Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1701 #802 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 36 | 304 | 233 | 71 | 76.6% |
|---|---|---|---|---|---|
| Lion | 32 | 240 | 167 | 73 | 69.6% |
| Shun | 30 | 144 | 95 | 49 | 66.0% |
| Brad | 31 | 120 | 84 | 36 | 70.0% |
| Jacky | — | 90 | 62 | 28 | 68.9% |
| Akira | 29 | 67 | 53 | 14 | 79.1% |
| Aoi | — | 38 | 23 | 15 | 60.5% |
| Lei Fei | 26 | 5 | 5 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
291 of 301 rounds counted6.2 inputs a second (374 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.4 | 385 | 96 |
|---|---|---|---|
| Lion | 6.1 | 368 | 89 |
| Brad | 5.9 | 354 | 58 |
| Akira | 6.6 | 394 | 23 |
| Lei Fei | 6.2 | 372 | 25 |
By opponent's character
| Lion | 5.9 | 353 | 76 |
|---|---|---|---|
| Lei Fei | 6.2 | 371 | 62 |
| Jacky | 6.5 | 392 | 38 |
| Jeffry | 6.5 | 393 | 35 |
| Shun | 6.6 | 395 | 36 |
| Akira | 6.4 | 382 | 15 |
| Dural | 6.0 | 361 | 11 |
| Pai | 5.4 | 324 | 7 |
| Brad | 5.0 | 302 | 5 |
| Sarah | 7.0 | 422 | 3 |
| Vanessa | 6.5 | 390 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 20 | 4 | 16 | 20.0% | -20.1 |
|---|---|---|---|---|---|
| Lei Fei | 15 | 9 | 6 | 60.0% | +7.7 |
| Jacky | 10 | 10 | 0 | 100.0% | +34.7 |
| Jeffry | 10 | 8 | 2 | 80.0% | +16.0 |
| Shun | 9 | 3 | 6 | 33.3% | -29.9 |
| Akira | 6 | 2 | 4 | 33.3% | +4.8 |
| Dural | 3 | 2 | 1 | 66.7% | -14.6 |
| Pai | 2 | 2 | 0 | 100.0% | +26.4 |
| Brad | 1 | 0 | 1 | 0.0% | -42.1 |
| Sarah | 1 | 1 | 0 | 100.0% | +5.5 |
| Vanessa | 1 | 1 | 0 | 100.0% | +2.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 13 | 4 | 9 | 30.8% | -17.4 |
|---|---|---|---|---|---|
| Single Wall | 12 | 8 | 4 | 66.7% | +23.5 |
| Low Fence | 10 | 2 | 8 | 20.0% | -18.1 |
| Full Fence | 9 | 5 | 4 | 55.6% | -6.2 |
| Half Fence | 7 | 3 | 4 | 42.9% | -16.8 |
| Open | 7 | 6 | 1 | 85.7% | +32.1 |
| Rectangle | 7 | 5 | 2 | 71.4% | -1.2 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +3.7 |
| Breakable Half Fence | 4 | 4 | 0 | 100.0% | +46.7 |
| Octagon | 4 | 1 | 3 | 25.0% | -33.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 44 | 50.0% | 56.9% | -6.9 |
| No walls | 29 | 55.2% | 45.3% | +9.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| neoslayer92 (Rank 41) | 12 | 0 | 12 | 0.0% |
|---|---|---|---|---|
| CoolerTails (Rank 35) | 10 | 4 | 6 | 40.0% |
| Demonell (Rank 25) | 7 | 6 | 1 | 85.7% |
| Espiro (Rank 27) | 4 | 0 | 4 | 0.0% |
| Kamille★修正パンチ (Rank 45) | 4 | 0 | 4 | 0.0% |
| Wysterical (Rank 24) | 4 | 4 | 0 | 100.0% |
| Lorcan (Rank 33) | 3 | 2 | 1 | 66.7% |
| Saago_65 (Rank 32) | 3 | 1 | 2 | 33.3% |
| T.TV/MissLilium (Rank 29) | 3 | 1 | 2 | 33.3% |
| Valthiel (Rank 30) | 3 | 3 | 0 | 100.0% |
| ziza (Rank 24) | 3 | 2 | 1 | 66.7% |
| DelTaco (Rank 28) | 2 | 2 | 0 | 100.0% |
| KR3D-__- (Rank 22) | 2 | 2 | 0 | 100.0% |
| Kingheim (Rank 43) | 2 | 0 | 2 | 0.0% |
| SkirrAme (Rank 24) | 2 | 2 | 0 | 100.0% |
| brogasaurusrex (Rank 33) | 2 | 2 | 0 | 100.0% |
| cooladdy123 (Rank 25) | 2 | 2 | 0 | 100.0% |
| quakehollow (Rank 25) | 2 | 2 | 0 | 100.0% |
| speedymat (Rank 27) | 2 | 2 | 0 | 100.0% |
| E-P_Congroo (Rank 26) | 1 | 1 | 0 | 100.0% |
