VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

TheDeveloperfromHell

  • Dural
  • Lion
  • Jeffry
  • Jean
  • Akira
  • Kage
  • Pai
  • Goh
  • Eileen
  • Vanessa
  • El Blaze
  • Lau
  • Jacky
  • Sarah
  • Taka
Career matches2,282
Career win rate62.6%
Round win rate48.3%
Peak rank42
Distinct opponents261
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1570 #1,541 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf361,06057948154.6%
Dural4245130714468.1%
Jacky301601372385.6%
Kage331371132482.5%
Lion32132943871.2%
Jeffry33129923771.3%
Akira3341251661.0%
Pai3341142734.1%
Jean283529682.9%
Goh272417770.8%
El Blaze272016480.0%
Vanessa261841422.2%
Eileen26170170.0%
Lau26110110.0%
Taka2641325.0%
Sarah262020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,297 of 2,964 rounds counted

8.1 inputs a second (484 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf8.04791,137
Dural6.5390146
Lion8.4504263
Jeffry7.8465150
Jean8.1484141
Akira9.4564119
Kage8.3498128
Pai6.639742
Goh8.3501103
Vanessa8.450718
El Blaze8.349734
Jacky8.551211
Sarah9.85895

By opponent's character

Jeffry7.0422209
Lion8.2491216
Kage6.4384151
Sarah8.2489192
Wolf8.7519144
Goh8.3499198
Akira8.1484162
Jacky8.3500144
Jean8.4506155
Brad8.0479124
Pai8.5510114
Shun8.4504115
Aoi8.249095
El Blaze8.249190
Lei Fei8.249480
Lau8.450637
Vanessa8.047948
Eileen8.148819
Dural7.84664

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry128507839.1%-7.1
Lion92504254.4%+6.3
Kage89216823.6%-27.8
Sarah73383552.0%+2.4
Wolf66254137.9%-15.1
Goh50311962.0%+10.4
Akira46311567.4%+11.0
Jacky39211853.9%-0.9
Jean39211853.9%+3.6
Brad34221264.7%+13.9
Pai33191457.6%-1.1
Shun3122971.0%+16.8
Aoi2516964.0%+12.3
El Blaze23121152.2%+4.8
Lei Fei2016480.0%+22.8
Lau138561.5%+4.7
Vanessa127558.3%+6.9
Eileen550100.0%+36.3
Taka220100.0%+56.9
Dural1010.0%-60.7

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence97484949.5%-1.6
Low Fence86374943.0%-6.8
Octagon85444151.8%+2.0
Breakable Half Fence81374445.7%-4.0
Rectangle80443655.0%+5.5
Half Fence79403950.6%-0.6
Single Wall77324541.6%-11.6
Open74423256.8%+5.7
Full Fence72383452.8%+2.5
Full Fence and Open55302554.5%+1.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49450.8%50.3%+0.5
No walls23746.8%50.8%-4.0

Walls against open: +4.5 points (95% range -23.4 to +32.4), p 0.752 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

アダモ (Rank 36)2026/09/052644621817.4%
Riu_byebye (Rank 34)2026/09/0243175.0%
∈挙動不審∋ (Rank 32)2026/07/1742250.0%
うをん (Rank 31)2026/06/18440100.0%
ふかふか (Rank 38)2026/06/1883537.5%
俺様バーンズ (Rank 35)2026/06/1753260.0%
mudanadoryokuzki (Rank 38)2026/06/1752340.0%
guigui8393 (Rank 38)2026/06/17134930.8%
Who'sPai-Chan? (Rank 33)2026/06/1652340.0%
Alias-ks77 (Rank 35)2026/06/1663350.0%
ヘニオ (Rank 31)2026/06/1653260.0%
ばねばば (Rank 29)2026/06/1054180.0%
No.28 (Rank 31)2026/06/1098188.9%
貧乏リオン/binboulion (Rank 34)2026/06/1054180.0%
BudEkins_may (Rank 31)2026/06/0964266.7%
nuku2pai428 (Rank 31)2026/06/0985362.5%
ロストマン (Rank 28)2026/06/0572528.6%
nanami.madogiwa (Rank 34)2026/06/0452340.0%
[Garnet]agingcurvedAjeossi (Rank 24)2026/06/0474357.1%
BANANA (Rank 29)2026/06/0454180.0%
gigantic-show422 (Rank 32)2026/06/041610662.5%
お~ちゃん (Rank 31)2026/06/0353260.0%
west-muta (Rank 30)2026/06/0253260.0%
伍の人 (Rank 29)2026/05/3143175.0%
GaaMANジール (Rank 26)2026/05/19440100.0%

