Virtua Fighter 5 REVO · v1.10 · Region: Asia
TheDeveloperfromHell
Characters played — VF5's own record
| Wolf | 36 | 954 | 513 | 441 | 53.8% |
|---|---|---|---|---|---|
| Dural | 42 | 451 | 307 | 144 | 68.1% |
| Jacky | 30 | 160 | 137 | 23 | 85.6% |
| Kage | 33 | 137 | 113 | 24 | 82.5% |
| Lion | 32 | 132 | 94 | 38 | 71.2% |
| Jeffry | 33 | 129 | 92 | 37 | 71.3% |
| Akira | 33 | 41 | 25 | 16 | 61.0% |
| Pai | 33 | 41 | 14 | 27 | 34.1% |
| Jean | 28 | 35 | 29 | 6 | 82.9% |
| Goh | 27 | 24 | 17 | 7 | 70.8% |
| El Blaze | 27 | 20 | 16 | 4 | 80.0% |
| Vanessa | 26 | 18 | 4 | 14 | 22.2% |
| Eileen | 26 | 17 | 0 | 17 | 0.0% |
| Lau | 26 | 11 | 0 | 11 | 0.0% |
| Taka | 26 | 4 | 1 | 3 | 25.0% |
| Sarah | 26 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 128 | 50 | 78 | 39.1% | -6.7 |
|---|---|---|---|---|---|
| Lion | 91 | 49 | 42 | 53.9% | +6.2 |
| Kage | 89 | 21 | 68 | 23.6% | -26.6 |
| Sarah | 73 | 38 | 35 | 52.0% | +2.9 |
| Wolf | 65 | 24 | 41 | 36.9% | -15.9 |
| Goh | 49 | 31 | 18 | 63.3% | +12.1 |
| Jacky | 39 | 21 | 18 | 53.9% | -0.4 |
| Akira | 38 | 24 | 14 | 63.2% | +6.2 |
| Jean | 37 | 21 | 16 | 56.8% | +6.9 |
| Brad | 34 | 22 | 12 | 64.7% | +14.4 |
| Pai | 33 | 19 | 14 | 57.6% | -0.7 |
| Shun | 28 | 20 | 8 | 71.4% | +17.6 |
| Aoi | 23 | 15 | 8 | 65.2% | +14.3 |
| El Blaze | 23 | 12 | 11 | 52.2% | +5.2 |
| Lei Fei | 17 | 13 | 4 | 76.5% | +19.4 |
| Lau | 13 | 8 | 5 | 61.5% | +5.1 |
| Vanessa | 12 | 7 | 5 | 58.3% | +7.2 |
| Eileen | 5 | 5 | 0 | 100.0% | +36.8 |
| Taka | 2 | 2 | 0 | 100.0% | +57.3 |
| Dural | 1 | 0 | 1 | 0.0% | -60.7 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 95 | 46 | 49 | 48.4% | -2.1 |
|---|---|---|---|---|---|
| Low Fence | 84 | 36 | 48 | 42.9% | -6.6 |
| Octagon | 83 | 43 | 40 | 51.8% | +2.5 |
| Breakable Half Fence | 81 | 37 | 44 | 45.7% | -3.5 |
| Rectangle | 77 | 41 | 36 | 53.2% | +4.5 |
| Half Fence | 76 | 38 | 38 | 50.0% | -0.7 |
| Single Wall | 76 | 32 | 44 | 42.1% | -10.4 |
| Open | 74 | 42 | 32 | 56.8% | +6.1 |
| Full Fence | 71 | 38 | 33 | 53.5% | +3.8 |
| Full Fence and Open | 50 | 26 | 24 | 52.0% | -0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 483 | 50.3% | 49.8% | +0.5 |
| No walls | 234 | 47.0% | 50.5% | -3.5 |
Walls against open: +4.0 points (95% range -23.9 to +31.9), p 0.778 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アダモ (Rank 36) | 264 | 46 | 218 | 17.4% |
|---|---|---|---|---|
| gigantic-show422 (Rank 32) | 16 | 10 | 6 | 62.5% |
| guigui8393 (Rank 38) | 13 | 4 | 9 | 30.8% |
| No.28 (Rank 31) | 9 | 8 | 1 | 88.9% |
| nuku2pai428 (Rank 31) | 8 | 5 | 3 | 62.5% |
| ふかふか (Rank 38) | 8 | 3 | 5 | 37.5% |
| [Garnet]agingcurvedAjeossi (Rank 24) | 7 | 4 | 3 | 57.1% |
| ロストマン (Rank 28) | 7 | 2 | 5 | 28.6% |
| Alias-ks77 (Rank 35) | 6 | 3 | 3 | 50.0% |
| BudEkins_may (Rank 31) | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 29) | 5 | 4 | 1 | 80.0% |
