Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1523 #1,861 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 34 | 21,683 | 10,746 | 10,937 | 49.6% |
|---|---|---|---|---|---|
| Akira | 26 | 2,370 | 1,122 | 1,248 | 47.3% |
| Jacky | 26 | 33 | 14 | 19 | 42.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
14,872 of 19,424 rounds counted6.4 inputs a second (387 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 6.3 | 379 | 9,537 |
|---|---|---|---|
| Akira | 6.7 | 400 | 5,335 |
By opponent's character
| Akira | 6.7 | 401 | 1,517 |
|---|---|---|---|
| Jacky | 6.5 | 389 | 1,194 |
| Wolf | 6.5 | 392 | 1,150 |
| Sarah | 6.3 | 380 | 1,140 |
| Jeffry | 6.5 | 390 | 810 |
| Goh | 6.7 | 404 | 972 |
| Lau | 6.6 | 397 | 893 |
| Aoi | 6.2 | 375 | 833 |
| Jean | 6.4 | 384 | 764 |
| Shun | 6.3 | 379 | 788 |
| Pai | 6.7 | 400 | 730 |
| Brad | 6.3 | 375 | 697 |
| Kage | 6.4 | 383 | 580 |
| Vanessa | 6.4 | 385 | 703 |
| Lion | 6.1 | 368 | 554 |
| Lei Fei | 5.9 | 353 | 556 |
| El Blaze | 6.4 | 382 | 390 |
| Eileen | 6.4 | 382 | 218 |
| Taka | 6.6 | 397 | 236 |
| Dural | 6.4 | 382 | 147 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 530 | 270 | 260 | 50.9% | +0.6 |
|---|---|---|---|---|---|
| Jacky | 381 | 182 | 199 | 47.8% | -1.9 |
| Wolf | 369 | 209 | 160 | 56.6% | +5.5 |
| Sarah | 328 | 165 | 163 | 50.3% | -1.3 |
| Jeffry | 281 | 141 | 140 | 50.2% | -1.3 |
| Goh | 279 | 151 | 128 | 54.1% | +5.3 |
| Lau | 277 | 116 | 161 | 41.9% | -5.5 |
| Aoi | 262 | 133 | 129 | 50.8% | +4.3 |
| Jean | 261 | 110 | 151 | 42.1% | -5.4 |
| Shun | 251 | 132 | 119 | 52.6% | +4.8 |
| Pai | 228 | 117 | 111 | 51.3% | +3.3 |
| Brad | 222 | 107 | 115 | 48.2% | +1.8 |
| Kage | 210 | 111 | 99 | 52.9% | +4.3 |
| Vanessa | 205 | 89 | 116 | 43.4% | -8.8 |
| Lion | 188 | 76 | 112 | 40.4% | -7.5 |
| Lei Fei | 178 | 88 | 90 | 49.4% | -0.7 |
| El Blaze | 132 | 66 | 66 | 50.0% | -2.0 |
| Eileen | 76 | 32 | 44 | 42.1% | -10.2 |
| Taka | 69 | 41 | 28 | 59.4% | +8.1 |
| Dural | 48 | 25 | 23 | 52.1% | +2.8 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 553 | 269 | 284 | 48.6% | -2.6 |
|---|---|---|---|---|---|
| Octagon | 543 | 278 | 265 | 51.2% | +1.4 |
| Low Fence | 484 | 235 | 249 | 48.5% | +0.3 |
| Breakable Full Fence | 481 | 237 | 244 | 49.3% | +0.5 |
| Single Wall | 468 | 210 | 258 | 44.9% | -4.4 |
| Rectangle | 465 | 255 | 210 | 54.8% | +4.1 |
| Open | 446 | 226 | 220 | 50.7% | +1.1 |
| Full Fence | 428 | 208 | 220 | 48.6% | +0.3 |
| Half Fence | 421 | 213 | 208 | 50.6% | +1.6 |
| Full Fence and Open | 255 | 128 | 127 | 50.2% | +0.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,891 | 50.5% | 49.8% | +0.7 |
| No walls | 1,398 | 48.0% | 48.9% | -0.9 |
Walls against open: +1.6 points (95% range -1.7 to +5.0), p 0.338 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 32) | 56 | 21 | 35 | 37.5% |
|---|---|---|---|---|
| マーレさん (Rank 32) | 49 | 24 | 25 | 49.0% |
| グランドおじいちゃん (Rank 32) | 45 | 14 | 31 | 31.1% |
| champion-244 (Rank 28) | 41 | 30 | 11 | 73.2% |
| JAYABOX (Rank 28) | 39 | 21 | 18 | 53.9% |
| reiya---0602 (Rank 34) | 38 | 11 | 27 | 28.9% |
| a39611619 (Rank 21) | 33 | 26 | 7 | 78.8% |
| kuuhaku-zero9 (Rank 30) | 32 | 18 | 14 | 56.2% |