Round openings

Every character

no input59920.0%
backdash into evade up1404.7%
backdash into evade down1153.8%
forward movement into Elbow Butt4P1063.5%
forward movement into punchP983.3%
Low Hammer2P722.4%
backdash into throw escape592.0%
backdash into punchP571.9%
Arrow Knuckle3P521.7%
forward dash into evade up511.7%
forward movement into backdash421.4%
punchP361.2%
Defensive Style: no input351.2%
Rimon Chouchu66P into Jouho Touken6P351.2%
backdash into throwP+G291.0%

504 further openings account for the other 1,471 rounds.

Wolf

Career
579–481 · 54.6%
This season
365 matches · 46.3%
Peak rank
36

First hit in 42.3% of 1,351 rounds. Won 57.1% of the rounds they struck first, 38.1% of the rounds they were struck first.

Significant Tells

  • In round 3: waits first in 26.5% of rounds, against 17.8% in their other rounds.
  • Against Jeffry: waits first in 78.9% of rounds, against 11.2% against everyone else.
  • On Breakable Half Fence stages: waits first in 46.0% of rounds, against 18.6% on the other stages.
  • After opening the round before by waiting: waits first in 93.6% of rounds, against 1.3% after anything else.
  • After the opponent opened the round before by moving in: waits first in 49.5% of rounds, against 9.8% after anything else.
  • After losing a round: waits first in 31.1% of rounds, against 1.5% after winning one.
  • When behind: waits first in 39.8% of rounds, against 1.9% when ahead or level.
  • After being hit first in the round before: waits first in 29.6% of rounds, against 1.2% after landing the first hit.
  • In round 3: opens with “no input” in 24.3% of rounds, against 17.1% in their other rounds.
  • Against Jeffry: opens with “no input” in 78.3% of rounds, against 10.0% against everyone else.
  • On Breakable Half Fence stages: opens with “no input” in 45.0% of rounds, against 17.4% on the other stages.
  • After opening the round before with “no input”: opens with “no input” in 100.0% of rounds, against 0.0% after anything else.
  • After the opponent opened the round before with “forward movement into P punch”: opens with “no input” in 54.5% of rounds, against 14.6% after anything else.
  • After losing a round: opens with “no input” in 30.3% of rounds, against 0.0% after winning one.
  • When behind: opens with “no input” in 39.3% of rounds, against 0.0% when ahead or level.
  • After being hit first in the round before: opens with “no input” in 28.7% of rounds, against 0.0% after landing the first hit.

How is this tested?

no input26118.9%
forward movement into Elbow Butt4P1067.7%
Low Hammer2P725.2%
backdash into evade down543.9%
Arrow Knuckle3P523.8%
backdash into evade up473.4%
backdash into punchP342.5%
backdash into throw escape261.9%
forward dash into evade up241.7%
Elbow Butt4P231.7%
Quick Shoulder66P+K into forward movement201.4%
forward movement into punchP201.4%
evade down into Elbow Butt4P181.3%
backdash into throwP+G171.2%
Arrow Knuckle3P into guardG161.2%

179 further openings account for the other 587 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry3–32 · 9%1–13 · 7%too few to test
Sarah6–23 · 21%3–5 · 38%too few to test
Kage7–13 · 35%5–5 · 50%too few to test
Akira10–5 · 67%4–2 · 67%too few to test
Goh3–5 · 38%9–6 · 60%too few to test
Lion10–1 · 91%6–5 · 55%too few to test
Wolf5–5 · 50%8–4 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Dural

Career
307–144 · 68.1%
This season
106 matches · 45.3%
Peak rank
42

First hit in 43.0% of 270 rounds. Won 92.2% of the rounds they struck first, 9.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 93.6% of rounds, against 11.2% after anything else.
  • After the opponent opened the round before by waiting: moves in first in 68.2% of rounds, against 8.3% after anything else.
  • After losing a round: waits first in 87.8% of rounds, against 7.6% after winning one.
  • When behind: waits first in 91.0% of rounds, against 5.3% when ahead.
  • After being hit first in the round before: waits first in 84.4% of rounds, against 7.6% after landing the first hit.
  • After opening the round before with “no input”: opens with “no input” in 99.0% of rounds, against 1.8% after anything else.
  • After the opponent opened the round before with “no input”: opens with “no input” in 7.5% of rounds, against 72.3% after anything else.
  • After losing a round: opens with “no input” in 90.8% of rounds, against 1.3% after winning one.
  • When behind: opens with “no input” in 93.4% of rounds, against 1.4% when ahead.
  • After being hit first in the round before: opens with “no input” in 84.6% of rounds, against 1.2% after landing the first hit.