| Who'sPai-Chan? (Rank 33) | 5 | 2 | 3 | 40.0% |
| mudanadoryokuzki (Rank 38) | 5 | 2 | 3 | 40.0% |
| nanami.madogiwa (Rank 34) | 5 | 2 | 3 | 40.0% |
| west-muta (Rank 30) | 5 | 3 | 2 | 60.0% |
| お~ちゃん (Rank 31) | 5 | 3 | 2 | 60.0% |
| ばねばば (Rank 29) | 5 | 4 | 1 | 80.0% |
| ヘニオ (Rank 31) | 5 | 3 | 2 | 60.0% |
| 俺様バーンズ (Rank 35) | 5 | 3 | 2 | 60.0% |
| 貧乏リオン/binboulion (Rank 34) | 5 | 4 | 1 | 80.0% |
| GaaMANジール (Rank 26) | 4 | 4 | 0 | 100.0% |
| Riu_byebye (Rank 34) | 4 | 3 | 1 | 75.0% |
| ∈挙動不審∋ (Rank 32) | 4 | 2 | 2 | 50.0% |
| うをん (Rank 31) | 4 | 4 | 0 | 100.0% |
| 伍の人 (Rank 29) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| アダモ (Rank 36) | 2026/09/05 | 264 | 46 | 218 | 17.4% |
|---|---|---|---|---|---|
| Riu_byebye (Rank 34) | 2026/09/02 | 4 | 3 | 1 | 75.0% |
| ∈挙動不審∋ (Rank 32) | 2026/07/17 | 4 | 2 | 2 | 50.0% |
| うをん (Rank 31) | 2026/06/18 | 4 | 4 | 0 | 100.0% |
| ふかふか (Rank 38) | 2026/06/18 | 8 | 3 | 5 | 37.5% |
| 俺様バーンズ (Rank 35) | 2026/06/17 | 5 | 3 | 2 | 60.0% |
| mudanadoryokuzki (Rank 38) | 2026/06/17 | 5 | 2 | 3 | 40.0% |
| guigui8393 (Rank 38) | 2026/06/17 | 13 | 4 | 9 | 30.8% |
| Who'sPai-Chan? (Rank 33) | 2026/06/16 | 5 | 2 | 3 | 40.0% |
| Alias-ks77 (Rank 35) | 2026/06/16 | 6 | 3 | 3 | 50.0% |
| ヘニオ (Rank 31) | 2026/06/16 | 5 | 3 | 2 | 60.0% |
| ばねばば (Rank 29) | 2026/06/10 | 5 | 4 | 1 | 80.0% |
| No.28 (Rank 31) | 2026/06/10 | 9 | 8 | 1 | 88.9% |
| 貧乏リオン/binboulion (Rank 34) | 2026/06/10 | 5 | 4 | 1 | 80.0% |
| BudEkins_may (Rank 31) | 2026/06/09 | 6 | 4 | 2 | 66.7% |
| nuku2pai428 (Rank 31) | 2026/06/09 | 8 | 5 | 3 | 62.5% |
| ロストマン (Rank 28) | 2026/06/05 | 7 | 2 | 5 | 28.6% |
| nanami.madogiwa (Rank 34) | 2026/06/04 | 5 | 2 | 3 | 40.0% |
| [Garnet]agingcurvedAjeossi (Rank 24) | 2026/06/04 | 7 | 4 | 3 | 57.1% |
| BANANA (Rank 29) | 2026/06/04 | 5 | 4 | 1 | 80.0% |
| gigantic-show422 (Rank 32) | 2026/06/04 | 16 | 10 | 6 | 62.5% |
| お~ちゃん (Rank 31) | 2026/06/03 | 5 | 3 | 2 | 60.0% |
| west-muta (Rank 30) | 2026/06/02 | 5 | 3 | 2 | 60.0% |
| 伍の人 (Rank 29) | 2026/05/31 | 4 | 3 | 1 | 75.0% |
| GaaMANジール (Rank 26) | 2026/05/19 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| no input | 599 | 20.6% |
|---|---|---|
| backdash into evade up | 176 | 6.0% |
| backdash into evade down | 156 | 5.3% |
| forward movement into Elbow Butt4P | 103 | 3.5% |
| forward movement into punchP | 97 | 3.3% |
| backdash into throwP+G | 66 | 2.3% |
| Low Hammer2P | 65 | 2.2% |
| forward movement into backdash | 57 | 2.0% |
| forward dash into evade up | 48 | 1.6% |
| Arrow Knuckle3P | 47 | 1.6% |
| backdash into punchP | 39 | 1.3% |
| forward dash into throwP+G | 36 | 1.2% |
| Defensive Style: no input | 35 | 1.2% |
| Rimon Chouchu66P into Jouho Touken6P | 35 | 1.2% |
| punchP | 34 | 1.2% |
470 further openings account for the other 1,321 rounds.
