VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

TheDeveloperfromHell

Career matches2,176
Career win rate62.6%
Round win rate48.1%
Peak rank42
Distinct opponents253
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3695451344153.8%
Dural4245130714468.1%
Jacky301601372385.6%
Kage331371132482.5%
Lion32132943871.2%
Jeffry33129923771.3%
Akira3341251661.0%
Pai3341142734.1%
Jean283529682.9%
Goh272417770.8%
El Blaze272016480.0%
Vanessa261841422.2%
Eileen26170170.0%
Lau26110110.0%
Taka2641325.0%
Sarah262020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry128507839.1%-6.7
Lion91494253.9%+6.2
Kage89216823.6%-26.6
Sarah73383552.0%+2.9
Wolf65244136.9%-15.9
Goh49311863.3%+12.1
Jacky39211853.9%-0.4
Akira38241463.2%+6.2
Jean37211656.8%+6.9
Brad34221264.7%+14.4
Pai33191457.6%-0.7
Shun2820871.4%+17.6
Aoi2315865.2%+14.3
El Blaze23121152.2%+5.2
Lei Fei1713476.5%+19.4
Lau138561.5%+5.1
Vanessa127558.3%+7.2
Eileen550100.0%+36.8
Taka220100.0%+57.3
Dural1010.0%-60.7

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence95464948.4%-2.1
Low Fence84364842.9%-6.6
Octagon83434051.8%+2.5
Breakable Half Fence81374445.7%-3.5
Rectangle77413653.2%+4.5
Half Fence76383850.0%-0.7
Single Wall76324442.1%-10.4
Open74423256.8%+6.1
Full Fence71383353.5%+3.8
Full Fence and Open50262452.0%-0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48350.3%49.8%+0.5
No walls23447.0%50.5%-3.5

Walls against open: +4.0 points (95% range -23.9 to +31.9), p 0.778 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

アダモ (Rank 36)2026/09/052644621817.4%
Riu_byebye (Rank 34)2026/09/0243175.0%
∈挙動不審∋ (Rank 32)2026/07/1742250.0%
うをん (Rank 31)2026/06/18440100.0%
ふかふか (Rank 38)2026/06/1883537.5%
俺様バーンズ (Rank 35)2026/06/1753260.0%
mudanadoryokuzki (Rank 38)2026/06/1752340.0%
guigui8393 (Rank 38)2026/06/17134930.8%
Who'sPai-Chan? (Rank 33)2026/06/1652340.0%
Alias-ks77 (Rank 35)2026/06/1663350.0%
ヘニオ (Rank 31)2026/06/1653260.0%
ばねばば (Rank 29)2026/06/1054180.0%
No.28 (Rank 31)2026/06/1098188.9%
貧乏リオン/binboulion (Rank 34)2026/06/1054180.0%
BudEkins_may (Rank 31)2026/06/0964266.7%
nuku2pai428 (Rank 31)2026/06/0985362.5%
ロストマン (Rank 28)2026/06/0572528.6%
nanami.madogiwa (Rank 34)2026/06/0452340.0%
[Garnet]agingcurvedAjeossi (Rank 24)2026/06/0474357.1%
BANANA (Rank 29)2026/06/0454180.0%
gigantic-show422 (Rank 32)2026/06/041610662.5%
お~ちゃん (Rank 31)2026/06/0353260.0%
west-muta (Rank 30)2026/06/0253260.0%
伍の人 (Rank 29)2026/05/3143175.0%
GaaMANジール (Rank 26)2026/05/19440100.0%

Round openings

Every character

no input59920.6%
backdash into evade up1766.0%
backdash into evade down1565.3%
forward movement into Elbow Butt4P1033.5%
forward movement into punchP973.3%
backdash into throwP+G662.3%
Low Hammer2P652.2%
forward movement into backdash572.0%
forward dash into evade up481.6%
Arrow Knuckle3P471.6%
backdash into punchP391.3%
forward dash into throwP+G361.2%
Defensive Style: no input351.2%
Rimon Chouchu66P into Jouho Touken6P351.2%
punchP341.2%

470 further openings account for the other 1,321 rounds.

