Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1711 #751 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 38 | 2,031 | 1,128 | 903 | 55.5% |
|---|---|---|---|---|---|
| Brad | 27 | 292 | 152 | 140 | 52.0% |
| Pai | 26 | 143 | 60 | 83 | 42.0% |
| Shun | 24 | 95 | 39 | 56 | 41.0% |
| Lion | 25 | 45 | 20 | 25 | 44.4% |
| Jean | 26 | 33 | 14 | 19 | 42.4% |
| Aoi | 26 | 26 | 9 | 17 | 34.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,391 of 1,536 rounds counted9.9 inputs a second (593 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 9.8 | 586 | 909 |
|---|---|---|---|
| Lion | 10.5 | 628 | 143 |
| Jean | 9.9 | 597 | 128 |
| Brad | 10.1 | 604 | 84 |
| Aoi | 9.8 | 586 | 84 |
| Shun | 9.9 | 593 | 26 |
| Pai | 9.9 | 595 | 17 |
By opponent's character
| Jean | 9.7 | 582 | 189 |
|---|---|---|---|
| Jacky | 10.0 | 598 | 140 |
| Goh | 10.6 | 635 | 93 |
| Lion | 10.1 | 607 | 113 |
| Kage | 9.4 | 564 | 111 |
| Brad | 10.1 | 603 | 66 |
| Lei Fei | 9.3 | 558 | 86 |
| Akira | 10.6 | 633 | 90 |
| Sarah | 9.3 | 560 | 85 |
| Pai | 9.5 | 570 | 78 |
| Vanessa | 10.2 | 614 | 75 |
| Wolf | 10.2 | 611 | 64 |
| Taka | 9.8 | 589 | 63 |
| Jeffry | 10.4 | 622 | 36 |
| Shun | 9.5 | 571 | 30 |
| Aoi | 10.4 | 622 | 24 |
| El Blaze | 9.7 | 581 | 22 |
| Eileen | 9.9 | 595 | 13 |
| Lau | 9.6 | 574 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jean | 46 | 20 | 26 | 43.5% | -3.4 |
|---|---|---|---|---|---|
| Jacky | 37 | 18 | 19 | 48.6% | -6.2 |
| Goh | 35 | 16 | 19 | 45.7% | -17.8 |
| Lion | 33 | 16 | 17 | 48.5% | -2.9 |
| Kage | 31 | 18 | 13 | 58.1% | +7.5 |
| Brad | 24 | 13 | 11 | 54.2% | +8.3 |
| Lei Fei | 24 | 16 | 8 | 66.7% | -0.8 |
| Akira | 23 | 16 | 7 | 69.6% | +14.1 |
| Sarah | 22 | 8 | 14 | 36.4% | -11.7 |
| Pai | 19 | 9 | 10 | 47.4% | +7.0 |
| Vanessa | 18 | 9 | 9 | 50.0% | +6.1 |
| Wolf | 17 | 10 | 7 | 58.8% | +9.8 |
| Taka | 15 | 12 | 3 | 80.0% | +20.3 |
| Jeffry | 9 | 3 | 6 | 33.3% | -18.2 |
| Shun | 9 | 8 | 1 | 88.9% | +23.4 |
| Aoi | 7 | 3 | 4 | 42.9% | -24.6 |
| El Blaze | 6 | 4 | 2 | 66.7% | +7.3 |
| Eileen | 3 | 1 | 2 | 33.3% | -32.3 |
| Lau | 3 | 2 | 1 | 66.7% | +15.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 46 | 22 | 24 | 47.8% | -4.9 |
|---|---|---|---|---|---|
| Single Wall | 45 | 28 | 17 | 62.2% | +5.2 |
| Open | 42 | 20 | 22 | 47.6% | +3.2 |
| Rectangle | 42 | 28 | 14 | 66.7% | +18.3 |
| Half Fence | 41 | 19 | 22 | 46.3% | -12.7 |
| Breakable Full Fence | 40 | 18 | 22 | 45.0% | -8.2 |
| Full Fence | 33 | 17 | 16 | 51.5% | +1.8 |
| Octagon | 27 | 11 | 16 | 40.7% | -9.5 |
| Low Fence | 25 | 13 | 12 | 52.0% | -4.8 |
| Full Fence and Open | 23 | 16 | 7 | 69.6% | +17.8 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 229 | 50.2% | 52.2% | -2.0 |
| No walls | 112 | 54.5% | 52.6% | +1.9 |
Walls against open: -3.9 points (95% range -14.7 to +7.0), p 0.482 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Crashing_Blow2003 (Rank 33) | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|
| evoyd (Rank 34) | 19 | 12 | 7 | 63.2% |
| onuelito (Rank 36) | 19 | 7 | 12 | 36.8% |
| GambleOfDarun (Rank 26) | 13 | 7 | 6 | 53.9% |
| Nate__theRipper (Rank 38) | 13 | 7 | 6 | 53.9% |
