VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Shun

VintageRoller.

Career matches1,992
Career win rate51.8%
Round win rate30.0%
Peak rank30
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun301,9921,03296051.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31233.3%+25.9
Brad2020.0%-6.7
Pai2020.0%-11.6
Vanessa2020.0%-11.6
Jacky1010.0%-7.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open4040.0%-12.2
Rectangle31233.3%+25.9
Single Wall3030.0%-11.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls333.3%15.2%+18.1
No walls70.0%7.8%-7.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NoOneSpecific (Rank 29)2026/06/132020.0%
xChimerax (Rank 26)2026/06/1331233.3%
VF31998 (Rank 31)2026/06/071010.0%
CarelessSax4450 (Rank 33)2026/06/072020.0%
ChiefRocka (Rank 30)2026/05/062020.0%

Round openings

Shun

Honshin Rensenkyaku4K+G37.5%
Shoushi Outeki1P+K37.5%
offensive move37.5%
punchP into RengekiPP37.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK25.0%
backdash25.0%
crouch into Haisenchu1P25.0%
Getsuga Gakushu46P12.5%
Gyou'in Haishu3P12.5%
Gyoushintai3K into Rentai Kanshu3KP12.5%
Haisenchu1P12.5%
Kouhi Tentai7K+G12.5%
Kouhi Tentai7K+G into Gyou'inshuP+K+G12.5%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP12.5%
Koushinhi4P+K+G into forward dash12.5%

14 further openings account for the other 14 rounds.