Wolf

no input26120.2%
forward movement into Elbow Butt4P1038.0%
backdash into evade down705.4%
Low Hammer2P655.0%
backdash into evade up624.8%
Arrow Knuckle3P473.6%
backdash into throwP+G312.4%
backdash into punchP231.8%
Elbow Butt4P221.7%
forward dash into evade up211.6%
forward movement into punchP201.6%
evade down into Elbow Butt4P181.4%
Quick Shoulder66P+K into forward movement161.2%
Arrow Knuckle3P into guardG151.2%
forward movement into backdash151.2%

161 further openings account for the other 505 rounds.

Dural

no input16049.5%
forward movement into One TwoPP257.7%
forward movement into punchP226.8%
forward movement into One Two UpperPPP134.0%
punchP72.2%
crouch into Nakageri3K61.9%
forward dash61.9%
backdash into back, back kick+guard44K+G51.6%
backdash into evade up51.6%
backdash into evade down41.2%
forward movement into Punch High KickPK41.2%
Spine Whip4P into forward movement30.9%
backdash into back kick+guard4K+G30.9%
forward movement into punch+kickP+K30.9%
Dash Elbow66P into Dash Elbow Upper66PP20.6%

49 further openings account for the other 55 rounds.

Lion

backdash into evade up247.7%
Katousui2P237.3%
Juchou Senshou8P+K227.0%
backdash into evade down216.7%
backdash into throwP+G165.1%
forward movement into punchP123.8%
crouch into Dantai3K113.5%
crouch dash forward into Rakugekishou3PP103.2%
forward dash into evade up92.9%
forward dash into throwP+G92.9%
forward movement into backdash92.9%
backdash into Souji SenpuP+K82.6%
crouch into Katousui2P82.6%
forward movement into Koushu RensuiPP82.6%
punchP82.6%

68 further openings account for the other 115 rounds.

Jeffry

forward movement into punchP2617.3%
crouch into Side Kick3K2114.0%
backdash into evade up128.0%
backdash into Toe Kick2K85.3%
forward movement into backdash85.3%
backdash into evade down64.0%
backdash into Double Hammer Down43P53.3%
crouch into Low Knuckle2P42.7%
Low Knuckle2P32.0%
forward movement into Double Knuckle~UpperPPP32.0%
forward movement into Toe Kick2K32.0%
Ducking Low2K+G into forward dash21.3%
Elbow Butt6P21.3%
Middle Hell Stab6P+K21.3%
Torpedo Head Butt4P+K into forward movement21.3%

41 further openings account for the other 43 rounds.

Jean

backdash into evade up1913.5%
Gyaku Seikenzuki66P1812.8%
backdash into evade down96.4%
Gyaku Seikenzuki66P into Yoko'enpi6P75.0%
forward dash into evade up75.0%
Yoko'enpi6P53.5%
backdash into punchP53.5%
punchP53.5%
crouch into Chudan Mawashigeri3K42.8%
forward dash into throwP+G42.8%
Shitamaeken2P32.1%
backdash into crouch dash back32.1%
backdash into guardG32.1%
forward dash into Shitamaeken2P32.1%
forward dash into Tate'enpi33P32.1%

36 further openings account for the other 43 rounds.

Kage

backdash into evade up2015.6%
backdash into evade down1511.7%
backdash into Kodachinuki4K118.6%
backdash into Gen'you4K+G107.8%
forward movement into backdash97.0%
crouch into Nakageri3K86.2%
Jizuridan2P43.1%
backdash into Rasen4P43.1%
backdash into throwP+G32.3%
Senpujin2P+K into throwP+G21.6%
backdash into Ryubisen44K+G21.6%
backdash into Ura Tsumujigeri44K21.6%
backdash into guardG21.6%
backdash into kickK21.6%
backdash into punchP21.6%

27 further openings account for the other 32 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P3528.2%
backdash into evade down108.1%
crouch into Souka Housui3P+K108.1%
Rimon Chouchu66P into forward dash97.3%
no input97.3%
backdash into evade up64.8%
Jouho Touken6P into forward dash43.2%
Souka Housui3P+K into crouch43.2%
forward movement into punchP32.4%
Housui2P21.6%
Rimon Chouchu66P into backdash21.6%
Rimon Chouchu66P into evade down21.6%
backdash into punchP21.6%
backdash into throwP+G21.6%
crouch dash forward into throwP+G21.6%

22 further openings account for the other 22 rounds.