Wolf
| no input | 261 | 20.2% |
|---|---|---|
| forward movement into Elbow Butt4P | 103 | 8.0% |
| backdash into evade down | 70 | 5.4% |
| Low Hammer2P | 65 | 5.0% |
| backdash into evade up | 62 | 4.8% |
| Arrow Knuckle3P | 47 | 3.6% |
| backdash into throwP+G | 31 | 2.4% |
| backdash into punchP | 23 | 1.8% |
| Elbow Butt4P | 22 | 1.7% |
| forward dash into evade up | 21 | 1.6% |
| forward movement into punchP | 20 | 1.6% |
| evade down into Elbow Butt4P | 18 | 1.4% |
| Quick Shoulder66P+K into forward movement | 16 | 1.2% |
| Arrow Knuckle3P into guardG | 15 | 1.2% |
| forward movement into backdash | 15 | 1.2% |
161 further openings account for the other 505 rounds.
Dural
| no input | 160 | 49.5% |
|---|---|---|
| forward movement into One TwoPP | 25 | 7.7% |
| forward movement into punchP | 22 | 6.8% |
| forward movement into One Two UpperPPP | 13 | 4.0% |
| punchP | 7 | 2.2% |
| crouch into Nakageri3K | 6 | 1.9% |
| forward dash | 6 | 1.9% |
| backdash into back, back kick+guard44K+G | 5 | 1.6% |
| backdash into evade up | 5 | 1.6% |
| backdash into evade down | 4 | 1.2% |
| forward movement into Punch High KickPK | 4 | 1.2% |
| Spine Whip4P into forward movement | 3 | 0.9% |
| backdash into back kick+guard4K+G | 3 | 0.9% |
| forward movement into punch+kickP+K | 3 | 0.9% |
| Dash Elbow66P into Dash Elbow Upper66PP | 2 | 0.6% |
49 further openings account for the other 55 rounds.
Lion
| backdash into evade up | 24 | 7.7% |
|---|---|---|
| Katousui2P | 23 | 7.3% |
| Juchou Senshou8P+K | 22 | 7.0% |
| backdash into evade down | 21 | 6.7% |
| backdash into throwP+G | 16 | 5.1% |
| forward movement into punchP | 12 | 3.8% |
| crouch into Dantai3K | 11 | 3.5% |
| crouch dash forward into Rakugekishou3PP | 10 | 3.2% |
| forward dash into evade up | 9 | 2.9% |
| forward dash into throwP+G | 9 | 2.9% |
| forward movement into backdash | 9 | 2.9% |
| backdash into Souji SenpuP+K | 8 | 2.6% |
| crouch into Katousui2P | 8 | 2.6% |
| forward movement into Koushu RensuiPP | 8 | 2.6% |
| punchP | 8 | 2.6% |
68 further openings account for the other 115 rounds.