| Ac (Rank 37) | 12 | 8 | 4 | 66.7% |
| KingSeti88 (Rank 39) | 10 | 4 | 6 | 40.0% |
| Kungfuhustle99 (Rank 30) | 9 | 5 | 4 | 55.6% |
| DEExTHAxGEE (Rank 41) | 8 | 3 | 5 | 37.5% |
| ROOBY (Rank 29) | 8 | 5 | 3 | 62.5% |
| Svengeance999 (Rank 34) | 8 | 3 | 5 | 37.5% |
| Zxo (Rank 25) | 8 | 3 | 5 | 37.5% |
| 無謀 (Rank 35) | 8 | 2 | 6 | 25.0% |
| Jaguar (Rank 35) | 7 | 4 | 3 | 57.1% |
| Mr_LoverMan85 (Rank 30) | 7 | 6 | 1 | 85.7% |
| Sevensided253 (Rank 32) | 7 | 5 | 2 | 71.4% |
| SugarBear (Rank 36) | 7 | 3 | 4 | 42.9% |
| TerryIrvin (Rank 37) | 7 | 4 | 3 | 57.1% |
| y2d (Rank 42) | 7 | 1 | 6 | 14.3% |
| BaebladeRIP (Rank 38) | 6 | 0 | 6 | 0.0% |
| Kai_Uchiha10 (Rank 30) | 6 | 2 | 4 | 33.3% |
| RentalAnimator (Rank 42) | 6 | 0 | 6 | 0.0% |
| bigboss25189 (Rank 22) | 6 | 2 | 4 | 33.3% |
| bugprincess(bpdmaxxing) (Rank 27) | 6 | 3 | 3 | 50.0% |
| theweimashlol (Rank 30) | 6 | 6 | 0 | 100.0% |
Most played opponents, most recent first
| 無謀 (Rank 35) | 2026/10/03 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| DEExTHAxGEE (Rank 41) | 2026/09/30 | 8 | 3 | 5 | 37.5% |
| RentalAnimator (Rank 42) | 2026/09/15 | 6 | 0 | 6 | 0.0% |
| evoyd (Rank 34) | 2026/09/12 | 19 | 12 | 7 | 63.2% |
| Sevensided253 (Rank 32) | 2026/09/12 | 7 | 5 | 2 | 71.4% |
| Ac (Rank 37) | 2026/09/12 | 12 | 8 | 4 | 66.7% |
| Crashing_Blow2003 (Rank 33) | 2026/09/12 | 20 | 9 | 11 | 45.0% |
| onuelito (Rank 36) | 2026/09/11 | 19 | 7 | 12 | 36.8% |
| TerryIrvin (Rank 37) | 2026/09/10 | 7 | 4 | 3 | 57.1% |
| theweimashlol (Rank 30) | 2026/09/09 | 6 | 6 | 0 | 100.0% |
| Nate__theRipper (Rank 38) | 2026/09/09 | 13 | 7 | 6 | 53.9% |
| y2d (Rank 42) | 2026/09/09 | 7 | 1 | 6 | 14.3% |
| KingSeti88 (Rank 39) | 2026/09/05 | 10 | 4 | 6 | 40.0% |
| Svengeance999 (Rank 34) | 2026/08/29 | 8 | 3 | 5 | 37.5% |
| Kai_Uchiha10 (Rank 30) | 2026/08/24 | 6 | 2 | 4 | 33.3% |
| Jaguar (Rank 35) | 2026/07/31 | 7 | 4 | 3 | 57.1% |
| SugarBear (Rank 36) | 2026/07/31 | 7 | 3 | 4 | 42.9% |
| bugprincess(bpdmaxxing) (Rank 27) | 2026/06/20 | 6 | 3 | 3 | 50.0% |
| GambleOfDarun (Rank 26) | 2026/06/20 | 13 | 7 | 6 | 53.9% |
| bigboss25189 (Rank 22) | 2026/06/19 | 6 | 2 | 4 | 33.3% |
| Zxo (Rank 25) | 2026/06/08 | 8 | 3 | 5 | 37.5% |
| Kungfuhustle99 (Rank 30) | 2026/05/19 | 9 | 5 | 4 | 55.6% |
| BaebladeRIP (Rank 38) | 2026/05/19 | 6 | 0 | 6 | 0.0% |
| Mr_LoverMan85 (Rank 30) | 2026/05/19 | 7 | 6 | 1 | 85.7% |
| ROOBY (Rank 29) | 2026/03/26 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| Senchutai | 188 | 12.2% |
|---|---|---|
| backdash into evade down | 68 | 4.4% |
| Senchutai3K into guardG | 53 | 3.5% |
| backdash into evade up | 47 | 3.1% |
| RenshouPP into Renshou Senputai3PPK | 39 | 2.5% |
| crouch dash back | 37 | 2.4% |
| punchP | 33 | 2.1% |
| guardG into Senchutai | 30 | 1.9% |
| backdash into Sako Soushou4P+K | 28 | 1.8% |
| guardG into punchP | 24 | 1.6% |
| crouch dash forward into evade down | 21 | 1.4% |
| punchP into kickK | 19 | 1.2% |
| punchP into RenshouPP | 18 | 1.2% |
| Chugeki6P | 17 | 1.1% |
| crouch dash back into kickK | 17 | 1.1% |
453 further openings account for the other 898 rounds.
