64%too few to test
Jeffry6–6 · 50%7–9 · 44%too few to test
Akira8–9 · 47%2–3 · 40%too few to test
Aoi12–4 · 75%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
128–121 · 51.4%
This season
75 matches · 50.7%
Peak rank
29

First hit in 48.2% of 309 rounds. Won 55.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 28.0% of rounds, against 6.8% in their other rounds.
  • After opening the round before by backing off: attacks straight away in 35.8% of rounds, against 16.7% after anything else.

How is this tested?

backdash into evade up5919.1%
Soukyu46P into forward movement4213.6%
backdash into guardG268.4%
forward movement into punchP237.4%
backdash into Soukyu46P134.2%
backdash into throwP+G134.2%
guardG134.2%
backdash into Kyousengeri46K82.6%
guardG into evade down72.3%
Tsukikage6K51.6%
guardG into crouch51.6%
Kyousengeri46K41.3%
Soukyu46P41.3%
backdash into Batousatsu3KP41.3%
backdash into Shouzuka Okuri1P+K41.3%

54 further openings account for the other 79 rounds.

Aoi

Career
332–197 · 62.8%
This season
61 matches · 45.9%
Peak rank
33

First hit in 52.5% of 244 rounds. Won 51.6% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2711.0%
forward movement into punchP208.1%
backdash into guardG156.1%
Kamageri4K135.3%
backdash into throwP+G114.5%
Inshou43P+K93.7%
forward movement into Nirentotsu OuchuPPP83.2%
forward punch+kick+guard6P+K+G72.9%
guardG into Hou'oushu3P72.9%
guardG into crouch72.9%
guardG into evade down72.9%
Jousei Ryusenshou214P+K62.4%
backdash into Hou'oushu3P62.4%
backdash into Jousei Ryusenshou214P+K62.4%
guardG52.0%

57 further openings account for the other 92 rounds.

Jeffry

Career
57–35 · 62.0%
This season
44 matches · 61.4%
Peak rank
27

First hit in 58.2% of 177 rounds. Won 63.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3218.0%
forward movement into punchP2312.9%
backdash into guardG147.9%
backdash into throwP+G137.3%
Knee Push4K95.1%
backdash into Side Kick3K63.4%
Elbow Butt6P into Elbow Hammer6PP42.2%
backdash into Ducking Low2K+G31.7%
backdash into Knee Push4K31.7%
backdash into Toe Kick Hammer2KP31.7%
backdash into evade down31.7%
backdash into punchP31.7%
forward movement into Knuckle KickPK31.7%
guardG31.7%
guardG into evade down31.7%

45 further openings account for the other 53 rounds.

Eileen

Career
129–100 · 56.3%
This season
38 matches · 60.5%
Peak rank
29

First hit in 44.1% of 152 rounds. Won 61.2% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2818.4%
forward movement into punchP2013.2%
backdash into Kesshi Hanbi46K+G1711.2%
backdash into guardG159.9%
Kousokuhon7K+G117.2%
up-forward kick+guard9K+G74.6%
backdash into Enkou Kenka46P53.3%
forward dash into backdash42.6%
up, up-forward kick+guard89K+G32.0%
backdash into Douchu6P21.3%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G21.3%
backdash into Honshin Kousoutai3K+G21.3%
backdash into Rinheki Hairen1PK21.3%
backdash into evade down21.3%
forward movement into Enkou RensouPP21.3%

25 further openings account for the other 30 rounds.

Vanessa

Career
175–123 · 58.7%
This season
32 matches · 68.8%
Peak rank
28

First hit in 30.7% of 140 rounds. Won 60.5% of the rounds they struck first, 57.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into punchP2417.1%
Defensive Style: backdash into evade up1410.0%
Defensive Style: Back Charge Kick96.4%
Defensive Style: guard85.7%
Defensive Style: backdash into back kick+guard4K+G75.0%
Defensive Style: kick into Switch Left SlicerKK64.3%
Defensive Style: backdash into guardG53.6%
Defensive Style: backdash into Switch Left SlicerKK42.9%
Defensive Style: guard into evade down42.9%
Defensive Style: backdash into Boomerang Hook3P+K32.1%
Defensive Style: backdash into Low Spin Slicer2K+G32.1%
Defensive Style: backdash into Shadow Slicer66K32.1%
Defensive Style: backdash into Sit Jab2P32.1%
Defensive Style: evade down into guardG32.1%
Defensive Style: guard into throw escape32.1%

34 further openings account for the other 41 rounds.

Sarah

Career
71–38 · 65.1%
This season
30 matches · 53.3%
Peak rank
29

First hit in 60.6% of 127 rounds. Won 57.1% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2922.7%
backdash into guardG1713.3%
backdash into Crescent Heel4K+G97.0%
forward dash into backdash86.2%
backdash into throwP+G53.9%
forward movement into punchP53.9%
guardG into evade down53.9%
Back Knuckle Turn44P43.1%
backdash into Low Spin Kick3K+G32.3%
backdash into backward movement32.3%
Low Spin Kick3K+G21.6%
backdash21.6%
backdash into Flash Piston PunchPPP21.6%
backdash into Switch Kick4K21.6%
backdash into evade down21.6%

28 further openings account for the other 30 rounds.

Pai

Career
167–95 · 63.7%
This season
25 matches · 80.0%
Peak rank
30

First hit in 50.5% of 101 rounds. Won 66.7% of the rounds they struck first, 66.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G1413.9%
forward movement into RenkentaiPK1110.9%
backdash into Honrakukyaku46K+G76.9%
forward movement into punchP76.9%
backdash into evade up65.9%
guardG into evade down65.9%
backdash into guardG44.0%
guardG44.0%
guardG into Honshin Soukyaku1K+G44.0%
backdash into RaigekishouPPP33.0%
Kochoukyaku4K+G22.0%
backdash into RenkentaiPK22.0%
backdash into throwP+G22.0%
forward movement into RaigekishouPPP22.0%
guardG into Souanshou3P+K22.0%

23 further openings account for the other 25 rounds.

Akira

Career
91–55 · 62.3%
This season
19 matches · 47.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P into forward movement1316.2%
backdash into evade up1316.2%
backdash into guardG67.5%
Senzankou66P+K into throwP+G56.2%
backdash into Senzankou66P+K45.0%
backdash into Souka Housui3P+K33.8%
Rimon Chouchu66P22.5%
Souka Housui3P+K into crouch22.5%
backdash into Chutenshou2K+GP22.5%
guardG22.5%
guardG into Jouho Senshou46P22.5%
guardG into crouch22.5%
guardG into evade down22.5%
Fujinkyaku2K+G into Chutenshou2K+GP11.2%
Jouho Touken6P into backdash11.2%

20 further openings account for the other 20 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 9 of 17 tests hold up
  • Goh: 2 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)