Jeffry
| forward movement into punchP | 26 | 17.3% |
|---|---|---|
| crouch into Side Kick3K | 21 | 14.0% |
| backdash into evade up | 12 | 8.0% |
| backdash into Toe Kick2K | 8 | 5.3% |
| forward movement into backdash | 8 | 5.3% |
| backdash into evade down | 6 | 4.0% |
| backdash into Double Hammer Down43P | 5 | 3.3% |
| crouch into Low Knuckle2P | 4 | 2.7% |
| Low Knuckle2P | 3 | 2.0% |
| forward movement into Double Knuckle~UpperPPP | 3 | 2.0% |
| forward movement into Toe Kick2K | 3 | 2.0% |
| Ducking Low2K+G into forward dash | 2 | 1.3% |
| Elbow Butt6P | 2 | 1.3% |
| Middle Hell Stab6P+K | 2 | 1.3% |
| Torpedo Head Butt4P+K into forward movement | 2 | 1.3% |
41 further openings account for the other 43 rounds.
Jean
| backdash into evade up | 19 | 13.5% |
|---|---|---|
| Gyaku Seikenzuki66P | 18 | 12.8% |
| backdash into evade down | 9 | 6.4% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 7 | 5.0% |
| forward dash into evade up | 7 | 5.0% |
| Yoko'enpi6P | 5 | 3.5% |
| backdash into punchP | 5 | 3.5% |
| punchP | 5 | 3.5% |
| crouch into Chudan Mawashigeri3K | 4 | 2.8% |
| forward dash into throwP+G | 4 | 2.8% |
| Shitamaeken2P | 3 | 2.1% |
| backdash into crouch dash back | 3 | 2.1% |
| backdash into guardG | 3 | 2.1% |
| forward dash into Shitamaeken2P | 3 | 2.1% |
| forward dash into Tate'enpi33P | 3 | 2.1% |
36 further openings account for the other 43 rounds.
Kage
| backdash into evade up | 20 | 15.6% |
|---|---|---|
| backdash into evade down | 15 | 11.7% |
| backdash into Kodachinuki4K | 11 | 8.6% |
| backdash into Gen'you4K+G | 10 | 7.8% |
| forward movement into backdash | 9 | 7.0% |
| crouch into Nakageri3K | 8 | 6.2% |
| Jizuridan2P | 4 | 3.1% |
| backdash into Rasen4P | 4 | 3.1% |
| backdash into throwP+G | 3 | 2.3% |
| Senpujin2P+K into throwP+G | 2 | 1.6% |
| backdash into Ryubisen44K+G | 2 | 1.6% |
| backdash into Ura Tsumujigeri44K | 2 | 1.6% |
| backdash into guardG | 2 | 1.6% |
| backdash into kickK | 2 | 1.6% |
| backdash into punchP | 2 | 1.6% |
27 further openings account for the other 32 rounds.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 35 | 28.2% |
|---|---|---|
| backdash into evade down | 10 | 8.1% |
| crouch into Souka Housui3P+K | 10 | 8.1% |
| Rimon Chouchu66P into forward dash | 9 | 7.3% |
| no input | 9 | 7.3% |
| backdash into evade up | 6 | 4.8% |
| Jouho Touken6P into forward dash | 4 | 3.2% |
| Souka Housui3P+K into crouch | 4 | 3.2% |
| forward movement into punchP | 3 | 2.4% |
| Housui2P | 2 | 1.6% |
| Rimon Chouchu66P into backdash | 2 | 1.6% |
| Rimon Chouchu66P into evade down | 2 | 1.6% |
| backdash into punchP | 2 | 1.6% |
| backdash into throwP+G | 2 | 1.6% |
| crouch dash forward into throwP+G | 2 | 1.6% |
22 further openings account for the other 22 rounds.
Goh
| backdash into evade up | 16 | 15.5% |
|---|---|---|
| forward movement into backdash | 7 | 6.8% |
| Raikou3P | 6 | 5.8% |
| Sune'uchi2P | 6 | 5.8% |
| backdash into kickK | 6 | 5.8% |
| forward movement into punchP | 6 | 5.8% |
| forward movement into Tsurane ShoudaPP | 5 | 4.8% |
| punchP | 5 | 4.8% |
| crouch dash forward into throwP+G | 4 | 3.9% |
| backdash into Garyu66K | 3 | 2.9% |
| backdash into Sune Kudaki43P | 3 | 2.9% |
| kickK | 3 | 2.9% |
| backdash into KiribaraiK+G | 2 | 1.9% |
| backdash into evade down | 2 | 1.9% |
| backdash into guardG | 2 | 1.9% |
23 further openings account for the other 27 rounds.