Lau
- Career
- 1,128–903 · 55.5%
- This season
- 252 matches · 56.0%
- Peak rank
- 38
First hit in 54.2% of 1,018 rounds. Won 54.9% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 15.9% of rounds, against 4.3% in their other rounds.
- After losing a round: attacks straight away in 64.3% of rounds, against 43.8% after winning one.
- Against Lei Fei: opens with “3K Senchutai” in 31.8% of rounds, against 17.0% against everyone else.
- After losing a round: opens with “3K Senchutai into G guard” in 8.8% of rounds, against 2.0% after winning one.
- When behind: opens with “3K Senchutai into G guard” in 8.7% of rounds, against 3.0% when ahead or level.
| Senchutai3K | 187 | 18.3% |
|---|---|---|
| Senchutai3K into guardG | 53 | 5.2% |
| RenshouPP into Renshou Senputai3PPK | 39 | 3.8% |
| guardG into Senchutai3K | 29 | 2.8% |
| backdash into Sako Soushou4P+K | 28 | 2.7% |
| crouch dash back | 27 | 2.6% |
| backdash into evade down | 24 | 2.4% |
| backdash into evade up | 18 | 1.8% |
| punchP | 18 | 1.8% |
| punchP into RenshouPP | 18 | 1.8% |
| Chugeki6P | 17 | 1.7% |
| punchP into RenkentaiPK | 16 | 1.6% |
| crouch dash back into kickK | 15 | 1.5% |
| crouch dash forward into evade down | 13 | 1.3% |
| backdash into Risensou46P+K | 12 | 1.2% |
215 further openings account for the other 509 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 13–10 · 57% | 5–3 · 62% | too few to test |
| Lion | 10–7 · 59% | 4–9 · 31% | too few to test |
| Goh | 5–7 · 42% | 4–5 · 44% | too few to test |
| Lei Fei | 6–3 · 67% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 20–25 · 44.4%
- This season
- 35 matches · 51.4%
- Peak rank
- 25
First hit in 54.3% of 140 rounds. Won 50.0% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P into Banchu Renkanshu6PP | 10 | 7.0% |
|---|---|---|
| backdash into evade down | 7 | 4.9% |
| punchP | 6 | 4.2% |
| backdash into Shakouho17P+K+G | 5 | 3.5% |
| backdash into Tourou Soufu6P+K+G | 5 | 3.5% |
| Banchu6P | 4 | 2.8% |
| guardG into Dantai3K | 4 | 2.8% |
| guardG into punchP | 4 | 2.8% |
| punchP into Banchu6P | 4 | 2.8% |
| punchP into kickK | 4 | 2.8% |
| Heimonkyaku6K | 3 | 2.1% |
| backdash into Sentai4K | 3 | 2.1% |
| backdash into evade up | 3 | 2.1% |
| backdash into throwP+G | 3 | 2.1% |
| crouch dash back | 3 | 2.1% |
58 further openings account for the other 75 rounds.
Jean
- Career
- 14–19 · 42.4%
- This season
- 34 matches · 41.2%
- Peak rank
- 26
First hit in 53.5% of 127 rounds. Won 39.7% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 12 | 9.4% |
|---|---|---|
| crouch dash forward into evade down | 7 | 5.5% |
| backdash into evade up | 6 | 4.7% |
| Gyaku Seikenzuki66P | 5 | 3.9% |
| punchP | 5 | 3.9% |
| Hizageri4K into Kousenshu4KP | 4 | 3.1% |
| crouch dash back | 4 | 3.1% |
| crouch dash forward into Yoko'enpi6P | 4 | 3.1% |
| Gyaku Seikenzuki66P into backward movement | 3 | 2.3% |
| guardG into punchP | 3 | 2.3% |
| Chudan Mawashigeri3K | 2 | 1.6% |
| Gyaku Seikenzuki66P into forward movement | 2 | 1.6% |
| backdash into Kake'uchi46P | 2 | 1.6% |
| backdash into Tadan Kubigeri3K+G | 2 | 1.6% |
| backdash into Yoko'enpi6P | 2 | 1.6% |
61 further openings account for the other 65 rounds.