How is this tested?

no input16049.5%
forward movement into One TwoPP257.7%
forward movement into punchP226.8%
forward movement into One Two UpperPPP134.0%
punchP72.2%
crouch into Nakageri3K61.9%
forward dash61.9%
backdash into back, back kick+guard44K+G51.6%
backdash into evade up51.6%
backdash into evade down41.2%
forward movement into Punch High KickPK41.2%
Spine Whip4P into forward movement30.9%
backdash into back kick+guard4K+G30.9%
forward movement into punch+kickP+K30.9%
Dash Elbow66P into Dash Elbow Upper66PP20.6%

49 further openings account for the other 55 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry20–12 · 62%5–12 · 29%too few to test
Kage0–12 · 0%0–10 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
94–38 · 71.2%
This season
81 matches · 71.6%
Peak rank
32

First hit in 54.9% of 306 rounds. Won 65.5% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 46.4% of rounds, against 18.9% after anything else.

How is this tested?

Katousui2P237.3%
Juchou Senshou8P+K227.0%
backdash into evade up206.4%
backdash into throw escape154.8%
backdash into evade down123.8%
forward movement into punchP123.8%
backdash into Souji SenpuP+K113.5%
crouch into Dantai3K113.5%
crouch dash forward into Rakugekishou3PP103.2%
forward dash into evade up92.9%
forward movement into Koushu RensuiPP92.9%
backdash into Dantai3K82.6%
crouch into Katousui2P82.6%
punchP82.6%
forward movement into backdash72.2%

74 further openings account for the other 128 rounds.

Jeffry

Career
92–37 · 71.3%
This season
38 matches · 76.3%
Peak rank
33

First hit in 64.7% of 150 rounds. Won 78.3% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2718.0%
crouch into Side Kick3K2114.0%
backdash into evade up106.7%
backdash into Toe Kick2K96.0%
backdash into Double Hammer Down43P53.3%
crouch into Low Knuckle2P42.7%
forward movement into Toe Kick2K42.7%
Low Knuckle2P32.0%
forward movement into Double Knuckle~UpperPPP32.0%
forward movement into backdash32.0%
Ducking Low2K+G into forward dash21.3%
Elbow Butt6P21.3%
Middle Hell Stab6P+K21.3%
Torpedo Head Butt4P+K into forward movement21.3%
backdash into Double KnucklePP21.3%

46 further openings account for the other 51 rounds.

Jean

Career
29–6 · 82.9%
This season
36 matches · 80.6%
Peak rank
28

First hit in 51.1% of 141 rounds. Won 65.3% of the rounds they struck first, 68.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1812.8%
backdash into evade up1611.3%
Gyaku Seikenzuki66P into Yoko'enpi6P75.0%
forward dash into evade up75.0%
backdash into evade down64.3%
backdash into punchP64.3%
Yoko'enpi6P53.5%
punchP53.5%
crouch into Chudan Mawashigeri3K42.8%
Shitamaeken2P32.1%
backdash into crouch dash back32.1%
backdash into throw escape32.1%
forward dash into Shitamaeken2P32.1%
forward dash into Tate'enpi33P32.1%
forward dash into throw escape32.1%

38 further openings account for the other 49 rounds.

Kage

Career
113–24 · 82.5%
This season
33 matches · 75.8%
Peak rank
33

First hit in 55.1% of 127 rounds. Won 65.7% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1713.3%
backdash into evade down1410.9%
backdash into Kodachinuki4K118.6%
backdash into Gen'you4K+G107.8%
crouch into Nakageri3K86.2%
forward movement into backdash86.2%
backdash into Rasen4P53.9%
Jizuridan2P43.1%
backdash into punchP32.3%
Senpujin2P+K into throwP+G21.6%
backdash into Ryubisen44K+G21.6%
backdash into Ura Tsumujigeri44K21.6%
backdash into guardG21.6%
backdash into kickK21.6%
backdash into throwP+G21.6%

31 further openings account for the other 36 rounds.