Pai
| no input | 69 | 67.0% |
|---|---|---|
| backdash into evade down | 5 | 4.8% |
| backdash into throwP+G | 3 | 2.9% |
| crouch into Senchutai3K | 3 | 2.9% |
| Honshin Soukyaku1K+G | 2 | 1.9% |
| crouch dash forward into Souanshou3P+K | 2 | 1.9% |
| kickK | 2 | 1.9% |
| punchP into Ensei KatanhekiP+K | 2 | 1.9% |
| Ensei SenpukyakuK+G into Honshin Soukyaku1K+G | 1 | 1.0% |
| Kochoukyaku4K+G into Honshin Soukyaku1K+G | 1 | 1.0% |
| Shi'en Settai2K+G | 1 | 1.0% |
| Souanshou3P+K | 1 | 1.0% |
| Souchuken2P | 1 | 1.0% |
| backdash into Kochoukyaku4K+G | 1 | 1.0% |
| backdash into RenshouPP | 1 | 1.0% |
8 further openings account for the other 8 rounds.
El Blaze
| backdash into evade down | 12 | 20.3% |
|---|---|---|
| backdash into evade up | 12 | 20.3% |
| forward dash into throwP+G | 4 | 6.8% |
| forward movement into backdash | 4 | 6.8% |
| forward movement into punchP | 4 | 6.8% |
| forward dash into evade up | 3 | 5.1% |
| backdash into Head Smash Kick46K | 2 | 3.4% |
| backdash into punchP | 2 | 3.4% |
| forward dash into backdash | 2 | 3.4% |
| Low Spin Kick2K+G | 1 | 1.7% |
| Rolling Low Knuckle1P into Fake Roll41236P | 1 | 1.7% |
| backdash into Hammer Smash46P+K | 1 | 1.7% |
| backdash into Straight6P+K | 1 | 1.7% |
| backdash into throwP+G | 1 | 1.7% |
| crouch dash forward | 1 | 1.7% |
8 further openings account for the other 8 rounds.
Vanessa
| Defensive Style: no input | 35 | 61.4% |
|---|---|---|
| Defensive Style: backdash into guardG | 2 | 3.5% |
| Offensive Style: crouch into Stopping Toe~Second Impact3KK | 2 | 3.5% |
| Defensive Style: backdash | 1 | 1.8% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 1.8% |
| Defensive Style: backdash into evade down | 1 | 1.8% |
| Defensive Style: backdash into evade up | 1 | 1.8% |
| Defensive Style: crouch into Bone Crush Middle3K | 1 | 1.8% |
| Defensive Style: crouch into guardG | 1 | 1.8% |
| Defensive Style: forward dash into Jab~BodyPP | 1 | 1.8% |
| Defensive Style: forward dash into throwP+G | 1 | 1.8% |
| Defensive Style: forward movement into Jab~BodyPP | 1 | 1.8% |
| Defensive Style: forward movement into backdash | 1 | 1.8% |
| Defensive Style: forward movement into evade up | 1 | 1.8% |
| Defensive Style: kick | 1 | 1.8% |
6 further openings account for the other 6 rounds.
Eileen
| no input | 54 | 100.0% |
|---|
Lau
| no input | 36 | 100.0% |
|---|
Jacky
| crouch into Middle Kick3K | 3 | 21.4% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 2 | 14.3% |
| backdash into throwP+G | 2 | 14.3% |
| Spinning KickK+G into Low Spin Kick1K+G | 1 | 7.1% |
| backdash into Middle Smash Sword6PK | 1 | 7.1% |
| backdash into Rage Kick1PK | 1 | 7.1% |
| backdash into Slant Back Knuckle1P | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| forward movement into Rage Kick1PK | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
Sarah
| no input | 4 | 44.4% |
|---|---|---|
| backdash into throwP+G | 3 | 33.3% |
| backdash into evade down | 1 | 11.1% |
| forward dash into evade up | 1 | 11.1% |
Taka
| no input | 6 | 100.0% |
|---|