| MoKrillYourself (Rank 2) | 1 | 1 | 0 | 100.0% |
| Psilo (Rank 23) | 1 | 1 | 0 | 100.0% |
| ReneeZelwegger (Rank 36) | 1 | 0 | 1 | 0.0% |
| hrono04 (Rank 6) | 1 | 1 | 0 | 100.0% |
| tkdroyalz (Rank 26) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Saago_65 (Rank 32) | 2026/09/18 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| Lorcan (Rank 33) | 2026/09/18 | 3 | 2 | 1 | 66.7% |
| Kamille★修正パンチ (Rank 45) | 2026/09/18 | 4 | 0 | 4 | 0.0% |
| ziza (Rank 24) | 2026/09/18 | 3 | 2 | 1 | 66.7% |
| brogasaurusrex (Rank 33) | 2026/09/18 | 2 | 2 | 0 | 100.0% |
| Demonell (Rank 25) | 2026/09/18 | 7 | 6 | 1 | 85.7% |
| cooladdy123 (Rank 25) | 2026/09/18 | 2 | 2 | 0 | 100.0% |
| neoslayer92 (Rank 41) | 2026/07/15 | 12 | 0 | 12 | 0.0% |
| T.TV/MissLilium (Rank 29) | 2026/07/02 | 3 | 1 | 2 | 33.3% |
| Espiro (Rank 27) | 2026/07/02 | 4 | 0 | 4 | 0.0% |
| SkirrAme (Rank 24) | 2026/07/02 | 2 | 2 | 0 | 100.0% |
| Kingheim (Rank 43) | 2026/07/02 | 2 | 0 | 2 | 0.0% |
| speedymat (Rank 27) | 2026/07/02 | 2 | 2 | 0 | 100.0% |
| ReneeZelwegger (Rank 36) | 2026/07/02 | 1 | 0 | 1 | 0.0% |
| CoolerTails (Rank 35) | 2026/07/02 | 10 | 4 | 6 | 40.0% |
| KR3D-__- (Rank 22) | 2026/06/30 | 2 | 2 | 0 | 100.0% |
| Wysterical (Rank 24) | 2026/06/30 | 4 | 4 | 0 | 100.0% |
| Psilo (Rank 23) | 2026/06/30 | 1 | 1 | 0 | 100.0% |
| MoKrillYourself (Rank 2) | 2026/06/29 | 1 | 1 | 0 | 100.0% |
| E-P_Congroo (Rank 26) | 2026/06/29 | 1 | 1 | 0 | 100.0% |
| Valthiel (Rank 30) | 2026/06/29 | 3 | 3 | 0 | 100.0% |
| tkdroyalz (Rank 26) | 2026/06/29 | 1 | 1 | 0 | 100.0% |
| DelTaco (Rank 28) | 2026/06/29 | 2 | 2 | 0 | 100.0% |
| hrono04 (Rank 6) | 2026/06/28 | 1 | 1 | 0 | 100.0% |
| quakehollow (Rank 25) | 2026/06/28 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| punchP | 36 | 12.0% |
|---|---|---|
| offensive move | 15 | 5.0% |
| punchP into Souji SenpuP+K | 13 | 4.3% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 10 | 3.3% |
| Senkyutai1K | 10 | 3.3% |
| backdash into evade up | 10 | 3.3% |
| punchP into RengekiPP | 8 | 2.7% |
| Juchou Senshou8P+K | 7 | 2.3% |
| crouch dash forward into guardG | 7 | 2.3% |
| crouch into Fukuchougeki2P | 6 | 2.0% |
| punchP into Chougeki RigoutaiPK | 6 | 2.0% |
| kickK | 5 | 1.7% |
| no input | 5 | 1.7% |
| punchP into Koushu RensuiPP | 5 | 1.7% |
| punchP into kickK | 5 | 1.7% |
107 further openings account for the other 153 rounds.
Shun
- Career
- 95–49 · 66.0%
- This season
- 25 matches · 56.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 11 | 11.5% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 10 | 10.4% |
| punchP | 9 | 9.4% |
| punchP into RengekiPP | 8 | 8.3% |
| crouch into Fukuchougeki2P | 6 | 6.2% |
| punchP into Chougeki RigoutaiPK | 6 | 6.2% |
| crouch dash forward into guardG | 4 | 4.2% |
| backdash into evade up | 3 | 3.1% |
| backdash into offensive move | 3 | 3.1% |
| Fukuchougeki2P | 2 | 2.1% |
| backdash into backward movement | 2 | 2.1% |
| crouch dash back | 2 | 2.1% |
| no input | 2 | 2.1% |
| punchP into evade down | 2 | 2.1% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.0% |
25 further openings account for the other 25 rounds.
