VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Middle East

Jacky

OCHA&NORI

  • Wolf
  • Akira
  • Pai
  • Kage
  • Jeffry
  • Lei Fei
  • Jean
  • Brad
Career matches8,488
Career win rate60.3%
Round win rate52.2%
Peak rank32
Distinct opponents105
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1601 #1,344 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky321,52789463358.5%
Akira321,46085360758.4%
Wolf311,34379055358.8%
Jean311,17167449757.6%
Jeffry3174849025865.5%
Kage3268341626760.9%
Lei Fei3267942225762.1%
Pai3134222511765.8%
Brad3229018710364.5%
Taka—2451697669.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

887 of 1,177 rounds counted

8.1 inputs a second (484 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.9476157
Jacky8.1487276
Akira8.6515138
Pai7.846827
Kage7.9472107
Jeffry7.947581
Lei Fei7.847073
Jean7.846616
Brad7.645412

By opponent's character

El Blaze8.0481172
Akira8.349797
Wolf8.350064
Jeffry8.349580
Lei Fei8.148369
Vanessa8.249367
Goh7.042137
Shun7.947249
Aoi8.148635
Jacky8.148531
Pai8.349519
Sarah7.746229
Taka7.846532
Brad8.249215
Kage8.349930
Jean8.249222
Lion8.148718
Lau9.15464
Eileen7.545117

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

El Blaze42212150.0%-4.7
Akira39231659.0%+3.0
Wolf28121642.9%-16.5
Jeffry23111247.8%-7.7
Lei Fei2113861.9%+13.0
Vanessa1751229.4%-17.1
Goh169756.2%+6.3
Shun157846.7%-1.7
Aoi1312192.3%+28.7
Jacky128466.7%+10.1
Pai128466.7%+1.8
Sarah98188.9%+7.4
Taka86275.0%+18.6
Brad73442.9%+2.5
Kage73442.9%-9.9
Jean660100.0%+48.4
Lion62433.3%-22.7
Lau5050.0%-50.3
Eileen43175.0%+19.2
Dural21150.0%-17.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence40271367.5%+12.0
Open38221657.9%-2.2
Half Fence36152141.7%-14.2
Single Wall31141745.2%-7.6
Breakable Half Fence30171356.7%+2.2
Low Fence2618869.2%+16.7
Rectangle26131350.0%-4.1
Breakable Full Fence2112957.1%+2.1
Octagon2113861.9%+7.4
Full Fence and Open135838.5%-15.7

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17455.7%55.1%+0.6
No walls9556.8%55.7%+1.2

Walls against open: -0.5 points (95% range -13.4 to +12.3), p 0.934 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

44884 (Rank 33)2026/10/1764303446.9%
cokeshi (Rank 28)2026/10/13128466.7%
tamaneen (Rank 33)2026/10/1265183.3%
タピる。 (Rank 34)2026/10/1141325.0%
CELIS (Rank 28)2026/10/04116554.5%
VanWinkle (Rank 32)2026/09/281610662.5%
チョコチップ (Rank 30)2026/09/2652340.0%
さざび (Rank 29)2026/09/15440100.0%
pinturicchio (Rank 29)2026/09/15440100.0%
majide (Rank 32)2026/09/1493633.3%
肉彦さん☆彡 (Rank 32)2026/09/1341325.0%
tanechin (Rank 27)2026/09/12440100.0%
幻 (Rank 32)2026/09/0642250.0%
CDM_rui.jp (Rank 32)2026/09/0532166.7%
のーむ (Rank 34)2026/08/184040.0%
カリス★まっくすさん (Rank 30)2026/07/1132166.7%
ER_higante (Rank 29)2026/06/263030.0%
nekodiver2 (Rank 8)2026/06/22550100.0%
オムレツハンター© (Rank 32)2026/05/2831233.3%
kagesada (Rank 33)2026/05/1341325.0%
こて (Rank 27)2026/05/1353260.0%
windowkhs (Rank 27)2026/05/10330100.0%
はげまん (Rank 28)2026/05/1032166.7%
ekd (Rank 31)2026/05/0631233.3%
ブリブリ飯店堺店 (Rank 24)2026/04/22330100.0%

Round openings

Every character

backdash into evade up373.5%
forward dash into evade up312.9%
backward movement into evade up302.8%
forward movement into evade up282.6%
evade down into crouch dash forward232.2%
crouch dash forward into evade down181.7%
crouch into Squat Straight2P181.7%
guardG181.7%
punchP171.6%
evade up into crouch dash forward121.1%
forward dash into evade down121.1%
forward dash into guardG121.1%
evade down into Mow Down Chop1P+K100.9%
forward dash into Jouho Touken6P100.9%
forward movement into punchP100.9%

441 further openings account for the other 771 rounds.

Counted from 262 of the 292 matches played. The rest were not pulled for openings.

Wolf

Career
790–553 · 58.8%
This season
77 matches · 53.2%
Peak rank
31

First hit in 55.0% of 300 rounds. Won 54.5% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into evade up124.0%
backward movement into evade up113.6%
evade down into Mow Down Chop1P+K103.3%
backdash into evade up82.7%
crouch into Low Hammer2P82.7%
crouch into Low Smash2K82.7%
forward dash into evade up82.7%
guardG72.3%
evade down into crouch dash forward62.0%
forward movement into punchP62.0%
punchP62.0%
crouch dash forward into Arrow Knuckle3P51.7%
crouch dash forward into evade down51.7%
crouch into Heavy Middle Kick3K+G51.7%
Mow Down Chop1P+K41.3%

124 further openings account for the other 192 rounds.