| west-muta (Rank 30) | 31 | 15 | 16 | 48.4% |
| AOEアオイ (Rank 32) | 30 | 20 | 10 | 66.7% |
| poteto (Rank 33) | 30 | 14 | 16 | 46.7% |
| KillBill (Rank 31) | 28 | 17 | 11 | 60.7% |
| ジークリオン (Rank 35) | 26 | 10 | 16 | 38.5% |
| たか (Rank 32) | 25 | 10 | 15 | 40.0% |
| サーちゃん (Rank 23) | 25 | 13 | 12 | 52.0% |
| Hi-VisionZERO (Rank 32) | 24 | 14 | 10 | 58.3% |
| kampfarkz (Rank 29) | 24 | 14 | 10 | 58.3% |
| mossan_opa2 (Rank 33) | 23 | 13 | 10 | 56.5% |
| GOODGODDOG (Rank 30) | 22 | 5 | 17 | 22.7% |
| Holmes-sensei (Rank 28) | 22 | 9 | 13 | 40.9% |
| pinturicchio (Rank 28) | 22 | 11 | 11 | 50.0% |
| toyotaATSUSHI (Rank 35) | 21 | 9 | 12 | 42.9% |
| LEO (Rank 30) | 20 | 10 | 10 | 50.0% |
| pokkurl_7 (Rank 25) | 20 | 8 | 12 | 40.0% |
| 真 (Rank 26) | 20 | 11 | 9 | 55.0% |
Most played opponents, most recent first
| Holmes-sensei (Rank 28) | 2026/10/11 | 22 | 9 | 13 | 40.9% |
|---|---|---|---|---|---|
| 真 (Rank 26) | 2026/10/10 | 20 | 11 | 9 | 55.0% |
| サーちゃん (Rank 23) | 2026/09/10 | 25 | 13 | 12 | 52.0% |
| a39611619 (Rank 21) | 2026/09/06 | 33 | 26 | 7 | 78.8% |
| pinturicchio (Rank 28) | 2026/09/06 | 22 | 11 | 11 | 50.0% |
| たか (Rank 32) | 2026/08/22 | 25 | 10 | 15 | 40.0% |
| poteto (Rank 33) | 2026/08/22 | 30 | 14 | 16 | 46.7% |
| kampfarkz (Rank 29) | 2026/08/21 | 24 | 14 | 10 | 58.3% |
| KillBill (Rank 31) | 2026/08/21 | 28 | 17 | 11 | 60.7% |
| toyotaATSUSHI (Rank 35) | 2026/08/17 | 21 | 9 | 12 | 42.9% |
| mossan_opa2 (Rank 33) | 2026/08/17 | 23 | 13 | 10 | 56.5% |
| LEO (Rank 30) | 2026/08/05 | 20 | 10 | 10 | 50.0% |
| ジークリオン (Rank 35) | 2026/08/03 | 26 | 10 | 16 | 38.5% |
| reiya---0602 (Rank 34) | 2026/07/29 | 38 | 11 | 27 | 28.9% |
| Hi-VisionZERO (Rank 32) | 2026/07/22 | 24 | 14 | 10 | 58.3% |
| GOODGODDOG (Rank 30) | 2026/07/22 | 22 | 5 | 17 | 22.7% |
| グランドおじいちゃん (Rank 32) | 2026/07/22 | 45 | 14 | 31 | 31.1% |
| west-muta (Rank 30) | 2026/07/20 | 31 | 15 | 16 | 48.4% |
| JAYABOX (Rank 28) | 2026/07/17 | 39 | 21 | 18 | 53.9% |
| champion-244 (Rank 28) | 2026/07/10 | 41 | 30 | 11 | 73.2% |
| ヘニオ (Rank 32) | 2026/07/05 | 56 | 21 | 35 | 37.5% |
| pokkurl_7 (Rank 25) | 2026/06/27 | 20 | 8 | 12 | 40.0% |
| kuuhaku-zero9 (Rank 30) | 2026/05/31 | 32 | 18 | 14 | 56.2% |
| マーレさん (Rank 32) | 2026/05/31 | 49 | 24 | 25 | 49.0% |
| AOEアオイ (Rank 32) | 2026/05/24 | 30 | 20 | 10 | 66.7% |
Round openings
Every character
| Defensive Style: guard | 695 | 3.6% |
|---|---|---|
| Offensive Style: punch into One TwoPP | 691 | 3.6% |
| Defensive Style: Shadow Slicer | 527 | 2.8% |
| Offensive Style: backdash into Pile Bunker6P+K | 481 | 2.5% |
| Defensive Style: Stinger Low Blow | 432 | 2.3% |
| guardG | 423 | 2.2% |
| Offensive Style: Pile Bunker | 373 | 2.0% |
| Defensive Style: backdash into back kick4K | 248 | 1.3% |
| Offensive Style: Long Barrel Blow | 248 | 1.3% |
| Offensive Style: guard | 239 | 1.2% |
| Offensive Style: Spinning Savate | 222 | 1.2% |
| Offensive Style: Landing Knee Kick into punchP | 220 | 1.1% |
| Offensive Style: Leg Guard Crush into forward movement | 215 | 1.1% |
| Offensive Style: punch | 208 | 1.1% |
| Offensive Style: One Two into Combo UpperPPP | 204 | 1.1% |
1,370 further openings account for the other 13,630 rounds.