Akira

Career
25–16 · 61.0%
This season
34 matches · 61.8%
Peak rank
33

First hit in 52.9% of 121 rounds. Won 60.9% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P3528.2%
crouch into Souka Housui3P+K108.1%
Rimon Chouchu66P into forward dash97.3%
no input97.3%
backdash into evade down75.7%
backdash into evade up54.0%
Jouho Touken6P into forward dash43.2%
Souka Housui3P+K into crouch43.2%
backdash into throw escape43.2%
forward movement into punchP32.4%
Housui2P21.6%
Rimon Chouchu66P into backdash21.6%
Rimon Chouchu66P into evade down21.6%
backdash into Housui2P21.6%
backdash into punchP21.6%

23 further openings account for the other 24 rounds.

Goh

Career
17–7 · 70.8%
This season
24 matches · 70.8%
Peak rank
27

First hit in 52.4% of 103 rounds. Won 61.1% of the rounds they struck first, 63.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up109.7%
backdash into kickK109.7%
Raikou3P65.8%
Sune'uchi2P65.8%
forward movement into punchP65.8%
forward movement into Tsurane ShoudaPP54.8%
forward movement into backdash54.8%
punchP54.8%
backdash into Sune Kudaki43P43.9%
crouch dash forward into throw escape43.9%
backdash into Garyu66K32.9%
backdash into Tsurane ShoudaPP32.9%
kickK32.9%
backdash into KiribaraiK+G21.9%
backdash into guardG21.9%

26 further openings account for the other 29 rounds.

Pai

Career
14–27 · 34.1%
This season
32 matches · 15.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input6967.0%
backdash into evade down54.8%
crouch into Senchutai3K32.9%
Honshin Soukyaku1K+G21.9%
backdash into throwP+G21.9%
crouch dash forward into Souanshou3P+K21.9%
kickK21.9%
punchP into Ensei KatanhekiP+K21.9%
Ensei SenpukyakuK+G into Honshin Soukyaku1K+G11.0%
Kochoukyaku4K+G into Honshin Soukyaku1K+G11.0%
Shi'en Settai2K+G11.0%
Souanshou3P+K11.0%
Souchuken2P11.0%
backdash into Kochoukyaku4K+G11.0%
backdash into RenshouPP11.0%

9 further openings account for the other 9 rounds.

El Blaze

Career
16–4 · 80.0%
This season
15 matches · 73.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1016.9%
backdash into evade down915.2%
forward movement into backdash46.8%
forward movement into punchP46.8%
backdash into punchP35.1%
forward dash into evade up35.1%
forward dash into throw escape35.1%
backdash into Head Smash Kick46K23.4%
backdash into Straight6P+K23.4%
backdash into throw escape23.4%
Low Spin Kick2K+G11.7%
Rolling Low Knuckle1P into Fake Roll41236P11.7%
backdash into Hammer Smash46P+K11.7%
backdash into Inferno Savate46PKK11.7%
backdash into throwP+G11.7%

12 further openings account for the other 12 rounds.

Vanessa

Career
4–14 · 22.2%
This season
18 matches · 22.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: no input3561.4%
Defensive Style: backdash into guardG23.5%
Offensive Style: crouch into Stopping Toe~Second Impact3KK23.5%
Defensive Style: backdash11.8%
Defensive Style: backdash into Bone Crush Middle3K11.8%
Defensive Style: backdash into evade down11.8%
Defensive Style: backdash into evade up11.8%
Defensive Style: crouch into Bone Crush Middle3K11.8%
Defensive Style: crouch into guardG11.8%
Defensive Style: forward dash into Jab~BodyPP11.8%
Defensive Style: forward dash into throw escape11.8%
Defensive Style: forward movement into Jab~BodyPP11.8%
Defensive Style: forward movement into backdash11.8%
Defensive Style: forward movement into evade up11.8%
Defensive Style: kick11.8%

6 further openings account for the other 6 rounds.

Eileen

Career
0–17 · 0.0%
This season
18 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input54100.0%

Lau

Career
0–11 · 0.0%
This season
12 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input36100.0%

Jacky

Career
137–23 · 85.6%
This season
4 matches · 25.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Middle Kick3K321.4%
backdash into Middle Smash Sword6PK214.3%
backdash into Spin Heel Sword4K+G214.3%
backdash into throw escape214.3%
Spinning KickK+G into Low Spin Kick1K+G17.1%
backdash into Rage Kick1PK17.1%
backdash into Slant Back Knuckle1P17.1%
forward movement into Rage Kick1PK17.1%
forward movement into punchP17.1%

Sarah

Career
0–2 · 0.0%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input444.4%
backdash into throw escape333.3%
backdash into evade down111.1%
forward dash into evade up111.1%

Taka

Career
1–3 · 25.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input6100.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 16 of 16 tests hold up
  • Dural: 10 of 14 tests hold up
  • Lion: 1 of 13 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)