VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

Hori

Career matches573
Career win rate67.2%
Round win rate60.0%
Peak rank36
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3650533417166.1%
Jean2968511775.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun63350.0%-20.7
Brad1010.0%-73.9
Jean110100.0%+50.8
Kage110100.0%+24.0
Lau110100.0%+36.1
Vanessa110100.0%+25.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43175.0%+26.7
Rectangle31233.3%-35.9
Open21150.0%-27.2
Full Fence110100.0%+36.1
Octagon110100.0%+24.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls966.7%61.7%+4.9
No walls250.0%72.2%-22.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MasaRED-ninten (Rank 38)63350.0%
B軍団 (Rank 32)110100.0%
SHUSHUTTO5963 (Rank 26)110100.0%
たか (Rank 33)110100.0%
イイクルーン (Rank 36)110100.0%
タマ@デイトナ志木勢 (Rank 36)1010.0%

Most played opponents, most recent first

イイクルーン (Rank 36)2026/05/25110100.0%
MasaRED-ninten (Rank 38)2026/05/2563350.0%
たか (Rank 33)2026/05/25110100.0%
タマ@デイトナ志木勢 (Rank 36)2026/05/251010.0%
B軍団 (Rank 32)2026/04/21110100.0%
SHUSHUTTO5963 (Rank 26)2026/04/21110100.0%

Round openings

Every character

crouch dash forward into evade down48.9%
Gedan Shouda2P36.7%
Ouda6P+K into Oushu Hiji'ate6P+KP36.7%
Ouda6P+K into punchP24.4%
backdash into Oihiji4P+K24.4%
evade down into guardG24.4%
guardG into throwP+G24.4%
Gedan Shouda2P into evade down12.2%
Oihiji4P+K12.2%
Ouda6P+K12.2%
Shitamaeken2P12.2%
Sou'unha66K12.2%
Tenchi In'youP+K+G12.2%
backdash into Sanseigan66P+K12.2%
backdash into evade up12.2%

19 further openings account for the other 19 rounds.

Aoi

crouch dash forward into evade down410.5%
Gedan Shouda2P37.9%
Ouda6P+K into Oushu Hiji'ate6P+KP37.9%
Ouda6P+K into punchP25.3%
evade down into guardG25.3%
guardG into throwP+G25.3%
Gedan Shouda2P into evade down12.6%
Ouda6P+K12.6%
Sou'unha66K12.6%
Tenchi In'youP+K+G12.6%
backdash into Sanseigan66P+K12.6%
backdash into evade up12.6%
backdash into punchP12.6%
backward movement into Kamageri4K12.6%
backward movement into Sanseigan66P+K12.6%

13 further openings account for the other 13 rounds.

Jean

backdash into Oihiji4P+K228.6%
Oihiji4P+K114.3%
Shitamaeken2P114.3%
backward movement into Hangetsu NirenzukiP+K114.3%
forward dash into guardG114.3%
forward movement into throwP+G114.3%