Counted from 4,678 of the 4,775 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 10,746–10,937 · 49.6%
- This season
- 3,440 matches · 49.2%
- Peak rank
- 34
First hit in 17.5% of 13,894 rounds. Won 54.2% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 30.8% of rounds, against 20.8% in their other rounds.
- Against Akira: backs off first in 26.5% of rounds, against 14.2% against everyone else.
- On Rectangle stages: attacks straight away in 51.3% of rounds, against 46.0% on the other stages.
- After opening the round before by waiting: waits first in 25.2% of rounds, against 19.3% after anything else.
- After the opponent opened the round before by moving in: waits first in 22.6% of rounds, against 20.4% after anything else.
- After winning a round: backs off first in 23.2% of rounds, against 11.1% after losing one.
- When ahead: backs off first in 23.1% of rounds, against 13.6% when level or behind.
- In round 1: opens with “Offensive Style: punch into PP One Two” in 7.4% of rounds, against 4.1% in their other rounds.
- Against Akira: opens with “Offensive Style: backdash into 6P+K Pile Bunker” in 7.7% of rounds, against 2.9% against everyone else.
- After losing a round: opens with “Defensive Style: guard” in 6.5% of rounds, against 2.2% after winning one.
- When behind: opens with “Defensive Style: guard” in 6.5% of rounds, against 3.0% when ahead or level.
| Defensive Style: guard | 695 | 5.0% |
|---|---|---|
| Offensive Style: punch into One TwoPP | 691 | 4.9% |
| Defensive Style: Shadow Slicer | 527 | 3.8% |
| Offensive Style: backdash into Pile Bunker6P+K | 481 | 3.4% |
| Defensive Style: Stinger Low Blow | 432 | 3.1% |
| Offensive Style: Pile Bunker | 373 | 2.7% |
| Defensive Style: backdash into back kick4K | 248 | 1.8% |
| Offensive Style: Long Barrel Blow | 248 | 1.8% |
| Offensive Style: guard | 239 | 1.7% |
| Offensive Style: Spinning Savate | 222 | 1.6% |
| Offensive Style: Landing Knee Kick into punchP | 220 | 1.6% |
| Offensive Style: Leg Guard Crush into forward movement | 215 | 1.5% |
| Offensive Style: punch | 208 | 1.5% |
| Offensive Style: One Two into Combo UpperPPP | 204 | 1.5% |
| Defensive Style: Wind Elbow | 174 | 1.2% |
922 further openings account for the other 8,802 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 119–115 · 51% | 61–59 · 51% | -0.5 |
| Wolf | 119–73 · 62% | 39–35 · 53% | +10.4 |
| Jacky | 93–94 · 50% | 28–34 · 45% | +3.0 |
| Jean | 63–78 · 45% | 28–41 · 41% | +2.8 |
| Goh | 74–47 · 61% | 32–30 · 52% | +10.2 |
| Jeffry | 70–66 · 51% | 27–32 · 46% | +8.9 |
| Aoi | 57–59 · 49% | 24–30 · 44% | +0.1 |
| Lau | 52–65 · 44% | 16–26 · 38% | +7.3 |
| Sarah | 55–52 · 51% | 27–24 · 53% | -5.4 |
| Brad | 59–56 · 51% | 19–30 · 39% | +8.7 |
| Shun | 39–42 · 48% | 38–25 · 60% | -11.8 |
| Lion | 30–52 · 37% | 26–36 · 42% | -4.9 |
| Kage | 54–45 · 55% | 18–23 · 44% | +9.4 |
| Pai | 37–39 · 49% | 27–25 · 52% | -5.6 |
| Lei Fei | 45–39 · 54% | 18–23 · 44% | +15.2 |
| Vanessa | 24–43 · 36% | 10–20 · 33% | -6.3 |
| El Blaze | 21–34 · 38% | 13–4 · 76% | too few to test |
| Taka | 23–18 · 56% | 6–2 · 75% | too few to test |
| Eileen | 14–10 · 58% | 4–12 · 25% | too few to test |
| Dural | 8–12 · 40% | 10–4 · 71% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 1,122–1,248 · 47.3%
- This season
- 1,315 matches · 50.3%
- Peak rank
- 26
First hit in 46.7% of 4,959 rounds. Won 53.8% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 48.1% of rounds, against 27.1% in their other rounds.