Lion
- Career
- 167–73 · 69.6%
- This season
- 22 matches · 45.5%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| punchP into Souji SenpuP+K | 13 | 14.6% |
|---|---|---|
| punchP | 11 | 12.4% |
| Senkyutai1K | 10 | 11.2% |
| Juchou Senshou8P+K | 7 | 7.9% |
| punchP into Koushu RensuiPP | 5 | 5.6% |
| Koushu RensuiPP into Renkan SenshouPPP | 4 | 4.5% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 4 | 4.5% |
| kickK | 4 | 4.5% |
| Taizan Soukoushu4P+K | 3 | 3.4% |
| backdash into evade up | 2 | 2.2% |
| kickK into RensentaiKK | 2 | 2.2% |
| punchP into backdash | 2 | 2.2% |
| Banchu6P | 1 | 1.1% |
| Senputai8K into kickK | 1 | 1.1% |
| Touku Gekishou9P | 1 | 1.1% |
19 further openings account for the other 19 rounds.
Brad
- Career
- 84–36 · 70.0%
- This season
- 17 matches · 35.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| punchP | 8 | 13.8% |
|---|---|---|
| Destruction Body3P+K | 4 | 6.9% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 4 | 6.9% |
| offensive move | 4 | 6.9% |
| backdash into evade up | 3 | 5.2% |
| crouch into Sit Jab2P | 3 | 5.2% |
| backdash into Sway Back4P+K+G | 2 | 3.5% |
| backdash into throw escape | 2 | 3.5% |
| crouch dash forward into guardG | 2 | 3.5% |
| punchP into forward dash | 2 | 3.5% |
| punchP into forward movement | 2 | 3.5% |
| punchP into kickK | 2 | 3.5% |
| Destruction Body3P+K into punchP | 1 | 1.7% |
| Elbow Hook6P | 1 | 1.7% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Lei Fei
- Career
- 5–0 · 100.0%
- This season
- 6 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP | 5 | 20.0% |
|---|---|---|
| backdash into evade up | 2 | 8.0% |
| backward movement into Kochouheki (Deflect)236P+K | 2 | 8.0% |
| Chutenhou3P into punch+kick+guardP+K+G | 1 | 4.0% |
| Fukusoushou2P into forward movement | 1 | 4.0% |
| Kochouheki (Deflect)236P+K | 1 | 4.0% |
| Niki Bunkyaku9K | 1 | 4.0% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 4.0% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 1 | 4.0% |
| Souhikyaku9K+G | 1 | 4.0% |
| backdash | 1 | 4.0% |
| backdash into Kaisei Tento1P+K | 1 | 4.0% |
| evade down into guardG | 1 | 4.0% |
| forward dash into evade up | 1 | 4.0% |
| guardG into crouch dash back | 1 | 4.0% |
4 further openings account for the other 4 rounds.
Akira
- Career
- 53–14 · 79.1%
- This season
- 6 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 3 | 13.0% |
|---|---|---|
| no input | 2 | 8.7% |
| punchP | 2 | 8.7% |
| Ekishou3P into backward movement | 1 | 4.3% |
| Kaikyusei4P into Sayu Kaikyu4PP | 1 | 4.3% |
| Senzankou66P+K | 1 | 4.3% |
| Senzankou66P+K into throwP+G | 1 | 4.3% |
| crouch dash back into kickK | 1 | 4.3% |
| crouch dash forward into Souka Housui3P+K | 1 | 4.3% |
| crouch dash forward into guardG | 1 | 4.3% |
| crouch into Housui2P | 1 | 4.3% |
| evade up | 1 | 4.3% |
| evade up into Satei3K+G | 1 | 4.3% |
| evade up into Souka Housui3P+K | 1 | 4.3% |
| evade up into backward movement | 1 | 4.3% |
4 further openings account for the other 4 rounds.
Taka
- Career
- 233–71 · 76.6%
- This season
- 2 matches · 0.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 2 | 20.0% |
|---|---|---|
| evade down into Hiji'ate6P | 2 | 20.0% |
| backward movement into Sokubi Otoshi41236P | 1 | 10.0% |
| crouch dash forward into throw escape | 1 | 10.0% |
| evade up into crouch | 1 | 10.0% |
| kickK | 1 | 10.0% |
| punchP | 1 | 10.0% |
| punchP into Kumoyaburi4P+K | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