Goh

backdash into evade up1615.5%
forward movement into backdash76.8%
Raikou3P65.8%
Sune'uchi2P65.8%
backdash into kickK65.8%
forward movement into punchP65.8%
forward movement into Tsurane ShoudaPP54.8%
punchP54.8%
crouch dash forward into throwP+G43.9%
backdash into Garyu66K32.9%
backdash into Sune Kudaki43P32.9%
kickK32.9%
backdash into KiribaraiK+G21.9%
backdash into evade down21.9%
backdash into guardG21.9%

23 further openings account for the other 27 rounds.

Pai

no input6967.0%
backdash into evade down54.8%
backdash into throwP+G32.9%
crouch into Senchutai3K32.9%
Honshin Soukyaku1K+G21.9%
crouch dash forward into Souanshou3P+K21.9%
kickK21.9%
punchP into Ensei KatanhekiP+K21.9%
Ensei SenpukyakuK+G into Honshin Soukyaku1K+G11.0%
Kochoukyaku4K+G into Honshin Soukyaku1K+G11.0%
Shi'en Settai2K+G11.0%
Souanshou3P+K11.0%
Souchuken2P11.0%
backdash into Kochoukyaku4K+G11.0%
backdash into RenshouPP11.0%

8 further openings account for the other 8 rounds.

El Blaze

backdash into evade down1220.3%
backdash into evade up1220.3%
forward dash into throwP+G46.8%
forward movement into backdash46.8%
forward movement into punchP46.8%
forward dash into evade up35.1%
backdash into Head Smash Kick46K23.4%
backdash into punchP23.4%
forward dash into backdash23.4%
Low Spin Kick2K+G11.7%
Rolling Low Knuckle1P into Fake Roll41236P11.7%
backdash into Hammer Smash46P+K11.7%
backdash into Straight6P+K11.7%
backdash into throwP+G11.7%
crouch dash forward11.7%

8 further openings account for the other 8 rounds.

Vanessa

Defensive Style: no input3561.4%
Defensive Style: backdash into guardG23.5%
Offensive Style: crouch into Stopping Toe~Second Impact3KK23.5%
Defensive Style: backdash11.8%
Defensive Style: backdash into Bone Crush Middle3K11.8%
Defensive Style: backdash into evade down11.8%
Defensive Style: backdash into evade up11.8%
Defensive Style: crouch into Bone Crush Middle3K11.8%
Defensive Style: crouch into guardG11.8%
Defensive Style: forward dash into Jab~BodyPP11.8%
Defensive Style: forward dash into throwP+G11.8%
Defensive Style: forward movement into Jab~BodyPP11.8%
Defensive Style: forward movement into backdash11.8%
Defensive Style: forward movement into evade up11.8%
Defensive Style: kick11.8%

6 further openings account for the other 6 rounds.

Eileen

no input54100.0%

Lau

no input36100.0%

Jacky

crouch into Middle Kick3K321.4%
backdash into Spin Heel Sword4K+G214.3%
backdash into throwP+G214.3%
Spinning KickK+G into Low Spin Kick1K+G17.1%
backdash into Middle Smash Sword6PK17.1%
backdash into Rage Kick1PK17.1%
backdash into Slant Back Knuckle1P17.1%
backdash into evade down17.1%
forward movement into Rage Kick1PK17.1%
forward movement into punchP17.1%

Sarah

no input444.4%
backdash into throwP+G333.3%
backdash into evade down111.1%
forward dash into evade up111.1%

Taka

no input6100.0%