Jacky

Career
894–633 · 58.5%
This season
69 matches · 47.8%
Peak rank
32

First hit in 47.2% of 282 rounds. Won 54.9% of the rounds they struck first, 40.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Squat Straight2P186.3%
backdash into evade up103.5%
backward movement into evade up72.5%
forward dash into evade up62.1%
crouch dash forward into evade down51.8%
evade down into crouch dash forward51.8%
forward dash into Spin Heel Sword4K+G51.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP41.4%
crouch dash forward into Smash Straight3P41.4%
crouch into Low Spin Kick1K+G41.4%
evade down into Spin Heel Sword4K+G41.4%
evade down into Squat Straight2P41.4%
evade up into crouch dash forward41.4%
forward dash into guardG41.4%
forward dash into throwP+G41.4%

135 further openings account for the other 196 rounds.

Akira

Career
853–607 · 58.4%
This season
35 matches · 62.9%
Peak rank
32

First hit in 50.4% of 135 rounds. Won 52.9% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P107.4%
Rimon Chouchu66P96.7%
Housui2P64.4%
Senzankou66P+K into throwP+G53.7%
backdash into evade up53.7%
forward dash into evade up53.7%
crouch dash forward into Rimon Chouchu66P43.0%
evade down into Housui2P43.0%
evade down into Souka Housui3P+K43.0%
Housui2P into forward movement32.2%
evade down into crouch dash forward32.2%
evade up into crouch dash forward32.2%
forward dash into guardG32.2%
forward movement into Souka Housui3P+K32.2%
forward movement into evade up32.2%

50 further openings account for the other 65 rounds.

Counted from 33 of the 35 matches played. The rest were not pulled for openings.

Pai

Career
225–117 · 65.8%
This season
33 matches · 69.7%
Peak rank
31

First hit in 54.8% of 115 rounds. Won 61.9% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K65.2%
forward dash into evade up65.2%
forward dash into evade down54.3%
backdash into evade up43.5%
forward movement into evade up43.5%
forward movement into throwP+G43.5%
Enshi Soushou66P into Hien Dantai66PK32.6%
crouch dash forward into evade down32.6%
crouch into Souka Raigekishou3PPP32.6%
Ensei Soushouheki4P21.7%
backdash into throwP+G21.7%
crouch into Honshin Soukyaku1K+G21.7%
crouch into Souchuken2P21.7%
evade down into crouch dash forward21.7%
forward movement into crouch dash forward21.7%

64 further openings account for the other 65 rounds.

Counted from 27 of the 33 matches played. The rest were not pulled for openings.

Jeffry

Career
490–258 · 65.5%
This season
23 matches · 52.2%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Elbow66P into Dash Elbow Upper66PP77.7%
backdash into evade up77.7%
backward movement into evade up55.5%
crouch into Ducking Low2K+G33.3%
crouch into Low Knuckle2P33.3%
crouch into Side Kick3K33.3%
forward movement into evade up33.3%
guardG33.3%
crouch dash forward into evade down22.2%
evade down into Low Knuckle2P22.2%
evade down into crouch dash forward22.2%
evade up into Full Swing Upper33P22.2%
forward movement into crouch dash forward22.2%
forward movement into punchP22.2%
guardG into Megaton Knuckle43P+K22.2%

43 further openings account for the other 43 rounds.

Counted from 22 of the 23 matches played. The rest were not pulled for openings.

Kage

Career
416–267 · 60.9%
This season
27 matches · 55.6%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Jizuridan2P78.2%
Rasen4P into Rasen Urageri4PK55.9%
punchP55.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G33.5%
Ryu'eikyaku66K into forward movement33.5%
evade down into crouch dash forward33.5%
forward movement into evade up33.5%
guardG33.5%
backdash into Hagakure-ryu In Raijingeki46P+K22.4%
backdash into Kasumi Yaiba66P+K22.4%
backdash into evade up22.4%
evade down into Jizuridan2P22.4%
evade down into forward dash22.4%
evade up into Nagiharai6P+K22.4%
forward dash22.4%

36 further openings account for the other 39 rounds.

Counted from 21 of the 27 matches played. The rest were not pulled for openings.

Lei Fei

Career
422–257 · 62.1%
This season
19 matches · 57.9%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Bunkyaku3K26.9%
forward movement into evade up26.9%
offensive move26.9%
Dokuritsu Shiki8P+K+G into Fukushintai2K13.5%
backdash into evade up13.5%
backdash into throwP+G13.5%
backward movement into Kaisei Tento1P+K13.5%
backward movement into Kakushu Suigeki6P13.5%
backward movement into evade up13.5%
crouch dash back into Chinheki4P+K13.5%
crouch dash back into guardG13.5%
crouch dash forward into Chinheki4P+K13.5%
crouch dash forward into Kakushu Suigeki6P13.5%
crouch dash forward into Toushou66P13.5%
crouch dash forward into evade down13.5%

11 further openings account for the other 11 rounds.

Counted from 8 of the 19 matches played. The rest were not pulled for openings.

Jean

Career
674–497 · 57.6%
This season
5 matches · 40.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into evade up222.2%
Maegeri~InabikariKP into Maegeri~InazumazukiKPP111.1%
Shitamaeken2P111.1%
evade down into Renge Karitsumi2K+G111.1%
forward dash into Nishin KakegeriPPK111.1%
forward dash into throwP+G111.1%
forward movement into Shitamaeken2P111.1%
punchP into Gyaku Seikenzuki66P111.1%

Counted from 3 of the 5 matches played. The rest were not pulled for openings.

Brad

Career
187–103 · 64.5%
This season
4 matches · 50.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch dash forward225.0%
forward dash into evade up225.0%
Middle Spin Kick66K112.5%
forward dash into evade down112.5%
guardG112.5%
punchP into crouch112.5%

Counted from 2 of the 4 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (8 here; about 0.4 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: 0 of 8 tests hold up
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)