Brad
- Career
- 152–140 · 52.0%
- This season
- 30 matches · 60.0%
- Peak rank
- 27
First hit in 60.3% of 116 rounds. Won 55.7% of the rounds they struck first, 56.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 11 | 9.5% |
|---|---|---|
| backdash into evade up | 8 | 6.9% |
| Middle Kick3K | 7 | 6.0% |
| crouch into Jolt Upper~Spin Kick3PK | 6 | 5.2% |
| backdash into Stop Kick4K | 3 | 2.6% |
| backdash into Sway Back4P+K+G | 3 | 2.6% |
| punchP | 3 | 2.6% |
| Jackal Straight46P+K | 2 | 1.7% |
| Kao Loy6K+G into backward movement | 2 | 1.7% |
| Kao Loy6K+G into forward movement | 2 | 1.7% |
| Middle Kick3K into guardG | 2 | 1.7% |
| Middle Spin Kick66K into backward movement | 2 | 1.7% |
| Sawk Klab6P+K | 2 | 1.7% |
| Sawk Klab6P+K into forward movement | 2 | 1.7% |
| crouch dash back | 2 | 1.7% |
55 further openings account for the other 59 rounds.
Aoi
- Career
- 9–17 · 34.6%
- This season
- 19 matches · 31.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 11.9% |
|---|---|---|
| Maegeri3K | 9 | 10.7% |
| backdash into evade up | 9 | 10.7% |
| Tenchi In'youP+K+G | 6 | 7.1% |
| guardG into punchP | 5 | 6.0% |
| Maegeri3K into guardG | 2 | 2.4% |
| Chudan Hiji'ate6P | 1 | 1.2% |
| Kusanagi2K+G | 1 | 1.2% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 1 | 1.2% |
| Kusanagi2K+G into offensive move | 1 | 1.2% |
| Maegeri3K into Raijinha6K | 1 | 1.2% |
| Maegeri3K into crouch | 1 | 1.2% |
| Ryusen3P+K into Ryusen Soushou39P+KP | 1 | 1.2% |
| Shizuriyuki6K+G | 1 | 1.2% |
| Tsumujikaze64P | 1 | 1.2% |
34 further openings account for the other 34 rounds.
Shun
- Career
- 39–56 · 41.0%
- This season
- 6 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 15.4% |
|---|---|---|
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 7.7% |
| backdash into evade up | 2 | 7.7% |
| punchP into kickK | 2 | 7.7% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 3.9% |
| Tenshin Haishu4P into crouch | 1 | 3.9% |
| backdash into Dokuritsu Kanpai46P+K | 1 | 3.9% |
| backdash into Haisenchu1P | 1 | 3.9% |
| backdash into Kasen Gyou'in6P+K+G | 1 | 3.9% |
| backdash into Rengeki Gakushu46PPP | 1 | 3.9% |
| backdash into Rensai Gakushu46PP | 1 | 3.9% |
| backdash into Tenshin Benshu4P+K | 1 | 3.9% |
| backdash into throwP+G | 1 | 3.9% |
| crouch dash back into Hiten Hougeki9P+K | 1 | 3.9% |
| crouch dash back into Toushin Soutanshu4KK | 1 | 3.9% |
5 further openings account for the other 5 rounds.
Pai
- Career
- 60–83 · 42.0%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 2 | 11.8% |
|---|---|---|
| Danshitsu6K | 1 | 5.9% |
| Rikensui1P | 1 | 5.9% |
| Senchutai3K | 1 | 5.9% |
| Senchutai3K into Senkyaku Chushou3KP | 1 | 5.9% |
| Senchutai3K into forward dash | 1 | 5.9% |
| backdash into Henshin Engeki44P | 1 | 5.9% |
| backdash into evade up | 1 | 5.9% |
| crouch dash back into Ensei SenpukyakuK+G | 1 | 5.9% |
| crouch dash back into Rikensui1P | 1 | 5.9% |
| crouch dash back into down-back, down-back kick11K | 1 | 5.9% |
| crouch dash back into kickK | 1 | 5.9% |
| crouch dash forward into Renkan Tanheki66KP | 1 | 5.9% |
| crouch into down-back kick1K | 1 | 5.9% |
| guardG into Danshitsu Senshou6KP | 1 | 5.9% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 5 of 15 tests hold up
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