- Against Akira: backs off first in 33.8% of rounds, against 15.9% against everyone else.
- After opening the round before by waiting: waits first in 32.7% of rounds, against 24.2% after anything else.
- After winning a round: backs off first in 27.9% of rounds, against 9.9% after losing one.
- When ahead: backs off first in 27.3% of rounds, against 13.5% when level or behind.
- Against a Shun on 10+ drinks: waits first in 38.7% of rounds, against 28.4% against a Shun on other counts.
- In round 1: opens with “G guard” in 11.1% of rounds, against 7.4% in their other rounds.
- Against Akira: opens with “backdash into 46P Jouho Senshou” in 15.7% of rounds, against 1.5% against everyone else.
- After losing a round: opens with “G guard” in 10.0% of rounds, against 4.8% after winning one.
- When behind: opens with “G guard” in 9.3% of rounds, against 5.9% when ahead or level.
| guardG | 415 | 8.3% |
|---|---|---|
| Souka Housui3P+K | 168 | 3.4% |
| Rimon Chouchu66P | 158 | 3.2% |
| crouch dash forward into Youhou33P | 141 | 2.8% |
| backdash into Jouho Senshou46P | 140 | 2.8% |
| guardG into Senzankou66P+K | 118 | 2.4% |
| Jouho Senshou46P | 116 | 2.3% |
| guardG into Jouho Touken6P | 107 | 2.1% |
| guardG into Souka Housui3P+K | 101 | 2.0% |
| crouch dash forward into Rimon Chouchu66P | 96 | 1.9% |
| guardG into Youhou33P | 89 | 1.8% |
| Senzankou66P+K | 79 | 1.6% |
| forward dash into Jouho Touken6P | 70 | 1.4% |
| Senzankou66P+K into throwP+G | 69 | 1.4% |
| guardG into forward dash | 66 | 1.3% |
390 further openings account for the other 3,061 rounds.
Counted from 1,218 of the 1,315 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 38–43 · 47% | 26–20 · 57% | -0.7 |
| Akira | 34–27 · 56% | 19–21 · 48% | +4.3 |
| Jacky | 26–34 · 43% | 18–20 · 47% | -10.2 |
| Lau | 30–27 · 53% | 11–15 · 42% | too few to test |
| Vanessa | 27–20 · 57% | 19–12 · 61% | too few to test |
| Pai | 25–20 · 56% | 13–11 · 54% | too few to test |
| Shun | 25–20 · 56% | 8–12 · 40% | too few to test |
| Wolf | 22–18 · 55% | 3–15 · 17% | too few to test |
| Aoi | 22–19 · 54% | 10–7 · 59% | too few to test |
| Goh | 23–20 · 53% | 4–8 · 33% | too few to test |
| Jeffry | 22–22 · 50% | 7–7 · 50% | too few to test |
| El Blaze | 13–12 · 52% | 14–13 · 52% | too few to test |
| Kage | 16–16 · 50% | 9–8 · 53% | too few to test |
| Brad | 8–8 · 50% | 7–6 · 54% | too few to test |
| Lei Fei | 9–10 · 47% | 2–8 · 20% | too few to test |
| Jean | 8–14 · 36% | 3–7 · 30% | too few to test |
| Eileen | 5–9 · 36% | 5–7 · 42% | too few to test |
| Lion | 5–11 · 31% | 2–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
97 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 14–19 · 42.4%
- This season
- 20 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 9.6% |
|---|---|---|
| punchP into Jab StraightPP | 7 | 8.4% |
| backdash into Spinning Back Knuckle4P | 6 | 7.2% |
| guardG into Groin Kick6K+G | 3 | 3.6% |
| guardG into High Angle Upper Kick6K | 3 | 3.6% |
| Dash Hammer Kick66K | 2 | 2.4% |
| Middle Spin Kick46K+G | 2 | 2.4% |
| Squat Straight2P | 2 | 2.4% |
| Step-in Middle Kick66K+G | 2 | 2.4% |
| crouch dash back into Low Spin Kick1K+G | 2 | 2.4% |
| crouch into Groin Kick6K+G | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
| punchP into Punch High KickPK | 2 | 2.4% |
| punchP into Spinning Arm Kick4PK | 2 | 2.4% |
| Bil Jee6P+K | 1 | 1.2% |
37 further openings account for the other 37 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (36 here; about 1.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 11 of 18 tests hold up
- Akira: 10 of 18 tests hold up
- Jacky: not tested (too few rounds)
